Restructured project from nested workspace pattern to flat single-repo layout. This eliminates redundant nesting and consolidates all project files under version control. ## Migration Summary **Before:** ``` alex/ (workspace, not versioned) ├── chess-game/ (git repo) │ ├── js/, css/, tests/ │ └── index.html └── docs/ (planning, not versioned) ``` **After:** ``` alex/ (git repo, everything versioned) ├── js/, css/, tests/ ├── index.html ├── docs/ (project documentation) ├── planning/ (historical planning docs) ├── .gitea/ (CI/CD) └── CLAUDE.md (configuration) ``` ## Changes Made ### Structure Consolidation - Moved all chess-game/ contents to root level - Removed redundant chess-game/ subdirectory - Flattened directory structure (eliminated one nesting level) ### Documentation Organization - Moved chess-game/docs/ → docs/ (project documentation) - Moved alex/docs/ → planning/ (historical planning documents) - Added CLAUDE.md (workspace configuration) - Added IMPLEMENTATION_PROMPT.md (original project prompt) ### Version Control Improvements - All project files now under version control - Planning documents preserved in planning/ folder - Merged .gitignore files (workspace + project) - Added .claude/ agent configurations ### File Updates - Updated .gitignore to include both workspace and project excludes - Moved README.md to root level - All import paths remain functional (relative paths unchanged) ## Benefits ✅ **Simpler Structure** - One level of nesting removed ✅ **Complete Versioning** - All documentation now in git ✅ **Standard Layout** - Matches open-source project conventions ✅ **Easier Navigation** - Direct access to all project files ✅ **CI/CD Compatible** - All workflows still functional ## Technical Validation - ✅ Node.js environment verified - ✅ Dependencies installed successfully - ✅ Dev server starts and responds - ✅ All core files present and accessible - ✅ Git repository functional ## Files Preserved **Implementation Files:** - js/ (3,517 lines of code) - css/ (4 stylesheets) - tests/ (87 test cases) - index.html - package.json **CI/CD Pipeline:** - .gitea/workflows/ci.yml - .gitea/workflows/release.yml **Documentation:** - docs/ (12+ documentation files) - planning/ (historical planning materials) - README.md **Configuration:** - jest.config.js, babel.config.cjs, playwright.config.js - .gitignore (merged) - CLAUDE.md 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
792 lines
19 KiB
Markdown
792 lines
19 KiB
Markdown
# Success Metrics: HTML Chess Game
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## Executive Summary
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**Measurement Framework**: SMART metrics across 6 categories
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**KPIs**: 32 key performance indicators
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**Success Threshold**: 70% of critical metrics met
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**Review Frequency**: Weekly sprints, monthly milestones
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---
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## 1. Success Criteria Framework
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### SMART Metrics Definition:
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- **S**pecific: Clear, unambiguous measure
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- **M**easurable: Quantifiable data
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- **A**chievable: Realistic given constraints
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- **R**elevant: Aligned with project goals
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- **T**ime-bound: Deadline for achievement
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---
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## 2. Technical Success Metrics
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### 2.1 Code Quality (Weight: 25%)
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#### M1: Test Coverage
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**Target**: ≥ 90% | **Measurement**: Jest coverage report | **Priority**: CRITICAL
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**Acceptance Criteria**:
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- Chess engine (move validation): ≥ 95%
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- AI engine (minimax): ≥ 85%
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- UI components: ≥ 80%
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- Utility functions: ≥ 95%
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**Measurement Method**:
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```bash
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npm test -- --coverage
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# Output: Coverage summary
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```
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**Success Thresholds**:
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- ✅ Excellent: ≥ 90%
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- ⚠️ Acceptable: 80-89%
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- ❌ Needs Improvement: < 80%
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**Current Baseline**: TBD (measure after Phase 1)
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---
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#### M2: Zero Critical Bugs
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**Target**: 0 bugs | **Measurement**: Bug tracker | **Priority**: CRITICAL
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**Bug Severity Definitions**:
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- **Critical**: Game unplayable, data loss, crashes
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- **High**: Major feature broken, incorrect rules
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- **Medium**: UI issues, minor rule violations
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- **Low**: Cosmetic issues, typos
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**Success Criteria**:
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- ✅ 0 critical bugs in production
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- ✅ < 3 high-severity bugs
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- ⚠️ < 10 medium-severity bugs
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- ℹ️ Low bugs acceptable
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**Measurement Method**: GitHub Issues with severity labels
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---
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#### M3: Code Maintainability
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**Target**: A grade | **Measurement**: Static analysis | **Priority**: HIGH
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**Metrics**:
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- Cyclomatic complexity: < 15 per function
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- Lines per file: < 500
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- Function length: < 50 lines
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- Comment density: 10-20%
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**Tools**:
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- ESLint (linting)
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- SonarQube or CodeClimate (complexity)
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- Manual code review
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**Success Thresholds**:
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- ✅ A Grade: All metrics within targets
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- ⚠️ B Grade: 1-2 metrics slightly over
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- ❌ C Grade: Multiple violations
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---
