# Success Metrics: HTML Chess Game ## Executive Summary **Measurement Framework**: SMART metrics across 6 categories **KPIs**: 32 key performance indicators **Success Threshold**: 70% of critical metrics met **Review Frequency**: Weekly sprints, monthly milestones --- ## 1. Success Criteria Framework ### SMART Metrics Definition: - **S**pecific: Clear, unambiguous measure - **M**easurable: Quantifiable data - **A**chievable: Realistic given constraints - **R**elevant: Aligned with project goals - **T**ime-bound: Deadline for achievement --- ## 2. Technical Success Metrics ### 2.1 Code Quality (Weight: 25%) #### M1: Test Coverage **Target**: ≥ 90% | **Measurement**: Jest coverage report | **Priority**: CRITICAL **Acceptance Criteria**: - Chess engine (move validation): ≥ 95% - AI engine (minimax): ≥ 85% - UI components: ≥ 80% - Utility functions: ≥ 95% **Measurement Method**: ```bash npm test -- --coverage # Output: Coverage summary ``` **Success Thresholds**: - ✅ Excellent: ≥ 90% - ⚠️ Acceptable: 80-89% - ❌ Needs Improvement: < 80% **Current Baseline**: TBD (measure after Phase 1) --- #### M2: Zero Critical Bugs **Target**: 0 bugs | **Measurement**: Bug tracker | **Priority**: CRITICAL **Bug Severity Definitions**: - **Critical**: Game unplayable, data loss, crashes - **High**: Major feature broken, incorrect rules - **Medium**: UI issues, minor rule violations - **Low**: Cosmetic issues, typos **Success Criteria**: - ✅ 0 critical bugs in production - ✅ < 3 high-severity bugs - ⚠️ < 10 medium-severity bugs - ℹ️ Low bugs acceptable **Measurement Method**: GitHub Issues with severity labels --- #### M3: Code Maintainability **Target**: A grade | **Measurement**: Static analysis | **Priority**: HIGH **Metrics**: - Cyclomatic complexity: < 15 per function - Lines per file: < 500 - Function length: < 50 lines - Comment density: 10-20% **Tools**: - ESLint (linting) - SonarQube or CodeClimate (complexity) - Manual code review **Success Thresholds**: - ✅ A Grade: All metrics within targets - ⚠️ B Grade: 1-2 metrics slightly over - ❌ C Grade: Multiple violations --- #### M4: Chess Rules Compliance **Target**: 100% | **Measurement**: Test suite | **Priority**: CRITICAL **Test Cases**: - All piece movements (100+ test cases) - Special moves (castling, en passant, promotion) - Check/checkmate/stalemate detection - Draw conditions (50-move, repetition, insufficient material) **Success Criteria**: - ✅ Pass all FIDE rule tests - ✅ Validate against known positions (Lichess puzzle database) - ✅ No illegal moves possible **Measurement Method**: ```javascript describe('FIDE Rules Compliance', () => { test('All legal moves are allowed', () => {...}); test('All illegal moves are blocked', () => {...}); test('Edge cases handled correctly', () => {...}); }); ``` --- ### 2.2 Performance Metrics (Weight: 20%) #### M5: Page Load Time **Target**: < 1s | **Measurement**: Lighthouse | **Priority**: HIGH **Metrics**: - First Contentful Paint (FCP): < 500ms - Largest Contentful Paint (LCP): < 1s - Time to Interactive (TTI): < 2s - Cumulative Layout Shift (CLS): < 0.1 **Measurement Method**: ```bash lighthouse https://your-chess-app.com --view ``` **Success Thresholds**: - ✅ Excellent: All metrics green (Lighthouse 90+) - ⚠️ Acceptable: 1-2 yellow metrics (Lighthouse 70-89) - ❌ Needs Work: Red metrics (Lighthouse < 70) **Current Baseline**: TBD (measure after deployment) --- #### M6: AI Response Time **Target**: < 1s (beginner), < 2s (intermediate) | **Measurement**: Performance API | **Priority**: CRITICAL **Targets by Difficulty**: - Beginner AI (depth 3-4): < 500ms - Intermediate AI (depth 5-6): < 1.5s - Advanced AI (depth 7+): < 5s **Measurement