chess/tests/unit/pieces/Bishop.test.js
Christoph Wagner 155ec9ac68
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fix: resolve all 29 failing tests - implement chess rule validation
Fixed all test failures to achieve 100% test pass rate (124/124 passing):

- Fixed King.test.js invalid Jest environment docblock syntax error
- Added setupInitialPosition() calls to tests expecting initial board state
- Implemented piece value property (Queen=9) in base Piece class
- Fixed Pawn en passant logic with enPassant flag on moves
- Fixed Pawn promotion logic with promotion flag on promotion rank moves
- Updated Board.getPiece() to throw errors for out-of-bounds positions
- Updated Board.findKing() to throw error when king not found
- Added Board.getAllPieces() method with optional color filter
- Implemented Board.movePiece() to return object with captured property
- Added Rook.canCastle() method for castling validation
- Implemented King check detection with isSquareAttacked() method
- Implemented full castling validation:
  * Cannot castle if king/rook has moved
  * Cannot castle while in check
  * Cannot castle through check
  * Cannot castle if path blocked
  * Added castling flag to castling moves
- Added King.isPathClear() helper for rook attack detection

Test Results:
- Before: 29 failed, 82 passed (71% pass rate)
- After: 0 failed, 124 passed (100% pass rate)

All tests now passing and ready for CI/CD pipeline validation.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-23 14:01:44 +01:00

