chess/docs/research/chess-game-research.md
Christoph Wagner 5ad0700b41 refactor: Consolidate repository structure - flatten from workspace pattern
Restructured project from nested workspace pattern to flat single-repo layout.
This eliminates redundant nesting and consolidates all project files under version control.

## Migration Summary

**Before:**
```
alex/ (workspace, not versioned)
├── chess-game/ (git repo)
│   ├── js/, css/, tests/
│   └── index.html
└── docs/ (planning, not versioned)
```

**After:**
```
alex/ (git repo, everything versioned)
├── js/, css/, tests/
├── index.html
├── docs/ (project documentation)
├── planning/ (historical planning docs)
├── .gitea/ (CI/CD)
└── CLAUDE.md (configuration)
```

## Changes Made

### Structure Consolidation
- Moved all chess-game/ contents to root level
- Removed redundant chess-game/ subdirectory
- Flattened directory structure (eliminated one nesting level)

### Documentation Organization
- Moved chess-game/docs/ → docs/ (project documentation)
- Moved alex/docs/ → planning/ (historical planning documents)
- Added CLAUDE.md (workspace configuration)
- Added IMPLEMENTATION_PROMPT.md (original project prompt)

### Version Control Improvements
- All project files now under version control
- Planning documents preserved in planning/ folder
- Merged .gitignore files (workspace + project)
- Added .claude/ agent configurations

### File Updates
- Updated .gitignore to include both workspace and project excludes
- Moved README.md to root level
- All import paths remain functional (relative paths unchanged)

## Benefits

 **Simpler Structure** - One level of nesting removed
 **Complete Versioning** - All documentation now in git
 **Standard Layout** - Matches open-source project conventions
 **Easier Navigation** - Direct access to all project files
 **CI/CD Compatible** - All workflows still functional

## Technical Validation

-  Node.js environment verified
-  Dependencies installed successfully
-  Dev server starts and responds
-  All core files present and accessible
-  Git repository functional

## Files Preserved

**Implementation Files:**
- js/ (3,517 lines of code)
- css/ (4 stylesheets)
- tests/ (87 test cases)
- index.html
- package.json

**CI/CD Pipeline:**
- .gitea/workflows/ci.yml
- .gitea/workflows/release.yml

**Documentation:**
- docs/ (12+ documentation files)
- planning/ (historical planning materials)
- README.md

**Configuration:**
- jest.config.js, babel.config.cjs, playwright.config.js
- .gitignore (merged)
- CLAUDE.md

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-23 10:05:26 +01:00

30 KiB

HTML5 Chess Game Implementation Research

Research Date: November 22, 2025 Researcher: Research Agent Task ID: task-1763844528218-ev98do22w


Executive Summary

This research analyzes modern HTML5 chess game implementations, focusing on architecture patterns, technology stacks, and best practices for 2025. Key findings recommend a DOM-based approach with chess.js for simplicity and maintainability, while canvas rendering remains viable for performance-critical scenarios.

Critical Recommendations:

  1. Technology Stack: HTML5 + chess.js + chessboard.js/react-chessboard
  2. Architecture Pattern: Model-View-Controller (MVC) with event-driven design
  3. AI Engine: Minimax with Alpha-Beta pruning or Stockfish.js integration
  4. State Management: localStorage for persistence, FEN/PGN for notation
  5. Mobile Support: Touch event polyfills + tap-to-move functionality

1. Architecture Patterns Analysis

1.1 Model-View-Controller (MVC)

Recommended Pattern for Chess Games

Model (Game Logic):

  • Chess rule engine (move validation, check/checkmate detection)
  • Game state management (board position, move history)
  • AI opponent logic
  • PGN/FEN parsing and generation

View (UI Rendering):

  • Board visualization (DOM or Canvas)
  • Piece rendering and animations
  • Move highlighting and indicators
  • User interaction handlers

Controller (Coordination):

  • Event routing between model and view
  • User input processing (mouse, touch, keyboard)
  • Game flow control (turn management, timers)
  • API communication (for multiplayer)

Implementation Pattern:

// Model: Game state and rules
class ChessGame {
  constructor() {
    this.chess = new Chess(); // chess.js instance
    this.moveHistory = [];
  }

  makeMove(from, to) {
    const move = this.chess.move({ from, to });
    if (move) this.moveHistory.push(move);
    return move;
  }

  isGameOver() {
    return this.chess.isGameOver();
  }
}

// View: Board rendering
class ChessBoard {
  constructor(elementId) {
    this.board = Chessboard(elementId, config);
  }

  updatePosition(fen) {
    this.board.position(fen);
  }

  highlightSquares(squares) {
    // Visual feedback
  }
}

// Controller: Coordination
class GameController {
  constructor() {
    this.game = new ChessGame();
    this.board = new ChessBoard('chessboard');
  }

  onPieceDrop(source, target) {
    const move = this.game.makeMove(source, target);
    if (move) {
      this.board.updatePosition(this.game.chess.fen());
      this.checkGameState();
    }
    return move !== null;
  }
}

1.2 Design Patterns for Chess

Strategy Pattern (Piece Movement):

// Each piece type implements MovementStrategy
class PawnMovement {
  getValidMoves(position, board) {
    // Pawn-specific move logic
  }
}

class KnightMovement {
  getValidMoves(position, board) {
    // Knight-specific move logic
  }
}

Command Pattern (Move History):

class MoveCommand {
  constructor(from, to, piece) {
    this.from = from;
    this.to = to;
    this.piece = piece;
  }

  execute(game) {
    return game.move({ from: this.from, to: this.to });
  }

  undo(game) {
    game.undo();
  }
}

Chain of Responsibility (Move Validation):

class MoveValidator {
  constructor(next = null) {
    this.next = next;
  }

  validate(move) {
    if (!this.isValid(move)) return false;
    return this.next ? this.next.validate(move) : true;
  }
}

// Chained validators: EnPassant -> Castling -> Regular

1.3 Event-Driven Game Loop

Recommended Approach:

class GameLoop {
  constructor() {
    this.subscribers = {};
  }

  on(event, callback) {
    if (!this.subscribers[event]) {
      this.subscribers[event] = [];
    }
    this.subscribers[event].push(callback);
  }

  emit(event, data) {
    if (this.subscribers[event]) {
      this.subscribers[event].forEach(cb => cb(data));
    }
  }
}

// Usage
gameLoop.on('move', (move) => {
  updateBoard(move);
  checkGameState();
  saveToLocalStorage();
});

2. Chess Game Requirements

2.1 Standard Chess Rules Implementation

Core Rules:

  • Piece movement validation (6 piece types, each with unique rules)
  • Turn-based gameplay (white moves first)
  • Check and checkmate detection
  • Stalemate and draw conditions (50-move rule, threefold repetition)
  • Pawn promotion

Special Moves:

  • Castling (kingside and queenside)
  • En passant capture
  • Pawn promotion to any piece type

Game State Detection:

  • Check (king under attack)
  • Checkmate (king in check with no legal moves)
  • Stalemate (no legal moves but not in check)
  • Insufficient material
  • Threefold repetition
  • 50-move rule

2.2 Chess Notation Formats

FEN (Forsyth-Edwards Notation):

  • Represents current board position
  • Format: rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1
  • Components: piece placement, active color, castling rights, en passant, halfmove clock, fullmove number
  • Use Case: Save/load game state, share positions

PGN (Portable Game Notation):

  • Records complete game with move history
  • Standard format for chess databases
  • Includes metadata (players, event, date, result)
  • Use Case: Game replay, analysis, export

Library Support:

  • chess.js: Full FEN and PGN support
  • @mliebelt/pgn-parser: Advanced PGN parsing
  • cm-pgn: Parse and create PGN files

2.3 AI Opponent Strategies

Minimax Algorithm:

function minimax(position, depth, maximizingPlayer) {
  if (depth === 0 || position.isGameOver()) {
    return evaluatePosition(position);
  }

  if (maximizingPlayer) {
    let maxEval = -Infinity;
    for (let move of position.legalMoves()) {
      position.makeMove(move);
      const eval = minimax(position, depth - 1, false);
      position.undoMove();
      maxEval = Math.max(maxEval, eval);
    }
    return maxEval;
  } else {
    let minEval = Infinity;
    for (let move of position.legalMoves()) {
      position.makeMove(move);
      const eval = minimax(position, depth - 1, true);
      position.undoMove();
      minEval = Math.min(minEval, eval);
    }
    return minEval;
  }
}

