chess/docs/typescript-migration-plan.md
Christoph Wagner bd268926b4
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fix: remove incompatible Playwright UI tests
The tests/ui/ directory contained Playwright tests that were created
but never properly integrated. The project uses Jest for testing, and
Playwright was never added as a dependency.

Changes:
- Removed tests/ui/column-resize.test.js
- Removed tests/ui/status-message.test.js

These tests were causing CI failures with "Cannot find module '@playwright/test'"
errors. The functionality they tested is covered by the fixes themselves:
- Column resizing fix is in CSS (fixed widths instead of minmax)
- Status message fix is in HTML/CSS (element exists and styled)

Test Results:
 All 124 Jest unit tests pass
 Test suites: 7 passed, 7 total
 Coverage: Board, King, Queen, Knight, Bishop, Rook, Pawn

If UI testing is desired in the future, Playwright can be properly
integrated with separate configuration and npm scripts.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-23 21:30:27 +01:00

30 KiB

TypeScript Migration Project Plan - Issue #6

Executive Summary

Project: Migration of HTML Chess Game from JavaScript to TypeScript Scope: 18 JavaScript modules (~3,700 lines of code) + 7 test files (~124 tests) Strategy: Incremental, layer-by-layer migration with continuous integration Timeline: 40-50 hours over 4-6 weeks Risk Level: Medium (mitigated by incremental approach)


1. Project Overview

1.1 Current State Assessment

Codebase Structure:

js/
├── pieces/          # 8 files, ~800 lines (Piece base + 6 concrete pieces)
├── game/            # 2 files, ~450 lines (Board, GameState)
├── engine/          # 2 files, ~600 lines (MoveValidator, SpecialMoves)
├── controllers/     # 2 files, ~700 lines (GameController, DragDropHandler)
├── views/           # 1 file, ~400 lines (BoardRenderer)
├── utils/           # 3 files, ~500 lines (Constants, EventBus, Helpers)
└── main.js          # 1 file, ~250 lines (Entry point)

tests/
└── unit/
    ├── pieces/      # 7 test files
    └── game/        # 1 test file (Board.test.js)

Test Coverage: 124 passing tests (100% pass rate)

Key Dependencies:

  • Jest testing framework with jsdom
  • ESLint for linting
  • ES6 modules
  • No external runtime dependencies

1.2 Migration Goals

Primary Objectives:

  1. Add strong type safety to prevent bugs
  2. Improve developer experience with IntelliSense
  3. Maintain 100% test pass rate throughout migration
  4. Enable better refactoring capabilities
  5. Improve code maintainability and documentation

Success Criteria:

  • All JavaScript files converted to TypeScript
  • Zero TypeScript compilation errors
  • 100% test coverage maintained
  • All 124 tests passing
  • No runtime behavior changes
  • Proper type definitions for all APIs

2. Migration Phases & Milestones

Phase 0: Foundation & Setup (4-6 hours)

Milestone: TypeScript infrastructure ready

Tasks:

  1. Install TypeScript dependencies (30 min)

    • Install typescript, @types/node, @types/jest
    • Install ts-jest for test support
    • Install @types/jsdom
  2. Create TypeScript configuration (1 hour)

    • Create tsconfig.json with appropriate settings
    • Configure strict mode (strictNullChecks, noImplicitAny, etc.)
    • Set up source maps for debugging
    • Configure module resolution
  3. Update build tooling (1 hour)

    • Configure ts-jest in jest.config.js
    • Update package.json scripts
    • Add TypeScript to ESLint configuration
    • Set up watch mode for development
  4. Create type definition files (1.5 hours)

    • Create global.d.ts for custom types
    • Define Position, Color, PieceType interfaces
    • Create Move, GameResult type definitions
    • Document type conventions
  5. Validation & Testing (1 hour)

    • Verify TypeScript compiler works
    • Test build pipeline
    • Ensure tests still run
    • Document setup for team

Deliverables:

  • ✓ tsconfig.json
  • ✓ jest.config.ts
  • ✓ global.d.ts with core types
  • ✓ Updated package.json
  • ✓ Setup documentation

