Restructured project from nested workspace pattern to flat single-repo layout. This eliminates redundant nesting and consolidates all project files under version control. ## Migration Summary **Before:** ``` alex/ (workspace, not versioned) ├── chess-game/ (git repo) │ ├── js/, css/, tests/ │ └── index.html └── docs/ (planning, not versioned) ``` **After:** ``` alex/ (git repo, everything versioned) ├── js/, css/, tests/ ├── index.html ├── docs/ (project documentation) ├── planning/ (historical planning docs) ├── .gitea/ (CI/CD) └── CLAUDE.md (configuration) ``` ## Changes Made ### Structure Consolidation - Moved all chess-game/ contents to root level - Removed redundant chess-game/ subdirectory - Flattened directory structure (eliminated one nesting level) ### Documentation Organization - Moved chess-game/docs/ → docs/ (project documentation) - Moved alex/docs/ → planning/ (historical planning documents) - Added CLAUDE.md (workspace configuration) - Added IMPLEMENTATION_PROMPT.md (original project prompt) ### Version Control Improvements - All project files now under version control - Planning documents preserved in planning/ folder - Merged .gitignore files (workspace + project) - Added .claude/ agent configurations ### File Updates - Updated .gitignore to include both workspace and project excludes - Moved README.md to root level - All import paths remain functional (relative paths unchanged) ## Benefits ✅ **Simpler Structure** - One level of nesting removed ✅ **Complete Versioning** - All documentation now in git ✅ **Standard Layout** - Matches open-source project conventions ✅ **Easier Navigation** - Direct access to all project files ✅ **CI/CD Compatible** - All workflows still functional ## Technical Validation - ✅ Node.js environment verified - ✅ Dependencies installed successfully - ✅ Dev server starts and responds - ✅ All core files present and accessible - ✅ Git repository functional ## Files Preserved **Implementation Files:** - js/ (3,517 lines of code) - css/ (4 stylesheets) - tests/ (87 test cases) - index.html - package.json **CI/CD Pipeline:** - .gitea/workflows/ci.yml - .gitea/workflows/release.yml **Documentation:** - docs/ (12+ documentation files) - planning/ (historical planning materials) - README.md **Configuration:** - jest.config.js, babel.config.cjs, playwright.config.js - .gitignore (merged) - CLAUDE.md 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
204 lines
6.6 KiB
Markdown
204 lines
6.6 KiB
Markdown
# Chess Game - Complete File Structure
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## Project Overview
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Complete file structure for the HTML chess game with single-player functionality.
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## Directory Layout
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```
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chess-game/
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├── index.html # Main entry point
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├── README.md # Project documentation
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├── package.json # NPM configuration (optional)
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│
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├── css/
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│ ├── main.css # Global styles and layout
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│ ├── board.css # Chessboard styling
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│ ├── pieces.css # Chess piece styling
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│ ├── game-controls.css # UI controls styling
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│ └── animations.css # Move and capture animations
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│
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├── js/
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│ ├── main.js # Application entry point
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│ │
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│ ├── models/
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│ │ ├── Board.js # Board state representation
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│ │ ├── Piece.js # Base piece class
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│ │ ├── pieces/
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│ │ │ ├── Pawn.js # Pawn movement logic
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│ │ │ ├── Rook.js # Rook movement logic
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│ │ │ ├── Knight.js # Knight movement logic
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│ │ │ ├── Bishop.js # Bishop movement logic
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│ │ │ ├── Queen.js # Queen movement logic
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│ │ │ └── King.js # King movement logic
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│ │ └── GameState.js # Game state manager
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│ │
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│ ├── controllers/
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│ │ ├── GameController.js # Main game controller
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│ │ ├── MoveController.js # Move execution controller
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│ │ └── AIController.js # Computer opponent logic
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│ │
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│ ├── views/
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│ │ ├── BoardView.js # Board rendering
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│ │ ├── PieceView.js # Piece rendering
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│ │ └── UIManager.js # UI state management
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│ │
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│ ├── engine/
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│ │ ├── MoveValidator.js # Move legality checker
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│ │ ├── RuleEngine.js # Chess rules implementation
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│ │ ├── CheckDetector.js # Check/checkmate detection
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│ │ ├── MoveGenerator.js # Valid move generation
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│ │ └── AIEngine.js # AI decision making
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│ │
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│ └── utils/
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│ ├── Constants.js # Game constants
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│ ├── Helpers.js # Utility functions
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│ └── EventBus.js # Event communication
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│
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├── assets/
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│ ├── pieces/ # Chess piece images/sprites
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│ │ ├── white-pawn.svg
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│ │ ├── white-rook.svg
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│ │ ├── white-knight.svg
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│ │ ├── white-bishop.svg
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│ │ ├── white-queen.svg
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│ │ ├── white-king.svg
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│ │ ├── black-pawn.svg
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│ │ ├── black-rook.svg
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│ │ ├── black-knight.svg
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│ │ ├── black-bishop.svg
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│ │ ├── black-queen.svg
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│ │ └── black-king.svg
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│ └── sounds/ # Sound effects (optional)
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│ ├── move.mp3
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│ ├── capture.mp3
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│ └── check.mp3
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│
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└── tests/