Alpha-Beta Pruning (Optimized Minimax):

function alphaBeta(position, depth, alpha, beta, maximizingPlayer) {
  if (depth === 0 || position.isGameOver()) {
    return evaluatePosition(position);
  }

  if (maximizingPlayer) {
    let maxEval = -Infinity;
    for (let move of position.legalMoves()) {
      position.makeMove(move);
      const eval = alphaBeta(position, depth - 1, alpha, beta, false);
      position.undoMove();
      maxEval = Math.max(maxEval, eval);
      alpha = Math.max(alpha, eval);
      if (beta <= alpha) break; // Beta cutoff
    }
    return maxEval;
  } else {
    let minEval = Infinity;
    for (let move of position.legalMoves()) {
      position.makeMove(move);
      const eval = alphaBeta(position, depth - 1, alpha, beta, true);
      position.undoMove();
      minEval = Math.min(minEval, eval);
      beta = Math.min(beta, eval);
      if (beta <= alpha) break; // Alpha cutoff
    }
    return minEval;
  }
}

Advanced Optimizations:

  • Transposition Tables: Cache evaluated positions
  • Null Move Pruning: Skip evaluation in certain scenarios
  • Late Move Reductions: Reduce search depth for unlikely moves
  • Move Ordering: Evaluate promising moves first
  • Quiescence Search: Extend search for capture sequences

Alternative: Stockfish.js Integration:

  • Stockfish compiled to WebAssembly
  • Professional-strength chess engine
  • Used by Lichess and Chess.com
  • Benefit: World-class AI without custom implementation

2.4 Multiplayer Options

Local Multiplayer:

  • Hot-seat mode (pass device between players)
  • Simple implementation, no networking required
  • Best for initial MVP

Online Multiplayer:

  • WebSockets: Real-time bidirectional communication
  • Socket.IO: Popular WebSocket library
  • Architecture:
    // Client-side
    socket.emit('makeMove', { from: 'e2', to: 'e4' });
    socket.on('opponentMove', (move) => {
      game.makeMove(move.from, move.to);
    });
    
    // Server-side
    io.on('connection', (socket) => {
      socket.on('makeMove', (move) => {
        // Validate move
        // Broadcast to opponent
        socket.to(gameRoom).emit('opponentMove', move);
      });
    });
    

3. HTML5 Technologies Analysis

3.1 Canvas vs DOM Rendering

Performance Comparison:

Aspect Canvas DOM
Rendering Speed Faster for 1000+ objects Efficient for <100 objects
Chess Board Suitability Overkill (64 squares, 32 pieces) Ideal for chess
Animation Control Pixel-perfect, manual CSS transitions (easier)
Event Handling Manual hit detection Native click/touch events
Accessibility Requires ARIA implementation Native screen reader support
Browser Optimization Hardware-accelerated Hardware-accelerated

Recommendation for Chess: Use DOM-based rendering because:

  • Chess boards have only 64 squares + 32 pieces (well within DOM limits)
  • Easier event handling (click piece, drag-drop)
  • Better accessibility out-of-the-box
  • CSS animations for smooth piece movement
  • Simpler development and debugging

When to Consider Canvas:

  • Advanced visual effects (particle systems, complex animations)
  • 3D chess boards with WebGL
  • Performance-critical scenarios (not typical for chess)

3.2 DOM-Based Implementation

Recommended Libraries:

chessboard.js:

  • Lightweight, jQuery-based (can be used standalone)
  • Drag-and-drop support
  • Piece movement animations
  • Configurable themes
  • Limitation: No built-in game rules (pair with chess.js)

react-chessboard:

  • Modern React component
  • TypeScript support
  • Customizable styling
  • Touch-friendly
  • Best for: React-based projects

Implementation Example:

<div id="chessboard" style="width: 400px"></div>

<script>
const config = {
  draggable: true,
  position: 'start',
  onDrop: handleMove,
  onSnapEnd: updateBoard
};

const board = Chessboard('chessboard', config);
const game = new Chess();

function handleMove(source, target) {
  const move = game.move({
    from: source,
    to: target,
    promotion: 'q' // Always promote to queen for simplicity
  });

  if (move === null) return 'snapback';

  updateStatus();
}
</script>

3.3 Touch and Mouse Event Handling

Challenges:

  • HTML5 drag-and-drop API is mouse-based (poor mobile support)
  • Most mobile browsers don't implement drag events
  • Touch events require different handling

Solutions:

1. Touch Event Polyfills:

// DragDropTouch polyfill
import { DragDropTouch } from 'drag-drop-touch-js/dragdroptouch';

// Automatically translates touch events to drag-drop

2. Tap-to-Move Alternative:

let selectedSquare = null;

board.addEventListener('click', (e) => {
  const square = getSquareFromCoordinates(e.clientX, e.clientY);

  if (!selectedSquare) {
    // First tap: select piece
    if (hasPiece(square)) {
      selectedSquare = square;
      highlightSquare(square);
    }
  } else {
    // Second tap: move piece
    makeMove(selectedSquare, square);
    selectedSquare = null;
    clearHighlights();
  }
});

3. Unified Event Handling:

function getPointerEvent(e) {
  return e.touches ? e.touches[0] : e;
}

element.addEventListener('mousedown', handleStart);
element.addEventListener('touchstart', handleStart);

function handleStart(e) {
  const pointer = getPointerEvent(e);
  // Unified handling for mouse and touch
}

Recommendation:

  • Implement both drag-drop AND tap-to-move
  • Use DragDropTouch polyfill for mobile drag support
  • Mobile-first design (most internet traffic is mobile)

3.4 CSS Animations for Piece Movement

Smooth Transitions:

.chess-piece {
  transition: transform 0.3s ease-in-out;
  will-change: transform;
}

.chess-piece.moving {
  transform: translate(var(--move-x), var(--move-y));
}

@keyframes capture {
  0% { opacity: 1; transform: scale(1); }
  100% { opacity: 0; transform: scale(0); }
}

.chess-piece.captured {
  animation: capture 0.3s ease-out forwards;
}

Performance Tips:

  • Use transform instead of top/left (GPU-accelerated)
  • Apply will-change sparingly (only during animations)
  • Avoid animating layout properties (width, height, margin)

3.5 Local Storage for Game State

Storage Strategy:

What to Store:

  • Current game FEN (board position)
  • Move history (PGN format)
  • Game settings (difficulty, theme, time control)
  • Player statistics (wins, losses, draws)

localStorage vs sessionStorage:

Feature localStorage sessionStorage
Persistence Survives browser restart Tab session only
Chess Use Case Save games for later Temporary game state
Expiration Never (until cleared) Tab close
Size Limit 5-10 MB 5-10 MB

Implementation:

class GameStorage {
  static saveGame(gameId, gameData) {
    const data = {
      fen: gameData.fen,
      pgn: gameData.pgn,
      timestamp: Date.now(),
      playerColor: gameData.playerColor
    };
    localStorage.setItem(`chess_game_${gameId}`, JSON.stringify(data));
  }

  static loadGame(gameId) {
    const data = localStorage.getItem(`chess_game_${gameId}`);
    return data ? JSON.parse(data) : null;
  }

  static listSavedGames() {
    const games = [];
    for (let i = 0; i < localStorage.length; i++) {
      const key = localStorage.key(i);
      if (key.startsWith('chess_game_')) {
        games.push(JSON.parse(localStorage.getItem(key)));
      }
    }
    return games.sort((a, b) => b.timestamp - a.timestamp);
  }
}

// Auto-save on every move
gameLoop.on('move', (move) => {
  GameStorage.saveGame('current', {
    fen: game.fen(),
    pgn: game.pgn(),
    playerColor: 'white'
  });
});

Best Practices:

  • Encrypt sensitive data (AES-256)
  • Validate input before storage (prevent XSS)
  • Handle quota exceeded errors
  • Sanitize user input when retrieving
  • Use JSON.stringify/parse for objects
  • Implement auto-save (save on every move)

4. Existing Solutions Analysis

4.1 Lichess (lichess.org)

Technology Stack:

  • Backend: Scala 3, scalachess library
  • Frontend: JavaScript, chess.js
  • Architecture: Fully asynchronous, Akka streams
  • WebSockets: Separate server, Redis communication
  • Chess Engine: Stockfish.js

Strengths:

  • Open-source, fully auditable
  • Production-proven architecture
  • High-performance async design
  • Professional-grade features

Lessons:

  • Separate chess logic into pure library (scalachess pattern)
  • Use WebSocket server separate from main app (scalability)
  • Leverage battle-tested engines (Stockfish)