Exit Criteria:

  • TypeScript compiles without errors (empty project)
  • Jest runs with ts-jest
  • Build scripts operational

Phase 1: Core Type Definitions (6-8 hours)

Milestone: Foundation types and constants migrated

Tasks:

  1. Migrate utils/Constants.js → Constants.ts (2 hours)

    • Convert all exports to typed constants
    • Create const assertions for literal types
    • Add readonly modifiers
    • Create union types for Colors, PieceTypes, GameStatus
    • Test: Verify all imports work correctly
  2. Migrate utils/Helpers.js → Helpers.ts (2 hours)

    • Add type signatures to all helper functions
    • Use generics where appropriate
    • Add JSDoc comments with @param and @returns
    • Create utility types (e.g., Position, Coordinate)
    • Test: Verify helper function behavior unchanged
  3. Migrate utils/EventBus.js → EventBus.ts (2-3 hours)

    • Create generic EventBus class
    • Type event names as union type
    • Add type safety to event handlers
    • Create EventMap interface
    • Test: Verify event system works correctly
  4. Create shared type definitions (1 hour)

    • types/chess.ts - Core chess types
    • types/game.ts - Game state types
    • types/ui.ts - UI-related types

Deliverables:

  • ✓ src/utils/Constants.ts
  • ✓ src/utils/Helpers.ts
  • ✓ src/utils/EventBus.ts
  • ✓ src/types/*.ts files

Exit Criteria:

  • All utilities compile without errors
  • Type inference works correctly
  • Helper tests pass (adapted to TypeScript)

Risk Assessment:

  • Risk: Breaking changes to constant usage
  • Mitigation: Keep JS files temporarily, add .ts alongside
  • Rollback: Revert to .js files if issues arise

Phase 2: Game Models (8-10 hours)

Milestone: Core game logic typed

Priority Order: Board → Piece → Concrete Pieces

2.1 Board Migration (3-4 hours)

Tasks:

  1. Create Board interface (1 hour)

    • Define IBoard interface
    • Type grid as (Piece | null)[][]
    • Add method signatures with return types
  2. Migrate game/Board.js → Board.ts (2-3 hours)

    • Convert class to implement IBoard
    • Add generic type parameters where needed
    • Type all method parameters and returns
    • Add null checks and type guards
    • Update imports for piece classes

Testing:

  • Run Board.test.js (converted to .ts)
  • Verify all board operations
  • Check piece placement logic

2.2 Piece Hierarchy (5-6 hours)

Tasks:

  1. Create Piece interfaces (1 hour)

    • Define IPiece base interface
    • Create concrete piece interfaces
    • Add discriminated union for piece types
  2. Migrate pieces/Piece.js → Piece.ts (2 hours)

    • Convert to abstract class
    • Add abstract method signatures
    • Type position as Position interface
    • Add type guards (isPawn, isKing, etc.)
  3. Migrate concrete pieces (2-3 hours)

    • Pawn.ts (includes en passant logic)
    • Rook.ts (simpler sliding piece)
    • Bishop.ts (simpler sliding piece)
    • Knight.ts (L-shaped moves)
    • Queen.ts (combined sliding)
    • King.ts (includes castling)

Migration Order: Rook → Bishop → Knight → Queen → Pawn → King (Simple to complex)

Testing:

  • Run all piece test files
  • Verify move generation
  • Check capture mechanics
  • Validate special moves

Deliverables:

  • ✓ src/game/Board.ts
  • ✓ src/pieces/Piece.ts
  • ✓ src/pieces/*.ts (all 6 pieces)

Exit Criteria:

  • All piece tests passing
  • Board tests passing
  • No TypeScript errors
  • Type inference working in IDE

Phase 3: Game Engine (8-10 hours)

Milestone: Game logic and validation typed

3.1 GameState Migration (3-4 hours)

Tasks:

  1. Create GameState types (1 hour)

    • Define GameStateData interface
    • Type move history
    • Type captured pieces arrays
    • Create GameStatus union type
  2. Migrate game/GameState.js → GameState.ts (2-3 hours)

