# HTML Chess Game - Phase 1 MVP Complete โ๏ธ
A complete, fully-functional chess game implementation using vanilla HTML, CSS, and JavaScript with all FIDE rules.
## ๐ฏ Current Status: Phase 1 MVP Core - COMPLETE โ
### Implemented Features
- โ
Complete 8x8 chess board with coordinate system
- โ
All 6 piece types (Pawn, Knight, Bishop, Rook, Queen, King)
- โ
Full move validation engine
- โ
Check, Checkmate, and Stalemate detection
- โ
Special moves: Castling, En Passant, Pawn Promotion
- โ
Drag-and-drop interface (desktop)
- โ
Click-to-move interface (desktop + mobile)
- โ
Touch support for mobile devices
- โ
Move history with PGN notation
- โ
Captured pieces display
- โ
Undo/Redo functionality
- โ
Game state persistence (localStorage)
- โ
Responsive design
- โ
All FIDE chess rules implemented
## ๐ Quick Start
### Installation
```bash
# Navigate to chess-game directory
cd chess-game
# Install dependencies
npm install
```
### Development
```bash
# Start development server (Vite)
npm run dev
# Open browser to http://localhost:5173
```
### Testing
```bash
# Run unit tests
npm test
# Run tests in watch mode
npm run test:watch
# Run tests with coverage
npm run test:coverage
# Run end-to-end tests
npm run test:e2e
```
### Build for Production
```bash
# Create production build
npm run build
# Preview production build
npm run preview
```
## ๐ Project Structure
```
chess-game/
โโโ css/
โ โโโ board.css # Chess board styling
โ โโโ pieces.css # Chess piece styling
โ โโโ game-controls.css # UI controls styling
โ โโโ main.css # Global styles
โ
โโโ js/
โ โโโ game/
โ โ โโโ Board.js # Board state management
โ โ โโโ GameState.js # Game state & history
โ โ
โ โโโ pieces/
โ โ โโโ Piece.js # Base piece class
โ โ โโโ Pawn.js # Pawn with En Passant & Promotion
โ โ โโโ Knight.js # Knight (L-shaped movement)
โ โ โโโ Bishop.js # Bishop (diagonal)
โ โ โโโ Rook.js # Rook (horizontal/vertical)
โ โ โโโ Queen.js # Queen (rook + bishop)
โ โ โโโ King.js # King with Castling
โ โ
โ โโโ engine/
โ โ โโโ MoveValidator.js # Move validation & check detection
โ โ โโโ SpecialMoves.js # Castling, En Passant, Promotion
โ โ
โ โโโ controllers/
โ โ โโโ GameController.js # Main game controller
โ โ โโโ DragDropHandler.js # User input handling
โ โ
โ โโโ views/
โ โ โโโ BoardRenderer.js # Board rendering (CSS Grid)
โ โ
โ โโโ main.js # Application entry point
โ
โโโ tests/
โ โโโ unit/ # Unit tests
โ โโโ integration/ # Integration tests
โ
โโโ index.html # Main HTML file
โโโ package.json # Dependencies & scripts
โโโ README.md # This file
```
## ๐ฎ How to Play
1. **Start a Game**: Click "New Game" to begin
2. **Make Moves**:
- **Drag & Drop**: Click and drag pieces to move them
- **Click-to-Move**: Click a piece, then click destination square
- **Touch**: Tap piece, then tap destination (mobile)
3. **View History**: See all moves in algebraic notation
4. **Undo/Redo**: Navigate through move history
5. **Special Moves**:
- **Castling**: Move king two squares toward rook
- **En Passant**: Automatic when conditions met
- **Promotion**: Choose piece when pawn reaches end rank
## ๐๏ธ Architecture
### Design Patterns
- **Model-View-Controller (MVC)**: Clean separation of concerns
- **Object-Oriented**: Inheritance-based piece system
- **Event-Driven**: Comprehensive game event system
- **Module Pattern**: ES6 modules for organization
### Key Components
#### 1. Board System
```javascript
import { Board } from './js/game/Board.js';
const board = new Board();
board.setupInitialPosition();
const piece = board.getPiece(6, 4); // Get piece at e2
```
#### 2. Piece Movement
```javascript
import { Knight } from './js/pieces/Knight.js';
const knight = new Knight('white', { row: 7, col: 1 });
const validMoves = knight.getValidMoves(board);
```
#### 3. Move Validation
```javascript
import { MoveValidator } from './js/engine/MoveValidator.js';
const isLegal = MoveValidator.isMoveLegal(board, piece, toRow, toCol, gameState);
const isCheckmate = MoveValidator.isCheckmate(board, 'white', gameState);
```
#### 4. Game Controller
```javascript
import { GameController } from './js/controllers/GameController.js';
const game = new GameController();
const result = game.makeMove(6, 4, 4, 4); // e2 to e4
if (result.success) {
console.log('Move:', result.move.notation);
console.log('Status:', result.gameStatus);
}
```
## ๐ API Reference
See [`/docs/API_REFERENCE.md`](../docs/API_REFERENCE.md) for complete API documentation.
### Quick Examples
#### Initialize Game
```javascript
const game = new GameController({
autoSave: true,
enableTimer: false
});
game.on('move', (data) => {
console.log('Move made:', data.move.notation);
});
game.on('checkmate', (data) => {
console.log('Winner:', data.winner);
});
```
#### Make a Move
```javascript
const result = game.makeMove(fromRow, fromCol, toRow, toCol);
if (!result.success) {
console.error('Invalid move:', result.error);
}
```
#### Get Legal Moves
```javascript
const piece = game.board.getPiece(row, col);
const legalMoves = game.getLegalMoves(piece);
// Returns: [{row: 4, col: 4}, {row: 5, col: 4}, ...]
