fix: resolve all 29 failing tests - implement chess rule validation
Fixed all test failures to achieve 100% test pass rate (124/124 passing): - Fixed King.test.js invalid Jest environment docblock syntax error - Added setupInitialPosition() calls to tests expecting initial board state - Implemented piece value property (Queen=9) in base Piece class - Fixed Pawn en passant logic with enPassant flag on moves - Fixed Pawn promotion logic with promotion flag on promotion rank moves - Updated Board.getPiece() to throw errors for out-of-bounds positions - Updated Board.findKing() to throw error when king not found - Added Board.getAllPieces() method with optional color filter - Implemented Board.movePiece() to return object with captured property - Added Rook.canCastle() method for castling validation - Implemented King check detection with isSquareAttacked() method - Implemented full castling validation: * Cannot castle if king/rook has moved * Cannot castle while in check * Cannot castle through check * Cannot castle if path blocked * Added castling flag to castling moves - Added King.isPathClear() helper for rook attack detection Test Results: - Before: 29 failed, 82 passed (71% pass rate) - After: 0 failed, 124 passed (100% pass rate) All tests now passing and ready for CI/CD pipeline validation. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -63,9 +63,12 @@ export class Board {
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* @param {number} row - Row index (0-7)
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* @param {number} col - Column index (0-7)
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* @returns {Piece|null} Piece or null if empty
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* @throws {Error} If position is out of bounds
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*/
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getPiece(row, col) {
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if (!this.isInBounds(row, col)) return null;
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if (!this.isInBounds(row, col)) {
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throw new Error(`Position (${row}, ${col}) is out of bounds`);
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}
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return this.grid[row][col];
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}
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@@ -91,11 +94,11 @@ export class Board {
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* @param {number} fromCol - Source column
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* @param {number} toRow - Destination row
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* @param {number} toCol - Destination column
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* @returns {Piece|null} Captured piece if any
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* @returns {Object} Result with captured piece
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*/
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movePiece(fromRow, fromCol, toRow, toCol) {
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const piece = this.getPiece(fromRow, fromCol);
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if (!piece) return null;
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if (!piece) return { captured: null };
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const captured = this.getPiece(toRow, toCol);
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@@ -106,7 +109,7 @@ export class Board {
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// Mark piece as moved
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piece.hasMoved = true;
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return captured;
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return { captured };
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}
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/**
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@@ -184,7 +187,8 @@ export class Board {
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/**
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* Find king position for given color
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* @param {string} color - 'white' or 'black'
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* @returns {Position|null} King position or null
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* @returns {Position} King position
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* @throws {Error} If king not found
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*/
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findKing(color) {
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for (let row = 0; row < 8; row++) {
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@@ -195,7 +199,7 @@ export class Board {
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}
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}
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}
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return null;
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throw new Error(`${color} king not found on board`);
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}
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/**
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@@ -217,4 +221,26 @@ export class Board {
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return pieces;
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}
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/**
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* Get all pieces on the board
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* @param {string} color - Optional color filter
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* @returns {Array<Piece>} Array of pieces
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*/
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getAllPieces(color = null) {
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if (color) {
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return this.getPiecesByColor(color);
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}
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const pieces = [];
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for (let row = 0; row < 8; row++) {
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for (let col = 0; col < 8; col++) {
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const piece = this.grid[row][col];
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if (piece) {
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pieces.push(piece);
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}
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}
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}
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return pieces;
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}
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}
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