4.2 chess.js + chessboard.js

The "Gold Standard" Combination:

chess.js:

  • Move generation and validation
  • Check/checkmate/stalemate detection
  • FEN and PGN support
  • 153+ projects depend on it

chessboard.js:

  • Visual chessboard rendering
  • Drag-and-drop interface
  • Piece animations
  • Themeable

Strengths:

  • Separation of concerns (logic vs. UI)
  • Widely adopted and maintained
  • Extensive documentation
  • Community support

Weaknesses:

  • chessboard.js uses jQuery (outdated dependency)
  • Limited mobile touch support (requires polyfills)

Alternative: react-chessboard (modern, no jQuery)

4.3 Stockfish.js

World's Strongest Open-Source Engine:

  • ELO rating: 3500+ (grandmaster level)
  • Compiled to WebAssembly (native performance)
  • Used by Lichess and Chess.com

Integration:

import { Stockfish } from 'stockfish.js';

const engine = new Stockfish();

engine.onmessage = (event) => {
  console.log(event.data);
  if (event.data.includes('bestmove')) {
    const move = parseBestMove(event.data);
    makeComputerMove(move);
  }
};

// Request best move
engine.postMessage('position fen ' + game.fen());
engine.postMessage('go depth 10');

Benefits:

  • No need to implement AI from scratch
  • Adjustable difficulty (depth parameter)
  • Professional-grade analysis

5. Technology Stack Recommendations

Core Technologies:

  • HTML5 - Structure
  • CSS3 - Styling and animations
  • Vanilla JavaScript - Logic (or TypeScript for type safety)

Libraries:

  • chess.js - Game rules and move validation
  • chessboard.js or react-chessboard - Board rendering
  • DragDropTouch - Mobile touch support

Optional:

  • Stockfish.js - AI opponent (alternative to custom AI)
  • Socket.IO - Multiplayer functionality

Why This Stack:

  • Minimal dependencies
  • Battle-tested libraries
  • Large community support
  • Easy to learn and debug

5.2 Advanced Stack (Modern Framework)

Framework:

  • React or Vue.js - Component-based architecture
  • TypeScript - Type safety

State Management:

  • Zustand or Redux - Global state (for complex games)

Styling:

  • Tailwind CSS - Utility-first styling
  • Framer Motion - Advanced animations

Backend (for multiplayer):

  • Node.js + Express - API server
  • Socket.IO - WebSocket communication
  • PostgreSQL - Game storage

Deployment:

  • Vercel or Netlify - Frontend hosting
  • Railway or Render - Backend hosting

5.3 Architecture Decision Matrix

Requirement DOM Approach Canvas Approach Recommendation
Simple chess game Excellent ⚠️ Overkill DOM
3D graphics Not possible WebGL Canvas
Mobile support Good (with polyfills) ⚠️ Manual touch handling DOM
Accessibility Native support Requires work DOM
Animation control CSS animations Pixel-perfect DOM (easier)
Performance (chess) Sufficient Overkill DOM

Decision: Use DOM-based rendering for standard chess games.


6. Feature Priority Matrix

6.1 MVP (Minimum Viable Product)

Phase 1 - Core Gameplay (Week 1-2):

  • P0: Chessboard rendering (8x8 grid)
  • P0: Piece placement and movement
  • P0: Move validation (legal moves only)
  • P0: Turn-based gameplay
  • P0: Check and checkmate detection

Phase 2 - Essential Features (Week 3-4):

  • P1: Drag-and-drop piece movement
  • P1: Move highlighting (legal moves)
  • P1: Captured pieces display
  • P1: Game state messages (check, checkmate, stalemate)
  • P1: New game / reset functionality

6.2 Enhanced Features

Phase 3 - Improved UX (Week 5-6):

  • P2: Move animations
  • P2: Sound effects (move, capture, check)
  • P2: Move history display
  • P2: Undo/redo moves
  • P2: Save/load games (localStorage)

Phase 4 - AI Opponent (Week 7-8):

  • 🤖 P2: Basic AI (random legal moves)
  • 🤖 P2: Minimax AI (depth 2-3)
  • 🤖 P2: Difficulty levels (easy, medium, hard)
  • 🤖 P2: Stockfish.js integration (optional)

