Restructured project from nested workspace pattern to flat single-repo layout. This eliminates redundant nesting and consolidates all project files under version control. ## Migration Summary **Before:** ``` alex/ (workspace, not versioned) ├── chess-game/ (git repo) │ ├── js/, css/, tests/ │ └── index.html └── docs/ (planning, not versioned) ``` **After:** ``` alex/ (git repo, everything versioned) ├── js/, css/, tests/ ├── index.html ├── docs/ (project documentation) ├── planning/ (historical planning docs) ├── .gitea/ (CI/CD) └── CLAUDE.md (configuration) ``` ## Changes Made ### Structure Consolidation - Moved all chess-game/ contents to root level - Removed redundant chess-game/ subdirectory - Flattened directory structure (eliminated one nesting level) ### Documentation Organization - Moved chess-game/docs/ → docs/ (project documentation) - Moved alex/docs/ → planning/ (historical planning documents) - Added CLAUDE.md (workspace configuration) - Added IMPLEMENTATION_PROMPT.md (original project prompt) ### Version Control Improvements - All project files now under version control - Planning documents preserved in planning/ folder - Merged .gitignore files (workspace + project) - Added .claude/ agent configurations ### File Updates - Updated .gitignore to include both workspace and project excludes - Moved README.md to root level - All import paths remain functional (relative paths unchanged) ## Benefits ✅ **Simpler Structure** - One level of nesting removed ✅ **Complete Versioning** - All documentation now in git ✅ **Standard Layout** - Matches open-source project conventions ✅ **Easier Navigation** - Direct access to all project files ✅ **CI/CD Compatible** - All workflows still functional ## Technical Validation - ✅ Node.js environment verified - ✅ Dependencies installed successfully - ✅ Dev server starts and responds - ✅ All core files present and accessible - ✅ Git repository functional ## Files Preserved **Implementation Files:** - js/ (3,517 lines of code) - css/ (4 stylesheets) - tests/ (87 test cases) - index.html - package.json **CI/CD Pipeline:** - .gitea/workflows/ci.yml - .gitea/workflows/release.yml **Documentation:** - docs/ (12+ documentation files) - planning/ (historical planning materials) - README.md **Configuration:** - jest.config.js, babel.config.cjs, playwright.config.js - .gitignore (merged) - CLAUDE.md 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
658 lines
17 KiB
Markdown
658 lines
17 KiB
Markdown
# Performance Analysis: HTML Chess Game
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## Executive Summary
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**Performance Target**: 60fps UI, <500ms AI responses, <2s page load
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**Critical Bottlenecks**: Minimax search, DOM updates, mobile rendering
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**Optimization Potential**: 10-100x improvement with proper techniques
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**Performance Budget**: 15-20 hours optimization effort
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---
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## 1. Performance Requirements
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### User Experience Targets
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| Metric | Target | Good | Acceptable | Poor |
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|--------|--------|------|------------|------|
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| First Contentful Paint | <500ms | <1s | <2s | >2s |
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| Time to Interactive | <1s | <2s | <3s | >3s |
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| Frame Rate (animations) | 60fps | 50fps | 30fps | <30fps |
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| AI Response (Beginner) | <200ms | <500ms | <1s | >1s |
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| AI Response (Intermediate) | <500ms | <1s | <2s | >2s |
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| AI Response (Advanced) | <1s | <2s | <5s | >5s |
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| Move Validation | <10ms | <50ms | <100ms | >100ms |
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| Board Rendering | <16ms | <50ms | <100ms | >100ms |
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| Memory Usage | <50MB | <100MB | <200MB | >200MB |
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| Bundle Size | <100KB | <300KB | <500KB | >500KB |
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### Device Performance Targets
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| Device Class | Min Frame Rate | Max AI Time | Bundle Size |
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|--------------|---------------|-------------|-------------|
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| Desktop (Modern) | 60fps | 2s | 500KB |
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| Desktop (Old) | 30fps | 5s | 300KB |
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| Mobile (High-end) | 60fps | 3s | 200KB |
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| Mobile (Mid-range) | 45fps | 5s | 150KB |
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| Mobile (Low-end) | 30fps | 8s | 100KB |
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---
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## 2. Performance Bottleneck Analysis
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### 2.1 CRITICAL: Minimax Algorithm
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**Impact**: 95% of computational cost | **Severity**: CRITICAL
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#### Problem Analysis:
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**Branching Factor**:
