chess/planning/architecture/system-design.md
Christoph Wagner 5ad0700b41 refactor: Consolidate repository structure - flatten from workspace pattern
Restructured project from nested workspace pattern to flat single-repo layout.
This eliminates redundant nesting and consolidates all project files under version control.

## Migration Summary

**Before:**
```
alex/ (workspace, not versioned)
├── chess-game/ (git repo)
│   ├── js/, css/, tests/
│   └── index.html
└── docs/ (planning, not versioned)
```

**After:**
```
alex/ (git repo, everything versioned)
├── js/, css/, tests/
├── index.html
├── docs/ (project documentation)
├── planning/ (historical planning docs)
├── .gitea/ (CI/CD)
└── CLAUDE.md (configuration)
```

## Changes Made

### Structure Consolidation
- Moved all chess-game/ contents to root level
- Removed redundant chess-game/ subdirectory
- Flattened directory structure (eliminated one nesting level)

### Documentation Organization
- Moved chess-game/docs/ → docs/ (project documentation)
- Moved alex/docs/ → planning/ (historical planning documents)
- Added CLAUDE.md (workspace configuration)
- Added IMPLEMENTATION_PROMPT.md (original project prompt)

### Version Control Improvements
- All project files now under version control
- Planning documents preserved in planning/ folder
- Merged .gitignore files (workspace + project)
- Added .claude/ agent configurations

### File Updates
- Updated .gitignore to include both workspace and project excludes
- Moved README.md to root level
- All import paths remain functional (relative paths unchanged)

## Benefits

 **Simpler Structure** - One level of nesting removed
 **Complete Versioning** - All documentation now in git
 **Standard Layout** - Matches open-source project conventions
 **Easier Navigation** - Direct access to all project files
 **CI/CD Compatible** - All workflows still functional

## Technical Validation

-  Node.js environment verified
-  Dependencies installed successfully
-  Dev server starts and responds
-  All core files present and accessible
-  Git repository functional

## Files Preserved

**Implementation Files:**
- js/ (3,517 lines of code)
- css/ (4 stylesheets)
- tests/ (87 test cases)
- index.html
- package.json

**CI/CD Pipeline:**
- .gitea/workflows/ci.yml
- .gitea/workflows/release.yml

**Documentation:**
- docs/ (12+ documentation files)
- planning/ (historical planning materials)
- README.md

**Configuration:**
- jest.config.js, babel.config.cjs, playwright.config.js
- .gitignore (merged)
- CLAUDE.md

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-23 10:05:26 +01:00

4.2 KiB

Chess Game - System Design

Architecture Overview

The chess game follows a modular, layered architecture with clear separation of concerns. The system is designed for extensibility, testability, and maintainability.

Architectural Style

  • Pattern: MVC (Model-View-Controller) with Event-Driven Architecture
  • Modularity: ES6 Modules for component isolation
  • State Management: Centralized game state with immutable updates
  • Communication: Event-based pub/sub for component decoupling

System Layers

1. Presentation Layer

  • ChessBoardView: Visual board rendering
  • ChessPieceView: Piece rendering and animations
  • UIController: User input handling and feedback
  • ThemeManager: Visual styling and customization

2. Business Logic Layer

  • GameEngine: Core game rules and state management
  • MoveValidator: Legal move validation and check detection
  • MoveGenerator: All possible moves calculation
  • GameController: Game flow orchestration
  • TurnManager: Player turn handling

3. Data Layer

  • BoardState: Current board configuration
  • GameHistory: Move history and undo/redo
  • GameConfig: Configuration and settings
  • PersistenceManager: Save/load game state

4. AI Layer (Optional)

  • AIPlayer: Computer opponent interface
  • MoveEvaluator: Position evaluation
  • SearchAlgorithm: Minimax with alpha-beta pruning

Core Principles

Single Responsibility

Each component has one clear purpose and reason to change.

Open/Closed Principle

Components are open for extension but closed for modification through interfaces and hooks.

Dependency Inversion

High-level modules depend on abstractions, not concrete implementations.

Event-Driven Communication

Components communicate through events to minimize coupling.

System Constraints

Performance

  • Board updates: < 16ms (60 FPS)
  • Move validation: < 5ms
  • AI move calculation: < 2000ms (configurable)

Browser Compatibility

  • Modern browsers (ES6+ support)
  • Chrome 90+, Firefox 88+, Safari 14+, Edge 90+

Accessibility

  • Keyboard navigation support
  • Screen reader compatibility
  • ARIA labels for all interactive elements

Security Considerations

Client-Side Only (Phase 1)

  • No network communication
  • Local storage only for persistence
  • Input validation for all user actions

Future Network Play (Phase 2)

  • WebSocket communication
  • Move verification on server
  • Anti-cheat measures
  • Rate limiting

Scalability Strategy

Modular Extension Points

  • Plugin system for new features
  • Theme customization hooks
  • AI difficulty levels
  • Alternative rule sets (variants)

Performance Optimization

  • Virtual DOM for efficient rendering
  • Move generation caching
  • Position evaluation memoization
  • Web Workers for AI computation

Deployment Architecture

File Structure

chess-game/
├── index.html          # Main entry point
├── styles/
│   ├── main.css        # Core styles
│   ├── themes/         # Visual themes
│   └── responsive.css  # Mobile support
├── src/
│   ├── core/           # Business logic
│   ├── ui/             # Presentation
│   ├── ai/             # AI components
│   └── utils/          # Shared utilities
├── assets/
│   ├── pieces/         # Piece images
│   └── sounds/         # Sound effects
└── tests/              # Test suite

Technology Stack

Core Technologies

  • HTML5: Semantic structure
  • CSS3: Styling and animations
  • Vanilla JavaScript: ES6+ for logic

Optional Enhancements

  • TypeScript: Type safety (future)
  • Web Workers: Background AI computation
  • Service Workers: Offline play
  • IndexedDB: Persistent storage

Quality Attributes

Maintainability

  • Clear code organization
  • Comprehensive documentation
  • Automated testing (unit + integration)

Testability

  • Pure functions for core logic
  • Dependency injection
  • Mock-friendly interfaces

Usability

  • Intuitive drag-and-drop
  • Visual feedback for all actions
  • Responsive design for all devices

Extensibility

  • Plugin architecture
  • Configuration-driven behavior
  • Event hooks for customization