6.3 Advanced Features

Phase 5 - Advanced Gameplay (Week 9-10):

  • 🎯 P3: PGN export/import
  • 🎯 P3: Position analysis
  • 🎯 P3: Opening book integration
  • 🎯 P3: Time controls (blitz, rapid, classical)

Phase 6 - Multiplayer (Week 11-12):

  • 🌐 P3: Local multiplayer (hot-seat)
  • 🌐 P3: Online multiplayer (WebSockets)
  • 🌐 P3: Spectator mode
  • 🌐 P3: Game lobby/matchmaking

Phase 7 - Polish (Week 13+):

  • 💎 P4: Multiple themes/board styles
  • 💎 P4: Mobile responsive design
  • 💎 P4: Tutorial mode
  • 💎 P4: Achievement system

7. Reference Implementations

7.1 Open-Source Chess Projects

1. Lichess

2. chess.js

3. chessboard.js

4. Stockfish.js

7.2 Learning Resources

Tutorials:

Documentation:

Chess Programming:

7.3 Code Snippets Repository

Minimax Implementation:

Chess AI Review:

Drag-Drop Examples:


8. Risk Assessment and Mitigation

8.1 Technical Risks

Risk 1: Mobile Touch Support

  • Impact: High (majority of users on mobile)
  • Probability: High
  • Mitigation:
    • Use DragDropTouch polyfill
    • Implement tap-to-move as primary mobile interaction
    • Test on real devices (iOS Safari, Chrome Android)

Risk 2: AI Performance

  • Impact: Medium (slow AI degrades UX)
  • Probability: Medium
  • Mitigation:
    • Use Web Workers for AI computation (prevent UI blocking)
    • Implement progressive depth search (quick move + analysis)
    • Consider Stockfish.js for production-grade AI

Risk 3: Browser Compatibility

  • Impact: Medium
  • Probability: Low (modern browsers well-supported)
  • Mitigation:
    • Use Babel for ES6+ transpilation
    • Polyfill localStorage for old browsers
    • Test on Safari, Chrome, Firefox, Edge

Risk 4: State Management Complexity

  • Impact: Medium (bugs in game state)
  • Probability: Medium
  • Mitigation:
    • Use chess.js (battle-tested rules engine)
    • Implement comprehensive testing
    • Store FEN strings (canonical state representation)

8.2 Performance Risks

Risk 5: Animation Jank

  • Impact: Low (aesthetic issue)
  • Probability: Low
  • Mitigation:
    • Use CSS transforms (GPU-accelerated)
    • Implement RequestAnimationFrame for smooth animations
    • Profile with Chrome DevTools

Risk 6: Memory Leaks

  • Impact: Medium (degraded performance over time)
  • Probability: Low
  • Mitigation:
    • Remove event listeners on cleanup
    • Clear intervals/timeouts
    • Profile memory usage

8.3 Security Risks

Risk 7: XSS via localStorage

  • Impact: High (data theft)
  • Probability: Low
  • Mitigation:
    • Sanitize all user input before storage
    • Validate data when retrieving from localStorage
    • Never use eval() on stored data

Risk 8: Multiplayer Cheating

  • Impact: Medium (unfair gameplay)
  • Probability: High (for online mode)
  • Mitigation:
    • Server-side move validation (never trust client)
    • Rate limiting on API endpoints
    • Detect impossible move patterns

9. Implementation Roadmap

9.1 Week 1-2: Foundation

✓ Setup project structure
✓ Integrate chess.js + chessboard.js
✓ Implement basic board rendering
✓ Add drag-drop piece movement
✓ Validate moves with chess.js

9.2 Week 3-4: Core Gameplay

✓ Implement special moves (castling, en passant, promotion)
✓ Add check/checkmate/stalemate detection
✓ Display game status messages
✓ Implement new game functionality
✓ Add move history display

9.3 Week 5-6: UX Enhancements

✓ CSS animations for piece movement
✓ Sound effects (move, capture, check)
✓ Undo/redo functionality
✓ Save/load games with localStorage
✓ Mobile touch support (tap-to-move)

9.4 Week 7-8: AI Opponent

✓ Implement random move AI (baseline)
✓ Build minimax algorithm with alpha-beta pruning
✓ Add difficulty levels
✓ Web Worker for AI computation
✓ Optional: Integrate Stockfish.js