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#### M4: Chess Rules Compliance
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**Target**: 100% | **Measurement**: Test suite | **Priority**: CRITICAL
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**Test Cases**:
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- All piece movements (100+ test cases)
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- Special moves (castling, en passant, promotion)
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- Check/checkmate/stalemate detection
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- Draw conditions (50-move, repetition, insufficient material)
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**Success Criteria**:
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- ✅ Pass all FIDE rule tests
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- ✅ Validate against known positions (Lichess puzzle database)
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- ✅ No illegal moves possible
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**Measurement Method**:
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```javascript
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describe('FIDE Rules Compliance', () => {
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test('All legal moves are allowed', () => {...});
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test('All illegal moves are blocked', () => {...});
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test('Edge cases handled correctly', () => {...});
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});
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```
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---
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### 2.2 Performance Metrics (Weight: 20%)
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#### M5: Page Load Time
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**Target**: < 1s | **Measurement**: Lighthouse | **Priority**: HIGH
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**Metrics**:
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- First Contentful Paint (FCP): < 500ms
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- Largest Contentful Paint (LCP): < 1s
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- Time to Interactive (TTI): < 2s
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- Cumulative Layout Shift (CLS): < 0.1
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**Measurement Method**:
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```bash
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lighthouse https://your-chess-app.com --view
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```
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**Success Thresholds**:
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- ✅ Excellent: All metrics green (Lighthouse 90+)
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- ⚠️ Acceptable: 1-2 yellow metrics (Lighthouse 70-89)
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- ❌ Needs Work: Red metrics (Lighthouse < 70)
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**Current Baseline**: TBD (measure after deployment)
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---
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#### M6: AI Response Time
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**Target**: < 1s (beginner), < 2s (intermediate) | **Measurement**: Performance API | **Priority**: CRITICAL
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**Targets by Difficulty**:
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- Beginner AI (depth 3-4): < 500ms
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- Intermediate AI (depth 5-6): < 1.5s
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- Advanced AI (depth 7+): < 5s
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**Measurement Method**:
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```javascript
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const start = performance.now();
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const move = calculateBestMove(position, depth);
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const duration = performance.now() - start;
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console.log(`AI calculated in ${duration}ms`);
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```
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**Success Criteria**:
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- ✅ 95th percentile under target
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- ⚠️ Median under target, p95 over
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- ❌ Median over target
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**Device Targets**:
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- Desktop: Full performance
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- Mobile (high-end): 1.5x slower acceptable
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- Mobile (low-end): 2.5x slower acceptable
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---
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#### M7: Frame Rate (Animations)
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**Target**: 60fps | **Measurement**: Chrome DevTools | **Priority**: MEDIUM
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**Acceptance Criteria**:
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- ✅ Piece movement: 60fps (16ms/frame)
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- ✅ Highlights: 60fps
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- ⚠️ Occasional dips to 50fps acceptable
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- ❌ Consistent < 30fps unacceptable
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**Measurement Method**:
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```javascript
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let frameCount = 0;
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let lastTime = performance.now();
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function measureFPS() {
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frameCount++;
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const now = performance.now();
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if (now - lastTime >= 1000) {
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console.log(`FPS: ${frameCount}`);
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frameCount = 0;
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lastTime = now;
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}
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requestAnimationFrame(measureFPS);
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}
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```
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**Success Threshold**:
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- ✅ Average FPS ≥ 58
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- ⚠️ Average FPS 45-57
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- ❌ Average FPS < 45
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---
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#### M8: Memory Usage
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**Target**: < 50MB | **Measurement**: Chrome DevTools | **Priority**: MEDIUM
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**Acceptance Criteria**:
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- Initial load: < 20MB
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- After 50 moves: < 40MB
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- After 100 moves: < 60MB
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- No memory leaks (stable over time)
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**Measurement Method**:
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Chrome DevTools → Memory → Take heap snapshot
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**Success Criteria**:
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- ✅ Memory stable after 10 minutes
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- ⚠️ Slow growth (< 1MB/min)
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- ❌ Memory leak (> 5MB/min)
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---
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#### M9: Bundle Size
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**Target**: < 100KB | **Measurement**: Build output | **Priority**: MEDIUM
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**Component Breakdown**:
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- HTML: < 5KB
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- CSS: < 10KB
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- JavaScript: < 60KB
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- Assets (SVG pieces): < 25KB
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- **Total (gzipped)**: < 40KB
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**Measurement Method**:
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```bash
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du -h dist/*
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gzip -c dist/main.js | wc -c
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```
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**Success Thresholds**:
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- ✅ Excellent: < 100KB uncompressed
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- ⚠️ Acceptable: 100-200KB
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- ❌ Needs Optimization: > 200KB
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---
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### 2.3 Reliability Metrics (Weight: 15%)
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#### M10: Uptime (if hosted)
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**Target**: 99.9% | **Measurement**: UptimeRobot | **Priority**: MEDIUM
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**Acceptable Downtime**:
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- Per month: < 43 minutes
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- Per week: < 10 minutes
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- Per day: < 1.5 minutes
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**Measurement Method**: Automated monitoring service
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---
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#### M11: Browser Compatibility
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**Target**: 95% support | **Measurement**: Manual testing | **Priority**: HIGH
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**Supported Browsers**:
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- Chrome/Edge (last 2 versions): ✅ Full support
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- Firefox (last 2 versions): ✅ Full support
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- Safari (last 2 versions): ✅ Full support
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- Mobile Safari iOS 14+: ✅ Full support
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- Chrome Android: ✅ Full support
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**Success Criteria**:
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- ✅ No game-breaking bugs in supported browsers
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- ⚠️ Minor visual differences acceptable
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- ❌ Core features broken
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**Measurement Method**: BrowserStack testing matrix
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---
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#### M12: Error Rate
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**Target**: < 0.1% | **Measurement**: Error tracking (Sentry) | **Priority**: MEDIUM
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**Metrics**:
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- JavaScript errors per 1000 sessions: < 1
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- Failed moves: 0 (should be validated)
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- UI crashes: 0
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**Measurement Method**:
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```javascript
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window.addEventListener('error', (event) => {
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// Log to error tracking service
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console.error('Error:', event.error);
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});
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```
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**Success Threshold**:
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- ✅ < 0.1% error rate
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- ⚠️ 0.1-0.5% error rate
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- ❌ > 0.5% error rate
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---
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## 3. User Experience Metrics (Weight: 20%)
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### 3.1 Usability Metrics
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#### M13: Time to First Move
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**Target**: < 30s | **Measurement**: Analytics | **Priority**: HIGH
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**User Journey**:
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1. Land on page (0s)
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2. Understand it's a chess game (2-5s)
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3. Click first piece (10-20s)
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4. Make first move (20-30s)
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**Success Criteria**:
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- ✅ Median time < 30s
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- ⚠️ Median time 30-60s
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- ❌ Median time > 60s
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**Measurement Method**:
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```javascript
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const pageLoadTime = performance.timing.navigationStart;
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const firstMoveTime = Date.now();
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const timeToFirstMove = firstMoveTime - pageLoadTime;
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```
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---
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#### M14: Completion Rate
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**Target**: > 60% | **Measurement**: Analytics | **Priority**: MEDIUM
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**Definition**: % of started games that reach checkmate/stalemate/resignation
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**Success Criteria**:
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- ✅ > 70% completion rate
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- ⚠️ 50-70% completion rate
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- ❌ < 50% completion rate
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**Baseline Expectation**:
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- Beginner AI: 80% (users play to conclusion)
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- Intermediate AI: 60% (some abandon if losing)
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- Advanced AI: 40% (frustration leads to abandonment)
