chess/docs/analysis/success-metrics.md
Christoph Wagner 5ad0700b41 refactor: Consolidate repository structure - flatten from workspace pattern
Restructured project from nested workspace pattern to flat single-repo layout.
This eliminates redundant nesting and consolidates all project files under version control.

## Migration Summary

**Before:**
```
alex/ (workspace, not versioned)
├── chess-game/ (git repo)
│   ├── js/, css/, tests/
│   └── index.html
└── docs/ (planning, not versioned)
```

**After:**
```
alex/ (git repo, everything versioned)
├── js/, css/, tests/
├── index.html
├── docs/ (project documentation)
├── planning/ (historical planning docs)
├── .gitea/ (CI/CD)
└── CLAUDE.md (configuration)
```

## Changes Made

### Structure Consolidation
- Moved all chess-game/ contents to root level
- Removed redundant chess-game/ subdirectory
- Flattened directory structure (eliminated one nesting level)

### Documentation Organization
- Moved chess-game/docs/ → docs/ (project documentation)
- Moved alex/docs/ → planning/ (historical planning documents)
- Added CLAUDE.md (workspace configuration)
- Added IMPLEMENTATION_PROMPT.md (original project prompt)

### Version Control Improvements
- All project files now under version control
- Planning documents preserved in planning/ folder
- Merged .gitignore files (workspace + project)
- Added .claude/ agent configurations

### File Updates
- Updated .gitignore to include both workspace and project excludes
- Moved README.md to root level
- All import paths remain functional (relative paths unchanged)

## Benefits

 **Simpler Structure** - One level of nesting removed
 **Complete Versioning** - All documentation now in git
 **Standard Layout** - Matches open-source project conventions
 **Easier Navigation** - Direct access to all project files
 **CI/CD Compatible** - All workflows still functional

## Technical Validation

-  Node.js environment verified
-  Dependencies installed successfully
-  Dev server starts and responds
-  All core files present and accessible
-  Git repository functional

## Files Preserved

**Implementation Files:**
- js/ (3,517 lines of code)
- css/ (4 stylesheets)
- tests/ (87 test cases)
- index.html
- package.json

**CI/CD Pipeline:**
- .gitea/workflows/ci.yml
- .gitea/workflows/release.yml

**Documentation:**
- docs/ (12+ documentation files)
- planning/ (historical planning materials)
- README.md

**Configuration:**
- jest.config.js, babel.config.cjs, playwright.config.js
- .gitignore (merged)
- CLAUDE.md

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-23 10:05:26 +01:00

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Success Metrics: HTML Chess Game

Executive Summary

Measurement Framework: SMART metrics across 6 categories KPIs: 32 key performance indicators Success Threshold: 70% of critical metrics met Review Frequency: Weekly sprints, monthly milestones


1. Success Criteria Framework

SMART Metrics Definition:

  • Specific: Clear, unambiguous measure
  • Measurable: Quantifiable data
  • Achievable: Realistic given constraints
  • Relevant: Aligned with project goals
  • Time-bound: Deadline for achievement

2. Technical Success Metrics

2.1 Code Quality (Weight: 25%)

M1: Test Coverage

Target: ≥ 90% | Measurement: Jest coverage report | Priority: CRITICAL

Acceptance Criteria:

  • Chess engine (move validation): ≥ 95%
  • AI engine (minimax): ≥ 85%
  • UI components: ≥ 80%
  • Utility functions: ≥ 95%

Measurement Method:

npm test -- --coverage
# Output: Coverage summary

Success Thresholds:

  • Excellent: ≥ 90%
  • ⚠️ Acceptable: 80-89%
  • Needs Improvement: < 80%

Current Baseline: TBD (measure after Phase 1)


M2: Zero Critical Bugs

Target: 0 bugs | Measurement: Bug tracker | Priority: CRITICAL

Bug Severity Definitions:

  • Critical: Game unplayable, data loss, crashes
  • High: Major feature broken, incorrect rules
  • Medium: UI issues, minor rule violations
  • Low: Cosmetic issues, typos

Success Criteria:

  • 0 critical bugs in production
  • < 3 high-severity bugs
  • ⚠️ < 10 medium-severity bugs
  • Low bugs acceptable

Measurement Method: GitHub Issues with severity labels


M3: Code Maintainability

Target: A grade | Measurement: Static analysis | Priority: HIGH

Metrics:

  • Cyclomatic complexity: < 15 per function
  • Lines per file: < 500
  • Function length: < 50 lines
  • Comment density: 10-20%

Tools:

  • ESLint (linting)
  • SonarQube or CodeClimate (complexity)
  • Manual code review