9.5 Week 9-10: Advanced Features

✓ PGN export/import
✓ FEN position setup
✓ Time controls (chess clock)
✓ Position evaluation display

9.6 Week 11-12: Multiplayer

✓ Local multiplayer mode
✓ Setup WebSocket server (Socket.IO)
✓ Implement game rooms
✓ Real-time move synchronization
✓ Spectator mode

10. Key Findings for Hive Mind

10.1 Critical Decisions

1. Rendering Approach:

  • Decision: DOM-based rendering with chessboard.js or react-chessboard
  • Rationale: Simpler, better mobile support, sufficient performance for chess
  • Alternative: Canvas only if advanced graphics needed (3D boards)

2. Technology Stack:

  • Decision: chess.js + chessboard.js (or React variant)
  • Rationale: Battle-tested, widely adopted, excellent documentation
  • Risk: chessboard.js uses jQuery (consider react-chessboard for modern projects)

3. AI Implementation:

  • Decision: Start with minimax + alpha-beta, consider Stockfish.js for advanced AI
  • Rationale: Minimax teaches fundamentals, Stockfish provides pro-level AI
  • Implementation: Use Web Workers to prevent UI blocking

4. Mobile Strategy:

  • Decision: Tap-to-move as primary interface, drag-drop as enhancement
  • Rationale: Mobile is majority traffic, tapping is more reliable than dragging
  • Implementation: DragDropTouch polyfill + custom tap logic

5. State Management:

  • Decision: FEN for current state, PGN for history, localStorage for persistence
  • Rationale: Industry standards, interoperable, human-readable
  • Security: Validate and sanitize all data from storage

10.2 Architecture Summary

┌─────────────────────────────────────────────────┐
│                   User Interface                 │
│  (HTML5 + CSS3 + chessboard.js/react-chessboard)│
└────────────────┬────────────────────────────────┘
                 │
                 ▼
┌─────────────────────────────────────────────────┐
│              Game Controller (MVC)               │
│  - Event routing                                 │
│  - User input processing                         │
│  - Game flow control                             │
└────────┬───────────────────────┬─────────────────┘
         │                       │
         ▼                       ▼
┌────────────────────┐  ┌───────────────────────┐
│   Game Model       │  │    AI Engine          │
│  (chess.js)        │  │  (minimax/Stockfish)  │
│  - Rules engine    │  │  - Move calculation   │
│  - State mgmt      │  │  - Position eval      │
│  - FEN/PGN support │  │  - Web Worker         │
└────────────────────┘  └───────────────────────┘
         │
         ▼
┌─────────────────────────────────────────────────┐
│              Local Storage                       │
│  - Game state (FEN)                              │
│  - Move history (PGN)                            │
│  - User preferences                              │
└─────────────────────────────────────────────────┘

10.3 Next Steps for Hive

For Planner:

  • Break down implementation into 2-week sprints
  • Prioritize MVP features (P0/P1)
  • Allocate AI development to separate sprint
  • Plan testing strategy for each phase

For Coder:

  • Setup project with chess.js + chessboard.js
  • Implement MVC architecture pattern
  • Use provided code snippets as starting point
  • Follow SOLID principles from research findings

For Tester:

  • Focus on move validation edge cases
  • Test special moves (castling, en passant, promotion)
  • Verify mobile touch interactions
  • Check localStorage persistence across sessions

For Architect:

  • Design component hierarchy (if using React)
  • Plan state management approach
  • Define API contracts for multiplayer (future)
  • Consider Web Worker architecture for AI

11. Conclusion

HTML5 chess game development in 2025 is well-supported by mature libraries (chess.js, chessboard.js) and modern web standards. The recommended approach is:

  1. DOM-based rendering for simplicity and mobile support
  2. MVC architecture with chess.js handling all game logic
  3. Tap-to-move + drag-drop for universal accessibility
  4. Minimax with alpha-beta pruning for AI (or Stockfish.js for advanced)
  5. localStorage + FEN/PGN for state persistence

This foundation enables rapid MVP development (2-4 weeks) with clear paths for enhancement (AI, multiplayer, advanced features).


Research Status: Complete Next Action: Share findings with hive via memory coordination Estimated MVP Timeline: 2-4 weeks with 1-2 developers Recommended First Sprint: Core gameplay (board + move validation)