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---
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#### M15: User Satisfaction Score (SUS)
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**Target**: > 70 | **Measurement**: User survey | **Priority**: HIGH
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**System Usability Scale (SUS) Survey**:
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10 questions, 1-5 scale, industry-standard
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**Questions**:
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1. I think I would like to use this system frequently
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2. I found the system unnecessarily complex (reverse)
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3. I thought the system was easy to use
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4. I think I would need support to use this system (reverse)
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5. I found the various functions well integrated
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... (standard SUS questions)
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**Success Thresholds**:
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- ✅ SUS > 80 (Excellent)
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- ⚠️ SUS 68-80 (Good)
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- ✅ SUS > 70 (Acceptable - our target)
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- ❌ SUS < 68 (Below average)
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**Measurement Method**: Post-game survey (optional popup)
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---
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#### M16: Net Promoter Score (NPS)
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**Target**: > 50 | **Measurement**: Survey | **Priority**: MEDIUM
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**Question**: "How likely are you to recommend this chess game to a friend?" (0-10)
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**Calculation**:
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- Promoters (9-10): % of respondents
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- Detractors (0-6): % of respondents
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- NPS = % Promoters - % Detractors
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**Success Thresholds**:
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- ✅ NPS > 50 (Excellent)
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- ⚠️ NPS 20-50 (Good)
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- ✅ NPS > 0 (Acceptable - our target)
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- ❌ NPS < 0 (Needs improvement)
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---
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#### M17: Task Success Rate
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**Target**: > 95% | **Measurement**: User testing | **Priority**: HIGH
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**Tasks**:
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1. Start a new game (100% should succeed)
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2. Make a legal move (100%)
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3. Undo a move (98%)
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4. Change difficulty (95%)
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5. Understand when in check (90%)
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6. Recognize checkmate (90%)
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**Success Criteria**:
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- ✅ All tasks > 90% success rate
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- ⚠️ 1-2 tasks 80-90%
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- ❌ Any task < 80%
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**Measurement Method**: 5-10 user testing sessions, record successes
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---
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### 3.2 Engagement Metrics
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#### M18: Average Session Duration
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**Target**: > 5 minutes | **Measurement**: Analytics | **Priority**: MEDIUM
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**Expectations**:
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- Quick game: 3-5 minutes
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- Normal game: 10-15 minutes
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- Long game: 20+ minutes
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**Success Criteria**:
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- ✅ Median session > 8 minutes
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- ⚠️ Median session 5-8 minutes
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- ❌ Median session < 5 minutes (users leaving quickly)
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---
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#### M19: Games per Session
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**Target**: > 2 | **Measurement**: Analytics | **Priority**: MEDIUM
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**Success Criteria**:
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- ✅ Average > 2.5 games/session (high engagement)
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- ⚠️ Average 1.5-2.5 games
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- ❌ Average < 1.5 games (play once and leave)
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---
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#### M20: Return Rate (7-day)
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**Target**: > 30% | **Measurement**: Analytics | **Priority**: MEDIUM
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**Definition**: % of users who return within 7 days
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**Success Criteria**:
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- ✅ > 40% return rate
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- ⚠️ 30-40% return rate
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- ❌ < 30% return rate
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**Measurement Method**: Cookie/localStorage tracking (privacy-respecting)
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---
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## 4. Feature Adoption Metrics (Weight: 10%)
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#### M21: AI Mode Usage
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**Target**: > 60% | **Measurement**: Analytics | **Priority**: MEDIUM
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**Definition**: % of users who play at least one game vs AI
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**Success Criteria**:
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- ✅ > 70% try AI mode
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- ⚠️ 50-70% try AI mode
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- ❌ < 50% (AI feature underutilized)
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---
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#### M22: Undo Usage Rate
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**Target**: 20-40% | **Measurement**: Analytics | **Priority**: LOW
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**Definition**: % of moves that are undone
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**Interpretation**:
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- < 10%: Users afraid to use (bad UX)
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- 20-40%: Healthy usage (learning, correcting)
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- > 60%: Overused (too easy? unclear rules?)
