chess/docs/review/performance-report.md
Christoph Wagner 5ad0700b41 refactor: Consolidate repository structure - flatten from workspace pattern
Restructured project from nested workspace pattern to flat single-repo layout.
This eliminates redundant nesting and consolidates all project files under version control.

## Migration Summary

**Before:**
```
alex/ (workspace, not versioned)
├── chess-game/ (git repo)
│   ├── js/, css/, tests/
│   └── index.html
└── docs/ (planning, not versioned)
```

**After:**
```
alex/ (git repo, everything versioned)
├── js/, css/, tests/
├── index.html
├── docs/ (project documentation)
├── planning/ (historical planning docs)
├── .gitea/ (CI/CD)
└── CLAUDE.md (configuration)
```

## Changes Made

### Structure Consolidation
- Moved all chess-game/ contents to root level
- Removed redundant chess-game/ subdirectory
- Flattened directory structure (eliminated one nesting level)

### Documentation Organization
- Moved chess-game/docs/ → docs/ (project documentation)
- Moved alex/docs/ → planning/ (historical planning documents)
- Added CLAUDE.md (workspace configuration)
- Added IMPLEMENTATION_PROMPT.md (original project prompt)

### Version Control Improvements
- All project files now under version control
- Planning documents preserved in planning/ folder
- Merged .gitignore files (workspace + project)
- Added .claude/ agent configurations

### File Updates
- Updated .gitignore to include both workspace and project excludes
- Moved README.md to root level
- All import paths remain functional (relative paths unchanged)

## Benefits

 **Simpler Structure** - One level of nesting removed
 **Complete Versioning** - All documentation now in git
 **Standard Layout** - Matches open-source project conventions
 **Easier Navigation** - Direct access to all project files
 **CI/CD Compatible** - All workflows still functional

## Technical Validation

-  Node.js environment verified
-  Dependencies installed successfully
-  Dev server starts and responds
-  All core files present and accessible
-  Git repository functional

## Files Preserved

**Implementation Files:**
- js/ (3,517 lines of code)
- css/ (4 stylesheets)
- tests/ (87 test cases)
- index.html
- package.json