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- Average chess position: ~35 legal moves
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- Search depth 6: 35^6 = 1.8 billion positions
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- Naive minimax: 3-5 minutes computation time
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- User expectation: < 2 seconds
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**Complexity**:
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```
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Time Complexity: O(b^d)
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- b = branching factor (~35)
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- d = search depth (4-8)
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Depth 4: 35^4 = 1,500,625 nodes (~0.5s)
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Depth 5: 35^5 = 52,521,875 nodes (~5s)
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Depth 6: 35^6 = 1,838,265,625 nodes (~3min)
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Depth 7: 35^7 = 64,339,296,875 nodes (~2hrs)
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```
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#### Optimization Strategies:
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**1. Alpha-Beta Pruning** (CRITICAL - 90% improvement)
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- Reduces nodes by 50-95%
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- Best case: O(b^(d/2)) instead of O(b^d)
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- Depth 6: From 1.8B to 60K-18M nodes
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- Implementation effort: 8-10 hours
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- Expected speedup: 10-100x
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**2. Move Ordering** (HIGH - 50% additional improvement)
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- Evaluate captures first (MVV/LVA)
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- Check-giving moves next
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- Killer move heuristic
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- Hash move from transposition table
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- Implementation effort: 5-6 hours
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- Expected speedup: 2-3x on top of alpha-beta
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**3. Transposition Tables** (HIGH - 30-50% improvement)
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- Cache evaluated positions
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- Same position, different move order
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- ~10-20% positions are transpositions
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- Memory: 10-50MB table
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- Implementation effort: 8-10 hours
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- Expected speedup: 1.5-2x
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**4. Iterative Deepening** (MEDIUM - Better UX)
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- Search depth 1, then 2, then 3, etc.
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- Can stop anytime (time-based)
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- Move ordering improves each iteration
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- Only 10-15% overhead
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- Implementation effort: 4-5 hours
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- Benefit: Responsive AI (can stop early)
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**5. Quiescence Search** (MEDIUM - Better play quality)
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- Continue searching captures/checks
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- Avoid horizon effect
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- Adds 20-30% to search time
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- Implementation effort: 6-8 hours
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- Benefit: Stronger AI, not faster
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**6. Web Workers** (CRITICAL - Prevents UI blocking)
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- Move computation to separate thread
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- Main thread stays responsive
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- Message passing overhead: ~5ms
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- Implementation effort: 6-8 hours
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- Benefit: 60fps maintained during AI thinking
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#### Performance Projections:
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| Configuration | Nodes Evaluated | Time (Desktop) | Time (Mobile) |
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|---------------|----------------|----------------|---------------|
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| Naive Minimax (d=6) | 1.8B | 180s | 900s |
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| + Alpha-Beta | 18M | 2s | 10s |
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| + Move Ordering | 5M | 0.5s | 2.5s |
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| + Transposition Table | 3M | 0.3s | 1.5s |
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| + Iterative Deepening | 3.5M | 0.35s | 1.75s |
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| **Final (d=6)** | **3-5M** | **0.3-0.5s** | **1.5-2.5s** |
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**Recommendation**: Implement alpha-beta + move ordering + Web Workers as **mandatory**, transposition tables as **high priority**.
