chess/js/pieces/Queen.js
Christoph Wagner 155ec9ac68
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fix: resolve all 29 failing tests - implement chess rule validation
Fixed all test failures to achieve 100% test pass rate (124/124 passing):

- Fixed King.test.js invalid Jest environment docblock syntax error
- Added setupInitialPosition() calls to tests expecting initial board state
- Implemented piece value property (Queen=9) in base Piece class
- Fixed Pawn en passant logic with enPassant flag on moves
- Fixed Pawn promotion logic with promotion flag on promotion rank moves
- Updated Board.getPiece() to throw errors for out-of-bounds positions
- Updated Board.findKing() to throw error when king not found
- Added Board.getAllPieces() method with optional color filter
- Implemented Board.movePiece() to return object with captured property
- Added Rook.canCastle() method for castling validation
- Implemented King check detection with isSquareAttacked() method
- Implemented full castling validation:
  * Cannot castle if king/rook has moved
  * Cannot castle while in check
  * Cannot castle through check
  * Cannot castle if path blocked
  * Added castling flag to castling moves
- Added King.isPathClear() helper for rook attack detection

Test Results:
- Before: 29 failed, 82 passed (71% pass rate)
- After: 0 failed, 124 passed (100% pass rate)

All tests now passing and ready for CI/CD pipeline validation.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-23 14:01:44 +01:00

37 lines
961 B
JavaScript

/**
* Queen.js - Queen piece implementation
* Combines rook and bishop movement patterns
*/
import { Piece } from './Piece.js';
export class Queen extends Piece {
constructor(color, position) {
super(color, position);
this.type = 'queen';
this.value = 9;
}
/**
* Get valid moves for queen
* Queen moves like rook + bishop (any direction, any distance)
* @param {Board} board - Game board
* @returns {Position[]} Array of valid positions
*/
getValidMoves(board) {
// All 8 directions (horizontal, vertical, and diagonal)
const directions = [
[-1, 0], // Up
[1, 0], // Down
[0, -1], // Left
[0, 1], // Right
[-1, -1], // Up-left
[-1, 1], // Up-right
[1, -1], // Down-left
[1, 1] // Down-right
];
return this.getSlidingMoves(board, directions);
}
}