# Chess Game - System Design ## Architecture Overview The chess game follows a **modular, layered architecture** with clear separation of concerns. The system is designed for extensibility, testability, and maintainability. ### Architectural Style - **Pattern**: MVC (Model-View-Controller) with Event-Driven Architecture - **Modularity**: ES6 Modules for component isolation - **State Management**: Centralized game state with immutable updates - **Communication**: Event-based pub/sub for component decoupling ## System Layers ### 1. Presentation Layer - **ChessBoardView**: Visual board rendering - **ChessPieceView**: Piece rendering and animations - **UIController**: User input handling and feedback - **ThemeManager**: Visual styling and customization ### 2. Business Logic Layer - **GameEngine**: Core game rules and state management - **MoveValidator**: Legal move validation and check detection - **MoveGenerator**: All possible moves calculation - **GameController**: Game flow orchestration - **TurnManager**: Player turn handling ### 3. Data Layer - **BoardState**: Current board configuration - **GameHistory**: Move history and undo/redo - **GameConfig**: Configuration and settings - **PersistenceManager**: Save/load game state ### 4. AI Layer (Optional) - **AIPlayer**: Computer opponent interface - **MoveEvaluator**: Position evaluation - **SearchAlgorithm**: Minimax with alpha-beta pruning ## Core Principles ### Single Responsibility Each component has one clear purpose and reason to change. ### Open/Closed Principle Components are open for extension but closed for modification through interfaces and hooks. ### Dependency Inversion High-level modules depend on abstractions, not concrete implementations. ### Event-Driven Communication Components communicate through events to minimize coupling. ## System Constraints ### Performance - Board updates: < 16ms (60 FPS) - Move validation: < 5ms - AI move calculation: < 2000ms (configurable) ### Browser Compatibility - Modern browsers (ES6+ support) - Chrome 90+, Firefox 88+, Safari 14+, Edge 90+ ### Accessibility - Keyboard navigation support - Screen reader compatibility - ARIA labels for all interactive elements ## Security Considerations ### Client-Side Only (Phase 1) - No network communication - Local storage only for persistence - Input validation for all user actions ### Future Network Play (Phase 2) - WebSocket communication - Move verification on server - Anti-cheat measures - Rate limiting ## Scalability Strategy ### Modular Extension Points - Plugin system for new features - Theme customization hooks - AI difficulty levels - Alternative rule sets (variants) ### Performance Optimization - Virtual DOM for efficient rendering - Move generation caching - Position evaluation memoization - Web Workers for AI computation ## Deployment Architecture ### File Structure ``` chess-game/ ├── index.html # Main entry point ├── styles/ │ ├── main.css # Core styles │ ├── themes/ # Visual themes │ └── responsive.css # Mobile support ├── src/ │ ├── core/ # Business logic │ ├── ui/ # Presentation │ ├── ai/ # AI components │ └── utils/ # Shared utilities ├── assets/ │ ├── pieces/ # Piece images │ └── sounds/ # Sound effects └── tests/ # Test suite ``` ## Technology Stack ### Core Technologies - **HTML5**: Semantic structure - **CSS3**: Styling and animations - **Vanilla JavaScript**: ES6+ for logic ### Optional Enhancements - **TypeScript**: Type safety (future) - **Web Workers**: Background AI computation - **Service Workers**: Offline play - **IndexedDB**: Persistent storage ## Quality Attributes ### Maintainability - Clear code organization - Comprehensive documentation - Automated testing (unit + integration) ### Testability - Pure functions for core logic - Dependency injection - Mock-friendly interfaces ### Usability - Intuitive drag-and-drop - Visual feedback for all actions - Responsive design for all devices ### Extensibility - Plugin architecture - Configuration-driven behavior - Event hooks for customization