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---
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### 2.2 HIGH: DOM Rendering Performance
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**Impact**: 20-30ms per move | **Severity**: HIGH
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#### Problem Analysis:
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**Current Approach (Naive)**:
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```javascript
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// Re-render entire board on every move
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function renderBoard() {
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boardElement.innerHTML = ''; // SLOW: Forces reflow
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for (let square of squares) {
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const div = createElement('div'); // 64 elements created
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boardElement.appendChild(div); // 64 DOM insertions
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}
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}
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```
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**Performance Issues**:
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- 64 DOM elements created per render
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- 64 appendChild calls (triggers 64 reflows)
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- innerHTML = '' forces full layout recalculation
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- 20-50ms on desktop, 50-150ms on mobile
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#### Optimization Strategies:
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**1. Virtual DOM / Diffing** (HIGH - 5-10x improvement)
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```javascript
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// Only update changed squares
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function updateBoard(oldBoard, newBoard) {
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for (let i = 0; i < 64; i++) {
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if (oldBoard[i] !== newBoard[i]) {
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updateSquare(i, newBoard[i]); // Only 1-2 updates per move
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}
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}
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}
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```
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- Effort: 6-8 hours
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- Speedup: 5-10x (from 30ms to 3-5ms)
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**2. CSS Classes over Inline Styles** (MEDIUM - 2x improvement)
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```javascript
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// SLOW: Inline styles trigger recalculation
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element.style.backgroundColor = 'red';
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element.style.color = 'white';
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// FAST: Single class toggle
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element.classList.add('highlighted');
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```
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- Effort: 2-3 hours
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- Speedup: 2x
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**3. DocumentFragment for Batch Updates** (MEDIUM - 3x improvement)
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```javascript
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// SLOW: 64 reflows
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for (let piece of pieces) {
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board.appendChild(piece);
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}
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// FAST: 1 reflow
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const fragment = document.createDocumentFragment();
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for (let piece of pieces) {
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fragment.appendChild(piece);
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}
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board.appendChild(fragment);
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```
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- Effort: 1-2 hours
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- Speedup: 3x
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**4. CSS Transforms for Animations** (CRITICAL - 10x improvement)
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```javascript
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// SLOW: Triggers layout
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element.style.top = '100px';
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element.style.left = '200px';
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// FAST: GPU accelerated
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element.style.transform = 'translate(200px, 100px)';
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```
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- Effort: 4-5 hours
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- Speedup: 10x (60fps vs 20fps)
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**5. RequestAnimationFrame** (MEDIUM - Smooth animations)
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```javascript
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function animatePiece(from, to) {
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requestAnimationFrame(() => {
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// Update transform
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requestAnimationFrame(() => {
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// Trigger CSS transition
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});
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});
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}
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```
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- Effort: 3-4 hours
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- Benefit: Consistent 60fps
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#### Performance Projections:
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| Optimization | Desktop (ms) | Mobile (ms) | Frame Rate |
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|--------------|-------------|-------------|------------|
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| Naive (innerHTML) | 30-50 | 100-200 | 20fps |
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| + Diffing | 5-10 | 20-40 | 50fps |
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| + CSS Classes | 3-6 | 10-20 | 55fps |
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| + DocumentFragment | 2-4 | 8-15 | 58fps |
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| + CSS Transforms | <2 | 5-10 | 60fps |
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| **Final** | **<2ms** | **5-10ms** | **60fps** |
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**Recommendation**: Implement diffing + CSS transforms as **mandatory**.
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---
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### 2.3 MEDIUM: Position Evaluation Function
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**Impact**: 5-10% of AI time | **Severity**: MEDIUM
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#### Problem Analysis:
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**Evaluation Components**:
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```javascript
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function evaluate(position) {
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let score = 0;
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score += materialScore(position); // 30% of time
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score += positionScore(position); // 40% of time
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score += kingSafety(position); // 15% of time
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score += mobilityScore(position); // 15% of time
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return score;
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}
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```
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**Complexity**:
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- Material: O(n) - iterate over pieces
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- Positional: O(64) - piece-square tables
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- King safety: O(n²) - check attackers
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- Mobility: O(n²) - count legal moves
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#### Optimization Strategies:
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**1. Incremental Updates** (HIGH - 5x improvement)
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```javascript
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// SLOW: Recalculate full evaluation
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function evaluate(position) {
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return fullEvaluation(position); // O(n²)
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}
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// FAST: Update only changed values
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function makeMove(move) {
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updateMaterialDelta(move); // O(1)
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updatePositionalDelta(move); // O(1)
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updateKingSafetyDelta(move); // O(n)
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}
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```
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- Effort: 10-12 hours
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- Speedup: 5x
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**2. Piece-Square Table Lookup** (MEDIUM - 2x improvement)
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```javascript
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// Pre-computed tables
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const PAWN_TABLE = [
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[0, 0, 0, 0, 0, 0, 0, 0],
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[5, 10, 10,-20,-20, 10, 10, 5],
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// ... pre-computed values
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];
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// O(1) lookup instead of computation
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const score = PAWN_TABLE[rank][file];
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```
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- Effort: 4-5 hours
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- Speedup: 2x
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**3. Lazy Evaluation** (LOW - 10% improvement)
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- Only evaluate if needed (not in transposition table)
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- Skip evaluation for early cutoffs
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- Effort: 2-3 hours
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- Speedup: 1.1x
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#### Performance Projections:
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| Optimization | Evaluations/sec | Impact on AI |
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|--------------|----------------|--------------|
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| Naive | 50,000 | Baseline |
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| + Incremental | 250,000 | 1.5x faster AI |
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| + Piece-Square Tables | 500,000 | 1.8x faster AI |
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| + Lazy Evaluation | 550,000 | 1.9x faster AI |
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**Recommendation**: Implement incremental updates for **endgame**, piece-square tables for **all phases**.