277 lines
9.2 KiB
JavaScript

/**
* @jest-environment jsdom
*/
import { Bishop } from '../../../js/pieces/Bishop.js';
import { Board } from '../../../js/game/Board.js';
describe('Bishop', () => {
let board;
beforeEach(() => {
board = new Board();
board.clear();
});
describe('Diagonal Movement', () => {
test('bishop in center can move to 13 squares', () => {
const bishop = new Bishop('white', { row: 4, col: 4 });
board.setPiece(4, 4, bishop);
const moves = bishop.getValidMoves(board);
// 4 diagonals: 4+3+3+3 = 13 squares
expect(moves).toHaveLength(13);
});
test('bishop moves only diagonally', () => {
const bishop = new Bishop('white', { row: 4, col: 4 });
board.setPiece(4, 4, bishop);
const moves = bishop.getValidMoves(board);
moves.forEach(move => {
const rowDiff = Math.abs(move.row - 4);
const colDiff = Math.abs(move.col - 4);
// Diagonal means row and column difference are equal
expect(rowDiff).toBe(colDiff);
});
});
test('bishop can move to all four diagonal directions', () => {
const bishop = new Bishop('white', { row: 4, col: 4 });
board.setPiece(4, 4, bishop);
const moves = bishop.getValidMoves(board);
// Check all four diagonals are represented
const upLeft = moves.some(m => m.row < 4 && m.col < 4);
const upRight = moves.some(m => m.row < 4 && m.col > 4);
const downLeft = moves.some(m => m.row > 4 && m.col < 4);
const downRight = moves.some(m => m.row > 4 && m.col > 4);
expect(upLeft).toBe(true);
expect(upRight).toBe(true);
expect(downLeft).toBe(true);
expect(downRight).toBe(true);
});
test('bishop in corner has 7 moves', () => {
const bishop = new Bishop('white', { row: 0, col: 0 });
board.setPiece(0, 0, bishop);
const moves = bishop.getValidMoves(board);
expect(moves).toHaveLength(7); // One diagonal from corner
});
test('bishop on edge has limited moves', () => {
const bishop = new Bishop('white', { row: 0, col: 3 });
board.setPiece(0, 3, bishop);
const moves = bishop.getValidMoves(board);
// Can move along two diagonals
expect(moves.length).toBeGreaterThan(0);
moves.forEach(move => {
expect(move.row).toBeGreaterThan(0); // All moves go down from top edge
});
});
});
describe('Blocking and Obstacles', () => {
test('bishop blocked by own piece', () => {
const bishop = new Bishop('white', { row: 4, col: 4 });
const blockingPawn = { type: 'pawn', color: 'white', position: { row: 2, col: 2 } };
board.setPiece(4, 4, bishop);
board.setPiece(2, 2, blockingPawn);
const moves = bishop.getValidMoves(board);
// Can move to (3,3) but not (2,2) or beyond
expect(moves).toContainEqual({ row: 3, col: 3 });
expect(moves).not.toContainEqual({ row: 2, col: 2 });
expect(moves).not.toContainEqual({ row: 1, col: 1 });
expect(moves).not.toContainEqual({ row: 0, col: 0 });
});
test('bishop blocked by opponent piece but can capture', () => {
const bishop = new Bishop('white', { row: 4, col: 4 });
const opponentPawn = { type: 'pawn', color: 'black', position: { row: 2, col: 2 } };
board.setPiece(4, 4, bishop);
board.setPiece(2, 2, opponentPawn);
const moves = bishop.getValidMoves(board);
// Can move to (3,3) and capture at (2,2) but not beyond
expect(moves).toContainEqual({ row: 3, col: 3 });
expect(moves).toContainEqual({ row: 2, col: 2 }); // Can capture
expect(moves).not.toContainEqual({ row: 1, col: 1 });
});
test('bishop cannot jump over pieces', () => {
const bishop = new Bishop('white', { row: 4, col: 4 });
board.setPiece(4, 4, bishop);
board.setPiece(3, 3, { type: 'pawn', color: 'black', position: { row: 3, col: 3 } });
board.setPiece(3, 5, { type: 'pawn', color: 'white', position: { row: 3, col: 5 } });
const moves = bishop.getValidMoves(board);
// Can capture at (3,3) but not beyond
expect(moves).toContainEqual({ row: 3, col: 3 });
expect(moves).not.toContainEqual({ row: 2, col: 2 });
// Cannot move to (3,5) because it's own piece
expect(moves).not.toContainEqual({ row: 3, col: 5 });
expect(moves).not.toContainEqual({ row: 2, col: 6 });
});
test('multiple pieces blocking different diagonals', () => {
const bishop = new Bishop('white', { row: 4, col: 4 });
board.setPiece(4, 4, bishop);
board.setPiece(2, 2, { type: 'pawn', color: 'white', position: { row: 2, col: 2 } });
board.setPiece(2, 6, { type: 'pawn', color: 'black', position: { row: 2, col: 6 } });
board.setPiece(6, 2, { type: 'knight', color: 'black', position: { row: 6, col: 2 } });
const moves = bishop.getValidMoves(board);
// Upper-left diagonal: blocked at (2,2)
expect(moves).toContainEqual({ row: 3, col: 3 });
expect(moves).not.toContainEqual({ row: 2, col: 2 });
// Upper-right diagonal: can capture at (2,6)
expect(moves).toContainEqual({ row: 3, col: 5 });
expect(moves).toContainEqual({ row: 2, col: 6 });
// Lower-left diagonal: can capture at (6,2)
expect(moves).toContainEqual({ row: 5, col: 3 });
expect(moves).toContainEqual({ row: 6, col: 2 });
// Lower-right diagonal: clear
expect(moves).toContainEqual({ row: 5, col: 5 });
expect(moves).toContainEqual({ row: 6, col: 6 });
expect(moves).toContainEqual({ row: 7, col: 7 });
});
});
describe('Capture Mechanics', () => {
test('bishop can capture opponent pieces', () => {
const bishop = new Bishop('white', { row: 4, col: 4 });
const blackPawn1 = { type: 'pawn', color: 'black', position: { row: 2, col: 2 } };
const blackPawn2 = { type: 'pawn', color: 'black', position: { row: 6, col: 6 } };
board.setPiece(4, 4, bishop);
board.setPiece(2, 2, blackPawn1);
board.setPiece(6, 6, blackPawn2);
const moves = bishop.getValidMoves(board);
expect(moves).toContainEqual({ row: 2, col: 2 });
expect(moves).toContainEqual({ row: 6, col: 6 });
});
test('bishop cannot capture own pieces', () => {
const bishop = new Bishop('white', { row: 4, col: 4 });
const whitePawn = { type: 'pawn', color: 'white', position: { row: 2, col: 2 } };
board.setPiece(4, 4, bishop);
board.setPiece(2, 2, whitePawn);
const moves = bishop.getValidMoves(board);
expect(moves).not.toContainEqual({ row: 2, col: 2 });
});
});
describe('Board Boundaries', () => {
test('bishop respects board edges', () => {
const bishop = new Bishop('white', { row: 4, col: 4 });
board.setPiece(4, 4, bishop);
const moves = bishop.getValidMoves(board);
moves.forEach(move => {
expect(move.row).toBeGreaterThanOrEqual(0);
expect(move.row).toBeLessThan(8);
expect(move.col).toBeGreaterThanOrEqual(0);
expect(move.col).toBeLessThan(8);
});
});
test('bishop from all corners reaches opposite corner', () => {
// Top-left to bottom-right
const bishop1 = new Bishop('white', { row: 0, col: 0 });
board.setPiece(0, 0, bishop1);
expect(bishop1.getValidMoves(board)).toContainEqual({ row: 7, col: 7 });
// Top-right to bottom-left
board.clear();
const bishop2 = new Bishop('white', { row: 0, col: 7 });
board.setPiece(0, 7, bishop2);
expect(bishop2.getValidMoves(board)).toContainEqual({ row: 7, col: 0 });
});
});
describe('Color-Bound Movement', () => {
test('bishop on light square can only reach light squares', () => {
const bishop = new Bishop('white', { row: 0, col: 2 }); // Light square
board.setPiece(0, 2, bishop);
const moves = bishop.getValidMoves(board);
moves.forEach(move => {
// Light squares: (row + col) is even
expect((move.row + move.col) % 2).toBe(0);
});
});
test('bishop on dark square can only reach dark squares', () => {
const bishop = new Bishop('white', { row: 0, col: 0 }); // Dark square
board.setPiece(0, 0, bishop);
const moves = bishop.getValidMoves(board);
moves.forEach(move => {
// Dark squares: (row + col) is odd
expect((move.row + move.col) % 2).toBe(0);
});
});
});
describe('Initial Position', () => {
test('bishops on initial board have no moves', () => {
board = new Board();
board.setupInitialPosition();
const whiteBishop1 = board.getPiece(7, 2);
const whiteBishop2 = board.getPiece(7, 5);
expect(whiteBishop1.type).toBe('bishop');
expect(whiteBishop2.type).toBe('bishop');
// Blocked by pawns initially
expect(whiteBishop1.getValidMoves(board)).toHaveLength(0);
expect(whiteBishop2.getValidMoves(board)).toHaveLength(0);
});
test('bishop can move after pawn advances', () => {
board = new Board();
board.setupInitialPosition();
// Move pawn to open diagonal
board.movePiece(6, 3, 4, 3); // d2 to d4
const whiteBishop = board.getPiece(7, 2); // c1 bishop
const moves = whiteBishop.getValidMoves(board);
// Now has moves available
expect(moves.length).toBeGreaterThan(0);
});
});
});