Success Thresholds:

  • A Grade: All metrics within targets
  • ⚠️ B Grade: 1-2 metrics slightly over
  • C Grade: Multiple violations

M4: Chess Rules Compliance

Target: 100% | Measurement: Test suite | Priority: CRITICAL

Test Cases:

  • All piece movements (100+ test cases)
  • Special moves (castling, en passant, promotion)
  • Check/checkmate/stalemate detection
  • Draw conditions (50-move, repetition, insufficient material)

Success Criteria:

  • Pass all FIDE rule tests
  • Validate against known positions (Lichess puzzle database)
  • No illegal moves possible

Measurement Method:

describe('FIDE Rules Compliance', () => {
  test('All legal moves are allowed', () => {...});
  test('All illegal moves are blocked', () => {...});
  test('Edge cases handled correctly', () => {...});
});

2.2 Performance Metrics (Weight: 20%)

M5: Page Load Time

Target: < 1s | Measurement: Lighthouse | Priority: HIGH

Metrics:

  • First Contentful Paint (FCP): < 500ms
  • Largest Contentful Paint (LCP): < 1s
  • Time to Interactive (TTI): < 2s
  • Cumulative Layout Shift (CLS): < 0.1

Measurement Method:

lighthouse https://your-chess-app.com --view

Success Thresholds:

  • Excellent: All metrics green (Lighthouse 90+)
  • ⚠️ Acceptable: 1-2 yellow metrics (Lighthouse 70-89)
  • Needs Work: Red metrics (Lighthouse < 70)

Current Baseline: TBD (measure after deployment)


M6: AI Response Time

Target: < 1s (beginner), < 2s (intermediate) | Measurement: Performance API | Priority: CRITICAL

Targets by Difficulty:

  • Beginner AI (depth 3-4): < 500ms
  • Intermediate AI (depth 5-6): < 1.5s
  • Advanced AI (depth 7+): < 5s

Measurement Method:

const start = performance.now();
const move = calculateBestMove(position, depth);
const duration = performance.now() - start;
console.log(`AI calculated in ${duration}ms`);

Success Criteria:

  • 95th percentile under target
  • ⚠️ Median under target, p95 over
  • Median over target

Device Targets:

  • Desktop: Full performance
  • Mobile (high-end): 1.5x slower acceptable
  • Mobile (low-end): 2.5x slower acceptable

M7: Frame Rate (Animations)

Target: 60fps | Measurement: Chrome DevTools | Priority: MEDIUM

Acceptance Criteria:

  • Piece movement: 60fps (16ms/frame)
  • Highlights: 60fps
  • ⚠️ Occasional dips to 50fps acceptable
  • Consistent < 30fps unacceptable

Measurement Method:

let frameCount = 0;
let lastTime = performance.now();

function measureFPS() {
  frameCount++;
  const now = performance.now();
  if (now - lastTime >= 1000) {
    console.log(`FPS: ${frameCount}`);
    frameCount = 0;
    lastTime = now;
  }
  requestAnimationFrame(measureFPS);
}

Success Threshold:

  • Average FPS ≥ 58
  • ⚠️ Average FPS 45-57
  • Average FPS < 45

M8: Memory Usage

Target: < 50MB | Measurement: Chrome DevTools | Priority: MEDIUM

Acceptance Criteria:

  • Initial load: < 20MB
  • After 50 moves: < 40MB
  • After 100 moves: < 60MB
  • No memory leaks (stable over time)

Measurement Method: Chrome DevTools → Memory → Take heap snapshot

Success Criteria:

  • Memory stable after 10 minutes
  • ⚠️ Slow growth (< 1MB/min)
  • Memory leak (> 5MB/min)

M9: Bundle Size

Target: < 100KB | Measurement: Build output | Priority: MEDIUM

Component Breakdown:

  • HTML: < 5KB
  • CSS: < 10KB
  • JavaScript: < 60KB
  • Assets (SVG pieces): < 25KB
  • Total (gzipped): < 40KB

Measurement Method:

du -h dist/*
gzip -c dist/main.js | wc -c

Success Thresholds:

  • Excellent: < 100KB uncompressed
  • ⚠️ Acceptable: 100-200KB
  • Needs Optimization: > 200KB

2.3 Reliability Metrics (Weight: 15%)

M10: Uptime (if hosted)

Target: 99.9% | Measurement: UptimeRobot | Priority: MEDIUM

Acceptable Downtime:

  • Per month: < 43 minutes
  • Per week: < 10 minutes
  • Per day: < 1.5 minutes

Measurement Method: Automated monitoring service


M11: Browser Compatibility

Target: 95% support | Measurement: Manual testing | Priority: HIGH

Supported Browsers:

  • Chrome/Edge (last 2 versions): Full support
  • Firefox (last 2 versions): Full support
  • Safari (last 2 versions): Full support
  • Mobile Safari iOS 14+: Full support
  • Chrome Android: Full support

Success Criteria:

  • No game-breaking bugs in supported browsers
  • ⚠️ Minor visual differences acceptable
  • Core features broken

Measurement Method: BrowserStack testing matrix


M12: Error Rate

Target: < 0.1% | Measurement: Error tracking (Sentry) | Priority: MEDIUM

Metrics:

  • JavaScript errors per 1000 sessions: < 1
  • Failed moves: 0 (should be validated)
  • UI crashes: 0

Measurement Method:

window.addEventListener('error', (event) => {
  // Log to error tracking service
  console.error('Error:', event.error);
});

Success Threshold:

  • < 0.1% error rate
  • ⚠️ 0.1-0.5% error rate
  • > 0.5% error rate

3. User Experience Metrics (Weight: 20%)

3.1 Usability Metrics

M13: Time to First Move

Target: < 30s | Measurement: Analytics | Priority: HIGH

User Journey:

  1. Land on page (0s)
  2. Understand it's a chess game (2-5s)
  3. Click first piece (10-20s)
  4. Make first move (20-30s)

Success Criteria:

  • Median time < 30s
  • ⚠️ Median time 30-60s
  • Median time > 60s

Measurement Method:

const pageLoadTime = performance.timing.navigationStart;
const firstMoveTime = Date.now();
const timeToFirstMove = firstMoveTime - pageLoadTime;

M14: Completion Rate

Target: > 60% | Measurement: Analytics | Priority: MEDIUM

Definition: % of started games that reach checkmate/stalemate/resignation

Success Criteria:

  • > 70% completion rate
  • ⚠️ 50-70% completion rate
  • < 50% completion rate

Baseline Expectation:

  • Beginner AI: 80% (users play to conclusion)
  • Intermediate AI: 60% (some abandon if losing)
  • Advanced AI: 40% (frustration leads to abandonment)

M15: User Satisfaction Score (SUS)

Target: > 70 | Measurement: User survey | Priority: HIGH

System Usability Scale (SUS) Survey: 10 questions, 1-5 scale, industry-standard

Questions:

  1. I think I would like to use this system frequently
  2. I found the system unnecessarily complex (reverse)
  3. I thought the system was easy to use
  4. I think I would need support to use this system (reverse)
  5. I found the various functions well integrated ... (standard SUS questions)

Success Thresholds:

  • SUS > 80 (Excellent)
  • ⚠️ SUS 68-80 (Good)
  • SUS > 70 (Acceptable - our target)
  • SUS < 68 (Below average)

Measurement Method: Post-game survey (optional popup)


M16: Net Promoter Score (NPS)

Target: > 50 | Measurement: Survey | Priority: MEDIUM

Question: "How likely are you to recommend this chess game to a friend?" (0-10)

Calculation:

  • Promoters (9-10): % of respondents
  • Detractors (0-6): % of respondents
  • NPS = % Promoters - % Detractors

Success Thresholds:

  • NPS > 50 (Excellent)
  • ⚠️ NPS 20-50 (Good)
  • NPS > 0 (Acceptable - our target)
  • NPS < 0 (Needs improvement)

M17: Task Success Rate

Target: > 95% | Measurement: User testing | Priority: HIGH

Tasks:

  1. Start a new game (100% should succeed)
  2. Make a legal move (100%)
  3. Undo a move (98%)
  4. Change difficulty (95%)
  5. Understand when in check (90%)
  6. Recognize checkmate (90%)

Success Criteria:

  • All tasks > 90% success rate
  • ⚠️ 1-2 tasks 80-90%
  • Any task < 80%

Measurement Method: 5-10 user testing sessions, record successes


3.2 Engagement Metrics

M18: Average Session Duration

Target: > 5 minutes | Measurement: Analytics | Priority: MEDIUM

Expectations:

  • Quick game: 3-5 minutes
  • Normal game: 10-15 minutes
  • Long game: 20+ minutes

Success Criteria:

  • Median session > 8 minutes
  • ⚠️ Median session 5-8 minutes
  • Median session < 5 minutes (users leaving quickly)

M19: Games per Session

Target: > 2 | Measurement: Analytics | Priority: MEDIUM

Success Criteria:

  • Average > 2.5 games/session (high engagement)
  • ⚠️ Average 1.5-2.5 games
  • Average < 1.5 games (play once and leave)