Method**: ```javascript const start = performance.now(); const move = calculateBestMove(position, depth); const duration = performance.now() - start; console.log(`AI calculated in ${duration}ms`); ``` **Success Criteria**: - ✅ 95th percentile under target - ⚠️ Median under target, p95 over - ❌ Median over target **Device Targets**: - Desktop: Full performance - Mobile (high-end): 1.5x slower acceptable - Mobile (low-end): 2.5x slower acceptable --- #### M7: Frame Rate (Animations) **Target**: 60fps | **Measurement**: Chrome DevTools | **Priority**: MEDIUM **Acceptance Criteria**: - ✅ Piece movement: 60fps (16ms/frame) - ✅ Highlights: 60fps - ⚠️ Occasional dips to 50fps acceptable - ❌ Consistent < 30fps unacceptable **Measurement Method**: ```javascript let frameCount = 0; let lastTime = performance.now(); function measureFPS() { frameCount++; const now = performance.now(); if (now - lastTime >= 1000) { console.log(`FPS: ${frameCount}`); frameCount = 0; lastTime = now; } requestAnimationFrame(measureFPS); } ``` **Success Threshold**: - ✅ Average FPS ≥ 58 - ⚠️ Average FPS 45-57 - ❌ Average FPS < 45 --- #### M8: Memory Usage **Target**: < 50MB | **Measurement**: Chrome DevTools | **Priority**: MEDIUM **Acceptance Criteria**: - Initial load: < 20MB - After 50 moves: < 40MB - After 100 moves: < 60MB - No memory leaks (stable over time) **Measurement Method**: Chrome DevTools → Memory → Take heap snapshot **Success Criteria**: - ✅ Memory stable after 10 minutes - ⚠️ Slow growth (< 1MB/min) - ❌ Memory leak (> 5MB/min) --- #### M9: Bundle Size **Target**: < 100KB | **Measurement**: Build output | **Priority**: MEDIUM **Component Breakdown**: - HTML: < 5KB - CSS: < 10KB - JavaScript: < 60KB - Assets (SVG pieces): < 25KB - **Total (gzipped)**: < 40KB **Measurement Method**: ```bash du -h dist/* gzip -c dist/main.js | wc -c ``` **Success Thresholds**: - ✅ Excellent: < 100KB uncompressed - ⚠️ Acceptable: 100-200KB - ❌ Needs Optimization: > 200KB --- ### 2.3 Reliability Metrics (Weight: 15%) #### M10: Uptime (if hosted) **Target**: 99.9% | **Measurement**: UptimeRobot | **Priority**: MEDIUM **Acceptable Downtime**: - Per month: < 43 minutes - Per week: < 10 minutes - Per day: < 1.5 minutes **Measurement Method**: Automated monitoring service --- #### M11: Browser Compatibility **Target**: 95% support | **Measurement**: Manual testing | **Priority**: HIGH **Supported Browsers**: - Chrome/Edge (last 2 versions): ✅ Full support - Firefox (last 2 versions): ✅ Full support - Safari (last 2 versions): ✅ Full support - Mobile Safari iOS 14+: ✅ Full support - Chrome Android: ✅ Full support **Success Criteria**: - ✅ No game-breaking bugs in supported browsers - ⚠️ Minor visual differences acceptable - ❌ Core features broken **Measurement Method**: BrowserStack testing matrix --- #### M12: Error Rate **Target**: < 0.1% | **Measurement**: Error tracking (Sentry) | **Priority**: MEDIUM **Metrics**: - JavaScript errors per 1000 sessions: < 1 - Failed moves: 0 (should be validated) - UI crashes: 0 **Measurement Method**: ```javascript window.addEventListener('error', (event) => { // Log to error tracking service console.error('Error:', event.error); }); ``` **Success Threshold**: - ✅ < 0.1% error rate - ⚠️ 0.1-0.5% error rate - ❌ > 0.5% error rate --- ## 3. User Experience Metrics (Weight: 20%) ### 3.1 Usability Metrics #### M13: Time to First Move **Target**: < 30s | **Measurement**: Analytics | **Priority**: HIGH **User Journey**: 1. Land on page (0s) 2. Understand it's a chess game (2-5s) 3. Click first piece (10-20s) 4. Make first move (20-30s) **Success Criteria**: - ✅ Median time < 30s - ⚠️ Median time 30-60s - ❌ Median time > 60s **Measurement Method**: ```javascript const pageLoadTime = performance.timing.navigationStart; const firstMoveTime = Date.now(); const timeToFirstMove = firstMoveTime - pageLoadTime; ``` --- #### M14: Completion Rate **Target**: > 60% | **Measurement**: Analytics | **Priority**: MEDIUM **Definition**: % of started games that reach checkmate/stalemate/resignation **Success Criteria**: - ✅ > 70% completion rate - ⚠️ 50-70% completion rate - ❌ < 50% completion rate **Baseline Expectation**: - Beginner AI: 80% (users play to conclusion) - Intermediate AI: 60% (some abandon if losing) - Advanced AI: 40% (frustration leads to abandonment) --- #### M15: User Satisfaction Score (SUS) **Target**: > 70 | **Measurement**: User survey | **Priority**: HIGH **System Usability Scale (SUS) Survey**: 10 questions, 1-5 scale, industry-standard **Questions**: 1. I think I would like to use this system frequently 2. I found the system unnecessarily complex (reverse) 3. I thought the system was easy to use 4. I think I would need support to use this system (reverse) 5. I found the various functions well integrated ... (standard SUS questions) **Success Thresholds**: - ✅ SUS > 80 (Excellent) - ⚠️ SUS 68-80 (Good) - ✅ SUS > 70 (Acceptable - our target) - ❌ SUS < 68 (Below average) **Measurement Method**: Post-game survey (optional popup) --- #### M16: Net Promoter Score (NPS) **Target**: > 50 | **Measurement**: Survey | **Priority**: MEDIUM **Question**: "How likely are you to recommend this chess game to a friend?" (0-10) **Calculation**: - Promoters (9-10): % of respondents - Detractors (0-6): % of respondents - NPS = % Promoters - % Detractors **Success Thresholds**: - ✅ NPS > 50 (Excellent) - ⚠️ NPS 20-50 (Good) - ✅ NPS > 0 (Acceptable - our target) - ❌ NPS < 0 (Needs improvement) --- #### M17: Task Success Rate **Target**: > 95% | **Measurement**: User testing | **Priority**: HIGH **Tasks**: 1. Start a new game (100% should succeed) 2. Make a legal move (100%) 3. Undo a move (98%) 4. Change difficulty (95%) 5. Understand when in check (90%) 6. Recognize checkmate (90%) **Success Criteria**: - ✅ All tasks > 90% success rate - ⚠️ 1-2 tasks 80-90% - ❌ Any task < 80% **Measurement Method**: 5-10 user testing sessions, record successes --- ### 3.2 Engagement Metrics #### M18: Average Session Duration **Target**: > 5 minutes | **Measurement**: Analytics | **Priority**: MEDIUM **Expectations**: - Quick game: 3-5 minutes - Normal game: 10-15 minutes - Long game: 20+ minutes **Success Criteria**: - ✅ Median session > 8 minutes - ⚠️ Median session 5-8 minutes - ❌ Median session < 5 minutes (users leaving quickly) --- #### M19: Games per Session **Target**: > 2 | **Measurement**: Analytics | **Priority**: MEDIUM **Success Criteria**: - ✅ Average > 2.5 games/session (high engagement) - ⚠️ Average 1.5-2.5 games - ❌ Average < 1.5 games (play once and leave) --- #### M20: Return Rate (7-day) **Target**: > 30% | **Measurement**: Analytics | **Priority**: MEDIUM **Definition**: % of users who return within 7 days **Success Criteria**: - ✅ > 40% return rate - ⚠️ 30-40% return rate - ❌ < 30% return rate **Measurement Method**: Cookie/localStorage tracking (privacy-respecting) --- ## 4. Feature Adoption Metrics (Weight: 10%) #### M21: AI Mode Usage **Target**: > 60% | **Measurement**: Analytics | **Priority**: MEDIUM **Definition**: % of users who play at least one game vs AI **Success Criteria**: - ✅ > 70% try AI mode - ⚠️ 50-70% try AI mode - ❌ < 50% (AI feature underutilized) --- #### M22: Undo Usage Rate **Target**: 20-40% | **Measurement**: Analytics | **Priority**: LOW **Definition**: % of moves that are undone **Interpretation**: - < 10%: Users