# Chess Game Testing Strategy ## Overview This document outlines the comprehensive testing strategy for the HTML chess game implementation. The strategy follows a test pyramid approach, ensuring robust quality assurance at multiple levels. ## Testing Philosophy - **Test-Driven Development (TDD)**: Write tests before implementation - **Continuous Integration**: Automated test execution on every commit - **Quality Gates**: Minimum coverage and performance thresholds - **Shift-Left Testing**: Catch defects early in development ## Testing Pyramid ``` /\ /E2E\ <- 10% (Critical user journeys) /------\ /Integr.\ <- 20% (Component interactions) /----------\ / Unit \ <- 70% (Individual functions/components) /--------------\ ``` ### 1. Unit Tests (70% of test suite) **Scope**: Individual functions, classes, and components in isolation **Coverage Areas**: - Chess logic (piece movements, rules validation) - Game state management - UI component rendering - Utility functions - Helper methods **Tools**: - Jest for JavaScript testing - JSDOM for DOM manipulation testing - Mock objects for dependencies **Execution**: - Run on every file save (watch mode) - Must pass before commit (pre-commit hook) - Target: <50ms per test ### 2. Integration Tests (20% of test suite) **Scope**: Multiple components working together **Coverage Areas**: - Board + pieces interaction - Game engine + UI synchronization - Move validation + state updates - Event handling flows - Data persistence + retrieval **Tools**: - Jest with integration test configuration - Testing Library for component integration - LocalStorage mocking **Execution**: - Run before push (pre-push hook) - Target: <200ms per test ### 3. End-to-End Tests (10% of test suite) **Scope**: Complete user workflows in real browser **Coverage Areas**: - Full game scenarios (opening to checkmate) - User interactions (drag-drop, click-to-move) - Visual feedback and animations - Save/load game functionality - Error handling and edge cases **Tools**: - Playwright for cross-browser testing - Visual regression with Percy or Chromatic - Accessibility testing with axe-core **Execution**: - Run in CI/CD pipeline - Nightly runs for full browser matrix - Target: <5s per test ## Test Categories ### A. Functional Testing #### Chess Rules Validation - **Movement Rules**: Each piece type follows correct patterns - **Capture Mechanics**: Pieces capture opponent pieces correctly - **Special Moves**: Castling, en passant, pawn promotion - **Game State**: Check, checkmate, stalemate detection - **Illegal Moves**: System prevents invalid moves #### Game Flow - **Turn Management**: Alternating white/black turns - **Move History**: Track and display all moves - **Undo/Redo**: Revert and reapply moves - **Time Controls**: Clock management (if implemented) - **Game Termination**: Resignation, timeout, draw offers ### B. Non-Functional Testing #### Performance - **Initial Load**: <2 seconds to interactive - **Move Calculation**: <100ms for legal move generation - **Rendering**: 60 FPS during animations - **Memory**: No leaks over extended gameplay #### Usability - **Drag-and-Drop**: Smooth piece movement - **Visual Feedback**: Highlight valid moves, check state - **Responsive Design**: Mobile, tablet, desktop layouts - **Keyboard Navigation**: Accessible controls #### Accessibility - **WCAG 2.1 AA**: Screen reader support - **Keyboard Controls**: Full functionality without mouse - **Color Contrast**: Minimum 4.5:1 ratio - **Focus Management**: Clear visual indicators ### C. Cross-Browser Testing **Target Browsers**: - Chrome (latest, -1, -2) - Firefox (latest, -1) - Safari (latest, -1) - Edge (latest) - Mobile: iOS Safari, Chrome Android **Test Matrix**: - Desktop: Windows 10/11, macOS, Linux - Mobile: iOS 15+, Android 10+ ## Test Data Management ### Static Test Data - **Famous Positions**: Fool's Mate, Scholar's Mate, Opera Game - **Edge Cases**: Three-fold repetition, 50-move rule - **Endgames**: King+Rook vs King, King+Queen vs King ### Dynamic Test Data - **Generated Positions**: Random legal board states - **PGN Files**: Real games for replay testing - **FEN Strings**: Specific test scenarios ### Test Data Location - `/docs/testing/test-data/positions/` - FEN strings - `/docs/testing/test-data/games/` - PGN files - `/docs/testing/test-data/scenarios/` - JSON test cases ## Quality Gates ### Code Coverage Thresholds ```json { "statements": 85, "branches": 80, "functions": 85, "lines": 85 } ``` ### Performance Budgets - Initial bundle size: <150KB (gzipped) - Move calculation: <100ms - UI update: <16ms (60 FPS) - Memory usage: <50MB ### Accessibility Standards - WCAG 2.1 Level AA compliance - No critical axe-core violations - Keyboard navigation complete ## CI/CD Integration ### Pre-Commit ```bash npm run lint npm run test:unit npm run typecheck ``` ### Pre-Push ```bash npm run test:integration npm run test:coverage ``` ### CI Pipeline ```yaml - Install dependencies - Run linters - Run unit tests - Run integration tests - Generate coverage report - Run E2E tests (Chrome, Firefox) - Visual regression tests - Accessibility scan - Performance audit ``` ### Nightly Build - Full browser matrix E2E tests - Extended performance testing - Security vulnerability scan - Dependency updates check ## Test Maintenance ### Test Review Criteria - Each test has clear description - Tests are independent and isolated - No hardcoded values (use constants/fixtures) - Proper setup and teardown - Meaningful assertions ### Flaky Test Management - Retry failed tests (max 2 retries) - Flag consistently flaky tests - Weekly review and fix flaky tests - Never skip tests permanently ### Test Documentation - Document complex test scenarios - Maintain test data catalog - Keep testing tools up to date - Share testing best practices ## Metrics and Reporting ### Key Metrics - **Test Coverage**: Overall and per-component - **Test Execution Time**: Track trends - **Pass/Fail Rate**: Monitor stability - **Bug Escape Rate**: Production issues found ### Dashboards - Real-time test results in CI - Coverage trends over time - Performance benchmarks history - Accessibility compliance score ## Risk-Based Testing ### Critical Paths (High Priority) 1. Legal move validation 2. Checkmate detection 3. Game state persistence 4. User input handling ### Medium Priority 1. Move history display 2. Undo/redo functionality 3. Visual animations 4. Board rotation ### Low Priority 1. Theme customization 2. Sound effects 3. Move suggestions 4. Game analysis ## Testing Schedule ### Sprint Activities - **Day 1-2**: Write unit tests for new features - **Day 3-5**: Implement features (TDD) - **Day 6-7**: Integration testing - **Day 8**: E2E test updates - **Day 9**: Bug fixing - **Day 10**: Release candidate testing ## Tools and Frameworks See [testing-tools.md](./testing-tools.md) for detailed setup instructions. ## Success Criteria A feature is considered "done" when: 1. All tests pass (unit, integration, E2E) 2. Code coverage meets thresholds 3. Performance budgets are met 4. Accessibility scan passes 5. Code review approved 6. Documentation updated ## References - [Test Specifications](./test-specifications.md) - [Quality Criteria](./quality-criteria.md) - [Testing Tools](./testing-tools.md) - [Test Data Catalog](./test-data/)