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Add comprehensive Playwright integration for end-to-end UI testing with
full CI/CD pipeline support.
Changes:
---------
1. **Playwright Installation & Configuration**
- Installed @playwright/test and http-server
- Created playwright.config.js with optimized settings
- Configured to use Chromium browser in headless mode
- Auto-starts local web server on port 8080 for testing
2. **E2E Test Suite**
Created tests/e2e/ directory with comprehensive tests:
- **status-message.spec.js** (5 tests)
✓ Status message element exists in DOM
✓ Status message is hidden by default
✓ New game shows status message
✓ Status message has correct CSS classes
- **layout-stability.spec.js** (5 tests)
✓ Chess board has fixed 600x600px dimensions
✓ Board squares are exactly 75px × 75px
✓ Column widths remain stable when pieces are captured
✓ Row heights remain stable when highlighting moves
✓ Last-move highlighting does not change layout
3. **Package.json Scripts**
- test: Runs both unit and E2E tests
- test:unit: Jest unit tests only
- test:e2e: Playwright E2E tests
- test:e2e:headed: Run with browser visible
- test:e2e:ui: Interactive UI mode
4. **CI Pipeline Updates (.gitea/workflows/ci.yml)**
- Split test job into test-unit and test-e2e
- Added Playwright browser installation step
- Configured artifact upload for Playwright reports
- Updated job dependencies to include E2E tests
Test Results:
-------------
✅ 9/9 Playwright E2E tests passing
✅ 124/124 Jest unit tests passing
✅ Total: 133 tests passing
CI Configuration:
-----------------
- Runs Playwright in CI mode (retries: 2, workers: 1)
- Uses GitHub reporter for CI, list reporter for local
- Captures screenshots on failure
- Traces on first retry for debugging
- Artifacts retained for 30 days
Usage:
------
npm run test # All tests (unit + E2E)
npm run test:unit # Jest unit tests only
npm run test:e2e # Playwright E2E tests
npm run test:e2e:ui # Interactive UI mode
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
38 lines
1.2 KiB
JavaScript
38 lines
1.2 KiB
JavaScript
/**
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* Status Message Display Tests
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* Tests the status message element functionality and visibility
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*/
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import { test, expect } from '@playwright/test';
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test.describe('Status Message Display', () => {
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test.beforeEach(async ({ page }) => {
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await page.goto('/');
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});
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test('status message element exists in DOM', async ({ page }) => {
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const statusMessage = page.locator('#status-message');
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await expect(statusMessage).toBeAttached();
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});
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test('status message is hidden by default', async ({ page }) => {
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const statusMessage = page.locator('#status-message');
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await expect(statusMessage).toHaveCSS('display', 'none');
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});
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test('new game shows status message', async ({ page }) => {
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// Accept the confirm dialog that appears when clicking new game
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page.on('dialog', dialog => dialog.accept());
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await page.click('#btn-new-game');
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const statusMessage = page.locator('#status-message');
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await expect(statusMessage).toBeVisible({ timeout: 2000 });
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});
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test('status message has correct CSS classes', async ({ page }) => {
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const statusMessage = page.locator('#status-message');
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await expect(statusMessage).toHaveClass(/status-message/);
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});
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});
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