Restructured project from nested workspace pattern to flat single-repo layout. This eliminates redundant nesting and consolidates all project files under version control. ## Migration Summary **Before:** ``` alex/ (workspace, not versioned) ├── chess-game/ (git repo) │ ├── js/, css/, tests/ │ └── index.html └── docs/ (planning, not versioned) ``` **After:** ``` alex/ (git repo, everything versioned) ├── js/, css/, tests/ ├── index.html ├── docs/ (project documentation) ├── planning/ (historical planning docs) ├── .gitea/ (CI/CD) └── CLAUDE.md (configuration) ``` ## Changes Made ### Structure Consolidation - Moved all chess-game/ contents to root level - Removed redundant chess-game/ subdirectory - Flattened directory structure (eliminated one nesting level) ### Documentation Organization - Moved chess-game/docs/ → docs/ (project documentation) - Moved alex/docs/ → planning/ (historical planning documents) - Added CLAUDE.md (workspace configuration) - Added IMPLEMENTATION_PROMPT.md (original project prompt) ### Version Control Improvements - All project files now under version control - Planning documents preserved in planning/ folder - Merged .gitignore files (workspace + project) - Added .claude/ agent configurations ### File Updates - Updated .gitignore to include both workspace and project excludes - Moved README.md to root level - All import paths remain functional (relative paths unchanged) ## Benefits ✅ **Simpler Structure** - One level of nesting removed ✅ **Complete Versioning** - All documentation now in git ✅ **Standard Layout** - Matches open-source project conventions ✅ **Easier Navigation** - Direct access to all project files ✅ **CI/CD Compatible** - All workflows still functional ## Technical Validation - ✅ Node.js environment verified - ✅ Dependencies installed successfully - ✅ Dev server starts and responds - ✅ All core files present and accessible - ✅ Git repository functional ## Files Preserved **Implementation Files:** - js/ (3,517 lines of code) - css/ (4 stylesheets) - tests/ (87 test cases) - index.html - package.json **CI/CD Pipeline:** - .gitea/workflows/ci.yml - .gitea/workflows/release.yml **Documentation:** - docs/ (12+ documentation files) - planning/ (historical planning materials) - README.md **Configuration:** - jest.config.js, babel.config.cjs, playwright.config.js - .gitignore (merged) - CLAUDE.md 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
30 KiB
HTML5 Chess Game Implementation Research
Research Date: November 22, 2025 Researcher: Research Agent Task ID: task-1763844528218-ev98do22w
Executive Summary
This research analyzes modern HTML5 chess game implementations, focusing on architecture patterns, technology stacks, and best practices for 2025. Key findings recommend a DOM-based approach with chess.js for simplicity and maintainability, while canvas rendering remains viable for performance-critical scenarios.
Critical Recommendations:
- Technology Stack: HTML5 + chess.js + chessboard.js/react-chessboard
- Architecture Pattern: Model-View-Controller (MVC) with event-driven design
- AI Engine: Minimax with Alpha-Beta pruning or Stockfish.js integration
- State Management: localStorage for persistence, FEN/PGN for notation
- Mobile Support: Touch event polyfills + tap-to-move functionality
1. Architecture Patterns Analysis
1.1 Model-View-Controller (MVC)
Recommended Pattern for Chess Games
Model (Game Logic):
- Chess rule engine (move validation, check/checkmate detection)
- Game state management (board position, move history)
- AI opponent logic
- PGN/FEN parsing and generation
View (UI Rendering):
- Board visualization (DOM or Canvas)
- Piece rendering and animations
- Move highlighting and indicators
- User interaction handlers
Controller (Coordination):
- Event routing between model and view
- User input processing (mouse, touch, keyboard)
- Game flow control (turn management, timers)
- API communication (for multiplayer)
Implementation Pattern:
// Model: Game state and rules
class ChessGame {
constructor() {
this.chess = new Chess(); // chess.js instance