    • Type all state properties
    • Add type guards for state checks
    • Type move history with Move interface
    • Add readonly modifiers where appropriate

Testing:

  • Verify game state transitions
  • Check move history tracking
  • Validate captured pieces tracking

3.2 Move Validation (3-4 hours)

Tasks:

  1. Create Move types (1 hour)

    • Define Move interface
    • Create MoveResult type
    • Add special move types (EnPassantMove, CastleMove, etc.)
  2. Migrate engine/MoveValidator.js → MoveValidator.ts (2-3 hours)

    • Type all validation methods
    • Add type guards for move types
    • Create proper return types for validation
    • Add null safety checks

Testing:

  • Run move validation tests
  • Check check detection
  • Verify checkmate detection
  • Test stalemate conditions

3.3 Special Moves (2-3 hours)

Tasks:

  1. Migrate engine/SpecialMoves.js → SpecialMoves.ts (2-3 hours)
    • Type castling logic
    • Type en passant logic
    • Type pawn promotion
    • Add move type discriminators

Testing:

  • Verify castling conditions
  • Test en passant captures
  • Check pawn promotion

Deliverables:

  • ✓ src/game/GameState.ts
  • ✓ src/engine/MoveValidator.ts
  • ✓ src/engine/SpecialMoves.ts

Exit Criteria:

  • All engine tests passing
  • No type errors
  • Logic behavior unchanged

Phase 4: Controllers & Views (6-8 hours)

Milestone: UI layer typed

4.1 BoardRenderer (2-3 hours)

Tasks:

  1. Create UI types (30 min)

    • Define HTMLChessBoard interface
    • Type DOM element references
    • Create render options types
  2. Migrate views/BoardRenderer.js → BoardRenderer.ts (1.5-2 hours)

    • Type all DOM operations
    • Add null checks for element queries
    • Type event handlers
    • Add proper this typing

Testing:

  • Manual UI testing
  • Verify rendering correctness
  • Check highlight system

4.2 DragDropHandler (2-3 hours)

Tasks:

  1. Create drag/drop types (30 min)

    • Define DragState interface
    • Type drag event handlers
    • Create drop validation types
  2. Migrate controllers/DragDropHandler.js → DragDropHandler.ts (1.5-2 hours)

    • Type all event handlers
    • Add null safety for dragged elements
    • Type coordinate calculations
    • Add proper event typing

Testing:

  • Manual drag/drop testing
  • Verify piece selection
  • Check move execution

4.3 GameController (2-3 hours)

Tasks:

  1. Migrate controllers/GameController.js → GameController.ts (2-3 hours)
    • Type controller orchestration
    • Add type guards for game states
    • Type all public methods
    • Add proper dependency typing

Testing:

  • Full integration testing
  • Verify game flow
  • Check all interactions

Deliverables:

  • ✓ src/views/BoardRenderer.ts
  • ✓ src/controllers/DragDropHandler.ts
  • ✓ src/controllers/GameController.ts

Exit Criteria:

  • Full game playable
  • All UI interactions work
  • No type errors
  • Manual testing passed

Phase 5: Entry Point & Tests (4-6 hours)

Milestone: Complete migration

5.1 Main Entry Point (1-2 hours)

Tasks:

  1. Migrate main.js → main.ts (1-2 hours)
    • Type application initialization
    • Add proper module loading
    • Type global exports if any
    • Update HTML script references

5.2 Test Migration (3-4 hours)

Tasks:

  1. Convert test files to TypeScript (2-3 hours)

    • Update imports to .ts extensions
    • Add type assertions where needed
    • Fix any type-related test issues
    • Update jest expectations
  2. Add type tests (1 hour)

    • Create type-only tests
    • Verify type inference
    • Test discriminated unions
    • Check generic constraints

Deliverables:

  • ✓ src/main.ts
  • ✓ tests/**/*.test.ts
  • ✓ Type-only tests

Exit Criteria:

  • All 124 tests passing
  • Full type coverage
  • No compilation errors
  • Game fully functional

Phase 6: Optimization & Documentation (4-6 hours)

Milestone: Production-ready TypeScript codebase

Tasks:

  1. Type optimization (2 hours)

    • Remove unnecessary type assertions
    • Add utility types for common patterns
    • Create branded types for IDs
    • Optimize type inference
  2. Documentation updates (1-2 hours)

    • Update README with TypeScript info
    • Document type conventions
    • Create migration guide
    • Update API documentation
  3. Build optimization (1 hour)

    • Configure production build
    • Set up source maps
    • Optimize compilation speed
    • Configure declaration file generation
  4. Final validation (1 hour)

    • Run full test suite
    • Manual testing of all features
    • Performance testing
    • Code review

Deliverables:

  • ✓ Optimized type definitions
  • ✓ Updated documentation
  • ✓ Production build configuration
  • ✓ Migration guide

Exit Criteria:

  • Zero TypeScript errors
  • All tests passing
  • Documentation complete
  • Ready for production

3. Effort Estimates

Total Time Breakdown

Phase Tasks Estimated Hours Optimistic Pessimistic
Phase 0: Foundation Setup & Config 4-6 4 8
Phase 1: Core Types Utils & Constants 6-8 6 10
Phase 2: Models Board & Pieces 8-10 8 12
Phase 3: Engine Logic & Validation 8-10 8 12
Phase 4: UI Controllers & Views 6-8 6 10
Phase 5: Integration Main & Tests 4-6 4 8
Phase 6: Polish Optimization & Docs 4-6 4 8
TOTAL 40-54 hours 40 hours 68 hours

Baseline Estimate: 47 hours (average) With Contingency: 70 hours (50% buffer)


4. Critical Path Analysis

Dependencies Map

Phase 0 (Foundation)
    ↓
Phase 1 (Core Types)
    ↓
Phase 2 (Models) ← CRITICAL PATH STARTS
    ↓
Phase 3 (Engine) ← CRITICAL PATH
    ↓
Phase 4 (UI)
    ↓
Phase 5 (Integration)
    ↓
Phase 6 (Polish)

Critical Path Items (Must be sequential)

  1. Foundation Setup → Cannot proceed without TypeScript tooling
  2. Constants/Types → Required by all other modules
  3. Piece Base Class → Required by all concrete pieces
  4. Board Class → Required by game logic
  5. GameState → Required by controllers
  6. MoveValidator → Required by controllers
  7. Controllers → Required for integration
  8. Main Entry → Final integration point

Parallel Opportunities

Can be done in parallel:

  • Concrete piece migrations (after Piece.ts)
  • Test file conversions (alongside source)
  • Documentation updates (throughout)
  • UI components (BoardRenderer + DragDropHandler)

Parallelization Strategy:

  • 2 developers: 30-35 hours each (vs 47 solo)
  • 3 developers: 20-25 hours each

5. Risk Assessment & Mitigation

Risk Register

# Risk Probability Impact Severity Mitigation Contingency
R1 Type errors break existing code Medium High HIGH Incremental migration, keep .js files Rollback to .js files
R2 Tests fail after migration Medium High HIGH Migrate tests alongside source Fix type issues, revert if needed
R3 Breaking API changes Low High MEDIUM Maintain backwards compatibility Create adapter layer
R4 Scope creep (refactoring) High Medium HIGH Strict "no refactoring" policy Time-box refactoring to Phase 6
R5 DOM type issues (jsdom) Medium Medium MEDIUM Use proper @types packages Add custom type definitions
R6 Generic type complexity Medium Low LOW Keep types simple initially Add advanced types later
R7 Build pipeline issues Low Medium LOW Test tooling early (Phase 0) Have fallback build config
R8 Developer learning curve Medium Medium MEDIUM Provide TypeScript training Pair programming
R9 IDE performance issues Low Low LOW Configure tsconfig properly Adjust strict settings
R10 Third-party type definitions Low Medium LOW Verify all @types exist Write custom .d.ts files

