/** * @file Board.js * @description Represents the chess board and manages piece positions * @author Implementation Team */ import { BOARD_SIZE, COLORS, INITIAL_POSITIONS } from '../utils/Constants.js'; import { isValidPosition, algebraicToPosition } from '../utils/Helpers.js'; import Pawn from './pieces/Pawn.js'; import Rook from './pieces/Rook.js'; import Knight from './pieces/Knight.js'; import Bishop from './pieces/Bishop.js'; import Queen from './pieces/Queen.js'; import King from './pieces/King.js'; /** * @class Board * @description Manages the 8x8 chess board and piece positions * * @example * const board = new Board(); * board.reset(); // Setup initial position * const piece = board.getPieceAt({row: 0, col: 0}); */ class Board { constructor() { /** * @property {Array>} _squares - 2D array representing the board */ this._squares = this._createEmptyBoard(); /** * @property {Map} _pieces - Map of all pieces (for quick lookup) * Key format: "color-type-index" (e.g., "white-pawn-0") */ this._pieces = new Map(); } /** * Creates an empty 8x8 board * * @private * @returns {Array>} Empty board array */ _createEmptyBoard() { // TODO: Implement empty board creation // Create 8x8 array filled with null return []; } /** * Gets the piece at a specific position * * @param {Object} position - Position {row, col} * @returns {Piece|null} Piece at position or null if empty * @throws {Error} If position is invalid * * @example * const piece = board.getPieceAt({row: 0, col: 0}); */ getPieceAt(position) { // TODO: Implement get piece // 1. Validate position // 2. Return piece at position or null return null; } /** * Sets a piece at a specific position * * @param {Object} position - Position {row, col} * @param {Piece|null} piece - Piece to place or null to clear * @throws {Error} If position is invalid * * @example * board.setPieceAt({row: 4, col: 4}, new Pawn('white', {row: 4, col: 4})); */ setPieceAt(position, piece) { // TODO: Implement set piece // 1. Validate position // 2. Update _squares array // 3. Update piece's position property // 4. Update _pieces map if needed } /** * Removes a piece from a specific position * * @param {Object} position - Position {row, col} * @returns {Piece|null} Removed piece or null if position was empty * * @example * const captured = board.removePieceAt({row: 4, col: 4}); */ removePieceAt(position) { // TODO: Implement remove piece // 1. Get piece at position // 2. Set position to null // 3. Update _pieces map // 4. Return removed piece return null; } /** * Moves a piece from one position to another * * @param {Object} from - Starting position {row, col} * @param {Object} to - Target position {row, col} * @returns {Piece|null} Captured piece or null * @throws {Error} If no piece at 'from' position * * @example * const captured = board.movePiece({row: 6, col: 4}, {row: 4, col: 4}); */ movePiece(from, to) { // TODO: Implement move piece // 1. Get piece at 'from' // 2. Throw error if no piece // 3. Get piece at 'to' (captured piece) // 4. Remove piece from 'from' // 5. Place piece at 'to' // 6. Update piece's position // 7. Return captured piece return null; } /** * Gets all pieces on the board * * @returns {Array} Array of all pieces * * @example * const allPieces = board.getAllPieces(); * console.log(allPieces.length); // Should be 32 at game start */ getAllPieces() { // TODO: Implement get all pieces // Iterate through _squares and collect all non-null pieces return []; } /** * Gets all pieces of a specific color * * @param {string} color - Color to filter by ('white' or 'black') * @returns {Array} Array of pieces of the specified color * * @example * const whitePieces = board.getPiecesByColor('white'); */ getPiecesByColor(color) { // TODO: Implement get pieces by color // Filter all pieces by color return []; } /** * Finds the king of a specific color * * @param {string} color - Color of the king ('white' or 'black') * @returns {Piece|null} King piece or null if not found * * @example * const whiteKing = board.getKing('white'); */ getKing(color) { // TODO: Implement get king // Find piece with type 'king' and matching color return null; } /** * Creates a deep copy of the board * * @returns {Board} Cloned board * * @example * const boardCopy = board.clone(); */ clone() { // TODO: Implement clone // 1. Create new Board instance // 2. Deep copy all pieces // 3. Maintain position references return null; } /** * Resets the board to initial chess position * * @example * board.reset(); */ reset() { // TODO: Implement reset // 1. Clear the board // 2. Use INITIAL_POSITIONS to create pieces // 3. Place each piece on the board // Helper: Create piece based on type const createPiece = (type, color, position) => { // TODO: Implement piece factory // Use switch/case or object map to create appropriate piece class return null; }; // TODO: Iterate through INITIAL_POSITIONS for both colors // Create and place each piece } /** * Clears the entire board * * @example * board.clear(); */ clear() { // TODO: Implement clear this._squares = this._createEmptyBoard(); this._pieces.clear(); } /** * Checks if a position is occupied * * @param {Object} position - Position {row, col} * @returns {boolean} True if position has a piece * * @example * if (board.isOccupied({row: 4, col: 4})) { * console.log('Square is occupied'); * } */ isOccupied(position) { // TODO: Implement is occupied return false; } /** * Checks if a position is occupied by an enemy piece * * @param {Object} position - Position {row, col} * @param {string} playerColor - Color of the current player * @returns {boolean} True if occupied by enemy piece * * @example * if (board.isOccupiedByEnemy({row: 4, col: 4}, 'white')) { * console.log('Can capture'); * } */ isOccupiedByEnemy(position, playerColor) { // TODO: Implement is occupied by enemy // 1. Check if occupied // 2. Check if piece color is different from playerColor return false; } /** * Converts board to string representation (for debugging) * * @returns {string} String representation of the board * * @example * console.log(board.toString()); */ toString() { // TODO: Implement toString // Create ASCII representation of the board // Use piece symbols or letters return ''; } } export default Board;