this.moveHistory = [];
}
makeMove(from, to) {
const move = this.chess.move({ from, to });
if (move) this.moveHistory.push(move);
return move;
}
isGameOver() {
return this.chess.isGameOver();
}
}
// View: Board rendering
class ChessBoard {
constructor(elementId) {
this.board = Chessboard(elementId, config);
}
updatePosition(fen) {
this.board.position(fen);
}
highlightSquares(squares) {
// Visual feedback
}
}
// Controller: Coordination
class GameController {
constructor() {
this.game = new ChessGame();
this.board = new ChessBoard('chessboard');
}
onPieceDrop(source, target) {
const move = this.game.makeMove(source, target);
if (move) {
this.board.updatePosition(this.game.chess.fen());
this.checkGameState();
}
return move !== null;
}
}
1.2 Design Patterns for Chess
Strategy Pattern (Piece Movement):
// Each piece type implements MovementStrategy
class PawnMovement {
getValidMoves(position, board) {
// Pawn-specific move logic
}
}
class KnightMovement {
getValidMoves(position, board) {
// Knight-specific move logic
}
}
Command Pattern (Move History):
class MoveCommand {
constructor(from, to, piece) {
this.from = from;
this.to = to;
this.piece = piece;
}
execute(game) {
return game.move({ from: this.from, to: this.to });
}
undo(game) {
game.undo();
}
}
Chain of Responsibility (Move Validation):
class MoveValidator {
constructor(next = null) {
this.next = next;
}
validate(move) {
if (!this.isValid(move)) return false;
return this.next ? this.next.validate(move) : true;
}
}
// Chained validators: EnPassant -> Castling -> Regular
1.3 Event-Driven Game Loop
Recommended Approach:
class GameLoop {
constructor() {
this.subscribers = {};
}
on(event, callback) {
if (!this.subscribers[event]) {
this.subscribers[event] = [];
}
this.subscribers[event].push(callback);
}
emit(event, data) {
if (this.subscribers[event]) {
this.subscribers[event].forEach(cb => cb(data));
}
}
}
// Usage
gameLoop.on('move', (move) => {
updateBoard(move);
checkGameState();
saveToLocalStorage();
});
2. Chess Game Requirements
2.1 Standard Chess Rules Implementation
Core Rules:
- Piece movement validation (6 piece types, each with unique rules)
- Turn-based gameplay (white moves first)
- Check and checkmate detection
- Stalemate and draw conditions (50-move rule, threefold repetition)
- Pawn promotion
Special Moves:
- Castling (kingside and queenside)
- En passant capture
- Pawn promotion to any piece type
Game State Detection:
- Check (king under attack)
- Checkmate (king in check with no legal moves)
- Stalemate (no legal moves but not in check)
- Insufficient material
- Threefold repetition
- 50-move rule
2.2 Chess Notation Formats
FEN (Forsyth-Edwards Notation):
- Represents current board position
- Format:
rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1 - Components: piece placement, active color, castling rights, en passant, halfmove clock, fullmove number
- Use Case: Save/load game state, share positions
PGN (Portable Game Notation):
- Records complete game with move history
- Standard format for chess databases
- Includes metadata (players, event, date, result)
- Use Case: Game replay, analysis, export
Library Support:
- chess.js: Full FEN and PGN support
- @mliebelt/pgn-parser: Advanced PGN parsing
- cm-pgn: Parse and create PGN files
2.3 AI Opponent Strategies
Minimax Algorithm:
function minimax(position, depth, maximizingPlayer) {
if (depth === 0 || position.isGameOver()) {
return evaluatePosition(position);
}
if (maximizingPlayer) {
let maxEval = -Infinity;
for (let move of position.legalMoves()) {
position.makeMove(move);
const eval = minimax(position, depth - 1, false);
position.undoMove();
maxEval = Math.max(maxEval, eval);
}
return maxEval;
} else {
let minEval = Infinity;
for (let move of position.legalMoves()) {
position.makeMove(move);
const eval = minimax(position, depth - 1, true);
position.undoMove();
minEval = Math.min(minEval, eval);
}
return minEval;
}
}
Alpha-Beta Pruning (Optimized Minimax):
function alphaBeta(position, depth, alpha, beta, maximizingPlayer) {
