chess/docs/review/performance-report.md
Christoph Wagner 5ad0700b41 refactor: Consolidate repository structure - flatten from workspace pattern
Restructured project from nested workspace pattern to flat single-repo layout.
This eliminates redundant nesting and consolidates all project files under version control.

## Migration Summary

**Before:**
```
alex/ (workspace, not versioned)
├── chess-game/ (git repo)
│   ├── js/, css/, tests/
│   └── index.html
└── docs/ (planning, not versioned)
```

**After:**
```
alex/ (git repo, everything versioned)
├── js/, css/, tests/
├── index.html
├── docs/ (project documentation)
├── planning/ (historical planning docs)
├── .gitea/ (CI/CD)
└── CLAUDE.md (configuration)
```

## Changes Made

### Structure Consolidation
- Moved all chess-game/ contents to root level
- Removed redundant chess-game/ subdirectory
- Flattened directory structure (eliminated one nesting level)

### Documentation Organization
- Moved chess-game/docs/ → docs/ (project documentation)
- Moved alex/docs/ → planning/ (historical planning documents)
- Added CLAUDE.md (workspace configuration)
- Added IMPLEMENTATION_PROMPT.md (original project prompt)

### Version Control Improvements
- All project files now under version control
- Planning documents preserved in planning/ folder
- Merged .gitignore files (workspace + project)
- Added .claude/ agent configurations

### File Updates
- Updated .gitignore to include both workspace and project excludes
- Moved README.md to root level
- All import paths remain functional (relative paths unchanged)

## Benefits

 **Simpler Structure** - One level of nesting removed
 **Complete Versioning** - All documentation now in git
 **Standard Layout** - Matches open-source project conventions
 **Easier Navigation** - Direct access to all project files
 **CI/CD Compatible** - All workflows still functional

## Technical Validation

-  Node.js environment verified
-  Dependencies installed successfully
-  Dev server starts and responds
-  All core files present and accessible
-  Git repository functional

## Files Preserved

**Implementation Files:**
- js/ (3,517 lines of code)
- css/ (4 stylesheets)
- tests/ (87 test cases)
- index.html
- package.json

**CI/CD Pipeline:**
- .gitea/workflows/ci.yml
- .gitea/workflows/release.yml

**Documentation:**
- docs/ (12+ documentation files)
- planning/ (historical planning materials)
- README.md

**Configuration:**
- jest.config.js, babel.config.cjs, playwright.config.js
- .gitignore (merged)
- CLAUDE.md

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-23 10:05:26 +01:00

14 KiB
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Performance Report - Chess Game Implementation

Report Date: 2025-11-22 Reviewer: Reviewer Agent (Performance Analysis) Swarm ID: swarm-chess-game Status: CANNOT ASSESS - NO IMPLEMENTATION


Executive Summary

CRITICAL: Performance analysis cannot be performed because no implementation exists.

Performance Metrics Status:

  • Lighthouse Score: N/A - No app to test
  • Bundle Size: N/A - No build
  • Rendering Performance: N/A - No UI
  • Move Validation Speed: N/A - No game logic
  • Browser Compatibility: N/A - No code

Overall Performance Rating: 0/10 - CANNOT MEASURE


1. Lighthouse Performance Analysis

1.1 Desktop Performance

Target: Lighthouse Score >90

Metrics:

  • Performance: >90
  • Accessibility: >90
  • Best Practices: >90
  • SEO: >90

Actual: CANNOT MEASURE - No HTML page exists

Status: BLOCKED


1.2 Mobile Performance

Target: Lighthouse Score >85 (mobile)

Metrics:

  • Performance: >85
  • First Contentful Paint: <1.8s
  • Largest Contentful Paint: <2.5s
  • Time to Interactive: <3.8s
  • Cumulative Layout Shift: <0.1

Actual: CANNOT MEASURE

Status: BLOCKED


2. Bundle Size Analysis

2.1 JavaScript Bundle

Target: <150KB gzipped

Expected Breakdown:

Total Bundle: 120KB (gzipped)
├── Core Game Logic: 45KB
│   ├── Models: 15KB
│   ├── Controllers: 12KB
│   ├── Views: 10KB
│   └── Utils: 8KB
├── Move Validation Engine: 35KB
├── UI Components: 25KB
├── AI Engine (Optional): 40KB
└── Dependencies: 15KB