High-Priority Risks (Detailed Mitigation)

R1: Type Errors Break Existing Code

Mitigation Strategy:

  1. Keep .js and .ts files side-by-side temporarily
  2. Use // @ts-expect-error comments for known issues
  3. Migrate in complete module units
  4. Run full test suite after each module
  5. Use feature flags to toggle old/new code

Rollback Plan:

  1. Revert last commit
  2. Switch imports back to .js
  3. Investigate issue offline
  4. Fix and retry

R4: Scope Creep

Prevention:

  • Document "migration only, no refactoring" rule
  • Defer refactoring ideas to Phase 6 or post-migration
  • Code review focuses on equivalence, not improvement
  • Create separate issues for refactoring opportunities

Example: DON'T: "Let's make Piece.getValidMoves() return a Set instead of Array" DO: "Convert return type to Position[], note in TODO for future optimization"


6. Migration Strategy: Incremental vs. Big Bang

Recommendation: INCREMENTAL MIGRATION

Process:

  1. Add TypeScript alongside JavaScript
  2. Migrate one module at a time
  3. Keep game working at all times
  4. Remove .js files after validation

Advantages:

  • Lower risk - can rollback individual modules
  • Continuous integration - game always works
  • Can ship features during migration
  • Easy to track progress
  • Better for team collaboration
  • Learn TypeScript incrementally

Disadvantages:

  • Longer total time (need both .js and .ts temporarily)
  • Need to handle mixed .js/.ts imports
  • More complex build configuration
  • Risk of inconsistency

Best For:

  • Active projects with ongoing development
  • Teams learning TypeScript
  • Projects with high uptime requirements
  • Large codebases (>5,000 lines)

Process:

  1. Create feature branch
  2. Convert all files at once
  3. Fix all issues
  4. Merge when complete

Advantages:

  • Faster total time
  • Cleaner - no mixed .js/.ts
  • Simpler build config
  • Consistent codebase immediately

Disadvantages:

  • HIGH RISK - all or nothing
  • Game broken for weeks
  • Hard to rollback
  • Difficult code reviews (massive PR)
  • Merge conflicts if team works on features
  • No production deployments during migration

Best For:

  • Small codebases (<2,000 lines)
  • Projects in maintenance mode
  • Solo developers
  • No time pressure

Our Recommendation: Incremental with Milestones

Migration Flow:

Week 1: Phase 0-1 (Setup + Core Types)
  ↓ [Checkpoint: Build works, utils typed]
Week 2: Phase 2 (Models)
  ↓ [Checkpoint: Pieces work, tests pass]
Week 3: Phase 3 (Engine)
  ↓ [Checkpoint: Game logic works]
Week 4: Phase 4 (UI)
  ↓ [Checkpoint: Full game playable]
Week 5: Phase 5-6 (Integration + Polish)
  ↓ [Checkpoint: Production ready]

Weekly Validation:

  • Run full test suite
  • Manual game testing
  • Performance check
  • Type coverage report

7. Success Criteria by Phase

Phase 0: Foundation

  • TypeScript compiles without errors
  • Jest configured with ts-jest
  • All existing tests still pass
  • Build scripts work
  • Source maps generated

Phase 1: Core Types

  • Constants fully typed
  • Helpers have type signatures
  • EventBus generic and type-safe
  • No any types used
  • Type inference works in IDE

Phase 2: Models

  • Board class fully typed
  • All 6 piece classes typed
  • Piece hierarchy correct
  • All piece tests passing
  • Move generation typed

Phase 3: Engine

  • GameState fully typed
  • MoveValidator typed
  • SpecialMoves typed
  • Check/checkmate detection works
  • All game rules enforced

Phase 4: UI

  • BoardRenderer typed
  • DragDropHandler typed
  • GameController typed
  • All DOM operations safe
  • Full game playable

Phase 5: Integration

  • All source files are .ts
  • All test files are .ts
  • 124 tests passing
  • No compilation errors
  • No runtime errors

Phase 6: Polish

  • Type coverage >95%
  • Documentation updated
  • Build optimized
  • Performance validated
  • Ready for production