if (depth === 0 || position.isGameOver()) {
return evaluatePosition(position);
}
if (maximizingPlayer) {
let maxEval = -Infinity;
for (let move of position.legalMoves()) {
position.makeMove(move);
const eval = alphaBeta(position, depth - 1, alpha, beta, false);
position.undoMove();
maxEval = Math.max(maxEval, eval);
alpha = Math.max(alpha, eval);
if (beta <= alpha) break; // Beta cutoff
}
return maxEval;
} else {
let minEval = Infinity;
for (let move of position.legalMoves()) {
position.makeMove(move);
const eval = alphaBeta(position, depth - 1, alpha, beta, true);
position.undoMove();
minEval = Math.min(minEval, eval);
beta = Math.min(beta, eval);
if (beta <= alpha) break; // Alpha cutoff
}
return minEval;
}
}
Advanced Optimizations:
- Transposition Tables: Cache evaluated positions
- Null Move Pruning: Skip evaluation in certain scenarios
- Late Move Reductions: Reduce search depth for unlikely moves
- Move Ordering: Evaluate promising moves first
- Quiescence Search: Extend search for capture sequences
Alternative: Stockfish.js Integration:
- Stockfish compiled to WebAssembly
- Professional-strength chess engine
- Used by Lichess and Chess.com
- Benefit: World-class AI without custom implementation
2.4 Multiplayer Options
Local Multiplayer:
- Hot-seat mode (pass device between players)
- Simple implementation, no networking required
- Best for initial MVP
Online Multiplayer:
- WebSockets: Real-time bidirectional communication
- Socket.IO: Popular WebSocket library
- Architecture:
// Client-side socket.emit('makeMove', { from: 'e2', to: 'e4' }); socket.on('opponentMove', (move) => { game.makeMove(move.from, move.to); }); // Server-side io.on('connection', (socket) => { socket.on('makeMove', (move) => { // Validate move // Broadcast to opponent socket.to(gameRoom).emit('opponentMove', move); }); });
3. HTML5 Technologies Analysis
3.1 Canvas vs DOM Rendering
Performance Comparison:
| Aspect | Canvas | DOM |
|---|---|---|
| Rendering Speed | Faster for 1000+ objects | Efficient for <100 objects |
| Chess Board Suitability | Overkill (64 squares, 32 pieces) | Ideal for chess |
| Animation Control | Pixel-perfect, manual | CSS transitions (easier) |
| Event Handling | Manual hit detection | Native click/touch events |
| Accessibility | Requires ARIA implementation | Native screen reader support |
| Browser Optimization | Hardware-accelerated | Hardware-accelerated |
Recommendation for Chess: Use DOM-based rendering because:
- Chess boards have only 64 squares + 32 pieces (well within DOM limits)
- Easier event handling (click piece, drag-drop)
- Better accessibility out-of-the-box
- CSS animations for smooth piece movement
- Simpler development and debugging
When to Consider Canvas:
- Advanced visual effects (particle systems, complex animations)
- 3D chess boards with WebGL
- Performance-critical scenarios (not typical for chess)
3.2 DOM-Based Implementation
Recommended Libraries:
chessboard.js:
- Lightweight, jQuery-based (can be used standalone)
- Drag-and-drop support
- Piece movement animations
- Configurable themes
- Limitation: No built-in game rules (pair with chess.js)
react-chessboard:
- Modern React component
- TypeScript support
- Customizable styling
- Touch-friendly
- Best for: React-based projects
Implementation Example:
<div id="chessboard" style="width: 400px"></div>
<script>
const config = {
draggable: true,
position: 'start',
onDrop: handleMove,
onSnapEnd: updateBoard
};
const board = Chessboard('chessboard', config);
const game = new Chess();
function handleMove(source, target) {
const move = game.move({
from: source,
to: target,
promotion: 'q' // Always promote to queen for simplicity
});
if (move === null) return 'snapback';
updateStatus();
}
</script>
3.3 Touch and Mouse Event Handling
Challenges:
- HTML5 drag-and-drop API is mouse-based (poor mobile support)
- Most mobile browsers don't implement drag events
- Touch events require different handling
Solutions:
1. Touch Event Polyfills:
// DragDropTouch polyfill
import { DragDropTouch } from 'drag-drop-touch-js/dragdroptouch';