M20: Return Rate (7-day)

Target: > 30% | Measurement: Analytics | Priority: MEDIUM

Definition: % of users who return within 7 days

Success Criteria:

  • > 40% return rate
  • ⚠️ 30-40% return rate
  • < 30% return rate

Measurement Method: Cookie/localStorage tracking (privacy-respecting)


4. Feature Adoption Metrics (Weight: 10%)

M21: AI Mode Usage

Target: > 60% | Measurement: Analytics | Priority: MEDIUM

Definition: % of users who play at least one game vs AI

Success Criteria:

  • > 70% try AI mode
  • ⚠️ 50-70% try AI mode
  • < 50% (AI feature underutilized)

M22: Undo Usage Rate

Target: 20-40% | Measurement: Analytics | Priority: LOW

Definition: % of moves that are undone

Interpretation:

  • < 10%: Users afraid to use (bad UX)
  • 20-40%: Healthy usage (learning, correcting)
  • 60%: Overused (too easy? unclear rules?)

Success Criteria:

  • 20-40% undo rate
  • ⚠️ 10-20% or 40-60%
  • < 10% or > 60%

M23: Feature Discovery Rate

Target: > 80% | Measurement: Analytics | Priority: MEDIUM

Features to Track:

  • New game button: 100%
  • Undo button: 80%+
  • Difficulty selector: 70%+
  • Flip board: 30%+
  • Settings: 50%+

Success Criteria:

  • All core features > 80% discovery
  • ⚠️ 1-2 features 60-80%
  • Core features < 60%

5. Business/Project Metrics (Weight: 10%)

5.1 Development Metrics

M24: Velocity (Story Points/Sprint)

Target: Consistent | Measurement: Sprint tracking | Priority: HIGH

Measurement:

  • Track story points completed per sprint
  • Calculate average velocity
  • Monitor variance

Success Criteria:

  • Velocity stable (±20%)
  • ⚠️ Velocity fluctuates (±40%)
  • Velocity highly unpredictable (> 50% variance)

Baseline: Establish in first 2 sprints


M25: Sprint Goal Achievement

Target: > 80% | Measurement: Sprint retrospective | Priority: HIGH

Definition: % of sprint goals fully completed

Success Criteria:

  • > 90% of sprints hit goals
  • ⚠️ 70-90% of sprints
  • < 70% of sprints

M26: Technical Debt Ratio

Target: < 5% | Measurement: Time tracking | Priority: MEDIUM

Definition: Time spent fixing bugs/refactoring vs building features

Success Criteria:

  • < 5% time on debt
  • ⚠️ 5-15% time on debt
  • > 15% time on debt (too much debt)

M27: Deadline Adherence

Target: 100% | Measurement: Project milestones | Priority: CRITICAL

Milestones:

  • MVP (Week 6): ±1 week acceptable
  • Phase 2 (Week 10): ±1 week acceptable
  • Phase 3 (Week 14): ±2 weeks acceptable

Success Criteria:

  • All milestones within buffer
  • ⚠️ 1 milestone delayed > buffer
  • Multiple delayed or major delay

5.2 Adoption Metrics

M28: Total Users (if public)

Target: 1000 in first month | Measurement: Analytics | Priority: MEDIUM

Growth Targets:

  • Week 1: 100 users
  • Week 2: 300 users
  • Week 4: 1000 users
  • Month 3: 5000 users

Success Criteria:

  • Hit growth targets
  • ⚠️ 50-80% of targets
  • < 50% of targets

M29: Bounce Rate

Target: < 40% | Measurement: Analytics | Priority: MEDIUM

Definition: % of users who leave without interacting

Success Criteria:

  • < 30% bounce rate
  • ⚠️ 30-50% bounce rate
  • > 50% bounce rate

M30: Referral Traffic

Target: > 20% | Measurement: Analytics | Priority: LOW

Definition: % of traffic from referrals (not direct/search)

Success Criteria:

  • > 30% referral traffic (good word-of-mouth)
  • ⚠️ 15-30% referral traffic
  • < 15% (not being shared)

6. Accessibility Metrics (Weight: 5%)

M31: WCAG 2.1 Compliance

Target: AA level | Measurement: Automated + manual testing | Priority: HIGH

Requirements:

  • Color contrast ratio: ≥ 4.5:1
  • Keyboard navigation: Full support
  • Screen reader compatibility: ARIA labels
  • Alt text on images: 100%
  • Focus indicators: Visible

Success Criteria:

  • WCAG AA compliant (0-3 violations)
  • ⚠️ Minor violations (4-10)
  • Major violations (> 10)

Tools:

  • axe DevTools
  • Lighthouse accessibility audit
  • Manual screen reader testing

M32: Keyboard Navigation Success

Target: 100% | Measurement: Manual testing | Priority: HIGH

Tasks:

  • Tab through all interactive elements
  • Select piece with keyboard
  • Move piece with keyboard
  • Access all menus/buttons
  • No keyboard traps

Success Criteria:

  • All tasks possible without mouse
  • ⚠️ 1-2 minor issues
  • Critical features inaccessible

7. Measurement Dashboard

Weekly Metrics Review:

  • Test coverage (M1)
  • Critical bugs (M2)
  • AI response time (M6)
  • Sprint velocity (M24)
  • Sprint goal achievement (M25)

Monthly Metrics Review:

  • All technical metrics (M1-M12)
  • User satisfaction (M15)
  • Engagement metrics (M18-M20)
  • Milestone adherence (M27)
  • Accessibility compliance (M31-M32)

Release Metrics (Before Deployment):

  • 100% chess rules compliance (M4)
  • Lighthouse score > 90 (M5)
  • Zero critical bugs (M2)
  • Cross-browser testing (M11)
  • WCAG AA compliance (M31)

8. Success Scorecard

Critical Metrics (Must Pass All):

  1. Test coverage ≥ 90% (M1)
  2. Zero critical bugs (M2)
  3. 100% chess rules compliance (M4)
  4. AI response time < targets (M6)
  5. Lighthouse > 90 (M5)
  6. Deadline adherence (M27)

Result: PASS/FAIL (all must pass for successful release)

High Priority Metrics (≥ 80% Must Pass):

  • Code maintainability (M3)
  • Frame rate 60fps (M7)
  • Browser compatibility (M11)
  • Time to first move < 30s (M13)
  • Task success rate > 95% (M17)
  • Keyboard navigation (M32)

Result: 6/8 must pass (75%)

Medium Priority Metrics (≥ 60% Should Pass):

  • Bundle size (M9)
  • Memory usage (M8)
  • Completion rate (M14)
  • Session duration (M18)
  • Feature adoption (M21-M23)

Result: Nice-to-have, doesn't block release


9. Data Collection Methods

Automated Metrics:

// Performance monitoring
window.addEventListener('load', () => {
  const perfData = performance.timing;
  const loadTime = perfData.loadEventEnd - perfData.navigationStart;
  logMetric('page_load_time', loadTime);
});

// User actions
function trackMove(from, to) {
  logEvent('move_made', { from, to, timestamp: Date.now() });
}

// Session tracking
const sessionStart = Date.now();
window.addEventListener('beforeunload', () => {
  const sessionDuration = Date.now() - sessionStart;
  logMetric('session_duration', sessionDuration);
});

Manual Metrics:

  • Weekly code reviews (M3)
  • Monthly user testing (M17)
  • Sprint retrospectives (M25)
  • Quarterly accessibility audits (M31)

10. Reporting Format

Weekly Progress Report:

# Week N Progress Report

## Development Metrics:
- Velocity: 23 points (target: 20-25) ✅
- Sprint goal: 85% complete ⚠️
- Bugs: 2 high, 5 medium ✅
- Test coverage: 88% ⚠️ (target: 90%)

## Performance:
- AI response time: 450ms ✅
- Page load: 800ms ✅
- Bundle size: 95KB ✅

## Blockers:
- Castling edge case failing tests (in progress)

## Next Week Focus:
- Reach 90% test coverage
- Complete Phase 1 features
- Fix high-severity bugs

Conclusion

32 Success Metrics Defined across 6 categories:

  1. Technical Quality (25%)
  2. Performance (20%)
  3. User Experience (20%)
  4. Feature Adoption (10%)
  5. Business/Project (10%)
  6. Accessibility (5%)

Critical Success Factors:

  • 100% chess rules compliance
  • Zero critical bugs
  • ≥ 90% test coverage
  • AI response times < 1s
  • Lighthouse score > 90
  • On-time delivery

Review Cadence:

  • Daily: Bug counts, build status
  • Weekly: Development velocity, technical metrics
  • Monthly: User metrics, milestone progress
  • Release: Full scorecard review

Success Threshold:

  • Pass ALL 6 critical metrics
  • Pass ≥ 80% of high-priority metrics
  • Pass ≥ 60% of medium-priority metrics

Measurement Tools:

  • Jest (test coverage)
  • Lighthouse (performance)
  • Chrome DevTools (profiling)
  • Analytics (user behavior)
  • Manual testing (usability)

With this measurement framework, success is objectively defined and trackable throughout the project lifecycle.