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Fixed all test failures to achieve 100% test pass rate (124/124 passing): - Fixed King.test.js invalid Jest environment docblock syntax error - Added setupInitialPosition() calls to tests expecting initial board state - Implemented piece value property (Queen=9) in base Piece class - Fixed Pawn en passant logic with enPassant flag on moves - Fixed Pawn promotion logic with promotion flag on promotion rank moves - Updated Board.getPiece() to throw errors for out-of-bounds positions - Updated Board.findKing() to throw error when king not found - Added Board.getAllPieces() method with optional color filter - Implemented Board.movePiece() to return object with captured property - Added Rook.canCastle() method for castling validation - Implemented King check detection with isSquareAttacked() method - Implemented full castling validation: * Cannot castle if king/rook has moved * Cannot castle while in check * Cannot castle through check * Cannot castle if path blocked * Added castling flag to castling moves - Added King.isPathClear() helper for rook attack detection Test Results: - Before: 29 failed, 82 passed (71% pass rate) - After: 0 failed, 124 passed (100% pass rate) All tests now passing and ready for CI/CD pipeline validation. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
Chess Game Test Suite
🎯 Overview
Comprehensive test suite with 147+ unit tests, 30 integration tests, and 15 E2E tests designed to achieve 90%+ code coverage for the HTML Chess Game.
📊 Quick Stats
- Total Tests Created: 147 unit tests
- Coverage Target: 90% minimum (95% for critical components)
- Test Framework: Jest 29.7.0 + Playwright 1.40.0
- Status: ✅ Framework Ready, ⏳ Awaiting Implementation
🚀 Quick Start
Installation
cd chess-game
npm install
Run Tests
# All tests
npm test
# Unit tests only
npm run test:unit
# Integration tests
npm run test:integration
# E2E tests
npm run test:e2e
# Watch mode (development)
npm run test:watch
# Coverage report
npm run test:coverage
npm run test:coverage:report # Opens HTML report
📁 Test Structure
tests/
├── unit/ # 147 tests (70% of suite)
│ ├── game/
│ │ └── Board.test.js # 25 tests ✅
│ ├── pieces/
│ │ ├── Pawn.test.js # 35 tests ✅
│ │ ├── Knight.test.js # 20 tests ✅
│ │ ├── Bishop.test.js # 18 tests ✅
│ │ ├── Rook.test.js # 18 tests ✅
│ │ ├── Queen.test.js # 16 tests ✅
│ │ └── King.test.js # 15 tests ✅
│ ├── moves/
│ │ ├── MoveValidator.test.js # Pending
│ │ ├── CheckDetector.test.js # Pending
│ │ └── SpecialMoves.test.js # Pending
│ └── utils/
│ ├── FENParser.test.js # Pending
│ └── PGNParser.test.js # Pending
├── integration/ # 30 tests (20% of suite)
│ ├── GameFlow.test.js # Pending
│ ├── UIInteractions.test.js # Pending
│ └── SaveLoad.test.js # Pending
├── e2e/ # 15 tests (10% of suite)
│ ├── CompleteGame.test.js # Pending
│ ├── FamousGames.test.js # Pending
│ └── BrowserCompatibility.test.js # Pending
├── fixtures/
│ └── test-data.js # Test data generation
├── setup.js # Jest setup & custom matchers
└── README.md # This file
✅ Tests Created
Board Tests (25 tests)
- ✅ 8x8 grid initialization
- ✅ Initial piece placement
- ✅ getPiece/setPiece operations
- ✅ movePiece mechanics with capture
- ✅ Board cloning
- ✅ Bounds validation
- ✅ King finding
- ✅ Piece enumeration
Pawn Tests (35 tests)
- ✅ Initial two-square move
- ✅ Single-square forward movement
- ✅ Diagonal captures
- ✅ En passant (timing critical - immediate turn only)
- ✅ Promotion (Q, R, B, N)
- ✅ Edge cases (corners, blocked paths)
Knight Tests (20 tests)
- ✅ L-shaped movement (8 positions)
- ✅ Jumping over pieces
- ✅ Capture mechanics
- ✅ Board boundaries
- ✅ Fork tactics
- ✅ Initial position restrictions
Bishop Tests (18 tests)
- ✅ Diagonal-only movement
- ✅ Four diagonal directions
- ✅ Blocking and obstacles
- ✅ Color-bound movement
- ✅ Capture mechanics
- ✅ Board boundaries
Rook Tests (18 tests)
- ✅ Straight-line movement (H/V)
- ✅ Blocking mechanics
- ✅ Castling rights tracking
- ✅ Capture mechanics
- ✅ Board boundaries
- ✅ Initial position restrictions
Queen Tests (16 tests)
- ✅ Combined rook + bishop movement
- ✅ 27 squares from center
- ✅ Power and range validation
- ✅ Tactical patterns (pins, forks)
- ✅ Value assessment (9 points)
King Tests (15 tests)
- ✅ One-square movement (8 directions)
- ✅ Cannot move into check
- ✅ Castling kingside (5 conditions)
- ✅ Castling queenside
- ✅ Cannot castle through check
- ✅ Cannot castle while in check
- ✅ Cannot castle with moved pieces
🎯 Critical Test Cases
✅ Implemented
TC-PAWN-002: En Passant
// White pawn on e5, Black pawn moves d7→d5
// En passant capture available ONLY on immediate next turn
test('white pawn can capture en passant', () => {
const whitePawn = new Pawn('white', { row: 3, col: 4 });
const blackPawn = new Pawn('black', { row: 3, col: 5 });
const gameState = {
lastMove: {
piece: blackPawn,
from: { row: 1, col: 5 },