// Automatically translates touch events to drag-drop
2. Tap-to-Move Alternative:
let selectedSquare = null;
board.addEventListener('click', (e) => {
const square = getSquareFromCoordinates(e.clientX, e.clientY);
if (!selectedSquare) {
// First tap: select piece
if (hasPiece(square)) {
selectedSquare = square;
highlightSquare(square);
}
} else {
// Second tap: move piece
makeMove(selectedSquare, square);
selectedSquare = null;
clearHighlights();
}
});
3. Unified Event Handling:
function getPointerEvent(e) {
return e.touches ? e.touches[0] : e;
}
element.addEventListener('mousedown', handleStart);
element.addEventListener('touchstart', handleStart);
function handleStart(e) {
const pointer = getPointerEvent(e);
// Unified handling for mouse and touch
}
Recommendation:
- Implement both drag-drop AND tap-to-move
- Use DragDropTouch polyfill for mobile drag support
- Mobile-first design (most internet traffic is mobile)
3.4 CSS Animations for Piece Movement
Smooth Transitions:
.chess-piece {
transition: transform 0.3s ease-in-out;
will-change: transform;
}
.chess-piece.moving {
transform: translate(var(--move-x), var(--move-y));
}
@keyframes capture {
0% { opacity: 1; transform: scale(1); }
100% { opacity: 0; transform: scale(0); }
}
.chess-piece.captured {
animation: capture 0.3s ease-out forwards;
}
Performance Tips:
- Use
transforminstead oftop/left(GPU-accelerated) - Apply
will-changesparingly (only during animations) - Avoid animating layout properties (width, height, margin)
3.5 Local Storage for Game State
Storage Strategy:
What to Store:
- Current game FEN (board position)
- Move history (PGN format)
- Game settings (difficulty, theme, time control)
- Player statistics (wins, losses, draws)
localStorage vs sessionStorage:
| Feature | localStorage | sessionStorage |
|---|---|---|
| Persistence | Survives browser restart | Tab session only |
| Chess Use Case | Save games for later | Temporary game state |
| Expiration | Never (until cleared) | Tab close |
| Size Limit | 5-10 MB | 5-10 MB |
Implementation:
class GameStorage {
static saveGame(gameId, gameData) {
const data = {
fen: gameData.fen,
pgn: gameData.pgn,
timestamp: Date.now(),
playerColor: gameData.playerColor
};
localStorage.setItem(`chess_game_${gameId}`, JSON.stringify(data));
}
static loadGame(gameId) {
const data = localStorage.getItem(`chess_game_${gameId}`);
return data ? JSON.parse(data) : null;
}
static listSavedGames() {
const games = [];
for (let i = 0; i < localStorage.length; i++) {
const key = localStorage.key(i);
if (key.startsWith('chess_game_')) {
games.push(JSON.parse(localStorage.getItem(key)));
}
}
return games.sort((a, b) => b.timestamp - a.timestamp);
}
}
// Auto-save on every move
gameLoop.on('move', (move) => {
GameStorage.saveGame('current', {
fen: game.fen(),
pgn: game.pgn(),
playerColor: 'white'
});
});
Best Practices:
- Encrypt sensitive data (AES-256)
- Validate input before storage (prevent XSS)
- Handle quota exceeded errors
- Sanitize user input when retrieving
- Use JSON.stringify/parse for objects
- Implement auto-save (save on every move)
4. Existing Solutions Analysis
4.1 Lichess (lichess.org)
Technology Stack:
- Backend: Scala 3, scalachess library
- Frontend: JavaScript, chess.js
- Architecture: Fully asynchronous, Akka streams
- WebSockets: Separate server, Redis communication
- Chess Engine: Stockfish.js
Strengths:
- Open-source, fully auditable
- Production-proven architecture
- High-performance async design
- Professional-grade features
Lessons:
- Separate chess logic into pure library (scalachess pattern)
- Use WebSocket server separate from main app (scalability)
- Leverage battle-tested engines (Stockfish)
4.2 chess.js + chessboard.js
The "Gold Standard" Combination:
chess.js:
- Move generation and validation
- Check/checkmate/stalemate detection
- FEN and PGN support
- 153+ projects depend on it
chessboard.js:
- Visual chessboard rendering
- Drag-and-drop interface
- Piece animations
- Themeable
Strengths:
- Separation of concerns (logic vs. UI)
- Widely adopted and maintained
- Extensive documentation
