/** * @jest-environment jsdom */ import { Queen } from '../../../js/pieces/Queen.js'; import { Board } from '../../../js/game/Board.js'; describe('Queen', () => { let board; beforeEach(() => { board = new Board(); board.clear(); }); describe('Combined Movement', () => { test('queen in center can move to 27 squares', () => { const queen = new Queen('white', { row: 4, col: 4 }); board.setPiece(4, 4, queen); const moves = queen.getValidMoves(board); // 7 horizontal + 7 vertical + 13 diagonal = 27 squares expect(moves).toHaveLength(27); }); test('queen can move like rook (straight lines)', () => { const queen = new Queen('white', { row: 4, col: 4 }); board.setPiece(4, 4, queen); const moves = queen.getValidMoves(board); // Should have all horizontal moves for (let col = 0; col < 8; col++) { if (col !== 4) { expect(moves).toContainEqual({ row: 4, col }); } } // Should have all vertical moves for (let row = 0; row < 8; row++) { if (row !== 4) { expect(moves).toContainEqual({ row, col: 4 }); } } }); test('queen can move like bishop (diagonals)', () => { const queen = new Queen('white', { row: 4, col: 4 }); board.setPiece(4, 4, queen); const moves = queen.getValidMoves(board); // Should have diagonal moves const diagonalMoves = moves.filter(move => { const rowDiff = Math.abs(move.row - 4); const colDiff = Math.abs(move.col - 4); return rowDiff === colDiff && rowDiff > 0; }); expect(diagonalMoves.length).toBe(13); }); test('queen in corner has 21 moves', () => { const queen = new Queen('white', { row: 0, col: 0 }); board.setPiece(0, 0, queen); const moves = queen.getValidMoves(board); // 7 right + 7 down + 7 diagonal = 21 expect(moves).toHaveLength(21); }); }); describe('Blocking and Obstacles', () => { test('queen blocked by own pieces', () => { const queen = new Queen('white', { row: 4, col: 4 }); board.setPiece(4, 4, queen); board.setPiece(4, 6, { type: 'pawn', color: 'white', position: { row: 4, col: 6 } }); board.setPiece(2, 4, { type: 'knight', color: 'white', position: { row: 2, col: 4 } }); board.setPiece(2, 2, { type: 'bishop', color: 'white', position: { row: 2, col: 2 } }); const moves = queen.getValidMoves(board); // Horizontal: can't reach (4,6) or beyond expect(moves).toContainEqual({ row: 4, col: 5 }); expect(moves).not.toContainEqual({ row: 4, col: 6 }); // Vertical: can't reach (2,4) or beyond expect(moves).toContainEqual({ row: 3, col: 4 }); expect(moves).not.toContainEqual({ row: 2, col: 4 }); // Diagonal: can't reach (2,2) or beyond expect(moves).toContainEqual({ row: 3, col: 3 }); expect(moves).not.toContainEqual({ row: 2, col: 2 }); }); test('queen can capture opponent pieces but not jump', () => { const queen = new Queen('white', { row: 4, col: 4 }); board.setPiece(4, 4, queen); board.setPiece(4, 6, { type: 'pawn', color: 'black', position: { row: 4, col: 6 } }); board.setPiece(2, 4, { type: 'knight', color: 'black', position: { row: 2, col: 4 } }); board.setPiece(2, 2, { type: 'bishop', color: 'black', position: { row: 2, col: 2 } }); const moves = queen.getValidMoves(board); // Can capture all three pieces expect(moves).toContainEqual({ row: 4, col: 6 }); expect(moves).toContainEqual({ row: 2, col: 4 }); expect(moves).toContainEqual({ row: 2, col: 2 }); // But can't move beyond them expect(moves).not.toContainEqual({ row: 4, col: 7 }); expect(moves).not.toContainEqual({ row: 1, col: 4 }); expect(moves).not.toContainEqual({ row: 1, col: 1 }); }); }); describe('Power and Range', () => { test('queen is most powerful piece in terms of mobility', () => { const queen = new Queen('white', { row: 4, col: 4 }); board.setPiece(4, 4, queen); const queenMoves = queen.getValidMoves(board); // Compare with other pieces from same position const otherPieces = [ { name: 'rook', moves: 14 }, { name: 'bishop', moves: 13 }, { name: 'knight', moves: 8 }, { name: 'king', moves: 8 } ]; otherPieces.forEach(piece => { expect(queenMoves.length).toBeGreaterThan(piece.moves); }); }); test('queen can control maximum squares from center', () => { const queen = new Queen('white', { row: 4, col: 4 }); board.setPiece(4, 4, queen); const moves = queen.getValidMoves(board); // All 8 directions should have moves const directions = { north: moves.some(m => m.row < 4 && m.col === 4), south: moves.some(m => m.row > 4 && m.col === 4), east: moves.some(m => m.row === 4 && m.col > 4), west: moves.some(m => m.row === 4 && m.col < 4), northeast: moves.some(m => m.row < 4 && m.col > 4), northwest: moves.some(m => m.row < 4 && m.col < 4), southeast: moves.some(m => m.row > 4 && m.col > 4), southwest: moves.some(m => m.row > 4 && m.col < 4) }; Object.values(directions).forEach(hasMove => { expect(hasMove).toBe(true); }); }); }); describe('Tactical Patterns', () => { test('queen can pin pieces', () => { const queen = new Queen('white', { row: 4, col: 4 }); const blackRook = { type: 'rook', color: 'black', position: { row: 4, col: 6 } }; const blackKing = { type: 'king', color: 'black', position: { row: 4, col: 7 } }; board.setPiece(4, 4, queen); board.setPiece(4, 6, blackRook); board.setPiece(4, 7, blackKing); const moves = queen.getValidMoves(board); // Queen attacks rook (which would expose king if moved) expect(moves).toContainEqual({ row: 4, col: 6 }); }); test('queen can fork multiple pieces', () => { const queen = new Queen('white', { row: 4, col: 4 }); board.setPiece(4, 4, queen); board.setPiece(2, 4, { type: 'rook', color: 'black', position: { row: 2, col: 4 } }); board.setPiece(4, 7, { type: 'knight', color: 'black', position: { row: 4, col: 7 } }); board.setPiece(6, 6, { type: 'bishop', color: 'black', position: { row: 6, col: 6 } }); const moves = queen.getValidMoves(board); // Queen attacks all three pieces simultaneously expect(moves).toContainEqual({ row: 2, col: 4 }); expect(moves).toContainEqual({ row: 4, col: 7 }); expect(moves).toContainEqual({ row: 6, col: 6 }); }); }); describe('Board Boundaries', () => { test('queen respects board edges', () => { const queen = new Queen('white', { row: 4, col: 4 }); board.setPiece(4, 4, queen); const moves = queen.getValidMoves(board); moves.forEach(move => { expect(move.row).toBeGreaterThanOrEqual(0); expect(move.row).toBeLessThan(8); expect(move.col).toBeGreaterThanOrEqual(0); expect(move.col).toBeLessThan(8); }); }); test('queen from all positions stays in bounds', () => { for (let row = 0; row < 8; row++) { for (let col = 0; col < 8; col++) { board.clear(); const queen = new Queen('white', { row, col }); board.setPiece(row, col, queen); const moves = queen.getValidMoves(board); moves.forEach(move => { expect(board.isInBounds(move.row, move.col)).toBe(true); }); } } }); }); describe('Initial Position', () => { test('queens on initial board have no moves', () => { board = new Board(); const whiteQueen = board.getPiece(7, 3); const blackQueen = board.getPiece(0, 3); expect(whiteQueen.type).toBe('queen'); expect(blackQueen.type).toBe('queen'); // Both queens blocked by pawns expect(whiteQueen.getValidMoves(board)).toHaveLength(0); expect(blackQueen.getValidMoves(board)).toHaveLength(0); }); test('queen mobility increases as game progresses', () => { board = new Board(); const whiteQueen = board.getPiece(7, 3); const initialMoves = whiteQueen.getValidMoves(board); expect(initialMoves).toHaveLength(0); // Open up position board.movePiece(6, 3, 4, 3); // d2-d4 board.movePiece(6, 4, 4, 4); // e2-e4 const laterMoves = whiteQueen.getValidMoves(board); expect(laterMoves.length).toBeGreaterThan(initialMoves.length); }); }); describe('Value and Importance', () => { test('losing queen is significant disadvantage', () => { // Queen is worth about 9 points (rook=5, bishop=3, knight=3, pawn=1) const queen = new Queen('white', { row: 4, col: 4 }); expect(queen.value).toBe(9); }); test('queen trades should be carefully considered', () => { const whiteQueen = new Queen('white', { row: 4, col: 4 }); const blackQueen = { type: 'queen', color: 'black', position: { row: 4, col: 6 }, value: 9 }; board.setPiece(4, 4, whiteQueen); board.setPiece(4, 6, blackQueen); const moves = whiteQueen.getValidMoves(board); // Can capture black queen expect(moves).toContainEqual({ row: 4, col: 6 }); // Equal trade (both queens) expect(whiteQueen.value).toBe(blackQueen.value); }); }); });