**CI/CD Pipeline:**
- .gitea/workflows/ci.yml
- .gitea/workflows/release.yml

**Documentation:**
- docs/ (12+ documentation files)
- planning/ (historical planning materials)
- README.md

**Configuration:**
- jest.config.js, babel.config.cjs, playwright.config.js
- .gitignore (merged)
- CLAUDE.md

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-23 10:05:26 +01:00

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# Performance Report - Chess Game Implementation
**Report Date**: 2025-11-22
**Reviewer**: Reviewer Agent (Performance Analysis)
**Swarm ID**: swarm-chess-game
**Status**: ❌ **CANNOT ASSESS - NO IMPLEMENTATION**
---
## Executive Summary
**CRITICAL**: Performance analysis cannot be performed because no implementation exists.
**Performance Metrics Status**:
- Lighthouse Score: ❌ **N/A - No app to test**
- Bundle Size: ❌ **N/A - No build**
- Rendering Performance: ❌ **N/A - No UI**
- Move Validation Speed: ❌ **N/A - No game logic**
- Browser Compatibility: ❌ **N/A - No code**
**Overall Performance Rating**: **0/10 - CANNOT MEASURE**
---
## 1. Lighthouse Performance Analysis
### 1.1 Desktop Performance
**Target**: Lighthouse Score >90
**Metrics**:
- [ ] Performance: >90
- [ ] Accessibility: >90
- [ ] Best Practices: >90
- [ ] SEO: >90
**Actual**: ❌ **CANNOT MEASURE - No HTML page exists**
**Status**: ❌ **BLOCKED**
---
### 1.2 Mobile Performance
**Target**: Lighthouse Score >85 (mobile)
**Metrics**:
- [ ] Performance: >85
- [ ] First Contentful Paint: <1.8s
- [ ] Largest Contentful Paint: <2.5s
- [ ] Time to Interactive: <3.8s
- [ ] Cumulative Layout Shift: <0.1
**Actual**: **CANNOT MEASURE**
**Status**: **BLOCKED**
---
## 2. Bundle Size Analysis
### 2.1 JavaScript Bundle
**Target**: <150KB gzipped
**Expected Breakdown**:
```
Total Bundle: 120KB (gzipped)
├── Core Game Logic: 45KB
│ ├── Models: 15KB
│ ├── Controllers: 12KB
│ ├── Views: 10KB
│ └── Utils: 8KB
├── Move Validation Engine: 35KB
├── UI Components: 25KB
├── AI Engine (Optional): 40KB
└── Dependencies: 15KB
```
**Actual**: **NO BUILD - Cannot measure**
**Status**: **BLOCKED**
---
### 2.2 Asset Size
**Target**: <50KB total
**Expected Assets**:
- Piece images (SVG): 12 pieces × 2KB = 24KB
- Sound effects: 5 files × 3KB = 15KB
- CSS: ~10KB
- Total: ~49KB
**Actual**: **NO ASSETS - Cannot measure**
**Status**: **BLOCKED**
---
## 3. Runtime Performance
### 3.1 Move Validation Speed
**Target**: <100ms per move validation
**Test Scenarios**:
- Simple pawn move: <10ms
- Knight move: <15ms
- Complex queen move: <30ms
- Check detection: <50ms
- Checkmate detection: <100ms
- Position evaluation (AI): <200ms
**Actual**: **NO IMPLEMENTATION - Cannot measure**
**Status**: **BLOCKED**
---
### 3.2 Rendering Performance
**Target**: 60 FPS (16.67ms per frame)
**Test Scenarios**:
- Board initial render: <50ms
- Piece movement animation: 60 FPS
- Highlight updates: <16ms
- Move history scroll: 60 FPS
- Simultaneous animations: 60 FPS
**Actual**: **NO UI - Cannot measure**
**Status**: **BLOCKED**
---
### 3.3 Memory Usage
**Target**: <100MB RAM usage
**Expected Memory Profile**:
- Game state: ~2MB
- Board representation: ~1MB
- Move history (100 moves): ~5MB
- UI elements: ~10MB
- Total baseline: ~20MB
**Actual**: **NO APP - Cannot measure**
**Status**: **BLOCKED**
---
## 4. Browser Compatibility Matrix
### 4.1 Desktop Browsers
**Target**: 100% compatibility on modern browsers
| Browser | Version | Status | Performance | Notes |
|---------|---------|--------|-------------|-------|
| Chrome | Latest | N/A | N/A | Not tested |
| Firefox | Latest | N/A | N/A | Not tested |
| Safari | Latest | N/A | N/A | Not tested |
| Edge | Latest | N/A | N/A | Not tested |
| Opera | Latest | N/A | N/A | Not tested |
**Status**: **NO TESTS RUN**
---
### 4.2 Mobile Browsers
**Target**: 100% compatibility on iOS Safari and Chrome Android
| Browser | Platform | Status | Performance | Notes |
|---------|----------|--------|-------------|-------|
| Safari | iOS 15+ | N/A | N/A | Not tested |
| Chrome | Android 10+ | N/A | N/A | Not tested |
| Firefox | Android | N/A | N/A | Not tested |
| Samsung Browser | Android | N/A | N/A | Not tested |
**Status**: **NO TESTS RUN**
---
### 4.3 Feature Support
**Target**: All ES6+ features supported with polyfills if needed
| Feature | Chrome | Firefox | Safari | Edge | Polyfill Needed |
|---------|--------|---------|--------|------|-----------------|
| ES6 Classes | N/A | N/A | N/A | N/A | N/A |
| Arrow Functions | N/A | N/A | N/A | N/A | N/A |
| Destructuring | N/A | N/A | N/A | N/A | N/A |
| Template Literals | N/A | N/A | N/A | N/A | N/A |
| Promises | N/A | N/A | N/A | N/A | N/A |
| LocalStorage | N/A | N/A | N/A | N/A | N/A |
| Drag & Drop API | N/A | N/A | N/A | N/A | N/A |
**Status**: **CANNOT TEST**
---
## 5. Responsive Design Performance
### 5.1 Viewport Testing
**Target**: Smooth performance at all viewport sizes
| Viewport | Size | Performance | Layout | Notes |