- Community support
Weaknesses:
- chessboard.js uses jQuery (outdated dependency)
- Limited mobile touch support (requires polyfills)
Alternative: react-chessboard (modern, no jQuery)
4.3 Stockfish.js
World's Strongest Open-Source Engine:
- ELO rating: 3500+ (grandmaster level)
- Compiled to WebAssembly (native performance)
- Used by Lichess and Chess.com
Integration:
import { Stockfish } from 'stockfish.js';
const engine = new Stockfish();
engine.onmessage = (event) => {
console.log(event.data);
if (event.data.includes('bestmove')) {
const move = parseBestMove(event.data);
makeComputerMove(move);
}
};
// Request best move
engine.postMessage('position fen ' + game.fen());
engine.postMessage('go depth 10');
Benefits:
- No need to implement AI from scratch
- Adjustable difficulty (depth parameter)
- Professional-grade analysis
5. Technology Stack Recommendations
5.1 Recommended Stack (Beginner-Friendly)
Core Technologies:
- HTML5 - Structure
- CSS3 - Styling and animations
- Vanilla JavaScript - Logic (or TypeScript for type safety)
Libraries:
- chess.js - Game rules and move validation
- chessboard.js or react-chessboard - Board rendering
- DragDropTouch - Mobile touch support
Optional:
- Stockfish.js - AI opponent (alternative to custom AI)
- Socket.IO - Multiplayer functionality
Why This Stack:
- Minimal dependencies
- Battle-tested libraries
- Large community support
- Easy to learn and debug
5.2 Advanced Stack (Modern Framework)
Framework:
- React or Vue.js - Component-based architecture
- TypeScript - Type safety
State Management:
- Zustand or Redux - Global state (for complex games)
Styling:
- Tailwind CSS - Utility-first styling
- Framer Motion - Advanced animations
Backend (for multiplayer):
- Node.js + Express - API server
- Socket.IO - WebSocket communication
- PostgreSQL - Game storage
Deployment:
- Vercel or Netlify - Frontend hosting
- Railway or Render - Backend hosting
5.3 Architecture Decision Matrix
| Requirement | DOM Approach | Canvas Approach | Recommendation |
|---|---|---|---|
| Simple chess game | ✅ Excellent | ⚠️ Overkill | DOM |
| 3D graphics | ❌ Not possible | ✅ WebGL | Canvas |
| Mobile support | ✅ Good (with polyfills) | ⚠️ Manual touch handling | DOM |
| Accessibility | ✅ Native support | ❌ Requires work | DOM |
| Animation control | ✅ CSS animations | ✅ Pixel-perfect | DOM (easier) |
| Performance (chess) | ✅ Sufficient | ✅ Overkill | DOM |
Decision: Use DOM-based rendering for standard chess games.
6. Feature Priority Matrix
6.1 MVP (Minimum Viable Product)
Phase 1 - Core Gameplay (Week 1-2):
- ✅ P0: Chessboard rendering (8x8 grid)
- ✅ P0: Piece placement and movement
- ✅ P0: Move validation (legal moves only)
- ✅ P0: Turn-based gameplay
- ✅ P0: Check and checkmate detection
Phase 2 - Essential Features (Week 3-4):
- ✅ P1: Drag-and-drop piece movement
- ✅ P1: Move highlighting (legal moves)
- ✅ P1: Captured pieces display
- ✅ P1: Game state messages (check, checkmate, stalemate)
- ✅ P1: New game / reset functionality
6.2 Enhanced Features
Phase 3 - Improved UX (Week 5-6):
- ⭐ P2: Move animations
- ⭐ P2: Sound effects (move, capture, check)
- ⭐ P2: Move history display
- ⭐ P2: Undo/redo moves
- ⭐ P2: Save/load games (localStorage)
Phase 4 - AI Opponent (Week 7-8):
- 🤖 P2: Basic AI (random legal moves)
- 🤖 P2: Minimax AI (depth 2-3)
- 🤖 P2: Difficulty levels (easy, medium, hard)
- 🤖 P2: Stockfish.js integration (optional)
6.3 Advanced Features
Phase 5 - Advanced Gameplay (Week 9-10):
- 🎯 P3: PGN export/import
- 🎯 P3: Position analysis
- 🎯 P3: Opening book integration
- 🎯 P3: Time controls (blitz, rapid, classical)
Phase 6 - Multiplayer (Week 11-12):
- 🌐 P3: Local multiplayer (hot-seat)
- 🌐 P3: Online multiplayer (WebSockets)
- 🌐 P3: Spectator mode
- 🌐 P3: Game lobby/matchmaking
Phase 7 - Polish (Week 13+):
- 💎 P4: Multiple themes/board styles
- 💎 P4: Mobile responsive design
- 💎 P4: Tutorial mode
- 💎 P4: Achievement system
7. Reference Implementations
7.1 Open-Source Chess Projects
1. Lichess
- URL: https://github.com/lichess-org/lila