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---
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### 2.4 MEDIUM: Memory Usage
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**Impact**: Mobile performance | **Severity**: MEDIUM
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#### Problem Analysis:
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**Memory Consumers**:
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- Game state: ~5KB (board + metadata)
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- Move history: ~1KB per move (50KB for 50 moves)
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- Transposition table: 10-50MB (configurable)
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- UI event listeners: ~1KB
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- Animation frames: ~5KB
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- **Total**: 15-100MB depending on transposition table
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**Mobile Constraints**:
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- Low-end Android: 512MB RAM total
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- Browser limit: ~100-200MB per tab
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- Garbage collection pauses: 10-50ms
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#### Optimization Strategies:
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**1. Transposition Table Size Limits** (HIGH)
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```javascript
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// Desktop: 50MB table
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// Mobile: 10MB table
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const maxTableSize = isMobile() ? 10_000_000 : 50_000_000;
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```
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- Effort: 2-3 hours
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- Benefit: Prevents crashes on mobile
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**2. Object Pooling** (MEDIUM - Reduces GC pauses)
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```javascript
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// SLOW: Creates 100,000 objects during search
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function generateMoves() {
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return moves.map(m => ({ from, to, piece }));
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}
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// FAST: Reuse pre-allocated objects
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const movePool = createPool(1000);
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function generateMoves() {
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return moves.map(m => movePool.acquire().set(from, to, piece));
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}
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```
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- Effort: 8-10 hours
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- Speedup: 20-30% (reduces GC pauses)
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**3. Move History Truncation** (LOW)
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- Keep only last 50 moves in memory
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- Store older moves in compressed format
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- Effort: 3-4 hours
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- Benefit: Prevents memory growth in long games
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#### Memory Projections:
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| Configuration | Desktop | Mobile | GC Frequency |
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|---------------|---------|--------|--------------|
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| Naive | 100MB | 80MB | Every 5s |
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| + Table Limits | 50MB | 15MB | Every 10s |
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| + Object Pooling | 40MB | 12MB | Every 20s |
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| + History Truncation | 35MB | 10MB | Every 30s |
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**Recommendation**: Implement all three for **mobile support**.
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---
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## 3. Page Load Performance
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### 3.1 Bundle Size Optimization
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#### Current Analysis:
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| Asset | Unoptimized | Optimized | Compression |
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|-------|------------|-----------|-------------|
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| HTML | 5KB | 3KB | Minify |
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| CSS | 15KB | 8KB | Minify + purge |
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| JavaScript | 150KB | 60KB | Minify + tree-shake |
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| Piece Images (SVG) | 30KB | 20KB | SVGO |
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| Sounds (optional) | 50KB | 20KB | Compress |
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| **Total** | **250KB** | **111KB** | **Gzip: 40KB** |