Actual: NO BUILD - Cannot measure

Status: BLOCKED


2.2 Asset Size

Target: <50KB total

Expected Assets:

  • Piece images (SVG): 12 pieces × 2KB = 24KB
  • Sound effects: 5 files × 3KB = 15KB
  • CSS: ~10KB
  • Total: ~49KB

Actual: NO ASSETS - Cannot measure

Status: BLOCKED


3. Runtime Performance

3.1 Move Validation Speed

Target: <100ms per move validation

Test Scenarios:

  • Simple pawn move: <10ms
  • Knight move: <15ms
  • Complex queen move: <30ms
  • Check detection: <50ms
  • Checkmate detection: <100ms
  • Position evaluation (AI): <200ms

Actual: NO IMPLEMENTATION - Cannot measure

Status: BLOCKED


3.2 Rendering Performance

Target: 60 FPS (16.67ms per frame)

Test Scenarios:

  • Board initial render: <50ms
  • Piece movement animation: 60 FPS
  • Highlight updates: <16ms
  • Move history scroll: 60 FPS
  • Simultaneous animations: 60 FPS

Actual: NO UI - Cannot measure

Status: BLOCKED


3.3 Memory Usage

Target: <100MB RAM usage

Expected Memory Profile:

  • Game state: ~2MB
  • Board representation: ~1MB
  • Move history (100 moves): ~5MB
  • UI elements: ~10MB
  • Total baseline: ~20MB

Actual: NO APP - Cannot measure

Status: BLOCKED


4. Browser Compatibility Matrix

4.1 Desktop Browsers

Target: 100% compatibility on modern browsers

Browser Version Status Performance Notes
Chrome Latest N/A N/A Not tested
Firefox Latest N/A N/A Not tested
Safari Latest N/A N/A Not tested
Edge Latest N/A N/A Not tested
Opera Latest N/A N/A Not tested

Status: NO TESTS RUN


4.2 Mobile Browsers

Target: 100% compatibility on iOS Safari and Chrome Android

Browser Platform Status Performance Notes
Safari iOS 15+ N/A N/A Not tested
Chrome Android 10+ N/A N/A Not tested
Firefox Android N/A N/A Not tested
Samsung Browser Android N/A N/A Not tested

Status: NO TESTS RUN


4.3 Feature Support

Target: All ES6+ features supported with polyfills if needed

Feature Chrome Firefox Safari Edge Polyfill Needed
ES6 Classes N/A N/A N/A N/A N/A
Arrow Functions N/A N/A N/A N/A N/A
Destructuring N/A N/A N/A N/A N/A
Template Literals N/A N/A N/A N/A N/A
Promises N/A N/A N/A N/A N/A
LocalStorage N/A N/A N/A N/A N/A
Drag & Drop API N/A N/A N/A N/A N/A

Status: CANNOT TEST


5. Responsive Design Performance

5.1 Viewport Testing

Target: Smooth performance at all viewport sizes

Viewport Size Performance Layout Notes
Mobile Portrait 320×568 N/A N/A Not tested
Mobile Landscape 568×320 N/A N/A Not tested
Tablet Portrait 768×1024 N/A N/A Not tested
Tablet Landscape 1024×768 N/A N/A Not tested
Desktop Small 1280×720 N/A N/A Not tested
Desktop Large 1920×1080 N/A N/A Not tested
4K 2560×1440 N/A N/A Not tested

Status: NO UI TO TEST


6. Network Performance

6.1 Load Time Analysis

Target: <2s on 3G, <1s on 4G

Metrics:

  • Initial HTML: <100ms
  • CSS load: <200ms
  • JS load: <500ms
  • Assets load: <300ms
  • Total time to interactive: <1s (4G), <2s (3G)

Actual: NO APP TO TEST

Status: BLOCKED


6.2 Caching Strategy

Expected:

  • Service Worker implemented
  • Static assets cached
  • App Shell cached
  • Offline fallback available

Actual: NOT IMPLEMENTED

Status: BLOCKED


7. Optimization Opportunities (For Future Implementation)

7.1 Code Optimizations

Recommended Optimizations:

1. Bitboards for Position Checking

// Instead of array iteration
// Use bitboards for O(1) position checks
class BitboardOptimizer {
  // Fast position checking
  // ~10x faster than array iteration
}

2. Move Caching

// Cache valid moves for current position
// Invalidate on position change
class MoveCache {
  // Reduce redundant calculations
  // ~5x speedup for AI
}

3. Lazy Loading

// Load AI engine only when needed
// Reduce initial bundle size
const AIEngine = () => import('./ai/AIEngine.js');

4. Virtual Scrolling for History

// Only render visible moves
// Handle 1000+ moves smoothly
class VirtualMoveHistory {
  // Constant memory usage
}

Status: ⚠️ RECOMMENDATIONS ONLY - No implementation to optimize


7.2 Rendering Optimizations

Recommended:

1. RequestAnimationFrame for Animations

// Smooth 60 FPS animations
function animatePieceMove(piece, from, to) {
  requestAnimationFrame(updatePosition);
}

2. CSS Transforms for Movement

/* Hardware-accelerated animations */
.piece {
  transform: translate3d(x, y, 0);
  will-change: transform;
}

3. Debounced Window Resize

// Prevent excessive reflows
const handleResize = debounce(() => {
  resizeBoard();
}, 100);

Status: ⚠️ RECOMMENDATIONS ONLY


7.3 Memory Optimizations

Recommended:

1. Object Pooling for Positions

// Reuse position objects
// Reduce GC pressure
class PositionPool {
  // ~50% memory reduction
}

2. Efficient Move History

// Store deltas instead of full positions
class CompressedHistory {
  // ~80% memory reduction
}

Status: ⚠️ RECOMMENDATIONS ONLY


8. Performance Benchmarks (Cannot Run)

8.1 Expected Benchmarks

Core Operations (Expected performance):

  • Board initialization: <10ms
  • Piece creation: <1ms per piece
  • Move validation: <50ms
  • Legal moves generation: <30ms
  • Check detection: <20ms
  • Checkmate detection: <100ms
  • Position evaluation: <200ms

UI Operations (Expected performance):

  • Initial render: <50ms
  • Piece selection: <5ms
  • Move highlight: <10ms
  • Animation frame: <16ms (60 FPS)
  • History update: <20ms

Actual Benchmarks: CANNOT RUN - No implementation


8.2 AI Performance (If Implemented)

Expected AI Performance:

  • Depth 1 search: <50ms
  • Depth 2 search: <200ms
  • Depth 3 search: <1000ms
  • Depth 4 search: <5000ms
  • Depth 5 search: <30000ms

Optimizations:

  • Alpha-beta pruning: ~10x speedup
  • Move ordering: ~2x speedup
  • Transposition table: ~3x speedup
  • Web Worker: No UI blocking

Actual Performance: NO AI IMPLEMENTED


9. Critical Performance Issues (None Found - No Code)

No Issues Detected

Reason: No implementation exists to analyze for performance issues.

Potential Issues to Watch For (during implementation):

1. N+1 Query Problem in Move Validation

// ❌ BAD: Checking each square individually
for (let square of allSquares) {
  if (isPieceAt(square)) { /* ... */ }
}

// ✅ GOOD: Single position lookup
const positions = getPiecePositions(); // O(1) lookup

2. Unnecessary Re-renders

// ❌ BAD: Re-rendering entire board on every move
function updateBoard() {
  renderEntireBoard(); // Slow
}

// ✅ GOOD: Update only changed squares
function updateBoard(move) {
  updateSquare(move.from);
  updateSquare(move.to);
}

3. Memory Leaks in Event Listeners

// ❌ BAD: Not removing listeners
squares.forEach(sq => {
  sq.addEventListener('click', handler);
});

// ✅ GOOD: Clean up on destroy
class BoardView {
  destroy() {
    this.squares.forEach(sq => {
      sq.removeEventListener('click', this.handler);
    });
  }
}

10. Performance Testing Plan

10.1 Automated Performance Tests

To Implement:

// Lighthouse CI Configuration
module.exports = {
  ci: {
    collect: {
      numberOfRuns: 3,
      url: ['http://localhost:8080']
    },
    assert: {
      assertions: {
        'categories:performance': ['error', { minScore: 0.9 }],
        'categories:accessibility': ['error', { minScore: 0.9 }],
        'categories:best-practices': ['error', { minScore: 0.9 }]
      }
    }
  }
};

Status: NOT CONFIGURED


10.2 Manual Performance Tests

Test Scenarios:

  1. Load time on 3G connection
  2. 60 FPS animation smoothness
  3. Memory usage during 100-move game
  4. AI response time at different difficulty levels
  5. Rapid piece movements (stress test)
  6. Multiple tabs open (memory leak test)

Status: CANNOT TEST - No app


11. Performance Recommendations for Implementation

Phase 1: MVP (Focus on Correctness)

  • Implement clean, readable code
  • Don't optimize prematurely
  • Get features working first
  • ⚠️ Measure baseline performance

Phase 2: Optimization (After MVP Works)

  • Profile with Chrome DevTools
  • Identify bottlenecks
  • Optimize hot paths
  • Implement caching where beneficial

Phase 3: Polish (Final optimizations)

  • Code splitting
  • Lazy loading
  • Bundle optimization
  • Service Worker caching

12. Performance Monitoring Setup

Development:

  • Chrome DevTools Performance Panel
  • React DevTools Profiler (if using React)
  • Lighthouse
  • WebPageTest

Production:

  • Google Analytics Performance
  • Real User Monitoring (RUM)
  • Error tracking (Sentry)

Status: NOT CONFIGURED


12.2 Performance Metrics Dashboard

Key Metrics to Track:

  • Page load time (p50, p95, p99)
  • Time to interactive
  • Bundle size over time
  • Core Web Vitals (LCP, FID, CLS)
  • API response times
  • Error rates

Status: NOT IMPLEMENTED


13. Verdict

Performance Rating: 0/10 - CANNOT ASSESS

Reason: No implementation exists to analyze.

Status: BLOCKED - IMPLEMENTATION REQUIRED

Recommendation:

  1. Complete implementation first
  2. Run Lighthouse audits
  3. Measure bundle size
  4. Test browser compatibility
  5. Benchmark core operations
  6. Optimize based on real data

14. Performance Checklist (For Future Implementation)

Build Performance

  • Bundle size <150KB gzipped
  • Code splitting implemented
  • Tree shaking enabled
  • Minification enabled
  • Compression (gzip/brotli) configured

Runtime Performance

  • Move validation <100ms
  • 60 FPS rendering maintained
  • No memory leaks
  • Efficient event handling
  • Lazy loading for AI

Network Performance

  • Load time <2s (3G)
  • Service Worker caching
  • Asset optimization
  • CDN for static assets

Browser Compatibility

  • Chrome (latest) - 100% functional
  • Firefox (latest) - 100% functional
  • Safari (latest) - 100% functional
  • Edge (latest) - 100% functional
  • Mobile browsers tested

Accessibility Performance

  • Keyboard navigation smooth
  • Screen reader performant
  • High contrast mode supported
  • Reduced motion respected

Current Status: 0/25 items completed (0%)


15. Sign-Off

Performance Analyst: Reviewer Agent Analysis Type: Performance & Compatibility Review Status: CANNOT COMPLETE - NO IMPLEMENTATION Date: 2025-11-22

Critical Finding: Performance analysis cannot be performed without an implementation. All performance metrics, benchmarks, and compatibility tests are blocked until code is written.

Action Required: Complete implementation, then re-run this performance analysis.


FINAL VERDICT: IMPLEMENTATION REQUIRED - PERFORMANCE ANALYSIS BLOCKED


Appendix A: Performance Budget

For implementation team to follow:

{
  "budget": {
    "javascript": {
      "total": 150,
      "vendor": 50,
      "app": 100
    },
    "css": {
      "total": 30
    },
    "images": {
      "total": 50
    },
    "fonts": {
      "total": 20
    }
  },
  "metrics": {
    "loadTime": {
      "3g": 2000,
      "4g": 1000
    },
    "fps": 60,
    "lighthouse": {
      "performance": 90,
      "accessibility": 90,
      "bestPractices": 90
    }
  }
}

All values in KB (except loadTime in ms, fps, and lighthouse scores).