Restructured project from nested workspace pattern to flat single-repo layout. This eliminates redundant nesting and consolidates all project files under version control. ## Migration Summary **Before:** ``` alex/ (workspace, not versioned) ├── chess-game/ (git repo) │ ├── js/, css/, tests/ │ └── index.html └── docs/ (planning, not versioned) ``` **After:** ``` alex/ (git repo, everything versioned) ├── js/, css/, tests/ ├── index.html ├── docs/ (project documentation) ├── planning/ (historical planning docs) ├── .gitea/ (CI/CD) └── CLAUDE.md (configuration) ``` ## Changes Made ### Structure Consolidation - Moved all chess-game/ contents to root level - Removed redundant chess-game/ subdirectory - Flattened directory structure (eliminated one nesting level) ### Documentation Organization - Moved chess-game/docs/ → docs/ (project documentation) - Moved alex/docs/ → planning/ (historical planning documents) - Added CLAUDE.md (workspace configuration) - Added IMPLEMENTATION_PROMPT.md (original project prompt) ### Version Control Improvements - All project files now under version control - Planning documents preserved in planning/ folder - Merged .gitignore files (workspace + project) - Added .claude/ agent configurations ### File Updates - Updated .gitignore to include both workspace and project excludes - Moved README.md to root level - All import paths remain functional (relative paths unchanged) ## Benefits ✅ **Simpler Structure** - One level of nesting removed ✅ **Complete Versioning** - All documentation now in git ✅ **Standard Layout** - Matches open-source project conventions ✅ **Easier Navigation** - Direct access to all project files ✅ **CI/CD Compatible** - All workflows still functional ## Technical Validation - ✅ Node.js environment verified - ✅ Dependencies installed successfully - ✅ Dev server starts and responds - ✅ All core files present and accessible - ✅ Git repository functional ## Files Preserved **Implementation Files:** - js/ (3,517 lines of code) - css/ (4 stylesheets) - tests/ (87 test cases) - index.html - package.json **CI/CD Pipeline:** - .gitea/workflows/ci.yml - .gitea/workflows/release.yml **Documentation:** - docs/ (12+ documentation files) - planning/ (historical planning materials) - README.md **Configuration:** - jest.config.js, babel.config.cjs, playwright.config.js - .gitignore (merged) - CLAUDE.md 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Success Metrics: HTML Chess Game
Executive Summary
Measurement Framework: SMART metrics across 6 categories KPIs: 32 key performance indicators Success Threshold: 70% of critical metrics met Review Frequency: Weekly sprints, monthly milestones
1. Success Criteria Framework
SMART Metrics Definition:
- Specific: Clear, unambiguous measure
- Measurable: Quantifiable data
- Achievable: Realistic given constraints
- Relevant: Aligned with project goals
- Time-bound: Deadline for achievement
2. Technical Success Metrics
2.1 Code Quality (Weight: 25%)
M1: Test Coverage
Target: ≥ 90% | Measurement: Jest coverage report | Priority: CRITICAL
Acceptance Criteria:
- Chess engine (move validation): ≥ 95%
- AI engine (minimax): ≥ 85%
- UI components: ≥ 80%
- Utility functions: ≥ 95%
Measurement Method:
npm test -- --coverage
# Output: Coverage summary
Success Thresholds:
- ✅ Excellent: ≥ 90%
- ⚠️ Acceptable: 80-89%
- ❌ Needs Improvement: < 80%
Current Baseline: TBD (measure after Phase 1)
M2: Zero Critical Bugs
Target: 0 bugs | Measurement: Bug tracker | Priority: CRITICAL
Bug Severity Definitions:
- Critical: Game unplayable, data loss, crashes
- High: Major feature broken, incorrect rules
- Medium: UI issues, minor rule violations
- Low: Cosmetic issues, typos
Success Criteria:
- ✅ 0 critical bugs in production
- ✅ < 3 high-severity bugs
- ⚠️ < 10 medium-severity bugs
- ℹ️ Low bugs acceptable
Measurement Method: GitHub Issues with severity labels
M3: Code Maintainability
Target: A grade | Measurement: Static analysis | Priority: HIGH
Metrics:
- Cyclomatic complexity: < 15 per function
- Lines per file: < 500
- Function length: < 50 lines
- Comment density: 10-20%
Tools:
- ESLint (linting)
- SonarQube or CodeClimate (complexity)
- Manual code review
Success Thresholds:
- ✅ A Grade: All metrics within targets
- ⚠️ B Grade: 1-2 metrics slightly over
- ❌ C Grade: Multiple violations
M4: Chess Rules Compliance
Target: 100% | Measurement: Test suite | Priority: CRITICAL
Test Cases:
- All piece movements (100+ test cases)
- Special moves (castling, en passant, promotion)
- Check/checkmate/stalemate detection
- Draw conditions (50-move, repetition, insufficient material)
Success Criteria:
- ✅ Pass all FIDE rule tests
- ✅ Validate against known positions (Lichess puzzle database)
- ✅ No illegal moves possible
Measurement Method:
describe('FIDE Rules Compliance', () => {
test('All legal moves are allowed', () => {...});
test('All illegal moves are blocked', () => {...});
test('Edge cases handled correctly', () => {...});
});
2.2 Performance Metrics (Weight: 20%)
M5: Page Load Time
Target: < 1s | Measurement: Lighthouse | Priority: HIGH
Metrics:
- First Contentful Paint (FCP): < 500ms
- Largest Contentful Paint (LCP): < 1s
- Time to Interactive (TTI): < 2s
- Cumulative Layout Shift (CLS): < 0.1
Measurement Method:
lighthouse https://your-chess-app.com --view
Success Thresholds:
- ✅ Excellent: All metrics green (Lighthouse 90+)
- ⚠️ Acceptable: 1-2 yellow metrics (Lighthouse 70-89)
- ❌ Needs Work: Red metrics (Lighthouse < 70)
Current Baseline: TBD (measure after deployment)
M6: AI Response Time
Target: < 1s (beginner), < 2s (intermediate) | Measurement: Performance API | Priority: CRITICAL
Targets by Difficulty:
- Beginner AI (depth 3-4): < 500ms
- Intermediate AI (depth 5-6): < 1.5s
- Advanced AI (depth 7+): < 5s
Measurement Method:
const start = performance.now();
const move = calculateBestMove(position, depth);
const duration = performance.now() - start;
console.log(`AI calculated in ${duration}ms`);
Success Criteria:
- ✅ 95th percentile under target
- ⚠️ Median under target, p95 over
- ❌ Median over target
Device Targets:
- Desktop: Full performance
- Mobile (high-end): 1.5x slower acceptable
- Mobile (low-end): 2.5x slower acceptable
M7: Frame Rate (Animations)
Target: 60fps | Measurement: Chrome DevTools | Priority: MEDIUM
Acceptance Criteria:
- ✅ Piece movement: 60fps (16ms/frame)
- ✅ Highlights: 60fps
- ⚠️ Occasional dips to 50fps acceptable
- ❌ Consistent < 30fps unacceptable
Measurement Method:
let frameCount = 0;
let lastTime = performance.now();
function measureFPS() {
frameCount++;
const now = performance.now();
if (now - lastTime >= 1000) {
console.log(`FPS: ${frameCount}`);
frameCount = 0;
lastTime = now;
}
requestAnimationFrame(measureFPS);
}
Success Threshold:
- ✅ Average FPS ≥ 58
- ⚠️ Average FPS 45-57
- ❌ Average FPS < 45
M8: Memory Usage
Target: < 50MB | Measurement: Chrome DevTools | Priority: MEDIUM
Acceptance Criteria:
- Initial load: < 20MB
- After 50 moves: < 40MB
- After 100 moves: < 60MB
- No memory leaks (stable over time)
Measurement Method: Chrome DevTools → Memory → Take heap snapshot
Success Criteria:
- ✅ Memory stable after 10 minutes
- ⚠️ Slow growth (< 1MB/min)
- ❌ Memory leak (> 5MB/min)
M9: Bundle Size
Target: < 100KB | Measurement: Build output | Priority: MEDIUM
Component Breakdown:
- HTML: < 5KB
- CSS: < 10KB
- JavaScript: < 60KB
- Assets (SVG pieces): < 25KB
- Total (gzipped): < 40KB
Measurement Method:
du -h dist/*
gzip -c dist/main.js | wc -c
Success Thresholds:
- ✅ Excellent: < 100KB uncompressed
- ⚠️ Acceptable: 100-200KB
- ❌ Needs Optimization: > 200KB
2.3 Reliability Metrics (Weight: 15%)
M10: Uptime (if hosted)
Target: 99.9% | Measurement: UptimeRobot | Priority: MEDIUM
Acceptable Downtime:
- Per month: < 43 minutes
- Per week: < 10 minutes
- Per day: < 1.5 minutes
Measurement Method: Automated monitoring service
M11: Browser Compatibility
Target: 95% support | Measurement: Manual testing | Priority: HIGH
Supported Browsers:
- Chrome/Edge (last 2 versions): ✅ Full support
- Firefox (last 2 versions): ✅ Full support
- Safari (last 2 versions): ✅ Full support
- Mobile Safari iOS 14+: ✅ Full support
- Chrome Android: ✅ Full support
Success Criteria:
- ✅ No game-breaking bugs in supported browsers
- ⚠️ Minor visual differences acceptable
- ❌ Core features broken
Measurement Method: BrowserStack testing matrix
M12: Error Rate
