/**
 * @jest-environment jsdom
 */

import { Rook } from '../../../js/pieces/Rook.js';
import { Board } from '../../../js/game/Board.js';

describe('Rook', () => {
  let board;

  beforeEach(() => {
    board = new Board();
    board.clear();
  });

  describe('Straight Line Movement', () => {
    test('rook in center can move to 14 squares', () => {
      const rook = new Rook('white', { row: 4, col: 4 });
      board.setPiece(4, 4, rook);

      const moves = rook.getValidMoves(board);

      // 7 horizontal + 7 vertical = 14 squares
      expect(moves).toHaveLength(14);
    });

    test('rook moves only horizontally or vertically', () => {
      const rook = new Rook('white', { row: 4, col: 4 });
      board.setPiece(4, 4, rook);

      const moves = rook.getValidMoves(board);

      moves.forEach(move => {
        const rowSame = move.row === 4;
        const colSame = move.col === 4;

        // Must be same row OR same column, not both
        expect(rowSame || colSame).toBe(true);
        expect(rowSame && colSame).toBe(false);
      });
    });

    test('rook can move entire row', () => {
      const rook = new Rook('white', { row: 4, col: 4 });
      board.setPiece(4, 4, rook);

      const moves = rook.getValidMoves(board);

      // All columns in row 4
      for (let col = 0; col < 8; col++) {
        if (col !== 4) {
          expect(moves).toContainEqual({ row: 4, col });
        }
      }
    });

    test('rook can move entire column', () => {
      const rook = new Rook('white', { row: 4, col: 4 });
      board.setPiece(4, 4, rook);

      const moves = rook.getValidMoves(board);

      // All rows in column 4
      for (let row = 0; row < 8; row++) {
        if (row !== 4) {
          expect(moves).toContainEqual({ row, col: 4 });
        }
      }
    });

    test('rook in corner has 14 moves', () => {
      const rook = new Rook('white', { row: 0, col: 0 });
      board.setPiece(0, 0, rook);

      const moves = rook.getValidMoves(board);

      expect(moves).toHaveLength(14); // 7 right + 7 down
    });
  });

  describe('Blocking and Obstacles', () => {
    test('rook blocked by own piece', () => {
      const rook = new Rook('white', { row: 4, col: 4 });
      const blockingPawn = { type: 'pawn', color: 'white', position: { row: 4, col: 6 } };

      board.setPiece(4, 4, rook);
      board.setPiece(4, 6, blockingPawn);

      const moves = rook.getValidMoves(board);

      // Can move to (4,5) but not (4,6) or beyond
      expect(moves).toContainEqual({ row: 4, col: 5 });
      expect(moves).not.toContainEqual({ row: 4, col: 6 });
      expect(moves).not.toContainEqual({ row: 4, col: 7 });
    });

    test('rook can capture opponent piece but not move beyond', () => {
      const rook = new Rook('white', { row: 4, col: 4 });
      const opponentPawn = { type: 'pawn', color: 'black', position: { row: 4, col: 6 } };

      board.setPiece(4, 4, rook);
      board.setPiece(4, 6, opponentPawn);

      const moves = rook.getValidMoves(board);

      expect(moves).toContainEqual({ row: 4, col: 5 });
      expect(moves).toContainEqual({ row: 4, col: 6 }); // Can capture
      expect(moves).not.toContainEqual({ row: 4, col: 7 });
    });

    test('rook cannot jump over pieces', () => {
      const rook = new Rook('white', { row: 4, col: 4 });

      board.setPiece(4, 4, rook);
      board.setPiece(4, 2, { type: 'pawn', color: 'white', position: { row: 4, col: 2 } });
      board.setPiece(2, 4, { type: 'pawn', color: 'black', position: { row: 2, col: 4 } });

      const moves = rook.getValidMoves(board);

      // Left: can't reach column 2 or beyond
      expect(moves).toContainEqual({ row: 4, col: 3 });
      expect(moves).not.toContainEqual({ row: 4, col: 2 });
      expect(moves).not.toContainEqual({ row: 4, col: 1 });