- Language: Scala (backend), JavaScript (frontend)
- Lessons: Professional architecture, async design patterns
- License: AGPL-3.0
2. chess.js
- URL: https://github.com/jhlywa/chess.js
- Language: TypeScript
- Lessons: Clean API design, comprehensive rule implementation
- License: BSD-2-Clause
3. chessboard.js
- URL: https://github.com/oakmac/chessboardjs
- Language: JavaScript
- Lessons: UI/logic separation, configurable components
- License: MIT
4. Stockfish.js
- URL: https://github.com/lichess-org/stockfish.js
- Language: C++ (compiled to WASM/JS)
- Lessons: WebAssembly integration, engine communication
- License: GPL-3.0
7.2 Learning Resources
Tutorials:
- React Live-Chess Tutorial: https://stack-chess-tutorial.netlify.app/
- Building Chess with JavaScript: https://www.david-cortese.com/html-and-css-chessboard-with-javascript-drag-and-drop-chess-pieces.htm
Documentation:
- chess.js API: https://github.com/jhlywa/chess.js/blob/master/README.md
- PGN specification: http://www.saremba.de/chessgml/standards/pgn/pgn-complete.htm
- FEN notation: https://en.wikipedia.org/wiki/Forsyth%E2%80%93Edwards_Notation
Chess Programming:
- Chess Programming Wiki: https://www.chessprogramming.org/
- Minimax Algorithm: https://www.geeksforgeeks.org/minimax-algorithm-in-game-theory-set-4-alpha-beta-pruning/
7.3 Code Snippets Repository
Minimax Implementation:
Chess AI Review:
Drag-Drop Examples:
8. Risk Assessment and Mitigation
8.1 Technical Risks
Risk 1: Mobile Touch Support
- Impact: High (majority of users on mobile)
- Probability: High
- Mitigation:
- Use DragDropTouch polyfill
- Implement tap-to-move as primary mobile interaction
- Test on real devices (iOS Safari, Chrome Android)
Risk 2: AI Performance
- Impact: Medium (slow AI degrades UX)
- Probability: Medium
- Mitigation:
- Use Web Workers for AI computation (prevent UI blocking)
- Implement progressive depth search (quick move + analysis)
- Consider Stockfish.js for production-grade AI
Risk 3: Browser Compatibility
- Impact: Medium
- Probability: Low (modern browsers well-supported)
- Mitigation:
- Use Babel for ES6+ transpilation
- Polyfill localStorage for old browsers
- Test on Safari, Chrome, Firefox, Edge
Risk 4: State Management Complexity
- Impact: Medium (bugs in game state)
- Probability: Medium
- Mitigation:
- Use chess.js (battle-tested rules engine)
- Implement comprehensive testing
- Store FEN strings (canonical state representation)
8.2 Performance Risks
Risk 5: Animation Jank
- Impact: Low (aesthetic issue)
- Probability: Low
- Mitigation:
- Use CSS transforms (GPU-accelerated)
- Implement RequestAnimationFrame for smooth animations
- Profile with Chrome DevTools
Risk 6: Memory Leaks
- Impact: Medium (degraded performance over time)
- Probability: Low
- Mitigation:
- Remove event listeners on cleanup
- Clear intervals/timeouts
- Profile memory usage
8.3 Security Risks
Risk 7: XSS via localStorage
- Impact: High (data theft)
- Probability: Low
- Mitigation:
- Sanitize all user input before storage
- Validate data when retrieving from localStorage
- Never use
eval()on stored data
Risk 8: Multiplayer Cheating
- Impact: Medium (unfair gameplay)
- Probability: High (for online mode)
- Mitigation:
- Server-side move validation (never trust client)
- Rate limiting on API endpoints
- Detect impossible move patterns
9. Implementation Roadmap
9.1 Week 1-2: Foundation
✓ Setup project structure
✓ Integrate chess.js + chessboard.js
✓ Implement basic board rendering
✓ Add drag-drop piece movement
✓ Validate moves with chess.js
9.2 Week 3-4: Core Gameplay
✓ Implement special moves (castling, en passant, promotion)
✓ Add check/checkmate/stalemate detection
✓ Display game status messages
✓ Implement new game functionality
✓ Add move history display
9.3 Week 5-6: UX Enhancements
✓ CSS animations for piece movement
✓ Sound effects (move, capture, check)
✓ Undo/redo functionality
✓ Save/load games with localStorage
✓ Mobile touch support (tap-to-move)
9.4 Week 7-8: AI Opponent
✓ Implement random move AI (baseline)
✓ Build minimax algorithm with alpha-beta pruning
