Restructured project from nested workspace pattern to flat single-repo layout. This eliminates redundant nesting and consolidates all project files under version control. ## Migration Summary **Before:** ``` alex/ (workspace, not versioned) ├── chess-game/ (git repo) │ ├── js/, css/, tests/ │ └── index.html └── docs/ (planning, not versioned) ``` **After:** ``` alex/ (git repo, everything versioned) ├── js/, css/, tests/ ├── index.html ├── docs/ (project documentation) ├── planning/ (historical planning docs) ├── .gitea/ (CI/CD) └── CLAUDE.md (configuration) ``` ## Changes Made ### Structure Consolidation - Moved all chess-game/ contents to root level - Removed redundant chess-game/ subdirectory - Flattened directory structure (eliminated one nesting level) ### Documentation Organization - Moved chess-game/docs/ → docs/ (project documentation) - Moved alex/docs/ → planning/ (historical planning documents) - Added CLAUDE.md (workspace configuration) - Added IMPLEMENTATION_PROMPT.md (original project prompt) ### Version Control Improvements - All project files now under version control - Planning documents preserved in planning/ folder - Merged .gitignore files (workspace + project) - Added .claude/ agent configurations ### File Updates - Updated .gitignore to include both workspace and project excludes - Moved README.md to root level - All import paths remain functional (relative paths unchanged) ## Benefits ✅ **Simpler Structure** - One level of nesting removed ✅ **Complete Versioning** - All documentation now in git ✅ **Standard Layout** - Matches open-source project conventions ✅ **Easier Navigation** - Direct access to all project files ✅ **CI/CD Compatible** - All workflows still functional ## Technical Validation - ✅ Node.js environment verified - ✅ Dependencies installed successfully - ✅ Dev server starts and responds - ✅ All core files present and accessible - ✅ Git repository functional ## Files Preserved **Implementation Files:** - js/ (3,517 lines of code) - css/ (4 stylesheets) - tests/ (87 test cases) - index.html - package.json **CI/CD Pipeline:** - .gitea/workflows/ci.yml - .gitea/workflows/release.yml **Documentation:** - docs/ (12+ documentation files) - planning/ (historical planning materials) - README.md **Configuration:** - jest.config.js, babel.config.cjs, playwright.config.js - .gitignore (merged) - CLAUDE.md 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
218 lines
5.0 KiB
JavaScript
218 lines
5.0 KiB
JavaScript
/**
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* @file Piece.js
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* @description Base class for all chess pieces
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* @author Implementation Team
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*/
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import { PIECE_TYPES } from '../utils/Constants.js';
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/**
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* @class Piece
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* @description Abstract base class for chess pieces
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* All specific piece classes (Pawn, Rook, etc.) inherit from this
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*
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* @example
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* // Don't instantiate directly, use subclasses
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* const pawn = new Pawn('white', {row: 6, col: 4});
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*/
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class Piece {
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/**
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* @param {string} color - Piece color ('white' or 'black')
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* @param {Object} position - Initial position {row, col}
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* @param {string} type - Piece type (from PIECE_TYPES)
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*/
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constructor(color, position, type) {
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/**
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* @property {string} color - Piece color
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*/
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this.color = color;
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/**
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* @property {Object} position - Current position {row, col}
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*/
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this.position = position;
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/**
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* @property {string} type - Piece type
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*/
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this.type = type;
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/**
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* @property {boolean} hasMoved - Whether piece has moved (for castling, pawn two-square)
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*/
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this.hasMoved = false;
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/**
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* @property {string} id - Unique identifier for the piece
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*/
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this.id = `${color}-${type}-${Date.now()}`;
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}
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/**
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* Moves the piece to a new position
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*
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* @param {Object} newPosition - Target position {row, col}
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*
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* @example
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* piece.move({row: 4, col: 4});
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*/
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move(newPosition) {
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// TODO: Implement move
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// 1. Update position
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// 2. Set hasMoved to true
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}
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/**
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* Gets all valid moves for this piece
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* Must be implemented by subclasses
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*
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* @abstract
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* @param {Board} board - Current board state
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* @returns {Array<Object>} Array of valid positions {row, col}
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*
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* @example
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* const validMoves = piece.getValidMoves(board);
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*/
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getValidMoves(board) {
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// TODO: Override in subclasses
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throw new Error('getValidMoves must be implemented by subclass');
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}
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/**
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* Checks if this piece can move to a specific position
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*
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* @param {Object} position - Target position {row, col}
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* @param {Board} board - Current board state
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* @returns {boolean} True if move is valid
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*
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* @example
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* if (piece.canMoveTo({row: 4, col: 4}, board)) {
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* // Move is valid
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* }
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*/
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canMoveTo(position, board) {
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// TODO: Implement can move to
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// Get valid moves and check if position is in the list
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return false;
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}
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/**
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* Creates a copy of this piece
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*
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* @returns {Piece} Cloned piece
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*
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* @example
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* const pieceCopy = piece.clone();
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*/
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clone() {
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// TODO: Implement clone
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// Create new instance of same class with same properties
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// Note: This is tricky because we need to know the actual subclass
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return null;
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}
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/**
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* Gets the piece's symbol for display
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*
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* @returns {string} Unicode symbol for the piece
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*
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* @example
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* console.log(piece.getSymbol()); // → '♙'
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*/
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getSymbol() {
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// TODO: Implement get symbol
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// Use PIECE_SYMBOLS from Constants
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return '';
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}
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/**
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* Gets the piece's value for AI evaluation
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*
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* @returns {number} Piece value
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*
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* @example
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* const value = piece.getValue(); // → 3 for knight
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*/
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getValue() {
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// TODO: Implement get value
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// Use PIECE_VALUES from Constants
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return 0;
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}
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/**
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* Checks if this piece is white
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*
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* @returns {boolean} True if piece is white
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*/
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get isWhite() {
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// TODO: Implement is white
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return false;
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}
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/**
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* Checks if this piece is black
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*
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* @returns {boolean} True if piece is black
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*/
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get isBlack() {
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// TODO: Implement is black
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return false;
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}
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/**
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* Gets a string representation of the piece
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*
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* @returns {string} String representation
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*
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* @example
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* console.log(piece.toString()); // → "White Pawn at e2"
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*/
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toString() {
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// TODO: Implement toString
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// Format: "[Color] [Type] at [algebraic notation]"
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return '';
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}
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/**
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* Helper method to check if a position is occupied by an enemy
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*
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* @protected
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* @param {Object} position - Position to check {row, col}
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* @param {Board} board - Current board state
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* @returns {boolean} True if position has enemy piece
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*/
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_isEnemyAt(position, board) {
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// TODO: Implement enemy check
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// Get piece at position and compare colors
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return false;
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}
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/**
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* Helper method to check if a position is occupied by friendly piece
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*
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* @protected
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* @param {Object} position - Position to check {row, col}
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* @param {Board} board - Current board state
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* @returns {boolean} True if position has friendly piece
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*/
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_isFriendlyAt(position, board) {
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// TODO: Implement friendly check
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return false;
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}
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/**
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* Helper method to check if a position is empty
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*
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* @protected
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* @param {Object} position - Position to check {row, col}
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* @param {Board} board - Current board state
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* @returns {boolean} True if position is empty
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*/
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_isEmptyAt(position, board) {
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// TODO: Implement empty check
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return false;
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}
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}
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export default Piece;
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