/**
 * @file Helpers.js
 * @description Utility functions for the chess game
 * @author Implementation Team
 */

import { BOARD_BOUNDS, FILES, RANKS } from './Constants.js';

/**
 * Checks if a position is within the board boundaries
 *
 * @param {number} row - Row index (0-7)
 * @param {number} col - Column index (0-7)
 * @returns {boolean} True if position is valid
 *
 * @example
 * isValidPosition(3, 4)  // → true
 * isValidPosition(8, 0)  // → false
 */
export function isValidPosition(row, col) {
  // TODO: Implement validation
  // Check if row and col are within BOARD_BOUNDS
  return false; // Replace with actual logic
}

/**
 * Checks if an object is a valid position object
 *
 * @param {Object} position - Position object to validate
 * @returns {boolean} True if position object is valid
 *
 * @example
 * isValidPositionObject({row: 3, col: 4})  // → true
 * isValidPositionObject({x: 3, y: 4})      // → false
 */
export function isValidPositionObject(position) {
  // TODO: Implement validation
  // Check if position has row and col properties
  // Check if both are valid
  return false; // Replace with actual logic
}

/**
 * Compares two positions for equality
 *
 * @param {Object} pos1 - First position {row, col}
 * @param {Object} pos2 - Second position {row, col}
 * @returns {boolean} True if positions are equal
 *
 * @example
 * positionsEqual({row: 3, col: 4}, {row: 3, col: 4})  // → true
 */
export function positionsEqual(pos1, pos2) {
  // TODO: Implement comparison
  return false; // Replace with actual logic
}

/**
 * Converts algebraic notation to position coordinates
 *
 * @param {string} algebraic - Algebraic notation (e.g., 'e4')
 * @returns {Object|null} Position {row, col} or null if invalid
 *
 * @example
 * algebraicToPosition('e4')  // → {row: 4, col: 4}
 * algebraicToPosition('a1')  // → {row: 7, col: 0}
 */
export function algebraicToPosition(algebraic) {
  // TODO: Implement conversion
  // Parse file (letter) and rank (number)
  // Use FILES and RANKS mappings
  // Validate input
  return null; // Replace with actual logic
}

/**
 * Converts position coordinates to algebraic notation
 *
 * @param {Object} position - Position {row, col}
 * @returns {string|null} Algebraic notation or null if invalid
 *
 * @example
 * positionToAlgebraic({row: 4, col: 4})  // → 'e4'
 * positionToAlgebraic({row: 7, col: 0})  // → 'a1'
 */
export function positionToAlgebraic(position) {
  // TODO: Implement conversion
  // Convert col to file letter (a-h)
  // Convert row to rank number (1-8)
  return null; // Replace with actual logic
}

/**
 * Creates a deep clone of an object
 *
 * @param {*} obj - Object to clone
 * @returns {*} Deep copy of the object
 *
 * @example
 * const copy = deepClone({a: {b: 1}});
 */
export function deepClone(obj) {
  // TODO: Implement deep cloning
  // Handle arrays, objects, and primitives
  // Consider using JSON.parse(JSON.stringify()) or custom logic
  return null; // Replace with actual logic
}

/**
 * Calculates the distance between two positions
 *
 * @param {Object} pos1 - First position {row, col}
 * @param {Object} pos2 - Second position {row, col}
 * @returns {Object} Distance {rows: number, cols: number}
 *
 * @example
 * getDistance({row: 0, col: 0}, {row: 3, col: 4})
 * // → {rows: 3, cols: 4}
 */
export function getDistance(pos1, pos2) {
  // TODO: Implement distance calculation
  return { rows: 0, cols: 0 }; // Replace with actual logic
}

/**
 * Gets all positions in a line between two positions
 * Does not include the start and end positions
 *
 * @param {Object} from - Starting position {row, col}
 * @param {Object} to - Ending position {row, col}
 * @returns {Array<Object>} Array of positions between from and to
 *
 * @example
 * getPositionsBetween({row: 0, col: 0}, {row: 3, col: 0})
 * // → [{row: 1, col: 0}, {row: 2, col: 0}]
 */
export function getPositionsBetween(from, to) {
  // TODO: Implement path calculation
  // Only works for straight lines (orthogonal or diagonal)
  // Returns empty array if not a straight line
  return []; // Replace with actual logic
}

/**
 * Checks if a path between two positions is clear (no pieces blocking)
 *
 * @param {Object} from - Starting position {row, col}
 * @param {Object} to - Ending position {row, col}
 * @param {Board} board - Board instance
 * @returns {boolean} True if path is clear
 *
 * @example
 * isPathClear({row: 0, col: 0}, {row: 3, col: 0}, board)
 */
export function isPathClear(from, to, board) {
  // TODO: Implement path checking
  // Get positions between from and to
  // Check if any position has a piece
  return false; // Replace with actual logic
}

/**
 * Gets the opposite color
 *
 * @param {string} color - Current color ('white' or 'black')
 * @returns {string} Opposite color
 *
 * @example
 * getOppositeColor('white')  // → 'black'
 */
export function getOppositeColor(color) {
  // TODO: Implement color toggle
  return null; // Replace with actual logic
}

/**
 * Formats a move for display
 *
 * @param {Object} move - Move object {piece, from, to, captured}
 * @returns {string} Formatted move string
 *
 * @example
 * formatMove({piece: pawn, from: {row: 6, col: 4}, to: {row: 4, col: 4}})
 * // → "e2-e4"
 */
export function formatMove(move) {
  // TODO: Implement move formatting
  // Use algebraic notation
  // Include piece type, capture notation, etc.
  return ''; // Replace with actual logic
}

/**
 * Generates a unique ID
 *
 * @returns {string} Unique identifier
 *
 * @example
 * const id = generateId();  // → "1234567890-abcdef"
 */
export function generateId() {
  // TODO: Implement ID generation
  // Use timestamp + random string
  return ''; // Replace with actual logic
}

/**
 * Debounces a function call
 *
 * @param {Function} func - Function to debounce
 * @param {number} wait - Wait time in milliseconds
 * @returns {Function} Debounced function
 *
 * @example
 * const debouncedSave = debounce(saveGame, 500);
 */
export function debounce(func, wait) {
  // TODO: Implement debounce
  let timeout;
  return function executedFunction(...args) {
    // Clear existing timeout
    // Set new timeout
    // Execute function after wait time
  };
}