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**Success Criteria**:
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- ✅ 20-40% undo rate
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- ⚠️ 10-20% or 40-60%
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- ❌ < 10% or > 60%
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---
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#### M23: Feature Discovery Rate
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**Target**: > 80% | **Measurement**: Analytics | **Priority**: MEDIUM
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**Features to Track**:
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- New game button: 100%
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- Undo button: 80%+
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- Difficulty selector: 70%+
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- Flip board: 30%+
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- Settings: 50%+
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**Success Criteria**:
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- ✅ All core features > 80% discovery
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- ⚠️ 1-2 features 60-80%
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- ❌ Core features < 60%
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---
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## 5. Business/Project Metrics (Weight: 10%)
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### 5.1 Development Metrics
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#### M24: Velocity (Story Points/Sprint)
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**Target**: Consistent | **Measurement**: Sprint tracking | **Priority**: HIGH
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**Measurement**:
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- Track story points completed per sprint
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- Calculate average velocity
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- Monitor variance
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**Success Criteria**:
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- ✅ Velocity stable (±20%)
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- ⚠️ Velocity fluctuates (±40%)
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- ❌ Velocity highly unpredictable (> 50% variance)
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**Baseline**: Establish in first 2 sprints
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---
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#### M25: Sprint Goal Achievement
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**Target**: > 80% | **Measurement**: Sprint retrospective | **Priority**: HIGH
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**Definition**: % of sprint goals fully completed
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**Success Criteria**:
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- ✅ > 90% of sprints hit goals
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- ⚠️ 70-90% of sprints
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- ❌ < 70% of sprints
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---
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#### M26: Technical Debt Ratio
|
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**Target**: < 5% | **Measurement**: Time tracking | **Priority**: MEDIUM
|
||
|
||
**Definition**: Time spent fixing bugs/refactoring vs building features
|
||
|