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#### Optimization Strategies:
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**1. Code Splitting** (HIGH)
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```javascript
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// Load AI engine only when needed
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const loadAI = () => import('./ai-engine.js'); // 40KB
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```
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- Effort: 4-5 hours
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- Initial load: 70KB → 30KB
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**2. SVG Sprites** (MEDIUM)
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```html
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<!-- Instead of 6 separate files -->
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<svg><use href="#piece-king-white"></svg>
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```
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- Effort: 2-3 hours
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- Savings: 30KB → 15KB
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**3. Lazy Load Sounds** (LOW)
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```javascript
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// Load on first interaction
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document.addEventListener('click', loadSounds, { once: true });
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```
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- Effort: 1 hour
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- Initial load: -50KB
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**4. Tree Shaking** (MEDIUM)
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- Remove unused code
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- Use ES6 modules
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- Effort: 3-4 hours
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- Savings: 20-30%
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#### Bundle Size Targets:
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| Target | Bundle Size | Load Time (3G) | Load Time (4G) |
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|--------|------------|----------------|----------------|
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| Initial | 30KB | 1.5s | 0.5s |
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| With AI | 70KB | 3.5s | 1.2s |
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| Full App | 111KB | 5.5s | 1.8s |
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| Gzipped | 40KB | 2s | 0.7s |
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---
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### 3.2 Critical Rendering Path
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#### Optimization Strategies:
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**1. Inline Critical CSS** (HIGH)
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```html
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<style>
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/* Only board layout CSS - 2KB */
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.board { display: grid; grid-template-columns: repeat(8, 1fr); }
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</style>
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<link rel="preload" href="styles.css" as="style" onload="this.rel='stylesheet'">
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```
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- Effort: 2-3 hours
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- FCP: 500ms → 200ms
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**2. Defer Non-Critical JavaScript** (HIGH)
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```html
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<script src="game.js" defer></script>
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<script src="ai.js" defer></script>
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```
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- Effort: 1 hour
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- TTI: 2s → 1s
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**3. Preconnect to CDNs** (LOW)
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```html
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<link rel="preconnect" href="https://fonts.googleapis.com">
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```
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- Effort: 0.5 hours
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- DNS lookup saved: 100-200ms
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---
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## 4. Mobile Performance Optimization
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### Device-Specific Strategies:
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**Low-End Devices** (<2 cores, <2GB RAM):
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- Limit AI to depth 4
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- Disable animations
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- Reduce transposition table to 5MB
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- No Web Workers (overhead too high)
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- Expected: 30fps, 5s AI time
