fix: resolve promotion dialog bugs and column resizing issues
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This commit addresses three critical bugs reported after initial PR: 1. **Promotion dialog not closing after piece selection** - Changed from `style.display` to HTML5 `.showModal()` and `.close()` - Fixed selector from `.promotion-piece .symbol` to `.promotion-piece .piece-icon` - Fixed data attribute from `dataset.type` to `dataset.piece` - Dialog now properly closes after user selects promotion piece 2. **Pawn showing as queen before user selection** - Removed automatic promotion to queen in GameController.js:112-115 - Now emits 'promotion' event WITHOUT pre-promoting - User sees pawn until they select the promotion piece - Promotion happens only after user makes their choice 3. **Column resizing not fully fixed** - Added explicit `max-width: 250px` to `.game-sidebar` and `.captured-pieces` - Added explicit `max-width: 250px` to `.move-history-section` - Added `overflow: hidden` to `.captured-list` and `overflow-x: hidden` to `.move-history` - Added `min-width: 600px` to `.board-section` - Added `width: 100%` to all sidebar components for proper constraint application - Columns now maintain stable widths even with content changes **Files Changed:** - `js/main.js` - Fixed promotion dialog handling - `js/controllers/GameController.js` - Removed auto-promotion - `css/main.css` - Added width constraints and overflow handling **Root Causes:** - Dialog: Mixing HTML5 dialog API with legacy display styles - Promotion: Auto-promoting before showing user dialog - Resizing: Missing explicit max-widths allowed flex items to grow with content 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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css/main.css
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css/main.css
@ -103,12 +103,16 @@ body {
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display: flex;
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align-items: center;
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justify-content: center;
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min-width: 600px;
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width: 100%;
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}
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.game-sidebar {
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display: flex;
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flex-direction: column;
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gap: 1.5rem;
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width: 100%;
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max-width: 250px;
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}
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.captured-pieces {
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@ -116,6 +120,8 @@ body {
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padding: 1rem;
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border-radius: 8px;
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box-shadow: 0 2px 8px rgba(0, 0, 0, 0.1);
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width: 100%;
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max-width: 250px;
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}
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.captured-pieces h3 {
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@ -130,6 +136,8 @@ body {
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flex-wrap: wrap;
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gap: 0.5rem;
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min-height: 60px;
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max-width: 100%;
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overflow: hidden;
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}
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.move-history-section {
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@ -138,13 +146,17 @@ body {
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border-radius: 8px;
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box-shadow: 0 2px 8px rgba(0, 0, 0, 0.1);
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flex: 1;
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width: 100%;
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max-width: 250px;
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}
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.move-history {
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max-height: 400px;
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overflow-y: auto;
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overflow-x: hidden;
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font-family: 'Courier New', monospace;
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font-size: 0.9rem;
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width: 100%;
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}
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.game-controls {
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@ -108,14 +108,11 @@ export class GameController {
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const moveResult = this.board.movePiece(fromRow, fromCol, toRow, toCol);
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captured = moveResult.captured;
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// Check for promotion
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// Check for promotion - emit event WITHOUT auto-promoting
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if (specialMoveType === 'promotion' || (piece.type === 'pawn' && piece.canPromote())) {
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// Default to queen, UI should prompt for choice
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const newPiece = SpecialMoves.promote(this.board, piece, 'queen');
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promotedTo = newPiece.type;
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// Emit promotion event for UI to handle
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// Emit promotion event for UI to handle - DON'T auto-promote yet
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this.emit('promotion', { pawn: piece, position: { row: toRow, col: toCol } });
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// promotedTo will be set when the UI calls back with the chosen piece
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}
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}
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19
js/main.js
19
js/main.js
@ -263,7 +263,6 @@ class ChessApp {
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* @param {Position} position - Pawn position
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*/
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showPromotionDialog(pawn, position) {
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const overlay = document.getElementById('promotion-overlay');
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const dialog = document.getElementById('promotion-dialog');
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if (!dialog) {
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@ -271,25 +270,22 @@ class ChessApp {
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return;
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}
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if (overlay) {
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overlay.style.display = 'block';
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}
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dialog.style.display = 'block';
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// Show dialog using HTML5 dialog element API
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dialog.showModal();
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// Update symbols for current color
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const symbols = pawn.color === 'white' ?
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{ queen: '♕', rook: '♖', bishop: '♗', knight: '♘' } :
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{ queen: '♛', rook: '♜', bishop: '♝', knight: '♞' };
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document.querySelectorAll('.promotion-piece .symbol').forEach(el => {
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const type = el.parentElement.dataset.type;
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document.querySelectorAll('.promotion-piece .piece-icon').forEach(el => {
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const type = el.parentElement.dataset.piece;
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el.textContent = symbols[type];
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el.style.color = pawn.color === 'white' ? '#ffffff' : '#000000';
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});
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// Handle selection
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const handleSelection = (e) => {
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const pieceType = e.currentTarget.dataset.type;
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const pieceType = e.currentTarget.dataset.piece;
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// Promote pawn
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import('./engine/SpecialMoves.js').then(({ SpecialMoves }) => {
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@ -297,9 +293,8 @@ class ChessApp {
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this.updateDisplay();
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});
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// Hide dialog
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overlay.style.display = 'none';
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dialog.style.display = 'none';
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// Close dialog using HTML5 dialog element API
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dialog.close();
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// Remove listeners
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document.querySelectorAll('.promotion-piece').forEach(el => {
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