✓ Add difficulty levels
✓ Web Worker for AI computation
✓ Optional: Integrate Stockfish.js
9.5 Week 9-10: Advanced Features
✓ PGN export/import
✓ FEN position setup
✓ Time controls (chess clock)
✓ Position evaluation display
9.6 Week 11-12: Multiplayer
✓ Local multiplayer mode
✓ Setup WebSocket server (Socket.IO)
✓ Implement game rooms
✓ Real-time move synchronization
✓ Spectator mode
10. Key Findings for Hive Mind
10.1 Critical Decisions
1. Rendering Approach:
- Decision: DOM-based rendering with chessboard.js or react-chessboard
- Rationale: Simpler, better mobile support, sufficient performance for chess
- Alternative: Canvas only if advanced graphics needed (3D boards)
2. Technology Stack:
- Decision: chess.js + chessboard.js (or React variant)
- Rationale: Battle-tested, widely adopted, excellent documentation
- Risk: chessboard.js uses jQuery (consider react-chessboard for modern projects)
3. AI Implementation:
- Decision: Start with minimax + alpha-beta, consider Stockfish.js for advanced AI
- Rationale: Minimax teaches fundamentals, Stockfish provides pro-level AI
- Implementation: Use Web Workers to prevent UI blocking
4. Mobile Strategy:
- Decision: Tap-to-move as primary interface, drag-drop as enhancement
- Rationale: Mobile is majority traffic, tapping is more reliable than dragging
- Implementation: DragDropTouch polyfill + custom tap logic
5. State Management:
- Decision: FEN for current state, PGN for history, localStorage for persistence
- Rationale: Industry standards, interoperable, human-readable
- Security: Validate and sanitize all data from storage
10.2 Architecture Summary
┌─────────────────────────────────────────────────┐
│ User Interface │
│ (HTML5 + CSS3 + chessboard.js/react-chessboard)│
└────────────────┬────────────────────────────────┘
│
▼
┌─────────────────────────────────────────────────┐
│ Game Controller (MVC) │
│ - Event routing │
│ - User input processing │
│ - Game flow control │
└────────┬───────────────────────┬─────────────────┘
│ │
▼ ▼
┌────────────────────┐ ┌───────────────────────┐
│ Game Model │ │ AI Engine │
│ (chess.js) │ │ (minimax/Stockfish) │
│ - Rules engine │ │ - Move calculation │
│ - State mgmt │ │ - Position eval │
│ - FEN/PGN support │ │ - Web Worker │
└────────────────────┘ └───────────────────────┘
│
▼
┌─────────────────────────────────────────────────┐
│ Local Storage │
│ - Game state (FEN) │
│ - Move history (PGN) │
│ - User preferences │
└─────────────────────────────────────────────────┘
10.3 Next Steps for Hive
For Planner:
- Break down implementation into 2-week sprints
- Prioritize MVP features (P0/P1)
- Allocate AI development to separate sprint
- Plan testing strategy for each phase
For Coder:
- Setup project with chess.js + chessboard.js
- Implement MVC architecture pattern
- Use provided code snippets as starting point
- Follow SOLID principles from research findings
For Tester:
- Focus on move validation edge cases
- Test special moves (castling, en passant, promotion)
- Verify mobile touch interactions
- Check localStorage persistence across sessions
For Architect:
- Design component hierarchy (if using React)
- Plan state management approach
- Define API contracts for multiplayer (future)
- Consider Web Worker architecture for AI
11. Conclusion
HTML5 chess game development in 2025 is well-supported by mature libraries (chess.js, chessboard.js) and modern web standards. The recommended approach is:
- DOM-based rendering for simplicity and mobile support
- MVC architecture with chess.js handling all game logic
- Tap-to-move + drag-drop for universal accessibility
- Minimax with alpha-beta pruning for AI (or Stockfish.js for advanced)
- localStorage + FEN/PGN for state persistence
This foundation enables rapid MVP development (2-4 weeks) with clear paths for enhancement (AI, multiplayer, advanced features).
Research Status: ✅ Complete Next Action: Share findings with hive via memory coordination Estimated MVP Timeline: 2-4 weeks with 1-2 developers Recommended First Sprint: Core gameplay (board + move validation)