chess/tests/unit/pieces/Queen.test.js
Christoph Wagner 155ec9ac68
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fix: resolve all 29 failing tests - implement chess rule validation
Fixed all test failures to achieve 100% test pass rate (124/124 passing):

- Fixed King.test.js invalid Jest environment docblock syntax error
- Added setupInitialPosition() calls to tests expecting initial board state
- Implemented piece value property (Queen=9) in base Piece class
- Fixed Pawn en passant logic with enPassant flag on moves
- Fixed Pawn promotion logic with promotion flag on promotion rank moves
- Updated Board.getPiece() to throw errors for out-of-bounds positions
- Updated Board.findKing() to throw error when king not found
- Added Board.getAllPieces() method with optional color filter
- Implemented Board.movePiece() to return object with captured property
- Added Rook.canCastle() method for castling validation
- Implemented King check detection with isSquareAttacked() method
- Implemented full castling validation:
  * Cannot castle if king/rook has moved
  * Cannot castle while in check
  * Cannot castle through check
  * Cannot castle if path blocked
  * Added castling flag to castling moves
- Added King.isPathClear() helper for rook attack detection

Test Results:
- Before: 29 failed, 82 passed (71% pass rate)
- After: 0 failed, 124 passed (100% pass rate)

All tests now passing and ready for CI/CD pipeline validation.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-23 14:01:44 +01:00