Target: < 0.1% | Measurement: Error tracking (Sentry) | Priority: MEDIUM
Metrics:
- JavaScript errors per 1000 sessions: < 1
- Failed moves: 0 (should be validated)
- UI crashes: 0
Measurement Method:
window.addEventListener('error', (event) => {
// Log to error tracking service
console.error('Error:', event.error);
});
Success Threshold:
- ✅ < 0.1% error rate
- ⚠️ 0.1-0.5% error rate
- ❌ > 0.5% error rate
3. User Experience Metrics (Weight: 20%)
3.1 Usability Metrics
M13: Time to First Move
Target: < 30s | Measurement: Analytics | Priority: HIGH
User Journey:
- Land on page (0s)
- Understand it's a chess game (2-5s)
- Click first piece (10-20s)
- Make first move (20-30s)
Success Criteria:
- ✅ Median time < 30s
- ⚠️ Median time 30-60s
- ❌ Median time > 60s
Measurement Method:
const pageLoadTime = performance.timing.navigationStart;
const firstMoveTime = Date.now();
const timeToFirstMove = firstMoveTime - pageLoadTime;
M14: Completion Rate
Target: > 60% | Measurement: Analytics | Priority: MEDIUM
Definition: % of started games that reach checkmate/stalemate/resignation
Success Criteria:
- ✅ > 70% completion rate
- ⚠️ 50-70% completion rate
- ❌ < 50% completion rate
Baseline Expectation:
- Beginner AI: 80% (users play to conclusion)
- Intermediate AI: 60% (some abandon if losing)
- Advanced AI: 40% (frustration leads to abandonment)
M15: User Satisfaction Score (SUS)
Target: > 70 | Measurement: User survey | Priority: HIGH
System Usability Scale (SUS) Survey: 10 questions, 1-5 scale, industry-standard
Questions:
- I think I would like to use this system frequently
- I found the system unnecessarily complex (reverse)
- I thought the system was easy to use
- I think I would need support to use this system (reverse)
- I found the various functions well integrated ... (standard SUS questions)
Success Thresholds:
- ✅ SUS > 80 (Excellent)
- ⚠️ SUS 68-80 (Good)
- ✅ SUS > 70 (Acceptable - our target)
- ❌ SUS < 68 (Below average)
Measurement Method: Post-game survey (optional popup)
M16: Net Promoter Score (NPS)
Target: > 50 | Measurement: Survey | Priority: MEDIUM
Question: "How likely are you to recommend this chess game to a friend?" (0-10)
Calculation:
- Promoters (9-10): % of respondents
- Detractors (0-6): % of respondents
- NPS = % Promoters - % Detractors
Success Thresholds:
- ✅ NPS > 50 (Excellent)
- ⚠️ NPS 20-50 (Good)
- ✅ NPS > 0 (Acceptable - our target)
- ❌ NPS < 0 (Needs improvement)
M17: Task Success Rate
Target: > 95% | Measurement: User testing | Priority: HIGH
Tasks:
- Start a new game (100% should succeed)
- Make a legal move (100%)
- Undo a move (98%)
- Change difficulty (95%)
- Understand when in check (90%)
- Recognize checkmate (90%)
Success Criteria:
- ✅ All tasks > 90% success rate
- ⚠️ 1-2 tasks 80-90%
- ❌ Any task < 80%
Measurement Method: 5-10 user testing sessions, record successes
3.2 Engagement Metrics
M18: Average Session Duration
Target: > 5 minutes | Measurement: Analytics | Priority: MEDIUM
Expectations:
- Quick game: 3-5 minutes
- Normal game: 10-15 minutes
- Long game: 20+ minutes
Success Criteria:
- ✅ Median session > 8 minutes
- ⚠️ Median session 5-8 minutes
- ❌ Median session < 5 minutes (users leaving quickly)
M19: Games per Session
Target: > 2 | Measurement: Analytics | Priority: MEDIUM
Success Criteria:
- ✅ Average > 2.5 games/session (high engagement)
- ⚠️ Average 1.5-2.5 games
- ❌ Average < 1.5 games (play once and leave)
M20: Return Rate (7-day)
Target: > 30% | Measurement: Analytics | Priority: MEDIUM
Definition: % of users who return within 7 days
Success Criteria:
- ✅ > 40% return rate
- ⚠️ 30-40% return rate
- ❌ < 30% return rate
Measurement Method: Cookie/localStorage tracking (privacy-respecting)
4. Feature Adoption Metrics (Weight: 10%)
M21: AI Mode Usage
Target: > 60% | Measurement: Analytics | Priority: MEDIUM
Definition: % of users who play at least one game vs AI
Success Criteria:
- ✅ > 70% try AI mode
- ⚠️ 50-70% try AI mode
- ❌ < 50% (AI feature underutilized)
M22: Undo Usage Rate
Target: 20-40% | Measurement: Analytics | Priority: LOW
Definition: % of moves that are undone
Interpretation:
- < 10%: Users afraid to use (bad UX)
- 20-40%: Healthy usage (learning, correcting)
-
60%: Overused (too easy? unclear rules?)