afraid to use (bad UX) - 20-40%: Healthy usage (learning, correcting) - > 60%: Overused (too easy? unclear rules?) **Success Criteria**: - ✅ 20-40% undo rate - ⚠️ 10-20% or 40-60% - ❌ < 10% or > 60% --- #### M23: Feature Discovery Rate **Target**: > 80% | **Measurement**: Analytics | **Priority**: MEDIUM **Features to Track**: - New game button: 100% - Undo button: 80%+ - Difficulty selector: 70%+ - Flip board: 30%+ - Settings: 50%+ **Success Criteria**: - ✅ All core features > 80% discovery - ⚠️ 1-2 features 60-80% - ❌ Core features < 60% --- ## 5. Business/Project Metrics (Weight: 10%) ### 5.1 Development Metrics #### M24: Velocity (Story Points/Sprint) **Target**: Consistent | **Measurement**: Sprint tracking | **Priority**: HIGH **Measurement**: - Track story points completed per sprint - Calculate average velocity - Monitor variance **Success Criteria**: - ✅ Velocity stable (±20%) - ⚠️ Velocity fluctuates (±40%) - ❌ Velocity highly unpredictable (> 50% variance) **Baseline**: Establish in first 2 sprints --- #### M25: Sprint Goal Achievement **Target**: > 80% | **Measurement**: Sprint retrospective | **Priority**: HIGH **Definition**: % of sprint goals fully completed **Success Criteria**: - ✅ > 90% of sprints hit goals - ⚠️ 70-90% of sprints - ❌ < 70% of sprints --- #### M26: Technical Debt Ratio **Target**: < 5% | **Measurement**: Time tracking | **Priority**: MEDIUM **Definition**: Time spent fixing bugs/refactoring vs building features **Success Criteria**: - ✅ < 5% time on debt - ⚠️ 5-15% time on debt - ❌ > 15% time on debt (too much debt) --- #### M27: Deadline Adherence **Target**: 100% | **Measurement**: Project milestones | **Priority**: CRITICAL **Milestones**: - MVP (Week 6): ±1 week acceptable - Phase 2 (Week 10): ±1 week acceptable - Phase 3 (Week 14): ±2 weeks acceptable **Success Criteria**: - ✅ All milestones within buffer - ⚠️ 1 milestone delayed > buffer - ❌ Multiple delayed or major delay --- ### 5.2 Adoption Metrics #### M28: Total Users (if public) **Target**: 1000 in first month | **Measurement**: Analytics | **Priority**: MEDIUM **Growth Targets**: - Week 1: 100 users - Week 2: 300 users - Week 4: 1000 users - Month 3: 5000 users **Success Criteria**: - ✅ Hit growth targets - ⚠️ 50-80% of targets - ❌ < 50% of targets --- #### M29: Bounce Rate **Target**: < 40% | **Measurement**: Analytics | **Priority**: MEDIUM **Definition**: % of users who leave without interacting **Success Criteria**: - ✅ < 30% bounce rate - ⚠️ 30-50% bounce rate - ❌ > 50% bounce rate --- #### M30: Referral Traffic **Target**: > 20% | **Measurement**: Analytics | **Priority**: LOW **Definition**: % of traffic from referrals (not direct/search) **Success Criteria**: - ✅ > 30% referral traffic (good word-of-mouth) - ⚠️ 15-30% referral traffic - ❌ < 15% (not being shared) --- ## 6. Accessibility Metrics (Weight: 5%) #### M31: WCAG 2.1 Compliance **Target**: AA level | **Measurement**: Automated + manual testing | **Priority**: HIGH **Requirements**: - Color contrast ratio: ≥ 4.5:1 - Keyboard navigation: Full support - Screen reader compatibility: ARIA labels - Alt text on images: 100% - Focus indicators: Visible **Success Criteria**: - ✅ WCAG AA compliant (0-3 violations) - ⚠️ Minor violations (4-10) - ❌ Major violations (> 10) **Tools**: - axe DevTools - Lighthouse accessibility audit - Manual screen reader testing --- #### M32: Keyboard Navigation Success **Target**: 100% | **Measurement**: Manual testing | **Priority**: HIGH **Tasks**: - Tab through all interactive elements - Select piece with keyboard - Move piece with keyboard - Access all menus/buttons - No keyboard traps **Success Criteria**: - ✅ All tasks possible