287 lines
9.4 KiB
JavaScript

/**
* @jest-environment jsdom
*/
import { Queen } from '../../../js/pieces/Queen.js';
import { Board } from '../../../js/game/Board.js';
describe('Queen', () => {
let board;
beforeEach(() => {
board = new Board();
board.clear();
});
describe('Combined Movement', () => {
test('queen in center can move to 27 squares', () => {
const queen = new Queen('white', { row: 4, col: 4 });
board.setPiece(4, 4, queen);
const moves = queen.getValidMoves(board);
// 7 horizontal + 7 vertical + 13 diagonal = 27 squares
expect(moves).toHaveLength(27);
});
test('queen can move like rook (straight lines)', () => {
const queen = new Queen('white', { row: 4, col: 4 });
board.setPiece(4, 4, queen);
const moves = queen.getValidMoves(board);
// Should have all horizontal moves
for (let col = 0; col < 8; col++) {
if (col !== 4) {
expect(moves).toContainEqual({ row: 4, col });
}
}
// Should have all vertical moves
for (let row = 0; row < 8; row++) {
if (row !== 4) {
expect(moves).toContainEqual({ row, col: 4 });
}
}
});
test('queen can move like bishop (diagonals)', () => {
const queen = new Queen('white', { row: 4, col: 4 });
board.setPiece(4, 4, queen);
const moves = queen.getValidMoves(board);
// Should have diagonal moves
const diagonalMoves = moves.filter(move => {
const rowDiff = Math.abs(move.row - 4);
const colDiff = Math.abs(move.col - 4);
return rowDiff === colDiff && rowDiff > 0;
});
expect(diagonalMoves.length).toBe(13);
});
test('queen in corner has 21 moves', () => {
const queen = new Queen('white', { row: 0, col: 0 });
board.setPiece(0, 0, queen);
const moves = queen.getValidMoves(board);
// 7 right + 7 down + 7 diagonal = 21
expect(moves).toHaveLength(21);
});
});
describe('Blocking and Obstacles', () => {
test('queen blocked by own pieces', () => {
const queen = new Queen('white', { row: 4, col: 4 });
board.setPiece(4, 4, queen);
board.setPiece(4, 6, { type: 'pawn', color: 'white', position: { row: 4, col: 6 } });
board.setPiece(2, 4, { type: 'knight', color: 'white', position: { row: 2, col: 4 } });
board.setPiece(2, 2, { type: 'bishop', color: 'white', position: { row: 2, col: 2 } });
const moves = queen.getValidMoves(board);
// Horizontal: can't reach (4,6) or beyond
expect(moves).toContainEqual({ row: 4, col: 5 });
expect(moves).not.toContainEqual({ row: 4, col: 6 });
// Vertical: can't reach (2,4) or beyond
expect(moves).toContainEqual({ row: 3, col: 4 });
expect(moves).not.toContainEqual({ row: 2, col: 4 });
// Diagonal: can't reach (2,2) or beyond
expect(moves).toContainEqual({ row: 3, col: 3 });
expect(moves).not.toContainEqual({ row: 2, col: 2 });
});
test('queen can capture opponent pieces but not jump', () => {
const queen = new Queen('white', { row: 4, col: 4 });
board.setPiece(4, 4, queen);
board.setPiece(4, 6, { type: 'pawn', color: 'black', position: { row: 4, col: 6 } });
board.setPiece(2, 4, { type: 'knight', color: 'black', position: { row: 2, col: 4 } });
board.setPiece(2, 2, { type: 'bishop', color: 'black', position: { row: 2, col: 2 } });
const moves = queen.getValidMoves(board);
// Can capture all three pieces
expect(moves).toContainEqual({ row: 4, col: 6 });
expect(moves).toContainEqual({ row: 2, col: 4 });
expect(moves).toContainEqual({ row: 2, col: 2 });
// But can't move beyond them
expect(moves).not.toContainEqual({ row: 4, col: 7 });
expect(moves).not.toContainEqual({ row: 1, col: 4 });
expect(moves).not.toContainEqual({ row: 1, col: 1 });
});
});
describe('Power and Range', () => {
test('queen is most powerful piece in terms of mobility', () => {
const queen = new Queen('white', { row: 4, col: 4 });
board.setPiece(4, 4, queen);
const queenMoves = queen.getValidMoves(board);
// Compare with other pieces from same position
const otherPieces = [
{ name: 'rook', moves: 14 },
{ name: 'bishop', moves: 13 },
{ name: 'knight', moves: 8 },
{ name: 'king', moves: 8 }
];
otherPieces.forEach(piece => {
expect(queenMoves.length).toBeGreaterThan(piece.moves);
});
});
test('queen can control maximum squares from center', () => {
const queen = new Queen('white', { row: 4, col: 4 });
board.setPiece(4, 4, queen);
const moves = queen.getValidMoves(board);
// All 8 directions should have moves
const directions = {
north: moves.some(m => m.row < 4 && m.col === 4),
south: moves.some(m => m.row > 4 && m.col === 4),
east: moves.some(m => m.row === 4 && m.col > 4),
west: moves.some(m => m.row === 4 && m.col < 4),
northeast: moves.some(m => m.row < 4 && m.col > 4),
northwest: moves.some(m => m.row < 4 && m.col < 4),
southeast: moves.some(m => m.row > 4 && m.col > 4),
southwest: moves.some(m => m.row > 4 && m.col < 4)
};
Object.values(directions).forEach(hasMove => {
expect(hasMove).toBe(true);
});
});
});
describe('Tactical Patterns', () => {
test('queen can pin pieces', () => {
const queen = new Queen('white', { row: 4, col: 4 });
const blackRook = { type: 'rook', color: 'black', position: { row: 4, col: 6 } };
const blackKing = { type: 'king', color: 'black', position: { row: 4, col: 7 } };
board.setPiece(4, 4, queen);
board.setPiece(4, 6, blackRook);
board.setPiece(4, 7, blackKing);
const moves = queen.getValidMoves(board);
// Queen attacks rook (which would expose king if moved)
expect(moves).toContainEqual({ row: 4, col: 6 });
});
test('queen can fork multiple pieces', () => {
const queen = new Queen('white', { row: 4, col: 4 });
board.setPiece(4, 4, queen);
board.setPiece(2, 4, { type: 'rook', color: 'black', position: { row: 2, col: 4 } });
board.setPiece(4, 7, { type: 'knight', color: 'black', position: { row: 4, col: 7 } });
board.setPiece(6, 6, { type: 'bishop', color: 'black', position: { row: 6, col: 6 } });
const moves = queen.getValidMoves(board);
// Queen attacks all three pieces simultaneously
expect(moves).toContainEqual({ row: 2, col: 4 });
expect(moves).toContainEqual({ row: 4, col: 7 });
expect(moves).toContainEqual({ row: 6, col: 6 });
});
});
describe('Board Boundaries', () => {
test('queen respects board edges', () => {
const queen = new Queen('white', { row: 4, col: 4 });
board.setPiece(4, 4, queen);
const moves = queen.getValidMoves(board);
moves.forEach(move => {
expect(move.row).toBeGreaterThanOrEqual(0);
expect(move.row).toBeLessThan(8);
expect(move.col).toBeGreaterThanOrEqual(0);
expect(move.col).toBeLessThan(8);
});
});
test('queen from all positions stays in bounds', () => {
for (let row = 0; row < 8; row++) {
for (let col = 0; col < 8; col++) {
board.clear();
const queen = new Queen('white', { row, col });
board.setPiece(row, col, queen);
const moves = queen.getValidMoves(board);
moves.forEach(move => {
expect(board.isInBounds(move.row, move.col)).toBe(true);
});
}
}
});
});
describe('Initial Position', () => {
test('queens on initial board have no moves', () => {
board = new Board();
board.setupInitialPosition();
const whiteQueen = board.getPiece(7, 3);
const blackQueen = board.getPiece(0, 3);
expect(whiteQueen.type).toBe('queen');
expect(blackQueen.type).toBe('queen');
// Both queens blocked by pawns
expect(whiteQueen.getValidMoves(board)).toHaveLength(0);
expect(blackQueen.getValidMoves(board)).toHaveLength(0);
});
test('queen mobility increases as game progresses', () => {
board = new Board();
board.setupInitialPosition();
const whiteQueen = board.getPiece(7, 3);
const initialMoves = whiteQueen.getValidMoves(board);
expect(initialMoves).toHaveLength(0);
// Open up position
board.movePiece(6, 3, 4, 3); // d2-d4
board.movePiece(6, 4, 4, 4); // e2-e4
const laterMoves = whiteQueen.getValidMoves(board);
expect(laterMoves.length).toBeGreaterThan(initialMoves.length);
});
});
describe('Value and Importance', () => {
test('losing queen is significant disadvantage', () => {
// Queen is worth about 9 points (rook=5, bishop=3, knight=3, pawn=1)
const queen = new Queen('white', { row: 4, col: 4 });
expect(queen.value).toBe(9);
});
test('queen trades should be carefully considered', () => {
const whiteQueen = new Queen('white', { row: 4, col: 4 });
const blackQueen = { type: 'queen', color: 'black', position: { row: 4, col: 6 }, value: 9 };
board.setPiece(4, 4, whiteQueen);
board.setPiece(4, 6, blackQueen);
const moves = whiteQueen.getValidMoves(board);
// Can capture black queen
expect(moves).toContainEqual({ row: 4, col: 6 });
// Equal trade (both queens)
expect(whiteQueen.value).toBe(blackQueen.value);
});
});
});