Restructured project from nested workspace pattern to flat single-repo layout. This eliminates redundant nesting and consolidates all project files under version control. ## Migration Summary **Before:** ``` alex/ (workspace, not versioned) ├── chess-game/ (git repo) │ ├── js/, css/, tests/ │ └── index.html └── docs/ (planning, not versioned) ``` **After:** ``` alex/ (git repo, everything versioned) ├── js/, css/, tests/ ├── index.html ├── docs/ (project documentation) ├── planning/ (historical planning docs) ├── .gitea/ (CI/CD) └── CLAUDE.md (configuration) ``` ## Changes Made ### Structure Consolidation - Moved all chess-game/ contents to root level - Removed redundant chess-game/ subdirectory - Flattened directory structure (eliminated one nesting level) ### Documentation Organization - Moved chess-game/docs/ → docs/ (project documentation) - Moved alex/docs/ → planning/ (historical planning documents) - Added CLAUDE.md (workspace configuration) - Added IMPLEMENTATION_PROMPT.md (original project prompt) ### Version Control Improvements - All project files now under version control - Planning documents preserved in planning/ folder - Merged .gitignore files (workspace + project) - Added .claude/ agent configurations ### File Updates - Updated .gitignore to include both workspace and project excludes - Moved README.md to root level - All import paths remain functional (relative paths unchanged) ## Benefits ✅ **Simpler Structure** - One level of nesting removed ✅ **Complete Versioning** - All documentation now in git ✅ **Standard Layout** - Matches open-source project conventions ✅ **Easier Navigation** - Direct access to all project files ✅ **CI/CD Compatible** - All workflows still functional ## Technical Validation - ✅ Node.js environment verified - ✅ Dependencies installed successfully - ✅ Dev server starts and responds - ✅ All core files present and accessible - ✅ Git repository functional ## Files Preserved **Implementation Files:** - js/ (3,517 lines of code) - css/ (4 stylesheets) - tests/ (87 test cases) - index.html - package.json **CI/CD Pipeline:** - .gitea/workflows/ci.yml - .gitea/workflows/release.yml **Documentation:** - docs/ (12+ documentation files) - planning/ (historical planning materials) - README.md **Configuration:** - jest.config.js, babel.config.cjs, playwright.config.js - .gitignore (merged) - CLAUDE.md 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
226 lines
6.1 KiB
JavaScript
226 lines
6.1 KiB
JavaScript
/**
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* @file Helpers.js
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* @description Utility functions for the chess game
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* @author Implementation Team
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*/
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import { BOARD_BOUNDS, FILES, RANKS } from './Constants.js';
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/**
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* Checks if a position is within the board boundaries
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*
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* @param {number} row - Row index (0-7)
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* @param {number} col - Column index (0-7)
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* @returns {boolean} True if position is valid
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*
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* @example
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* isValidPosition(3, 4) // → true
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* isValidPosition(8, 0) // → false
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*/
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export function isValidPosition(row, col) {
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// TODO: Implement validation
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// Check if row and col are within BOARD_BOUNDS
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return false; // Replace with actual logic
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}
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/**
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* Checks if an object is a valid position object
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*
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* @param {Object} position - Position object to validate
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* @returns {boolean} True if position object is valid
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*
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* @example
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* isValidPositionObject({row: 3, col: 4}) // → true
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* isValidPositionObject({x: 3, y: 4}) // → false
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*/
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export function isValidPositionObject(position) {
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// TODO: Implement validation
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// Check if position has row and col properties
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// Check if both are valid
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return false; // Replace with actual logic
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}
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/**
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* Compares two positions for equality
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*
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* @param {Object} pos1 - First position {row, col}
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* @param {Object} pos2 - Second position {row, col}
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* @returns {boolean} True if positions are equal
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*
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* @example
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* positionsEqual({row: 3, col: 4}, {row: 3, col: 4}) // → true
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*/
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export function positionsEqual(pos1, pos2) {
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// TODO: Implement comparison
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return false; // Replace with actual logic
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}
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/**
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* Converts algebraic notation to position coordinates
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*
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* @param {string} algebraic - Algebraic notation (e.g., 'e4')
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* @returns {Object|null} Position {row, col} or null if invalid
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*
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* @example
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* algebraicToPosition('e4') // → {row: 4, col: 4}
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* algebraicToPosition('a1') // → {row: 7, col: 0}
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*/
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export function algebraicToPosition(algebraic) {
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// TODO: Implement conversion
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// Parse file (letter) and rank (number)
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// Use FILES and RANKS mappings
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// Validate input
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return null; // Replace with actual logic
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}
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/**
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* Converts position coordinates to algebraic notation
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*
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* @param {Object} position - Position {row, col}
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* @returns {string|null} Algebraic notation or null if invalid
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*
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* @example
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* positionToAlgebraic({row: 4, col: 4}) // → 'e4'
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* positionToAlgebraic({row: 7, col: 0}) // → 'a1'
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*/
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export function positionToAlgebraic(position) {
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// TODO: Implement conversion
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// Convert col to file letter (a-h)
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// Convert row to rank number (1-8)
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return null; // Replace with actual logic
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}
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/**
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* Creates a deep clone of an object
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*
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* @param {*} obj - Object to clone
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* @returns {*} Deep copy of the object
