# Chess Game Testing Strategy

## Overview

This document outlines the comprehensive testing strategy for the HTML chess game implementation. The strategy follows a test pyramid approach, ensuring robust quality assurance at multiple levels.

## Testing Philosophy

- **Test-Driven Development (TDD)**: Write tests before implementation
- **Continuous Integration**: Automated test execution on every commit
- **Quality Gates**: Minimum coverage and performance thresholds
- **Shift-Left Testing**: Catch defects early in development

## Testing Pyramid

```
           /\
          /E2E\          <- 10% (Critical user journeys)
         /------\
        /Integr.\        <- 20% (Component interactions)
       /----------\
      /    Unit    \     <- 70% (Individual functions/components)
     /--------------\
```

### 1. Unit Tests (70% of test suite)

**Scope**: Individual functions, classes, and components in isolation

**Coverage Areas**:
- Chess logic (piece movements, rules validation)
- Game state management
- UI component rendering
- Utility functions
- Helper methods

**Tools**:
- Jest for JavaScript testing
- JSDOM for DOM manipulation testing
- Mock objects for dependencies

**Execution**:
- Run on every file save (watch mode)
- Must pass before commit (pre-commit hook)
- Target: <50ms per test

### 2. Integration Tests (20% of test suite)

**Scope**: Multiple components working together

**Coverage Areas**:
- Board + pieces interaction
- Game engine + UI synchronization
- Move validation + state updates
- Event handling flows
- Data persistence + retrieval

**Tools**:
- Jest with integration test configuration
- Testing Library for component integration
- LocalStorage mocking

**Execution**:
- Run before push (pre-push hook)
- Target: <200ms per test

### 3. End-to-End Tests (10% of test suite)

**Scope**: Complete user workflows in real browser

**Coverage Areas**:
- Full game scenarios (opening to checkmate)
- User interactions (drag-drop, click-to-move)
- Visual feedback and animations
- Save/load game functionality
- Error handling and edge cases

**Tools**:
- Playwright for cross-browser testing
- Visual regression with Percy or Chromatic
- Accessibility testing with axe-core

**Execution**:
- Run in CI/CD pipeline
- Nightly runs for full browser matrix
- Target: <5s per test

## Test Categories

### A. Functional Testing

#### Chess Rules Validation
- **Movement Rules**: Each piece type follows correct patterns
- **Capture Mechanics**: Pieces capture opponent pieces correctly
- **Special Moves**: Castling, en passant, pawn promotion
- **Game State**: Check, checkmate, stalemate detection
- **Illegal Moves**: System prevents invalid moves

#### Game Flow
- **Turn Management**: Alternating white/black turns
- **Move History**: Track and display all moves
- **Undo/Redo**: Revert and reapply moves
- **Time Controls**: Clock management (if implemented)
- **Game Termination**: Resignation, timeout, draw offers

### B. Non-Functional Testing

#### Performance
- **Initial Load**: <2 seconds to interactive
- **Move Calculation**: <100ms for legal move generation
- **Rendering**: 60 FPS during animations
- **Memory**: No leaks over extended gameplay

#### Usability
- **Drag-and-Drop**: Smooth piece movement
- **Visual Feedback**: Highlight valid moves, check state
- **Responsive Design**: Mobile, tablet, desktop layouts
- **Keyboard Navigation**: Accessible controls

#### Accessibility
- **WCAG 2.1 AA**: Screen reader support
- **Keyboard Controls**: Full functionality without mouse
- **Color Contrast**: Minimum 4.5:1 ratio
- **Focus Management**: Clear visual indicators

### C. Cross-Browser Testing

**Target Browsers**:
- Chrome (latest, -1, -2)
- Firefox (latest, -1)
- Safari (latest, -1)
- Edge (latest)
- Mobile: iOS Safari, Chrome Android

**Test Matrix**:
- Desktop: Windows 10/11, macOS, Linux
- Mobile: iOS 15+, Android 10+

## Test Data Management

### Static Test Data
- **Famous Positions**: Fool's Mate, Scholar's Mate, Opera Game
- **Edge Cases**: Three-fold repetition, 50-move rule
- **Endgames**: King+Rook vs King, King+Queen vs King

### Dynamic Test Data
- **Generated Positions**: Random legal board states
- **PGN Files**: Real games for replay testing
- **FEN Strings**: Specific test scenarios

### Test Data Location
- `/docs/testing/test-data/positions/` - FEN strings
- `/docs/testing/test-data/games/` - PGN files
- `/docs/testing/test-data/scenarios/` - JSON test cases

## Quality Gates

### Code Coverage Thresholds
```json
{
  "statements": 85,
  "branches": 80,
  "functions": 85,
  "lines": 85
}
```

### Performance Budgets
- Initial bundle size: <150KB (gzipped)
- Move calculation: <100ms
- UI update: <16ms (60 FPS)
- Memory usage: <50MB

### Accessibility Standards
- WCAG 2.1 Level AA compliance
- No critical axe-core violations
- Keyboard navigation complete

## CI/CD Integration

### Pre-Commit
```bash
npm run lint
npm run test:unit
npm run typecheck
```

### Pre-Push
```bash
npm run test:integration
npm run test:coverage
```

### CI Pipeline
```yaml
- Install dependencies
- Run linters
- Run unit tests
- Run integration tests
- Generate coverage report
- Run E2E tests (Chrome, Firefox)
- Visual regression tests
- Accessibility scan
- Performance audit
```

### Nightly Build
- Full browser matrix E2E tests
- Extended performance testing
- Security vulnerability scan
- Dependency updates check

## Test Maintenance

### Test Review Criteria
- Each test has clear description
- Tests are independent and isolated
- No hardcoded values (use constants/fixtures)
- Proper setup and teardown
- Meaningful assertions

### Flaky Test Management
- Retry failed tests (max 2 retries)
- Flag consistently flaky tests
- Weekly review and fix flaky tests
- Never skip tests permanently

### Test Documentation
- Document complex test scenarios
- Maintain test data catalog
- Keep testing tools up to date
- Share testing best practices

## Metrics and Reporting

### Key Metrics
- **Test Coverage**: Overall and per-component
- **Test Execution Time**: Track trends
- **Pass/Fail Rate**: Monitor stability
- **Bug Escape Rate**: Production issues found

### Dashboards
- Real-time test results in CI
- Coverage trends over time
- Performance benchmarks history
- Accessibility compliance score

## Risk-Based Testing

### Critical Paths (High Priority)
1. Legal move validation
2. Checkmate detection
3. Game state persistence
4. User input handling

### Medium Priority
1. Move history display
2. Undo/redo functionality
3. Visual animations
4. Board rotation

### Low Priority
1. Theme customization
2. Sound effects
3. Move suggestions
4. Game analysis

## Testing Schedule

### Sprint Activities
- **Day 1-2**: Write unit tests for new features
- **Day 3-5**: Implement features (TDD)
- **Day 6-7**: Integration testing
- **Day 8**: E2E test updates
- **Day 9**: Bug fixing
- **Day 10**: Release candidate testing

## Tools and Frameworks

See [testing-tools.md](./testing-tools.md) for detailed setup instructions.

## Success Criteria

A feature is considered "done" when:
1. All tests pass (unit, integration, E2E)
2. Code coverage meets thresholds
3. Performance budgets are met
4. Accessibility scan passes
5. Code review approved
6. Documentation updated

## References

- [Test Specifications](./test-specifications.md)
- [Quality Criteria](./quality-criteria.md)
- [Testing Tools](./testing-tools.md)
- [Test Data Catalog](./test-data/)