      // Up: can capture at row 2 but not beyond
      expect(moves).toContainEqual({ row: 3, col: 4 });
      expect(moves).toContainEqual({ row: 2, col: 4 });
      expect(moves).not.toContainEqual({ row: 1, col: 4 });
    });
  });

  describe('Castling Rights', () => {
    test('rook tracks if it has moved', () => {
      const rook = new Rook('white', { row: 7, col: 0 });
      expect(rook.hasMoved).toBe(false);

      board.setPiece(7, 0, rook);
      board.movePiece(7, 0, 7, 1);

      expect(rook.hasMoved).toBe(true);
    });

    test('unmoved rook can participate in castling', () => {
      const rook = new Rook('white', { row: 7, col: 7 });
      expect(rook.hasMoved).toBe(false);
      expect(rook.canCastle()).toBe(true);
    });

    test('moved rook cannot castle', () => {
      const rook = new Rook('white', { row: 7, col: 7 });
      board.setPiece(7, 7, rook);
      board.movePiece(7, 7, 7, 6);

      expect(rook.hasMoved).toBe(true);
      expect(rook.canCastle()).toBe(false);
    });
  });

  describe('Capture Mechanics', () => {
    test('rook can capture opponent pieces in all directions', () => {
      const rook = new Rook('white', { row: 4, col: 4 });

      board.setPiece(4, 4, rook);
      board.setPiece(4, 6, { type: 'pawn', color: 'black', position: { row: 4, col: 6 } });
      board.setPiece(4, 2, { type: 'knight', color: 'black', position: { row: 4, col: 2 } });
      board.setPiece(2, 4, { type: 'bishop', color: 'black', position: { row: 2, col: 4 } });
      board.setPiece(6, 4, { type: 'queen', color: 'black', position: { row: 6, col: 4 } });

      const moves = rook.getValidMoves(board);

      expect(moves).toContainEqual({ row: 4, col: 6 });
      expect(moves).toContainEqual({ row: 4, col: 2 });
      expect(moves).toContainEqual({ row: 2, col: 4 });
      expect(moves).toContainEqual({ row: 6, col: 4 });
    });

    test('rook cannot capture own pieces', () => {
      const rook = new Rook('white', { row: 4, col: 4 });
      const whitePawn = { type: 'pawn', color: 'white', position: { row: 4, col: 6 } };

      board.setPiece(4, 4, rook);
      board.setPiece(4, 6, whitePawn);

      const moves = rook.getValidMoves(board);

      expect(moves).not.toContainEqual({ row: 4, col: 6 });
    });
  });

  describe('Board Boundaries', () => {
    test('rook respects board edges', () => {
      const rook = new Rook('white', { row: 4, col: 4 });
      board.setPiece(4, 4, rook);

      const moves = rook.getValidMoves(board);

      moves.forEach(move => {
        expect(move.row).toBeGreaterThanOrEqual(0);
        expect(move.row).toBeLessThan(8);
        expect(move.col).toBeGreaterThanOrEqual(0);
        expect(move.col).toBeLessThan(8);
      });
    });

    test('rook on all edges has correct move count', () => {
      // Top edge
      const rook1 = new Rook('white', { row: 0, col: 4 });
      board.setPiece(0, 4, rook1);
      expect(rook1.getValidMoves(board)).toHaveLength(14);

      // Right edge
      board.clear();
      const rook2 = new Rook('white', { row: 4, col: 7 });
      board.setPiece(4, 7, rook2);
      expect(rook2.getValidMoves(board)).toHaveLength(14);
    });
  });

  describe('Initial Position', () => {
    test('rooks on initial board have no moves', () => {
      board = new Board();
      board.setupInitialPosition();

      const whiteRook1 = board.getPiece(7, 0);
      const whiteRook2 = board.getPiece(7, 7);

      expect(whiteRook1.type).toBe('rook');
      expect(whiteRook2.type).toBe('rook');

      // Blocked by pawns and knights
      expect(whiteRook1.getValidMoves(board)).toHaveLength(0);
      expect(whiteRook2.getValidMoves(board)).toHaveLength(0);
    });

    test('rook can move after pieces clear', () => {
      board = new Board();
      board.setupInitialPosition();

      // Remove knight to open path
      board.setPiece(7, 1, null);

      const whiteRook = board.getPiece(7, 0);
      const moves = whiteRook.getValidMoves(board);

      expect(moves.length).toBeGreaterThan(0);
    });
  });
});