||
**Success Criteria**:
|
||
- ✅ < 5% time on debt
|
||
- ⚠️ 5-15% time on debt
|
||
- ❌ > 15% time on debt (too much debt)
|
||
|
||
---
|
||
|
||
#### M27: Deadline Adherence
|
||
**Target**: 100% | **Measurement**: Project milestones | **Priority**: CRITICAL
|
||
|
||
**Milestones**:
|
||
- MVP (Week 6): ±1 week acceptable
|
||
- Phase 2 (Week 10): ±1 week acceptable
|
||
- Phase 3 (Week 14): ±2 weeks acceptable
|
||
|
||
**Success Criteria**:
|
||
- ✅ All milestones within buffer
|
||
- ⚠️ 1 milestone delayed > buffer
|
||
- ❌ Multiple delayed or major delay
|
||
|
||
---
|
||
|
||
### 5.2 Adoption Metrics
|
||
|
||
#### M28: Total Users (if public)
|
||
**Target**: 1000 in first month | **Measurement**: Analytics | **Priority**: MEDIUM
|
||
|
||
**Growth Targets**:
|
||
- Week 1: 100 users
|
||
- Week 2: 300 users
|
||
- Week 4: 1000 users
|
||
- Month 3: 5000 users
|
||
|
||
**Success Criteria**:
|
||
- ✅ Hit growth targets
|
||
- ⚠️ 50-80% of targets
|
||
- ❌ < 50% of targets
|
||
|
||
---
|
||
|
||
#### M29: Bounce Rate
|
||
**Target**: < 40% | **Measurement**: Analytics | **Priority**: MEDIUM
|
||
|
||
**Definition**: % of users who leave without interacting
|
||
|
||
**Success Criteria**:
|
||
- ✅ < 30% bounce rate
|
||
- ⚠️ 30-50% bounce rate
|
||
- ❌ > 50% bounce rate
|
||
|
||
---
|
||
|
||
#### M30: Referral Traffic
|
||
**Target**: > 20% | **Measurement**: Analytics | **Priority**: LOW
|
||
|
||
**Definition**: % of traffic from referrals (not direct/search)
|
||
|
||
**Success Criteria**:
|
||
- ✅ > 30% referral traffic (good word-of-mouth)
|
||
- ⚠️ 15-30% referral traffic
|
||
- ❌ < 15% (not being shared)
|
||
|
||
---
|
||
|
||
## 6. Accessibility Metrics (Weight: 5%)
|
||
|
||
#### M31: WCAG 2.1 Compliance
|
||
**Target**: AA level | **Measurement**: Automated + manual testing | **Priority**: HIGH
|
||
|
||
**Requirements**:
|
||
- Color contrast ratio: ≥ 4.5:1
|
||
- Keyboard navigation: Full support
|
||
- Screen reader compatibility: ARIA labels
|
||
- Alt text on images: 100%
|
||
- Focus indicators: Visible
|
||
|
||
**Success Criteria**:
|
||
- ✅ WCAG AA compliant (0-3 violations)
|
||
- ⚠️ Minor violations (4-10)
|
||
- ❌ Major violations (> 10)
|
||
|
||
**Tools**:
|
||
- axe DevTools
|
||
- Lighthouse accessibility audit
|
||
- Manual screen reader testing
|
||
|
||
---
|
||
|
||
#### M32: Keyboard Navigation Success
|
||
**Target**: 100% | **Measurement**: Manual testing | **Priority**: HIGH
|
||
|
||
**Tasks**:
|
||
- Tab through all interactive elements
|
||
- Select piece with keyboard
|
||
- Move piece with keyboard
|
||
- Access all menus/buttons
|
||
- No keyboard traps
|
||
|
||
**Success Criteria**:
|
||
- ✅ All tasks possible without mouse
|
||
- ⚠️ 1-2 minor issues
|
||
- ❌ Critical features inaccessible
|
||
|
||
---
|
||
|
||
## 7. Measurement Dashboard
|
||
|
||
### Weekly Metrics Review:
|
||
- [ ] Test coverage (M1)
|
||
- [ ] Critical bugs (M2)
|
||
- [ ] AI response time (M6)
|
||
- [ ] Sprint velocity (M24)
|
||
- [ ] Sprint goal achievement (M25)
|
||
|
||
### Monthly Metrics Review:
|
||
- [ ] All technical metrics (M1-M12)
|
||
- [ ] User satisfaction (M15)
|
||
- [ ] Engagement metrics (M18-M20)
|
||
- [ ] Milestone adherence (M27)
|
||
- [ ] Accessibility compliance (M31-M32)
|
||
|
||
### Release Metrics (Before Deployment):
|
||
- [ ] 100% chess rules compliance (M4)
|
||
- [ ] Lighthouse score > 90 (M5)
|
||
- [ ] Zero critical bugs (M2)
|
||
- [ ] Cross-browser testing (M11)
|
||
- [ ] WCAG AA compliance (M31)
|
||
|
||
---
|
||
|
||
## 8. Success Scorecard
|
||
|
||