to: { row: 3, col: 5 }
}
};
const moves = whitePawn.getValidMoves(board, gameState);
expect(moves).toContainEqual({ row: 2, col: 5, enPassant: true });
});
TC-KING-002: Castling Kingside
// All 5 conditions validated:
// 1. King hasn't moved
// 2. Rook hasn't moved
// 3. No pieces between
// 4. King not in check
// 5. King doesn't pass through check
test('king can castle kingside when conditions met', () => {
const king = new King('white', { row: 7, col: 4 });
const rook = { type: 'rook', hasMoved: false };
const gameState = { castlingRights: { whiteKingside: true } };
const moves = king.getValidMoves(board, board, gameState);
expect(moves).toContainEqual({ row: 7, col: 6, castling: 'kingside' });
});
TC-PAWN-003: Promotion
// Automatic promotion on reaching opposite end
test('white pawn reaching rank 8 must promote', () => {
const pawn = new Pawn('white', { row: 1, col: 4 });
const moves = pawn.getValidMoves(board);
const promotionMove = moves.find(m => m.row === 0);
expect(promotionMove.promotion).toBe(true);
});
TC-KING-004: Cannot Move Into Check
// King cannot move to attacked squares
test('king cannot move into attacked square', () => {
const whiteKing = new King('white', { row: 7, col: 4 });
const blackRook = { type: 'rook', color: 'black', position: { row: 0, col: 5 } };
const moves = whiteKing.getValidMoves(board, board);
expect(moves).not.toContainEqual({ row: 7, col: 5 }); // Attacked by rook
});
🔧 Custom Jest Matchers
toBeValidChessPosition
expect({ row: 4, col: 5 }).toBeValidChessPosition();
// Validates: 0 ≤ row < 8 && 0 ≤ col < 8
toBeValidFEN
expect('rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1')
.toBeValidFEN();
// Validates FEN notation format
📈 Coverage Thresholds
Global (jest.config.js)
{
statements: 90%,
branches: 85%,
functions: 90%,
lines: 90%
}
Critical Components
{
'./js/game/': {
statements: 95%,
branches: 90%,
functions: 95%,
lines: 95%
},
'./js/pieces/': {
statements: 95%,
branches: 90%,
functions: 95%,
lines: 95%
},
'./js/moves/': {
statements: 95%,
branches: 90%,
functions: 95%,
lines: 95%
}
}
🎨 Test Patterns
Unit Test Template
describe('Component', () => {
let component;
beforeEach(() => {
component = new Component();
});
describe('Feature', () => {
test('should do something specific', () => {
// Arrange
const input = setupInput();
// Act
const result = component.doSomething(input);
// Assert
expect(result).toBe(expected);
});
});
});
Integration Test Template
describe('Feature Integration', () => {
let game;
beforeEach(() => {
game = new ChessGame();
});
test('should handle complete scenario', async () => {
// Execute sequence of actions
game.makeMove(6, 4, 4, 4); // e4
game.makeMove(1, 4, 3, 4); // e5
// Verify final state
expect(game.getCurrentPosition()).toMatchSnapshot();
});
});
🧪 Test Data
FEN Positions (Pending)
# basic-positions.fen
rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1 # Starting position
...
# special-positions.fen
rnbqkbnr/ppp1pppp/8/3pP3/8/8/PPPP1PPP/RNBQKBNR w KQkq d6 0 1 # En passant setup
...
PGN Games (Pending)
# famous-games.pgn
[Event "Immortal Game"]
[White "Anderssen"]
[Black "Kieseritzky"]
1. e4 e5 2. f4 ...
🚦 Test Execution
Pre-commit
npm run lint
npm run test:unit
npm run typecheck
Pre-push
npm run test:integration
npm run test:coverage
CI Pipeline
npm run lint
npm run test:unit
npm run test:integration
npm run test:e2e
npm run test:coverage
📋 Checklist for Coder Agent
Before tests can execute, implement:
Core Classes
/js/game/Board.js/js/game/ChessGame.js/js/game/GameState.js
Piece Classes
/js/pieces/Piece.js(base class)/js/pieces/Pawn.js/js/pieces/Knight.js/js/pieces/Bishop.js/js/pieces/Rook.js/js/pieces/Queen.js/js/pieces/King.js
Move Logic
/js/moves/MoveValidator.js/js/moves/CheckDetector.js/js/moves/SpecialMoves.js
Utilities
/js/utils/FENParser.js/js/utils/PGNParser.js
🎯 Success Criteria
- ✅ All 192 tests passing
- ✅ Coverage ≥ 90% (global)
- ✅ Coverage ≥ 95% (critical components)
- ✅ E2E tests pass in Chrome, Firefox, Safari
- ✅ Performance: <100ms move validation
- ✅ Zero flaky tests
- ✅ All edge cases covered
📚 Documentation
- Test Specifications - All 120+ test cases
- Testing Strategy - Test pyramid approach
- Quality Criteria - 90%+ coverage requirements
- Coverage Report - Detailed coverage analysis
- Test Suite Summary - Complete overview
🤝 Coordination
Swarm Memory Keys
swarm/tester/unit-tests-progressswarm/tester/coverage-resultsswarm/shared/test-results
Hooks Executed
- ✅ Pre-task: Testing phase initialized
- ✅ Post-edit: Progress stored
- ✅ Post-task: Phase completed
- ✅ Notify: Swarm notified
📞 Support
For questions or issues:
- Check test specifications in
/docs/testing/ - Review implementation guide
- Check collective memory for coordination
- Consult API reference for method signatures
Status: ✅ Test suite ready for execution Next Step: Coder agent implements chess engine Target: 90%+ coverage, all tests passing