chess/planning/architecture/system-design.md
Christoph Wagner 5ad0700b41 refactor: Consolidate repository structure - flatten from workspace pattern
Restructured project from nested workspace pattern to flat single-repo layout.
This eliminates redundant nesting and consolidates all project files under version control.

## Migration Summary

**Before:**
```
alex/ (workspace, not versioned)
├── chess-game/ (git repo)
│   ├── js/, css/, tests/
│   └── index.html
└── docs/ (planning, not versioned)
```

**After:**
```
alex/ (git repo, everything versioned)
├── js/, css/, tests/
├── index.html
├── docs/ (project documentation)
├── planning/ (historical planning docs)
├── .gitea/ (CI/CD)
└── CLAUDE.md (configuration)
```

## Changes Made

### Structure Consolidation
- Moved all chess-game/ contents to root level
- Removed redundant chess-game/ subdirectory
- Flattened directory structure (eliminated one nesting level)

### Documentation Organization
- Moved chess-game/docs/ → docs/ (project documentation)
- Moved alex/docs/ → planning/ (historical planning documents)
- Added CLAUDE.md (workspace configuration)
- Added IMPLEMENTATION_PROMPT.md (original project prompt)

### Version Control Improvements
- All project files now under version control
- Planning documents preserved in planning/ folder
- Merged .gitignore files (workspace + project)
- Added .claude/ agent configurations

### File Updates
- Updated .gitignore to include both workspace and project excludes
- Moved README.md to root level
- All import paths remain functional (relative paths unchanged)

## Benefits

 **Simpler Structure** - One level of nesting removed
 **Complete Versioning** - All documentation now in git
 **Standard Layout** - Matches open-source project conventions
 **Easier Navigation** - Direct access to all project files
 **CI/CD Compatible** - All workflows still functional

## Technical Validation

-  Node.js environment verified
-  Dependencies installed successfully
-  Dev server starts and responds
-  All core files present and accessible
-  Git repository functional

## Files Preserved

**Implementation Files:**
- js/ (3,517 lines of code)
- css/ (4 stylesheets)
- tests/ (87 test cases)
- index.html
- package.json

**CI/CD Pipeline:**
- .gitea/workflows/ci.yml
- .gitea/workflows/release.yml

**Documentation:**
- docs/ (12+ documentation files)
- planning/ (historical planning materials)
- README.md

**Configuration:**
- jest.config.js, babel.config.cjs, playwright.config.js
- .gitignore (merged)
- CLAUDE.md

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-23 10:05:26 +01:00

151 lines
4.2 KiB
Markdown

# Chess Game - System Design
## Architecture Overview
The chess game follows a **modular, layered architecture** with clear separation of concerns. The system is designed for extensibility, testability, and maintainability.
### Architectural Style
- **Pattern**: MVC (Model-View-Controller) with Event-Driven Architecture
- **Modularity**: ES6 Modules for component isolation
- **State Management**: Centralized game state with immutable updates
- **Communication**: Event-based pub/sub for component decoupling
## System Layers
### 1. Presentation Layer
- **ChessBoardView**: Visual board rendering
- **ChessPieceView**: Piece rendering and animations
- **UIController**: User input handling and feedback
- **ThemeManager**: Visual styling and customization
### 2. Business Logic Layer
- **GameEngine**: Core game rules and state management
- **MoveValidator**: Legal move validation and check detection
- **MoveGenerator**: All possible moves calculation
- **GameController**: Game flow orchestration
- **TurnManager**: Player turn handling
### 3. Data Layer
- **BoardState**: Current board configuration
- **GameHistory**: Move history and undo/redo
- **GameConfig**: Configuration and settings
- **PersistenceManager**: Save/load game state
### 4. AI Layer (Optional)
- **AIPlayer**: Computer opponent interface
- **MoveEvaluator**: Position evaluation
- **SearchAlgorithm**: Minimax with alpha-beta pruning
## Core Principles
### Single Responsibility
Each component has one clear purpose and reason to change.
### Open/Closed Principle
Components are open for extension but closed for modification through interfaces and hooks.
### Dependency Inversion
High-level modules depend on abstractions, not concrete implementations.
### Event-Driven Communication
Components communicate through events to minimize coupling.
## System Constraints
### Performance
- Board updates: < 16ms (60 FPS)
- Move validation: < 5ms
- AI move calculation: < 2000ms (configurable)
### Browser Compatibility
- Modern browsers (ES6+ support)
- Chrome 90+, Firefox 88+, Safari 14+, Edge 90+
### Accessibility
- Keyboard navigation support
- Screen reader compatibility
- ARIA labels for all interactive elements
## Security Considerations
### Client-Side Only (Phase 1)
- No network communication
- Local storage only for persistence
- Input validation for all user actions
### Future Network Play (Phase 2)
- WebSocket communication
- Move verification on server
- Anti-cheat measures
- Rate limiting
## Scalability Strategy
### Modular Extension Points
- Plugin system for new features
- Theme customization hooks
- AI difficulty levels
- Alternative rule sets (variants)
### Performance Optimization
- Virtual DOM for efficient rendering
- Move generation caching
- Position evaluation memoization
- Web Workers for AI computation
## Deployment Architecture
### File Structure
```
chess-game/
├── index.html # Main entry point
├── styles/
│ ├── main.css # Core styles
│ ├── themes/ # Visual themes
│ └── responsive.css # Mobile support
├── src/
│ ├── core/ # Business logic
│ ├── ui/ # Presentation
│ ├── ai/ # AI components
│ └── utils/ # Shared utilities
├── assets/
│ ├── pieces/ # Piece images
│ └── sounds/ # Sound effects
└── tests/ # Test suite
```
## Technology Stack
### Core Technologies
- **HTML5**: Semantic structure
- **CSS3**: Styling and animations
- **Vanilla JavaScript**: ES6+ for logic
### Optional Enhancements
- **TypeScript**: Type safety (future)
- **Web Workers**: Background AI computation
- **Service Workers**: Offline play
- **IndexedDB**: Persistent storage
## Quality Attributes
### Maintainability
- Clear code organization
- Comprehensive documentation
- Automated testing (unit + integration)
### Testability
- Pure functions for core logic
- Dependency injection
- Mock-friendly interfaces
### Usability
- Intuitive drag-and-drop
- Visual feedback for all actions
- Responsive design for all devices
### Extensibility
- Plugin architecture
- Configuration-driven behavior
- Event hooks for customization