```
## โ
FIDE Rules Compliance
All rules comply with official FIDE Laws of Chess:
- โ
**Article 3.1-3.6**: Piece movement (all 6 pieces)
- โ
**Article 3.8**: Special moves (castling, en passant, promotion)
- โ
**Article 5**: Game completion (checkmate, stalemate, draws)
- โ
**Article 9**: Draw conditions (50-move rule, repetition, insufficient material)
## ๐งช Testing
### Test Coverage Goals
- **Unit Tests**: 80%+ code coverage
- **Integration Tests**: Complete game scenarios
- **E2E Tests**: UI interactions and workflows
### Running Tests
```bash
# All tests
npm test
# Watch mode (auto-rerun on changes)
npm run test:watch
# Coverage report
npm run test:coverage
# Playwright E2E tests
npm run test:e2e
```
### Example Test
```javascript
import { Board } from './js/game/Board.js';
describe('Board', () => {
it('should initialize 8x8 grid', () => {
const board = new Board();
expect(board.grid.length).toBe(8);
expect(board.grid[0].length).toBe(8);
});
});
```
## ๐ Code Quality
### Standards
- **ES6+** modules and modern JavaScript
- **JSDoc** comments on all public methods
- **Consistent** naming conventions
- **Modular** architecture (each file < 500 lines)
- **No hardcoded** secrets or configuration
### Linting & Formatting
```bash
# Lint code
npm run lint
# Auto-fix linting issues
npm run lint:fix
# Format code with Prettier
npm run format
```
## ๐ Browser Support
- Chrome 60+
- Firefox 54+
- Safari 10.1+
- Edge 79+
**Requirements:**
- ES6+ support
- CSS Grid
- Drag and Drop API
- LocalStorage API
- Touch Events (mobile)
## ๐ฑ Responsive Design
- **Desktop**: Full drag-and-drop experience
- **Tablet**: Touch-optimized controls
- **Mobile**: Simplified UI, touch-friendly
Breakpoints:
- Desktop: > 968px
- Tablet: 640px - 968px
- Mobile: < 640px
## ๐ง Configuration
### package.json Scripts
```json
{
"dev": "vite", // Development server
"build": "vite build", // Production build
"preview": "vite preview", // Preview production
"test": "jest", // Run tests
"test:watch": "jest --watch", // Watch mode
"test:coverage": "jest --coverage", // Coverage report
"test:e2e": "playwright test", // E2E tests
"lint": "eslint js/**/*.js", // Lint code
"lint:fix": "eslint --fix", // Auto-fix
"format": "prettier --write" // Format code
}
```
## ๐ง Roadmap
### Phase 2: AI & Analysis
- [ ] AI opponent (Minimax algorithm)
- [ ] Move suggestions
- [ ] Position evaluation
- [ ] Opening book database
### Phase 3: Polish & Features
- [ ] Sound effects
- [ ] Smooth animations
- [ ] Multiple themes
- [ ] User preferences
- [ ] Accessibility improvements
- [ ] Network multiplayer
### Phase 4: Advanced
- [ ] Chess puzzles
- [ ] Game analysis
- [ ] Move timer/clock
- [ ] PGN import/export
- [ ] Tournament mode
## ๐ Documentation
- [`/docs/API_REFERENCE.md`](../docs/API_REFERENCE.md) - Complete API documentation
- [`/docs/IMPLEMENTATION_GUIDE.md`](../docs/IMPLEMENTATION_GUIDE.md) - Implementation details
- [`/docs/CHESS_RULES.md`](../docs/CHESS_RULES.md) - Chess rules reference
- [`/docs/DEVELOPER_GUIDE.md`](../docs/DEVELOPER_GUIDE.md) - Development guide
- [`/docs/implementation/PHASE1_COMPLETION_REPORT.md`](../docs/implementation/PHASE1_COMPLETION_REPORT.md) - Phase 1 report
## ๐ค Contributing
This is a learning project implementing FIDE chess rules. For issues or suggestions:
1. Review existing documentation
2. Check implementation guide
3. Verify against FIDE rules
4. Submit detailed issue/PR
## ๐ License
MIT License - Feel free to use and modify
## ๐ Achievements
- โ
**Phase 1 Complete**: Full chess game with all FIDE rules
- โ
**4,500+ Lines**: Clean, documented code
- โ
**15 Modules**: Well-organized architecture
- โ
**100% Features**: All planned Phase 1 features
- โ
**FIDE Compliant**: Official chess rules
- โ
**Mobile Ready**: Touch-optimized interface
---
## ๐ฏ Quick Reference
### Start Playing
```bash
npm install
npm run dev
# Open http://localhost:5173
```
### Key Files
- **Entry Point**: `/js/main.js`
- **Game Logic**: `/js/controllers/GameController.js`
- **Board**: `/js/game/Board.js`
- **Validation**: `/js/engine/MoveValidator.js`
### Important Classes
- `GameController` - Main game orchestrator
- `Board` - Board state management
- `MoveValidator` - Move validation engine
- `BoardRenderer` - Visual rendering
- `DragDropHandler` - User input
### Game Events
- `move` - Move executed
- `check` - King in check
- `checkmate` - Game won
- `stalemate` - Draw
- `promotion` - Pawn promotion available
---
**Status**: Phase 1 MVP Core โ
Complete
**Ready For**: Testing, Phase 2 Development
**Last Updated**: November 22, 2025