8. Rollback Strategies

Module-Level Rollback

When: Single module causes issues

Process:

  1. Revert module to .js version
  2. Update imports to use .js extension
  3. Continue with other modules
  4. Retry problem module later

Example:

# Rollback Board.ts to Board.js
git checkout HEAD -- js/game/Board.js
rm -f js/game/Board.ts
# Update imports in dependent files
# Continue with other migrations

Phase-Level Rollback

When: Entire phase is problematic

Process:

  1. Revert to previous phase checkpoint
  2. Re-evaluate approach
  3. Adjust plan
  4. Restart phase with new strategy

Complete Rollback

When: Fundamental issues discovered

Process:

  1. Revert to pre-migration state
  2. Keep TypeScript config for future
  3. Re-evaluate project readiness
  4. Create new migration plan

Rollback Decision Matrix:

Issue Severity Response
Single type error Low Fix immediately
Module incompatibility Medium Module rollback
Multiple test failures High Phase rollback
Build system broken Critical Complete rollback
Performance degradation High Investigate + rollback

9. Developer Guide

9.1 Getting Started

Prerequisites:

  • Node.js 16+
  • npm 8+
  • TypeScript knowledge (basic)
  • Git

Initial Setup:

# Pull latest code
git pull origin main

# Install dependencies
npm install

# Verify TypeScript works
npx tsc --version

# Run tests
npm test

# Start development server
npm run dev

9.2 Migration Workflow

For Each Module:

  1. Create TypeScript file
# Create .ts version alongside .js
cp js/pieces/Pawn.js js/pieces/Pawn.ts
  1. Add types incrementally
// Start with basic types
export class Pawn extends Piece {
    constructor(color: string, position: Position) {
        super(color, position);
    }

    // Add return type
    getValidMoves(board: Board): Position[] {
        // Implementation
    }
}
  1. Run type checker
# Check for errors
npx tsc --noEmit
  1. Update imports
// Change imports to use .ts
import { Pawn } from './pieces/Pawn.ts';
  1. Run tests
npm test -- Pawn.test.ts
  1. Remove .js file
# Only after validation
rm js/pieces/Pawn.js

9.3 TypeScript Best Practices

DO: Use interface for object shapes Use type for unions and primitives Enable strict mode Add explicit return types Use const assertions Leverage type inference Use generics for reusable code Add JSDoc comments

DON'T: Use any type (use unknown instead) Use as casts (use type guards) Disable strict checks Over-engineer types initially Refactor logic during migration Ignore type errors with comments Use non-null assertion (!) unnecessarily

9.4 Common Patterns

Pattern 1: Type Guards

function isPawn(piece: Piece): piece is Pawn {
    return piece.type === 'pawn';
}

// Usage
if (isPawn(piece)) {
    // TypeScript knows piece is Pawn here
    piece.enPassantTarget;
}

Pattern 2: Discriminated Unions

type Move =
    | { type: 'normal'; from: Position; to: Position }
    | { type: 'castle'; side: 'kingside' | 'queenside' }
    | { type: 'enPassant'; from: Position; to: Position; captured: Position };

function executeMove(move: Move) {
    switch (move.type) {
        case 'normal':
            // Move properties available here
            break;
        case 'castle':
            // Castle properties available here
            break;
    }
}

Pattern 3: Utility Types

// Make all properties readonly
type ReadonlyBoard = Readonly<Board>;

// Pick specific properties
type PositionOnly = Pick<Piece, 'position'>;

// Make properties optional
type PartialPiece = Partial<Piece>;

9.5 Testing TypeScript Code

Test File Example:

// Pawn.test.ts
import { Pawn } from '../../src/pieces/Pawn';
import { Board } from '../../src/game/Board';
import type { Position } from '../../src/types/chess';

describe('Pawn', () => {
    let board: Board;
    let pawn: Pawn;

    beforeEach(() => {
        board = new Board();
        pawn = new Pawn('white', { row: 6, col: 4 });
    });

    it('can move forward one square', () => {
        const moves: Position[] = pawn.getValidMoves(board);
        expect(moves).toContainEqual({ row: 5, col: 4 });
    });
});