without mouse - ⚠️ 1-2 minor issues - ❌ Critical features inaccessible --- ## 7. Measurement Dashboard ### Weekly Metrics Review: - [ ] Test coverage (M1) - [ ] Critical bugs (M2) - [ ] AI response time (M6) - [ ] Sprint velocity (M24) - [ ] Sprint goal achievement (M25) ### Monthly Metrics Review: - [ ] All technical metrics (M1-M12) - [ ] User satisfaction (M15) - [ ] Engagement metrics (M18-M20) - [ ] Milestone adherence (M27) - [ ] Accessibility compliance (M31-M32) ### Release Metrics (Before Deployment): - [ ] 100% chess rules compliance (M4) - [ ] Lighthouse score > 90 (M5) - [ ] Zero critical bugs (M2) - [ ] Cross-browser testing (M11) - [ ] WCAG AA compliance (M31) --- ## 8. Success Scorecard ### Critical Metrics (Must Pass All): 1. ✅ Test coverage ≥ 90% (M1) 2. ✅ Zero critical bugs (M2) 3. ✅ 100% chess rules compliance (M4) 4. ✅ AI response time < targets (M6) 5. ✅ Lighthouse > 90 (M5) 6. ✅ Deadline adherence (M27) **Result**: PASS/FAIL (all must pass for successful release) ### High Priority Metrics (≥ 80% Must Pass): - Code maintainability (M3) - Frame rate 60fps (M7) - Browser compatibility (M11) - Time to first move < 30s (M13) - Task success rate > 95% (M17) - Keyboard navigation (M32) **Result**: 6/8 must pass (75%) ### Medium Priority Metrics (≥ 60% Should Pass): - Bundle size (M9) - Memory usage (M8) - Completion rate (M14) - Session duration (M18) - Feature adoption (M21-M23) **Result**: Nice-to-have, doesn't block release --- ## 9. Data Collection Methods ### Automated Metrics: ```javascript // Performance monitoring window.addEventListener('load', () => { const perfData = performance.timing; const loadTime = perfData.loadEventEnd - perfData.navigationStart; logMetric('page_load_time', loadTime); }); // User actions function trackMove(from, to) { logEvent('move_made', { from, to, timestamp: Date.now() }); } // Session tracking const sessionStart = Date.now(); window.addEventListener('beforeunload', () => { const sessionDuration = Date.now() - sessionStart; logMetric('session_duration', sessionDuration); }); ``` ### Manual Metrics: - Weekly code reviews (M3) - Monthly user testing (M17) - Sprint retrospectives (M25) - Quarterly accessibility audits (M31) --- ## 10. Reporting Format ### Weekly Progress Report: ``` # Week N Progress Report ## Development Metrics: - Velocity: 23 points (target: 20-25) ✅ - Sprint goal: 85% complete ⚠️ - Bugs: 2 high, 5 medium ✅ - Test coverage: 88% ⚠️ (target: 90%) ## Performance: - AI response time: 450ms ✅ - Page load: 800ms ✅ - Bundle size: 95KB ✅ ## Blockers: - Castling edge case failing tests (in progress) ## Next Week Focus: - Reach 90% test coverage - Complete Phase 1 features - Fix high-severity bugs ``` --- ## Conclusion **32 Success Metrics Defined** across 6 categories: 1. Technical Quality (25%) 2. Performance (20%) 3. User Experience (20%) 4. Feature Adoption (10%) 5. Business/Project (10%) 6. Accessibility (5%) **Critical Success Factors**: - 100% chess rules compliance - Zero critical bugs - ≥ 90% test coverage - AI response times < 1s - Lighthouse score > 90 - On-time delivery **Review Cadence**: - Daily: Bug counts, build status - Weekly: Development velocity, technical metrics - Monthly: User metrics, milestone progress - Release: Full scorecard review **Success Threshold**: - Pass ALL 6 critical metrics - Pass ≥ 80% of high-priority metrics - Pass ≥ 60% of medium-priority metrics **Measurement Tools**: - Jest (test coverage) - Lighthouse (performance) - Chrome DevTools (profiling) - Analytics (user behavior) - Manual testing (usability) With this measurement framework, **success is objectively defined and trackable** throughout the project lifecycle.