### Critical Metrics (Must Pass All):
|
||
1. ✅ Test coverage ≥ 90% (M1)
|
||
2. ✅ Zero critical bugs (M2)
|
||
3. ✅ 100% chess rules compliance (M4)
|
||
4. ✅ AI response time < targets (M6)
|
||
5. ✅ Lighthouse > 90 (M5)
|
||
6. ✅ Deadline adherence (M27)
|
||
|
||
**Result**: PASS/FAIL (all must pass for successful release)
|
||
|
||
### High Priority Metrics (≥ 80% Must Pass):
|
||
- Code maintainability (M3)
|
||
- Frame rate 60fps (M7)
|
||
- Browser compatibility (M11)
|
||
- Time to first move < 30s (M13)
|
||
- Task success rate > 95% (M17)
|
||
- Keyboard navigation (M32)
|
||
|
||
**Result**: 6/8 must pass (75%)
|
||
|
||
### Medium Priority Metrics (≥ 60% Should Pass):
|
||
- Bundle size (M9)
|
||
- Memory usage (M8)
|
||
- Completion rate (M14)
|
||
- Session duration (M18)
|
||
- Feature adoption (M21-M23)
|
||
|
||
**Result**: Nice-to-have, doesn't block release
|
||
|
||
---
|
||
|
||
## 9. Data Collection Methods
|
||
|
||
### Automated Metrics:
|
||
```javascript
|
||
// Performance monitoring
|
||
window.addEventListener('load', () => {
|
||
const perfData = performance.timing;
|
||
const loadTime = perfData.loadEventEnd - perfData.navigationStart;
|
||
logMetric('page_load_time', loadTime);
|
||
});
|
||
|
||
// User actions
|
||
function trackMove(from, to) {
|
||
logEvent('move_made', { from, to, timestamp: Date.now() });
|
||
}
|
||
|
||
// Session tracking
|
||
const sessionStart = Date.now();
|
||
window.addEventListener('beforeunload', () => {
|
||
const sessionDuration = Date.now() - sessionStart;
|
||
logMetric('session_duration', sessionDuration);
|
||
});
|
||
```
|
||
|
||
### Manual Metrics:
|
||
- Weekly code reviews (M3)
|
||
- Monthly user testing (M17)
|
||
- Sprint retrospectives (M25)
|
||
- Quarterly accessibility audits (M31)
|
||
|
||
---
|
||
|
||
## 10. Reporting Format
|
||
|
||
### Weekly Progress Report:
|
||
```
|
||
# Week N Progress Report
|
||
|
||
## Development Metrics:
|
||
- Velocity: 23 points (target: 20-25) ✅
|
||
- Sprint goal: 85% complete ⚠️
|
||
- Bugs: 2 high, 5 medium ✅
|
||
- Test coverage: 88% ⚠️ (target: 90%)
|
||
|
||
## Performance:
|
||
- AI response time: 450ms ✅
|
||
- Page load: 800ms ✅
|
||
- Bundle size: 95KB ✅
|
||
|
||
## Blockers:
|
||
- Castling edge case failing tests (in progress)
|
||
|
||
## Next Week Focus:
|
||
- Reach 90% test coverage
|
||
- Complete Phase 1 features
|
||
- Fix high-severity bugs
|
||
```
|
||
|
||
---
|
||
|
||
## Conclusion
|
||
|
||
**32 Success Metrics Defined** across 6 categories:
|
||
1. Technical Quality (25%)
|
||
2. Performance (20%)
|
||
3. User Experience (20%)
|
||
4. Feature Adoption (10%)
|
||
5. Business/Project (10%)
|
||
6. Accessibility (5%)
|
||
|
||
**Critical Success Factors**:
|
||
- 100% chess rules compliance
|
||
- Zero critical bugs
|
||
- ≥ 90% test coverage
|
||
- AI response times < 1s
|
||
- Lighthouse score > 90
|
||
- On-time delivery
|
||
|
||
**Review Cadence**:
|
||
- Daily: Bug counts, build status
|
||
- Weekly: Development velocity, technical metrics
|
||
- Monthly: User metrics, milestone progress
|
||
- Release: Full scorecard review
|
||
|
||
**Success Threshold**:
|
||
- Pass ALL 6 critical metrics
|
||
- Pass ≥ 80% of high-priority metrics
|
||
- Pass ≥ 60% of medium-priority metrics
|
||
|
||
**Measurement Tools**:
|
||
- Jest (test coverage)
|
||
- Lighthouse (performance)
|
||
- Chrome DevTools (profiling)
|
||
- Analytics (user behavior)
|
||
- Manual testing (usability)
|
||
|
||
With this measurement framework, **success is objectively defined and trackable** throughout the project lifecycle.
|