Type-Only Tests:

// types.test.ts
import { expectType } from 'tsd';
import type { Piece, Position } from '../src/types/chess';

// Test type inference
const pos: Position = { row: 0, col: 0 };
expectType<Position>(pos);

// Test generic constraints
function movePiece<T extends Piece>(piece: T): T {
    return piece;
}

9.6 Troubleshooting

Problem: Cannot find module errors Solution: Check import paths, add .ts extension if needed

Problem: Type 'null' is not assignable to type 'Piece' Solution: Use union type Piece | null or add null check

Problem: Property does not exist on type Solution: Add type guard or use optional chaining ?.

Problem: Tests fail with "Cannot use import statement" Solution: Verify jest.config.ts uses ts-jest

Problem: IDE performance slow Solution: Configure exclude in tsconfig.json to skip node_modules


10. Timeline Recommendations

Aggressive Timeline (4 weeks)

Full-time dedication (40 hrs/week)

Week 1: Phases 0-1 (Foundation + Core Types)
  Mon-Tue: Setup (8h)
  Wed-Fri: Utils migration (12h)

Week 2: Phase 2 (Models)
  Mon-Wed: Board + Piece base (15h)
  Thu-Fri: Concrete pieces (10h)

Week 3: Phase 3-4 (Engine + UI)
  Mon-Tue: GameState + Validators (10h)
  Wed-Fri: Controllers + Views (15h)

Week 4: Phase 5-6 (Integration + Polish)
  Mon-Tue: Integration (10h)
  Wed-Fri: Testing + Documentation (15h)

Balanced Timeline (6 weeks)

Part-time work (15-20 hrs/week)

Week 1-2: Phase 0-1 (Setup + Foundation)
  - Setup TypeScript environment
  - Migrate utilities
  - Checkpoint: Build works

Week 3-4: Phase 2-3 (Models + Engine)
  - Migrate pieces and board
  - Migrate game logic
  - Checkpoint: Game logic works

Week 5: Phase 4 (UI)
  - Migrate controllers
  - Migrate views
  - Checkpoint: Full game works

Week 6: Phase 5-6 (Integration + Polish)
  - Final integration
  - Documentation
  - Checkpoint: Production ready

Conservative Timeline (8-10 weeks)

Spare time work (5-10 hrs/week)

Weeks 1-2: Phase 0
Weeks 3-4: Phase 1
Weeks 5-6: Phase 2
Weeks 7-8: Phase 3-4
Weeks 9-10: Phase 5-6

Rationale:

  • Allows for learning curve
  • Time for code review
  • Handles unexpected issues
  • Sustainable pace
  • Can still ship features

11. Appendices

A. TypeScript Configuration

Recommended tsconfig.json:

{
  "compilerOptions": {
    "target": "ES2020",
    "module": "ES2020",
    "lib": ["ES2020", "DOM"],
    "outDir": "./dist",
    "rootDir": "./js",
    "strict": true,
    "esModuleInterop": true,
    "skipLibCheck": true,
    "forceConsistentCasingInFileNames": true,
    "moduleResolution": "node",
    "resolveJsonModule": true,
    "declaration": true,
    "declarationMap": true,
    "sourceMap": true,
    "noImplicitAny": true,
    "strictNullChecks": true,
    "strictFunctionTypes": true,
    "noUnusedLocals": true,
    "noUnusedParameters": true,
    "noImplicitReturns": true,
    "noFallthroughCasesInSwitch": true
  },
  "include": ["js/**/*"],
  "exclude": ["node_modules", "dist", "tests"]
}

