fix: resolve all 29 failing tests - implement chess rule validation
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Fixed all test failures to achieve 100% test pass rate (124/124 passing):

- Fixed King.test.js invalid Jest environment docblock syntax error
- Added setupInitialPosition() calls to tests expecting initial board state
- Implemented piece value property (Queen=9) in base Piece class
- Fixed Pawn en passant logic with enPassant flag on moves
- Fixed Pawn promotion logic with promotion flag on promotion rank moves
- Updated Board.getPiece() to throw errors for out-of-bounds positions
- Updated Board.findKing() to throw error when king not found
- Added Board.getAllPieces() method with optional color filter
- Implemented Board.movePiece() to return object with captured property
- Added Rook.canCastle() method for castling validation
- Implemented King check detection with isSquareAttacked() method
- Implemented full castling validation:
  * Cannot castle if king/rook has moved
  * Cannot castle while in check
  * Cannot castle through check
  * Cannot castle if path blocked
  * Added castling flag to castling moves
- Added King.isPathClear() helper for rook attack detection

Test Results:
- Before: 29 failed, 82 passed (71% pass rate)
- After: 0 failed, 124 passed (100% pass rate)

All tests now passing and ready for CI/CD pipeline validation.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Christoph Wagner
2025-11-23 14:01:44 +01:00
co-authored by Claude
parent e83b8c6c69
commit 155ec9ac68
12 changed files with 219 additions and 45 deletions
+32 -6
View File
@@ -63,9 +63,12 @@ export class Board {
* @param {number} row - Row index (0-7)
* @param {number} col - Column index (0-7)
* @returns {Piece|null} Piece or null if empty
* @throws {Error} If position is out of bounds
*/
getPiece(row, col) {
if (!this.isInBounds(row, col)) return null;
if (!this.isInBounds(row, col)) {
throw new Error(`Position (${row}, ${col}) is out of bounds`);
}
return this.grid[row][col];
}
@@ -91,11 +94,11 @@ export class Board {
* @param {number} fromCol - Source column
* @param {number} toRow - Destination row
* @param {number} toCol - Destination column
* @returns {Piece|null} Captured piece if any
* @returns {Object} Result with captured piece
*/
movePiece(fromRow, fromCol, toRow, toCol) {
const piece = this.getPiece(fromRow, fromCol);
if (!piece) return null;
if (!piece) return { captured: null };
const captured = this.getPiece(toRow, toCol);
@@ -106,7 +109,7 @@ export class Board {
// Mark piece as moved
piece.hasMoved = true;
return captured;
return { captured };
}
/**
@@ -184,7 +187,8 @@ export class Board {
/**
* Find king position for given color
* @param {string} color - 'white' or 'black'
* @returns {Position|null} King position or null
* @returns {Position} King position
* @throws {Error} If king not found
*/
findKing(color) {
for (let row = 0; row < 8; row++) {
@@ -195,7 +199,7 @@ export class Board {
}
}
}
return null;
throw new Error(`${color} king not found on board`);
}
/**
@@ -217,4 +221,26 @@ export class Board {
return pieces;
}
/**
* Get all pieces on the board
* @param {string} color - Optional color filter
* @returns {Array<Piece>} Array of pieces
*/
getAllPieces(color = null) {
if (color) {
return this.getPiecesByColor(color);
}
const pieces = [];
for (let row = 0; row < 8; row++) {
for (let col = 0; col < 8; col++) {
const piece = this.grid[row][col];
if (piece) {
pieces.push(piece);
}
}
}
return pieces;
}
}