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*
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* @example
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* const copy = deepClone({a: {b: 1}});
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*/
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export function deepClone(obj) {
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// TODO: Implement deep cloning
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// Handle arrays, objects, and primitives
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// Consider using JSON.parse(JSON.stringify()) or custom logic
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return null; // Replace with actual logic
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}
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/**
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* Calculates the distance between two positions
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*
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* @param {Object} pos1 - First position {row, col}
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* @param {Object} pos2 - Second position {row, col}
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* @returns {Object} Distance {rows: number, cols: number}
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*
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* @example
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* getDistance({row: 0, col: 0}, {row: 3, col: 4})
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* // → {rows: 3, cols: 4}
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*/
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export function getDistance(pos1, pos2) {
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// TODO: Implement distance calculation
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return { rows: 0, cols: 0 }; // Replace with actual logic
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}
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/**
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* Gets all positions in a line between two positions
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* Does not include the start and end positions
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*
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* @param {Object} from - Starting position {row, col}
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* @param {Object} to - Ending position {row, col}
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* @returns {Array<Object>} Array of positions between from and to
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*
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* @example
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* getPositionsBetween({row: 0, col: 0}, {row: 3, col: 0})
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* // → [{row: 1, col: 0}, {row: 2, col: 0}]
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*/
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export function getPositionsBetween(from, to) {
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// TODO: Implement path calculation
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// Only works for straight lines (orthogonal or diagonal)
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// Returns empty array if not a straight line
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return []; // Replace with actual logic
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}
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/**
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* Checks if a path between two positions is clear (no pieces blocking)
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*
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* @param {Object} from - Starting position {row, col}
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* @param {Object} to - Ending position {row, col}
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* @param {Board} board - Board instance
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* @returns {boolean} True if path is clear
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*
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* @example
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* isPathClear({row: 0, col: 0}, {row: 3, col: 0}, board)
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*/
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export function isPathClear(from, to, board) {
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// TODO: Implement path checking
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// Get positions between from and to
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// Check if any position has a piece
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return false; // Replace with actual logic
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}
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/**
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* Gets the opposite color
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*
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* @param {string} color - Current color ('white' or 'black')
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* @returns {string} Opposite color
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*
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* @example
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* getOppositeColor('white') // → 'black'
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*/
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export function getOppositeColor(color) {
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// TODO: Implement color toggle
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return null; // Replace with actual logic
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}
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/**
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* Formats a move for display
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*
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* @param {Object} move - Move object {piece, from, to, captured}
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* @returns {string} Formatted move string
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*
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* @example
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* formatMove({piece: pawn, from: {row: 6, col: 4}, to: {row: 4, col: 4}})
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* // → "e2-e4"
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*/
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export function formatMove(move) {
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// TODO: Implement move formatting
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// Use algebraic notation
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// Include piece type, capture notation, etc.
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return ''; // Replace with actual logic
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}
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/**
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* Generates a unique ID
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*
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* @returns {string} Unique identifier
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*
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* @example
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* const id = generateId(); // → "1234567890-abcdef"
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*/
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export function generateId() {
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// TODO: Implement ID generation
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// Use timestamp + random string
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return ''; // Replace with actual logic
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}
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/**
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* Debounces a function call
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*
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* @param {Function} func - Function to debounce
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* @param {number} wait - Wait time in milliseconds
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* @returns {Function} Debounced function
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*
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* @example
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* const debouncedSave = debounce(saveGame, 500);
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*/
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export function debounce(func, wait) {
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// TODO: Implement debounce
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let timeout;
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return function executedFunction(...args) {
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// Clear existing timeout
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// Set new timeout
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// Execute function after wait time
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};
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}
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