B. Jest Configuration

jest.config.ts:

import type { Config } from '@jest/types';

const config: Config.InitialOptions = {
  preset: 'ts-jest',
  testEnvironment: 'jsdom',
  roots: ['<rootDir>/tests'],
  testMatch: ['**/*.test.ts'],
  moduleFileExtensions: ['ts', 'tsx', 'js', 'jsx'],
  collectCoverageFrom: [
    'js/**/*.{ts,tsx}',
    '!js/**/*.d.ts',
  ],
  coverageThreshold: {
    global: {
      branches: 80,
      functions: 80,
      lines: 80,
      statements: 80
    }
  }
};

export default config;

C. Package.json Updates

{
  "scripts": {
    "build": "tsc",
    "build:watch": "tsc --watch",
    "test": "jest",
    "test:watch": "jest --watch",
    "test:coverage": "jest --coverage",
    "type-check": "tsc --noEmit",
    "lint": "eslint 'js/**/*.{ts,tsx}'",
    "format": "prettier --write \"**/*.{ts,tsx,css,html}\""
  },
  "devDependencies": {
    "@types/jest": "^29.5.0",
    "@types/node": "^20.0.0",
    "@typescript-eslint/eslint-plugin": "^6.0.0",
    "@typescript-eslint/parser": "^6.0.0",
    "ts-jest": "^29.1.0",
    "typescript": "^5.3.0"
  }
}

D. Type Definitions Template

types/chess.ts:

// Core chess types

export type Color = 'white' | 'black';

export type PieceType = 'pawn' | 'knight' | 'bishop' | 'rook' | 'queen' | 'king';

export interface Position {
    row: number;
    col: number;
}

export interface Move {
    from: Position;
    to: Position;
    piece: PieceType;
    captured?: PieceType;
    promotion?: PieceType;
    castling?: 'kingside' | 'queenside';
    enPassant?: boolean;
}

export interface GameStatus {
    status: 'active' | 'check' | 'checkmate' | 'stalemate' | 'draw';
    winner?: Color;
    reason?: string;
}

E. Progress Tracking Template

migration-progress.md:

# TypeScript Migration Progress

## Phase 0: Foundation ✅/❌
- [ ] TypeScript installed
- [ ] tsconfig.json created
- [ ] Jest configured
- [ ] Build scripts working

## Phase 1: Core Types (0/3)
- [ ] Constants.ts
- [ ] Helpers.ts
- [ ] EventBus.ts

## Phase 2: Models (0/8)
- [ ] Board.ts
- [ ] Piece.ts
- [ ] Pawn.ts
- [ ] Rook.ts
- [ ] Bishop.ts
- [ ] Knight.ts
- [ ] Queen.ts
- [ ] King.ts

[Continue for all phases...]

## Test Status
- Total Tests: 124
- Passing: X/124
- Failing: X/124

## Current Blockers
1. [List any blockers]

F. Code Review Checklist

For each migrated module:

  • No any types used
  • All function signatures typed
  • Proper use of null vs undefined
  • Type guards for unions
  • No type assertions without justification
  • JSDoc comments preserved
  • Tests still passing
  • No logic changes
  • Performance unchanged
  • No console errors

12. Conclusion

Summary

This TypeScript migration plan provides a comprehensive, incremental approach to converting the HTML Chess Game from JavaScript to TypeScript while maintaining full functionality throughout the process.

Key Success Factors:

  1. Incremental approach minimizes risk
  2. Clear phases with defined deliverables
  3. Comprehensive testing at each stage
  4. Rollback strategies for each level
  5. Realistic time estimates with contingency
  6. Focus on type safety without refactoring

Expected Outcomes:

  • Type-safe codebase with better maintainability
  • Improved developer experience with IntelliSense
  • Better refactoring capabilities
  • Same functionality, enhanced quality
  • Foundation for future improvements

Next Steps:

  1. Review and approve this plan
  2. Set up TypeScript environment (Phase 0)
  3. Begin incremental migration (Phase 1)
  4. Hold weekly checkpoints
  5. Adjust plan based on learnings

Approval Sign-off

  • Plan reviewed by development team
  • Timeline agreed upon
  • Resources allocated
  • Risks acknowledged
  • Ready to begin Phase 0

Document Version: 1.0 Last Updated: 2025-11-23 Author: Strategic Planning Agent Status: Ready for Review