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├── models/
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│ ├── Board.test.js
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│ ├── Piece.test.js
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│ └── GameState.test.js
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├── engine/
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│ ├── MoveValidator.test.js
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│ ├── RuleEngine.test.js
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│ └── CheckDetector.test.js
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└── integration/
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└── game-flow.test.js
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```
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## File Responsibilities
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### Core Files
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- **index.html**: HTML structure, board layout, UI controls
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- **main.js**: Application initialization, dependency injection
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### Models (Data Layer)
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- **Board.js**: 8x8 grid representation, piece positions
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- **Piece.js**: Base class with common piece properties
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- **pieces/*.js**: Individual piece movement patterns
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- **GameState.js**: Turn tracking, captured pieces, game status
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### Controllers (Business Logic)
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- **GameController.js**: Game lifecycle, turn management
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- **MoveController.js**: Move execution, validation orchestration
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- **AIController.js**: Computer opponent decision making
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### Views (Presentation Layer)
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- **BoardView.js**: Render board, squares, coordinates
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- **PieceView.js**: Render pieces, drag-and-drop handling
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- **UIManager.js**: Buttons, status display, modals
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### Engine (Game Logic)
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- **MoveValidator.js**: Check if moves are legal
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- **RuleEngine.js**: Chess rules (castling, en passant, promotion)
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- **CheckDetector.js**: Detect check, checkmate, stalemate
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- **MoveGenerator.js**: Generate all valid moves for a position
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- **AIEngine.js**: Minimax/alpha-beta pruning for AI
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### Utilities
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- **Constants.js**: Colors, piece types, board size
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- **Helpers.js**: Coordinate conversion, array utilities
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- **EventBus.js**: Component communication
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## Implementation Order
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1. **Phase 1: Foundation**
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- Constants.js
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- Helpers.js
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- EventBus.js
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2. **Phase 2: Models**
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- Board.js
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- Piece.js
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- Individual pieces (Pawn → Rook → Knight → Bishop → Queen → King)
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- GameState.js
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3. **Phase 3: Engine**
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- MoveValidator.js
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- MoveGenerator.js
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- RuleEngine.js
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- CheckDetector.js
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4. **Phase 4: Views**
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- BoardView.js
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- PieceView.js
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- UIManager.js
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5. **Phase 5: Controllers**
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- MoveController.js
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- GameController.js
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- AIController.js
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6. **Phase 6: Integration**
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- main.js
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- index.html
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- CSS files
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## Dependencies Map
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```
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GameController
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├── GameState
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├── Board
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├── MoveController
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│ ├── MoveValidator
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│ ├── RuleEngine
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│ └── CheckDetector
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├── AIController
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│ ├── AIEngine
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│ └── MoveGenerator
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└── UIManager
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├── BoardView
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└── PieceView
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```
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## File Size Guidelines
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- **Models**: 100-200 lines each
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- **Controllers**: 200-300 lines each
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- **Views**: 150-250 lines each
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- **Engine**: 200-400 lines each
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- **Utilities**: 50-150 lines each
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## Naming Conventions
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- **Classes**: PascalCase (e.g., `GameController`)
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- **Files**: Match class name (e.g., `GameController.js`)
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- **Methods**: camelCase (e.g., `makeMove()`)
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- **Constants**: UPPER_SNAKE_CASE (e.g., `BOARD_SIZE`)
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- **Private methods**: Prefix with `_` (e.g., `_validateMove()`)
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## Module Pattern
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All files use ES6 modules:
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```javascript
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// Export
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export class ClassName { }
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export default ClassName;
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// Import
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import ClassName from './ClassName.js';
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import { helper } from './Helpers.js';
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```
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