/** * @file Helpers.js * @description Utility functions for the chess game * @author Implementation Team */ import { BOARD_BOUNDS, FILES, RANKS } from './Constants.js'; /** * Checks if a position is within the board boundaries * * @param {number} row - Row index (0-7) * @param {number} col - Column index (0-7) * @returns {boolean} True if position is valid * * @example * isValidPosition(3, 4) // → true * isValidPosition(8, 0) // → false */ export function isValidPosition(row, col) { // TODO: Implement validation // Check if row and col are within BOARD_BOUNDS return false; // Replace with actual logic } /** * Checks if an object is a valid position object * * @param {Object} position - Position object to validate * @returns {boolean} True if position object is valid * * @example * isValidPositionObject({row: 3, col: 4}) // → true * isValidPositionObject({x: 3, y: 4}) // → false */ export function isValidPositionObject(position) { // TODO: Implement validation // Check if position has row and col properties // Check if both are valid return false; // Replace with actual logic } /** * Compares two positions for equality * * @param {Object} pos1 - First position {row, col} * @param {Object} pos2 - Second position {row, col} * @returns {boolean} True if positions are equal * * @example * positionsEqual({row: 3, col: 4}, {row: 3, col: 4}) // → true */ export function positionsEqual(pos1, pos2) { // TODO: Implement comparison return false; // Replace with actual logic } /** * Converts algebraic notation to position coordinates * * @param {string} algebraic - Algebraic notation (e.g., 'e4') * @returns {Object|null} Position {row, col} or null if invalid * * @example * algebraicToPosition('e4') // → {row: 4, col: 4} * algebraicToPosition('a1') // → {row: 7, col: 0} */ export function algebraicToPosition(algebraic) { // TODO: Implement conversion // Parse file (letter) and rank (number) // Use FILES and RANKS mappings // Validate input return null; // Replace with actual logic } /** * Converts position coordinates to algebraic notation * * @param {Object} position - Position {row, col} * @returns {string|null} Algebraic notation or null if invalid * * @example * positionToAlgebraic({row: 4, col: 4}) // → 'e4' * positionToAlgebraic({row: 7, col: 0}) // → 'a1' */ export function positionToAlgebraic(position) { // TODO: Implement conversion // Convert col to file letter (a-h) // Convert row to rank number (1-8) return null; // Replace with actual logic } /** * Creates a deep clone of an object * * @param {*} obj - Object to clone * @returns {*} Deep copy of the object * * @example * const copy = deepClone({a: {b: 1}}); */ export function deepClone(obj) { // TODO: Implement deep cloning // Handle arrays, objects, and primitives // Consider using JSON.parse(JSON.stringify()) or custom logic return null; // Replace with actual logic } /** * Calculates the distance between two positions * * @param {Object} pos1 - First position {row, col} * @param {Object} pos2 - Second position {row, col} * @returns {Object} Distance {rows: number, cols: number} * * @example * getDistance({row: 0, col: 0}, {row: 3, col: 4}) * // → {rows: 3, cols: 4} */ export function getDistance(pos1, pos2) { // TODO: Implement distance calculation return { rows: 0, cols: 0 }; // Replace with actual logic } /** * Gets all positions in a line between two positions * Does not include the start and end positions * * @param {Object} from - Starting position {row, col} * @param {Object} to - Ending position {row, col} * @returns {Array} Array of positions between from and to * * @example * getPositionsBetween({row: 0, col: 0}, {row: 3, col: 0}) * // → [{row: 1, col: 0}, {row: 2, col: 0}] */ export function getPositionsBetween(from, to) { // TODO: Implement path calculation // Only works for straight lines (orthogonal or diagonal) // Returns empty array if not a straight line return []; // Replace with actual logic } /** * Checks if a path between two positions is clear (no pieces blocking) * * @param {Object} from - Starting position {row, col} * @param {Object} to - Ending position {row, col} * @param {Board} board - Board instance * @returns {boolean} True if path is clear * * @example * isPathClear({row: 0, col: 0}, {row: 3, col: 0}, board) */ export function isPathClear(from, to, board) { // TODO: Implement path checking // Get positions between from and to // Check if any position has a piece return false; // Replace with actual logic } /** * Gets the opposite color * * @param {string} color - Current color ('white' or 'black') * @returns {string} Opposite color * * @example * getOppositeColor('white') // → 'black' */ export function getOppositeColor(color) { // TODO: Implement color toggle return null; // Replace with actual logic } /** * Formats a move for display * * @param {Object} move - Move object {piece, from, to, captured} * @returns {string} Formatted move string * * @example * formatMove({piece: pawn, from: {row: 6, col: 4}, to: {row: 4, col: 4}}) * // → "e2-e4" */ export function formatMove(move) { // TODO: Implement move formatting // Use algebraic notation // Include piece type, capture notation, etc. return ''; // Replace with actual logic } /** * Generates a unique ID * * @returns {string} Unique identifier * * @example * const id = generateId(); // → "1234567890-abcdef" */ export function generateId() { // TODO: Implement ID generation // Use timestamp + random string return ''; // Replace with actual logic } /** * Debounces a function call * * @param {Function} func - Function to debounce * @param {number} wait - Wait time in milliseconds * @returns {Function} Debounced function * * @example * const debouncedSave = debounce(saveGame, 500); */ export function debounce(func, wait) { // TODO: Implement debounce let timeout; return function executedFunction(...args) { // Clear existing timeout // Set new timeout // Execute function after wait time }; }