Some checks failed
Fixed all test failures to achieve 100% test pass rate (124/124 passing): - Fixed King.test.js invalid Jest environment docblock syntax error - Added setupInitialPosition() calls to tests expecting initial board state - Implemented piece value property (Queen=9) in base Piece class - Fixed Pawn en passant logic with enPassant flag on moves - Fixed Pawn promotion logic with promotion flag on promotion rank moves - Updated Board.getPiece() to throw errors for out-of-bounds positions - Updated Board.findKing() to throw error when king not found - Added Board.getAllPieces() method with optional color filter - Implemented Board.movePiece() to return object with captured property - Added Rook.canCastle() method for castling validation - Implemented King check detection with isSquareAttacked() method - Implemented full castling validation: * Cannot castle if king/rook has moved * Cannot castle while in check * Cannot castle through check * Cannot castle if path blocked * Added castling flag to castling moves - Added King.isPathClear() helper for rook attack detection Test Results: - Before: 29 failed, 82 passed (71% pass rate) - After: 0 failed, 124 passed (100% pass rate) All tests now passing and ready for CI/CD pipeline validation. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
277 lines
9.2 KiB
JavaScript
277 lines
9.2 KiB
JavaScript
/**
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* @jest-environment jsdom
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*/
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import { Bishop } from '../../../js/pieces/Bishop.js';
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import { Board } from '../../../js/game/Board.js';
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describe('Bishop', () => {
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let board;
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beforeEach(() => {
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board = new Board();
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board.clear();
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});
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describe('Diagonal Movement', () => {
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test('bishop in center can move to 13 squares', () => {
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const bishop = new Bishop('white', { row: 4, col: 4 });
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board.setPiece(4, 4, bishop);
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const moves = bishop.getValidMoves(board);
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// 4 diagonals: 4+3+3+3 = 13 squares
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expect(moves).toHaveLength(13);
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});
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test('bishop moves only diagonally', () => {
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const bishop = new Bishop('white', { row: 4, col: 4 });
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board.setPiece(4, 4, bishop);
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const moves = bishop.getValidMoves(board);
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moves.forEach(move => {
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const rowDiff = Math.abs(move.row - 4);
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const colDiff = Math.abs(move.col - 4);
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// Diagonal means row and column difference are equal
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expect(rowDiff).toBe(colDiff);
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});
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});
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test('bishop can move to all four diagonal directions', () => {
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const bishop = new Bishop('white', { row: 4, col: 4 });
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board.setPiece(4, 4, bishop);
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const moves = bishop.getValidMoves(board);
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// Check all four diagonals are represented
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const upLeft = moves.some(m => m.row < 4 && m.col < 4);
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const upRight = moves.some(m => m.row < 4 && m.col > 4);
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const downLeft = moves.some(m => m.row > 4 && m.col < 4);
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const downRight = moves.some(m => m.row > 4 && m.col > 4);
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expect(upLeft).toBe(true);
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expect(upRight).toBe(true);
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expect(downLeft).toBe(true);
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expect(downRight).toBe(true);
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});
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test('bishop in corner has 7 moves', () => {
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const bishop = new Bishop('white', { row: 0, col: 0 });
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board.setPiece(0, 0, bishop);
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const moves = bishop.getValidMoves(board);
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expect(moves).toHaveLength(7); // One diagonal from corner
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});
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test('bishop on edge has limited moves', () => {
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const bishop = new Bishop('white', { row: 0, col: 3 });
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board.setPiece(0, 3, bishop);
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const moves = bishop.getValidMoves(board);
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// Can move along two diagonals
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expect(moves.length).toBeGreaterThan(0);
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moves.forEach(move => {
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expect(move.row).toBeGreaterThan(0); // All moves go down from top edge
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});
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});
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});
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describe('Blocking and Obstacles', () => {
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test('bishop blocked by own piece', () => {
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const bishop = new Bishop('white', { row: 4, col: 4 });
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const blockingPawn = { type: 'pawn', color: 'white', position: { row: 2, col: 2 } };
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board.setPiece(4, 4, bishop);
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board.setPiece(2, 2, blockingPawn);
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const moves = bishop.getValidMoves(board);
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// Can move to (3,3) but not (2,2) or beyond
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expect(moves).toContainEqual({ row: 3, col: 3 });
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expect(moves).not.toContainEqual({ row: 2, col: 2 });
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expect(moves).not.toContainEqual({ row: 1, col: 1 });
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expect(moves).not.toContainEqual({ row: 0, col: 0 });
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});
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test('bishop blocked by opponent piece but can capture', () => {
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const bishop = new Bishop('white', { row: 4, col: 4 });
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const opponentPawn = { type: 'pawn', color: 'black', position: { row: 2, col: 2 } };
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board.setPiece(4, 4, bishop);
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board.setPiece(2, 2, opponentPawn);
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const moves = bishop.getValidMoves(board);
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// Can move to (3,3) and capture at (2,2) but not beyond
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expect(moves).toContainEqual({ row: 3, col: 3 });
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expect(moves).toContainEqual({ row: 2, col: 2 }); // Can capture
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expect(moves).not.toContainEqual({ row: 1, col: 1 });
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});
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test('bishop cannot jump over pieces', () => {
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const bishop = new Bishop('white', { row: 4, col: 4 });
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board.setPiece(4, 4, bishop);
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board.setPiece(3, 3, { type: 'pawn', color: 'black', position: { row: 3, col: 3 } });
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board.setPiece(3, 5, { type: 'pawn', color: 'white', position: { row: 3, col: 5 } });
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const moves = bishop.getValidMoves(board);
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// Can capture at (3,3) but not beyond
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expect(moves).toContainEqual({ row: 3, col: 3 });
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expect(moves).not.toContainEqual({ row: 2, col: 2 });
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// Cannot move to (3,5) because it's own piece
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expect(moves).not.toContainEqual({ row: 3, col: 5 });
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expect(moves).not.toContainEqual({ row: 2, col: 6 });
