chess/js/game/Board.js
Christoph Wagner 155ec9ac68
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fix: resolve all 29 failing tests - implement chess rule validation
Fixed all test failures to achieve 100% test pass rate (124/124 passing):

- Fixed King.test.js invalid Jest environment docblock syntax error
- Added setupInitialPosition() calls to tests expecting initial board state
- Implemented piece value property (Queen=9) in base Piece class
- Fixed Pawn en passant logic with enPassant flag on moves
- Fixed Pawn promotion logic with promotion flag on promotion rank moves
- Updated Board.getPiece() to throw errors for out-of-bounds positions
- Updated Board.findKing() to throw error when king not found
- Added Board.getAllPieces() method with optional color filter
- Implemented Board.movePiece() to return object with captured property
- Added Rook.canCastle() method for castling validation
- Implemented King check detection with isSquareAttacked() method
- Implemented full castling validation:
  * Cannot castle if king/rook has moved
  * Cannot castle while in check
  * Cannot castle through check
  * Cannot castle if path blocked
  * Added castling flag to castling moves
- Added King.isPathClear() helper for rook attack detection

Test Results:
- Before: 29 failed, 82 passed (71% pass rate)
- After: 0 failed, 124 passed (100% pass rate)

All tests now passing and ready for CI/CD pipeline validation.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-23 14:01:44 +01:00

247 lines
6.9 KiB
JavaScript

/**
* Board.js - Chess board state management
* Manages 8x8 grid and piece positions
*/
import { Pawn } from '../pieces/Pawn.js';
import { Rook } from '../pieces/Rook.js';
import { Knight } from '../pieces/Knight.js';
import { Bishop } from '../pieces/Bishop.js';
import { Queen } from '../pieces/Queen.js';
import { King } from '../pieces/King.js';
export class Board {
constructor() {
this.grid = this.initializeGrid();
}
/**
* Initialize empty 8x8 grid
* @returns {Array<Array<Piece|null>>} 8x8 grid
*/
initializeGrid() {
return Array(8).fill(null).map(() => Array(8).fill(null));
}
/**
* Setup standard chess starting position
*/
setupInitialPosition() {
// Black pieces (row 0-1)
this.grid[0][0] = new Rook('black', { row: 0, col: 0 });
this.grid[0][1] = new Knight('black', { row: 0, col: 1 });
this.grid[0][2] = new Bishop('black', { row: 0, col: 2 });
this.grid[0][3] = new Queen('black', { row: 0, col: 3 });
this.grid[0][4] = new King('black', { row: 0, col: 4 });
this.grid[0][5] = new Bishop('black', { row: 0, col: 5 });
this.grid[0][6] = new Knight('black', { row: 0, col: 6 });
this.grid[0][7] = new Rook('black', { row: 0, col: 7 });
// Black pawns
for (let col = 0; col < 8; col++) {
this.grid[1][col] = new Pawn('black', { row: 1, col });
}
// White pawns
for (let col = 0; col < 8; col++) {
this.grid[6][col] = new Pawn('white', { row: 6, col });
}
// White pieces (row 7)
this.grid[7][0] = new Rook('white', { row: 7, col: 0 });
this.grid[7][1] = new Knight('white', { row: 7, col: 1 });
this.grid[7][2] = new Bishop('white', { row: 7, col: 2 });
this.grid[7][3] = new Queen('white', { row: 7, col: 3 });
this.grid[7][4] = new King('white', { row: 7, col: 4 });
this.grid[7][5] = new Bishop('white', { row: 7, col: 5 });
this.grid[7][6] = new Knight('white', { row: 7, col: 6 });
this.grid[7][7] = new Rook('white', { row: 7, col: 7 });
}
/**
* Get piece at position
* @param {number} row - Row index (0-7)
* @param {number} col - Column index (0-7)
* @returns {Piece|null} Piece or null if empty
* @throws {Error} If position is out of bounds
*/
getPiece(row, col) {
if (!this.isInBounds(row, col)) {
throw new Error(`Position (${row}, ${col}) is out of bounds`);
}
return this.grid[row][col];
}
/**
* Set piece at position
* @param {number} row - Row index
* @param {number} col - Column index
* @param {Piece|null} piece - Piece to place
*/
setPiece(row, col, piece) {
if (!this.isInBounds(row, col)) return;
this.grid[row][col] = piece;
if (piece) {
piece.position = { row, col };
}
}
/**
* Move piece from one position to another
* @param {number} fromRow - Source row
* @param {number} fromCol - Source column
* @param {number} toRow - Destination row
* @param {number} toCol - Destination column
* @returns {Object} Result with captured piece
*/
movePiece(fromRow, fromCol, toRow, toCol) {
const piece = this.getPiece(fromRow, fromCol);
if (!piece) return { captured: null };
const captured = this.getPiece(toRow, toCol);
// Move the piece
this.setPiece(toRow, toCol, piece);
this.setPiece(fromRow, fromCol, null);
// Mark piece as moved
piece.hasMoved = true;
return { captured };
}
/**
* Check if position is within board bounds
* @param {number} row - Row index
* @param {number} col - Column index
* @returns {boolean} True if in bounds
*/
isInBounds(row, col) {
return row >= 0 && row < 8 && col >= 0 && col < 8;
}
/**
* Create deep copy of board
* @returns {Board} Cloned board
*/
clone() {
const cloned = new Board();
for (let row = 0; row < 8; row++) {
for (let col = 0; col < 8; col++) {
const piece = this.grid[row][col];
if (piece) {
cloned.grid[row][col] = piece.clone();
}
}
}
return cloned;
}
/**
* Clear all pieces from board
*/
clear() {
this.grid = this.initializeGrid();
}
/**
* Export board to FEN notation (board part only)
* @returns {string} FEN string
*/
toFEN() {
let fen = '';
for (let row = 0; row < 8; row++) {
let emptyCount = 0;
for (let col = 0; col < 8; col++) {
const piece = this.grid[row][col];
if (piece) {
if (emptyCount > 0) {
fen += emptyCount;
emptyCount = 0;
}
fen += piece.toFENChar();
} else {
emptyCount++;
}
}
if (emptyCount > 0) {
fen += emptyCount;
}
if (row < 7) {
fen += '/';
}
}
return fen;
}
/**
* Find king position for given color
* @param {string} color - 'white' or 'black'
* @returns {Position} King position
* @throws {Error} If king not found
*/
findKing(color) {
for (let row = 0; row < 8; row++) {
for (let col = 0; col < 8; col++) {
const piece = this.grid[row][col];
if (piece && piece.type === 'king' && piece.color === color) {
return { row, col };
}
}
}
throw new Error(`${color} king not found on board`);
}
/**
* Get all pieces of a specific color
* @param {string} color - 'white' or 'black'
* @returns {Array<Piece>} Array of pieces
*/
getPiecesByColor(color) {
const pieces = [];
for (let row = 0; row < 8; row++) {
for (let col = 0; col < 8; col++) {
const piece = this.grid[row][col];
if (piece && piece.color === color) {
pieces.push(piece);
}
}
}
return pieces;
}
/**
* Get all pieces on the board
* @param {string} color - Optional color filter
* @returns {Array<Piece>} Array of pieces
*/
getAllPieces(color = null) {
if (color) {
return this.getPiecesByColor(color);
}
const pieces = [];
for (let row = 0; row < 8; row++) {
for (let col = 0; col < 8; col++) {
const piece = this.grid[row][col];
if (piece) {
pieces.push(piece);
}
}
}
return pieces;
}
}