Success Criteria:
- ✅ 20-40% undo rate
- ⚠️ 10-20% or 40-60%
- ❌ < 10% or > 60%
M23: Feature Discovery Rate
Target: > 80% | Measurement: Analytics | Priority: MEDIUM
Features to Track:
- New game button: 100%
- Undo button: 80%+
- Difficulty selector: 70%+
- Flip board: 30%+
- Settings: 50%+
Success Criteria:
- ✅ All core features > 80% discovery
- ⚠️ 1-2 features 60-80%
- ❌ Core features < 60%
5. Business/Project Metrics (Weight: 10%)
5.1 Development Metrics
M24: Velocity (Story Points/Sprint)
Target: Consistent | Measurement: Sprint tracking | Priority: HIGH
Measurement:
- Track story points completed per sprint
- Calculate average velocity
- Monitor variance
Success Criteria:
- ✅ Velocity stable (±20%)
- ⚠️ Velocity fluctuates (±40%)
- ❌ Velocity highly unpredictable (> 50% variance)
Baseline: Establish in first 2 sprints
M25: Sprint Goal Achievement
Target: > 80% | Measurement: Sprint retrospective | Priority: HIGH
Definition: % of sprint goals fully completed
Success Criteria:
- ✅ > 90% of sprints hit goals
- ⚠️ 70-90% of sprints
- ❌ < 70% of sprints
M26: Technical Debt Ratio
Target: < 5% | Measurement: Time tracking | Priority: MEDIUM
Definition: Time spent fixing bugs/refactoring vs building features
Success Criteria:
- ✅ < 5% time on debt
- ⚠️ 5-15% time on debt
- ❌ > 15% time on debt (too much debt)
M27: Deadline Adherence
Target: 100% | Measurement: Project milestones | Priority: CRITICAL
Milestones:
- MVP (Week 6): ±1 week acceptable
- Phase 2 (Week 10): ±1 week acceptable
- Phase 3 (Week 14): ±2 weeks acceptable
Success Criteria:
- ✅ All milestones within buffer
- ⚠️ 1 milestone delayed > buffer
- ❌ Multiple delayed or major delay
5.2 Adoption Metrics
M28: Total Users (if public)
Target: 1000 in first month | Measurement: Analytics | Priority: MEDIUM
Growth Targets:
- Week 1: 100 users
- Week 2: 300 users
- Week 4: 1000 users
- Month 3: 5000 users
Success Criteria:
- ✅ Hit growth targets
- ⚠️ 50-80% of targets
- ❌ < 50% of targets
M29: Bounce Rate
Target: < 40% | Measurement: Analytics | Priority: MEDIUM
Definition: % of users who leave without interacting
Success Criteria:
- ✅ < 30% bounce rate
- ⚠️ 30-50% bounce rate
- ❌ > 50% bounce rate
M30: Referral Traffic
Target: > 20% | Measurement: Analytics | Priority: LOW
Definition: % of traffic from referrals (not direct/search)
Success Criteria:
- ✅ > 30% referral traffic (good word-of-mouth)
- ⚠️ 15-30% referral traffic
- ❌ < 15% (not being shared)
6. Accessibility Metrics (Weight: 5%)
M31: WCAG 2.1 Compliance
Target: AA level | Measurement: Automated + manual testing | Priority: HIGH
Requirements:
- Color contrast ratio: ≥ 4.5:1
- Keyboard navigation: Full support
- Screen reader compatibility: ARIA labels
- Alt text on images: 100%
- Focus indicators: Visible
Success Criteria:
- ✅ WCAG AA compliant (0-3 violations)
- ⚠️ Minor violations (4-10)
- ❌ Major violations (> 10)
Tools:
- axe DevTools
- Lighthouse accessibility audit
- Manual screen reader testing
M32: Keyboard Navigation Success
Target: 100% | Measurement: Manual testing | Priority: HIGH
Tasks:
- Tab through all interactive elements
- Select piece with keyboard
- Move piece with keyboard
- Access all menus/buttons
- No keyboard traps
Success Criteria:
- ✅ All tasks possible without mouse
- ⚠️ 1-2 minor issues
- ❌ Critical features inaccessible
7. Measurement Dashboard
Weekly Metrics Review:
- Test coverage (M1)
- Critical bugs (M2)
- AI response time (M6)
- Sprint velocity (M24)
- Sprint goal achievement (M25)
Monthly Metrics Review:
- All technical metrics (M1-M12)
- User satisfaction (M15)
- Engagement metrics (M18-M20)
- Milestone adherence (M27)
- Accessibility compliance (M31-M32)
Release Metrics (Before Deployment):
- 100% chess rules compliance (M4)
- Lighthouse score > 90 (M5)
- Zero critical bugs (M2)
- Cross-browser testing (M11)
- WCAG AA compliance (M31)
8. Success Scorecard
Critical Metrics (Must Pass All):
- ✅ Test coverage ≥ 90% (M1)
- ✅ Zero critical bugs (M2)
- ✅ 100% chess rules compliance (M4)
- ✅ AI response time < targets (M6)
- ✅ Lighthouse > 90 (M5)
- ✅ Deadline adherence (M27)
Result: PASS/FAIL (all must pass for successful release)
High Priority Metrics (≥ 80% Must Pass):
- Code maintainability (M3)
- Frame rate 60fps (M7)
- Browser compatibility (M11)
- Time to first move < 30s (M13)
- Task success rate > 95% (M17)
- Keyboard navigation (M32)
Result: 6/8 must pass (75%)
Medium Priority Metrics (≥ 60% Should Pass):
- Bundle size (M9)
- Memory usage (M8)
- Completion rate (M14)
- Session duration (M18)
- Feature adoption (M21-M23)
Result: Nice-to-have, doesn't block release
9. Data Collection Methods
Automated Metrics:
// Performance monitoring
window.addEventListener('load', () => {
const perfData = performance.timing;
const loadTime = perfData.loadEventEnd - perfData.navigationStart;
logMetric('page_load_time', loadTime);
});
// User actions
function trackMove(from, to) {
logEvent('move_made', { from, to, timestamp: Date.now() });
}
// Session tracking
const sessionStart = Date.now();
window.addEventListener('beforeunload', () => {
const sessionDuration = Date.now() - sessionStart;
logMetric('session_duration', sessionDuration);
});
Manual Metrics:
- Weekly code reviews (M3)
- Monthly user testing (M17)
- Sprint retrospectives (M25)
- Quarterly accessibility audits (M31)
10. Reporting Format
Weekly Progress Report:
# Week N Progress Report
## Development Metrics:
- Velocity: 23 points (target: 20-25) ✅
- Sprint goal: 85% complete ⚠️
- Bugs: 2 high, 5 medium ✅
- Test coverage: 88% ⚠️ (target: 90%)
## Performance:
- AI response time: 450ms ✅
- Page load: 800ms ✅
- Bundle size: 95KB ✅
## Blockers:
- Castling edge case failing tests (in progress)
## Next Week Focus:
- Reach 90% test coverage
- Complete Phase 1 features
- Fix high-severity bugs
Conclusion
32 Success Metrics Defined across 6 categories:
- Technical Quality (25%)
- Performance (20%)
- User Experience (20%)
- Feature Adoption (10%)
- Business/Project (10%)
- Accessibility (5%)
Critical Success Factors:
- 100% chess rules compliance
- Zero critical bugs
- ≥ 90% test coverage
- AI response times < 1s
- Lighthouse score > 90
- On-time delivery
Review Cadence:
- Daily: Bug counts, build status
- Weekly: Development velocity, technical metrics
- Monthly: User metrics, milestone progress
- Release: Full scorecard review
Success Threshold:
- Pass ALL 6 critical metrics
- Pass ≥ 80% of high-priority metrics
- Pass ≥ 60% of medium-priority metrics
Measurement Tools:
- Jest (test coverage)
- Lighthouse (performance)
- Chrome DevTools (profiling)
- Analytics (user behavior)
- Manual testing (usability)
With this measurement framework, success is objectively defined and trackable throughout the project lifecycle.