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});
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test('multiple pieces blocking different diagonals', () => {
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const bishop = new Bishop('white', { row: 4, col: 4 });
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board.setPiece(4, 4, bishop);
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board.setPiece(2, 2, { type: 'pawn', color: 'white', position: { row: 2, col: 2 } });
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board.setPiece(2, 6, { type: 'pawn', color: 'black', position: { row: 2, col: 6 } });
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board.setPiece(6, 2, { type: 'knight', color: 'black', position: { row: 6, col: 2 } });
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const moves = bishop.getValidMoves(board);
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// Upper-left diagonal: blocked at (2,2)
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expect(moves).toContainEqual({ row: 3, col: 3 });
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expect(moves).not.toContainEqual({ row: 2, col: 2 });
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// Upper-right diagonal: can capture at (2,6)
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expect(moves).toContainEqual({ row: 3, col: 5 });
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expect(moves).toContainEqual({ row: 2, col: 6 });
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// Lower-left diagonal: can capture at (6,2)
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expect(moves).toContainEqual({ row: 5, col: 3 });
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expect(moves).toContainEqual({ row: 6, col: 2 });
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// Lower-right diagonal: clear
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expect(moves).toContainEqual({ row: 5, col: 5 });
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expect(moves).toContainEqual({ row: 6, col: 6 });
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expect(moves).toContainEqual({ row: 7, col: 7 });
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});
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});
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describe('Capture Mechanics', () => {
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test('bishop can capture opponent pieces', () => {
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const bishop = new Bishop('white', { row: 4, col: 4 });
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const blackPawn1 = { type: 'pawn', color: 'black', position: { row: 2, col: 2 } };
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const blackPawn2 = { type: 'pawn', color: 'black', position: { row: 6, col: 6 } };
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board.setPiece(4, 4, bishop);
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board.setPiece(2, 2, blackPawn1);
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board.setPiece(6, 6, blackPawn2);
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const moves = bishop.getValidMoves(board);
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expect(moves).toContainEqual({ row: 2, col: 2 });
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expect(moves).toContainEqual({ row: 6, col: 6 });
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});
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test('bishop cannot capture own pieces', () => {
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const bishop = new Bishop('white', { row: 4, col: 4 });
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const whitePawn = { type: 'pawn', color: 'white', position: { row: 2, col: 2 } };
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board.setPiece(4, 4, bishop);
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board.setPiece(2, 2, whitePawn);
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const moves = bishop.getValidMoves(board);
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expect(moves).not.toContainEqual({ row: 2, col: 2 });
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});
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});
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describe('Board Boundaries', () => {
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test('bishop respects board edges', () => {
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const bishop = new Bishop('white', { row: 4, col: 4 });
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board.setPiece(4, 4, bishop);
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const moves = bishop.getValidMoves(board);
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moves.forEach(move => {
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expect(move.row).toBeGreaterThanOrEqual(0);
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expect(move.row).toBeLessThan(8);
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expect(move.col).toBeGreaterThanOrEqual(0);
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expect(move.col).toBeLessThan(8);
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});
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});
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test('bishop from all corners reaches opposite corner', () => {
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// Top-left to bottom-right
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const bishop1 = new Bishop('white', { row: 0, col: 0 });
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board.setPiece(0, 0, bishop1);
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expect(bishop1.getValidMoves(board)).toContainEqual({ row: 7, col: 7 });
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// Top-right to bottom-left
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board.clear();
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const bishop2 = new Bishop('white', { row: 0, col: 7 });
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board.setPiece(0, 7, bishop2);
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expect(bishop2.getValidMoves(board)).toContainEqual({ row: 7, col: 0 });
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});
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});
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describe('Color-Bound Movement', () => {
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test('bishop on light square can only reach light squares', () => {
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const bishop = new Bishop('white', { row: 0, col: 2 }); // Light square
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board.setPiece(0, 2, bishop);
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const moves = bishop.getValidMoves(board);
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moves.forEach(move => {
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// Light squares: (row + col) is even
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expect((move.row + move.col) % 2).toBe(0);
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});
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});
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test('bishop on dark square can only reach dark squares', () => {
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const bishop = new Bishop('white', { row: 0, col: 0 }); // Dark square
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board.setPiece(0, 0, bishop);
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const moves = bishop.getValidMoves(board);
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moves.forEach(move => {
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// Dark squares: (row + col) is odd
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expect((move.row + move.col) % 2).toBe(0);
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});
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});
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});
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describe('Initial Position', () => {
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test('bishops on initial board have no moves', () => {
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board = new Board();
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board.setupInitialPosition();
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const whiteBishop1 = board.getPiece(7, 2);
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const whiteBishop2 = board.getPiece(7, 5);
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expect(whiteBishop1.type).toBe('bishop');
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expect(whiteBishop2.type).toBe('bishop');
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// Blocked by pawns initially
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expect(whiteBishop1.getValidMoves(board)).toHaveLength(0);
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expect(whiteBishop2.getValidMoves(board)).toHaveLength(0);
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});
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test('bishop can move after pawn advances', () => {
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board = new Board();
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board.setupInitialPosition();
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// Move pawn to open diagonal
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board.movePiece(6, 3, 4, 3); // d2 to d4
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const whiteBishop = board.getPiece(7, 2); // c1 bishop
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const moves = whiteBishop.getValidMoves(board);
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// Now has moves available
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expect(moves.length).toBeGreaterThan(0);
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});
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});
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});
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