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**Mid-Range Devices** (4 cores, 2-4GB RAM):
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- AI depth 5
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- Simplified animations
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- 10MB transposition table
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- Use Web Workers
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- Expected: 45fps, 2s AI time
|
|
|
|
**High-End Devices** (8+ cores, 6+ GB RAM):
|
|
- AI depth 6
|
|
- Full animations
|
|
- 20MB transposition table
|
|
- Use Web Workers
|
|
- Expected: 60fps, 1s AI time
|
|
|
|
### Device Detection:
|
|
|
|
```javascript
|
|
function getDeviceClass() {
|
|
const cores = navigator.hardwareConcurrency || 2;
|
|
const memory = navigator.deviceMemory || 2;
|
|
|
|
if (cores >= 8 && memory >= 6) return 'high-end';
|
|
if (cores >= 4 && memory >= 2) return 'mid-range';
|
|
return 'low-end';
|
|
}
|
|
```
|
|
|
|
---
|
|
|
|
## 5. Benchmarking & Monitoring
|
|
|
|
### Performance Metrics to Track:
|
|
|
|
**Development Metrics**:
|
|
- Minimax nodes per second
|
|
- Move validation time
|
|
- Rendering frame rate
|
|
- Memory usage over time
|
|
- Bundle size after each build
|
|
|
|
**Production Metrics**:
|
|
- First Contentful Paint (FCP)
|
|
- Largest Contentful Paint (LCP)
|
|
- Time to Interactive (TTI)
|
|
- Cumulative Layout Shift (CLS)
|
|
- AI response time (p50, p95, p99)
|
|
|
|
### Benchmarking Tools:
|
|
|
|
```javascript
|
|
// Performance measurement
|
|
performance.mark('ai-start');
|
|
const move = calculateBestMove(position);
|
|
performance.mark('ai-end');
|
|
performance.measure('ai-calculation', 'ai-start', 'ai-end');
|
|
|
|
// Log metrics
|
|
const measure = performance.getEntriesByName('ai-calculation')[0];
|
|
console.log(`AI took ${measure.duration}ms`);
|
|
```
|
|
|
|
### Performance Budget:
|
|
|
|
```javascript
|
|
const PERFORMANCE_BUDGET = {
|
|
'FCP': 500, // ms
|
|
'LCP': 1000, // ms
|
|
'TTI': 2000, // ms
|
|
'aiResponse': 1000, // ms
|
|
'moveValidation': 10, // ms
|
|
'rendering': 16, // ms (60fps)
|
|
'bundleSize': 100 // KB
|
|
};
|
|
```
|
|
|
|
---
|
|
|
|
## 6. Optimization Priority Matrix
|
|
|
|
### Must Have (Critical):
|
|
1. **Alpha-Beta Pruning** (8-10 hrs) - 10-100x AI speedup
|
|
2. **Web Workers** (6-8 hrs) - Prevents UI blocking
|
|
3. **DOM Diffing** (6-8 hrs) - 5-10x render speedup
|
|
4. **CSS Transforms** (4-5 hrs) - 60fps animations
|
|
5. **Code Splitting** (4-5 hrs) - 2x faster initial load
|
|
|
|
**Total**: 28-36 hours
|
|
**Impact**: 10-100x overall performance improvement
|
|
|
|
### Should Have (High Priority):
|
|
6. **Move Ordering** (5-6 hrs) - 2-3x AI speedup
|
|
7. **Transposition Tables** (8-10 hrs) - 1.5-2x AI speedup
|
|
8. **Bundle Optimization** (8-10 hrs) - 50% smaller bundle
|
|
9. **Incremental Evaluation** (10-12 hrs) - 1.5x AI speedup
|
|
10. **Mobile Optimization** (10-12 hrs) - Supports 80% of users
|
|
|
|
**Total**: 41-50 hours
|
|
**Impact**: Additional 3-5x performance improvement
|
|
|
|
### Nice to Have (Medium Priority):
|
|
11. **Iterative Deepening** (4-5 hrs) - Better UX
|
|
12. **Object Pooling** (8-10 hrs) - Reduced GC pauses
|
|
13. **SVG Optimization** (2-3 hrs) - 50% smaller images
|
|
|
|
**Total**: 14-18 hours
|
|
**Impact**: Polish and edge case improvements
|
|
|
|
---
|
|
|
|
## 7. Performance Roadmap
|
|
|
|
### Phase 1: Core Optimization (2 weeks)
|
|
- Alpha-beta pruning
|
|
- Web Workers
|
|
- DOM diffing
|
|
- CSS transforms
|
|
- Expected: 60fps, 1s AI (depth 5)
|
|
|
|
### Phase 2: Advanced Optimization (2 weeks)
|
|
- Move ordering
|
|
- Transposition tables
|
|
- Bundle optimization
|
|
- Mobile support
|
|
- Expected: 60fps, 0.5s AI (depth 6)
|
|
|
|
### Phase 3: Polish (1 week)
|
|
- Iterative deepening
|
|
- Object pooling
|
|
- Performance monitoring
|
|
- Expected: Production-ready performance
|
|
|
|
---
|
|
|
|
## 8. Performance Testing Plan
|
|
|
|
### Automated Benchmarks:
|
|
```javascript
|
|
describe('Performance', () => {
|
|
it('should calculate moves in < 1s', () => {
|
|
const start = performance.now();
|
|
const move = ai.calculateMove(position, depth: 6);
|
|
const duration = performance.now() - start;
|
|
expect(duration).toBeLessThan(1000);
|
|
});
|
|
|
|
it('should maintain 60fps during animations', () => {
|
|
const frameRates = measureFrameRate(animateMove);
|
|
expect(Math.min(...frameRates)).toBeGreaterThan(58);
|
|
});
|
|
});
|
|
```
|
|
|
|
### Manual Testing:
|
|
- Test on 5+ device types
|
|
- Measure with Chrome DevTools Performance tab
|
|
- Lighthouse score > 90
|
|
- WebPageTest performance grade A
|
|
|
|
---
|
|
|
|
## Conclusion
|
|
|
|
The HTML chess game has **significant performance challenges**, primarily:
|
|
1. AI calculation (exponential complexity)
|
|
2. DOM rendering (60fps requirement)
|
|
3. Mobile constraints (limited resources)
|
|
|
|
**With optimization**, performance can improve by **10-100x**:
|
|
- Naive: 180s AI time, 20fps rendering
|
|
- Optimized: 0.5s AI time, 60fps rendering
|
|
|
|
**Critical optimizations** (28-36 hours):
|
|
- Alpha-beta pruning
|
|
- Web Workers
|
|
- DOM diffing
|
|
- CSS transforms
|
|
- Code splitting
|
|
|
|
**Expected result**: Smooth 60fps gameplay with <1s AI responses on desktop, <2s on mobile.
|
|
|
|
**Performance is achievable** with proper techniques, but **must not be afterthought** - build optimization in from start.
|