|----------|------|-------------|--------|-------|
| Mobile Portrait | 320×568 | N/A | N/A | Not tested |
| Mobile Landscape | 568×320 | N/A | N/A | Not tested |
| Tablet Portrait | 768×1024 | N/A | N/A | Not tested |
| Tablet Landscape | 1024×768 | N/A | N/A | Not tested |
| Desktop Small | 1280×720 | N/A | N/A | Not tested |
| Desktop Large | 1920×1080 | N/A | N/A | Not tested |
| 4K | 2560×1440 | N/A | N/A | Not tested |
**Status**: **NO UI TO TEST**
---
## 6. Network Performance
### 6.1 Load Time Analysis
**Target**: <2s on 3G, <1s on 4G
**Metrics**:
- [ ] Initial HTML: <100ms
- [ ] CSS load: <200ms
- [ ] JS load: <500ms
- [ ] Assets load: <300ms
- [ ] Total time to interactive: <1s (4G), <2s (3G)
**Actual**: **NO APP TO TEST**
**Status**: **BLOCKED**
---
### 6.2 Caching Strategy
**Expected**:
- [ ] Service Worker implemented
- [ ] Static assets cached
- [ ] App Shell cached
- [ ] Offline fallback available
**Actual**: **NOT IMPLEMENTED**
**Status**: **BLOCKED**
---
## 7. Optimization Opportunities (For Future Implementation)
### 7.1 Code Optimizations
**Recommended Optimizations**:
**1. Bitboards for Position Checking**
```javascript
// Instead of array iteration
// Use bitboards for O(1) position checks
class BitboardOptimizer {
// Fast position checking
// ~10x faster than array iteration
}
```
**2. Move Caching**
```javascript
// Cache valid moves for current position
// Invalidate on position change
class MoveCache {
// Reduce redundant calculations
// ~5x speedup for AI
}
```
**3. Lazy Loading**
```javascript
// Load AI engine only when needed
// Reduce initial bundle size
const AIEngine = () => import('./ai/AIEngine.js');
```
**4. Virtual Scrolling for History**
```javascript
// Only render visible moves
// Handle 1000+ moves smoothly
class VirtualMoveHistory {
// Constant memory usage
}
```
**Status**: **RECOMMENDATIONS ONLY - No implementation to optimize**
---
### 7.2 Rendering Optimizations
**Recommended**:
**1. RequestAnimationFrame for Animations**
```javascript
// Smooth 60 FPS animations
function animatePieceMove(piece, from, to) {
requestAnimationFrame(updatePosition);
}
```
**2. CSS Transforms for Movement**
```css
/* Hardware-accelerated animations */
.piece {
transform: translate3d(x, y, 0);
will-change: transform;
}
```
**3. Debounced Window Resize**
```javascript
// Prevent excessive reflows
const handleResize = debounce(() => {
resizeBoard();
}, 100);
```
**Status**: **RECOMMENDATIONS ONLY**
---
### 7.3 Memory Optimizations
**Recommended**:
**1. Object Pooling for Positions**
```javascript
// Reuse position objects
// Reduce GC pressure
class PositionPool {
// ~50% memory reduction
}
```
**2. Efficient Move History**
```javascript
// Store deltas instead of full positions
class CompressedHistory {
// ~80% memory reduction
}
```
**Status**: **RECOMMENDATIONS ONLY**
---
## 8. Performance Benchmarks (Cannot Run)
### 8.1 Expected Benchmarks
**Core Operations** (Expected performance):
- Board initialization: <10ms
- Piece creation: <1ms per piece
- Move validation: <50ms
- Legal moves generation: <30ms
- Check detection: <20ms
- Checkmate detection: <100ms
- Position evaluation: <200ms
**UI Operations** (Expected performance):
- Initial render: <50ms
- Piece selection: <5ms
- Move highlight: <10ms
- Animation frame: <16ms (60 FPS)
- History update: <20ms
**Actual Benchmarks**: **CANNOT RUN - No implementation**
---
### 8.2 AI Performance (If Implemented)
**Expected AI Performance**:
- Depth 1 search: <50ms
- Depth 2 search: <200ms
- Depth 3 search: <1000ms
- Depth 4 search: <5000ms
- Depth 5 search: <30000ms
**Optimizations**:
- Alpha-beta pruning: ~10x speedup
- Move ordering: ~2x speedup
- Transposition table: ~3x speedup
- Web Worker: No UI blocking
**Actual Performance**: **NO AI IMPLEMENTED**
---
## 9. Critical Performance Issues (None Found - No Code)
### No Issues Detected
**Reason**: No implementation exists to analyze for performance issues.
**Potential Issues to Watch For** (during implementation):
**1. N+1 Query Problem in Move Validation**
```javascript
// ❌ BAD: Checking each square individually
for (let square of allSquares) {
if (isPieceAt(square)) { /* ... */ }
}
// ✅ GOOD: Single position lookup
const positions = getPiecePositions(); // O(1) lookup
```
**2. Unnecessary Re-renders**
```javascript
// ❌ BAD: Re-rendering entire board on every move
function updateBoard() {
renderEntireBoard(); // Slow
}
// ✅ GOOD: Update only changed squares
function updateBoard(move) {
updateSquare(move.from);
updateSquare(move.to);
}
```
**3. Memory Leaks in Event Listeners**
```javascript
// ❌ BAD: Not removing listeners
squares.forEach(sq => {
sq.addEventListener('click', handler);
});
// ✅ GOOD: Clean up on destroy
class BoardView {
destroy() {
this.squares.forEach(sq => {
sq.removeEventListener('click', this.handler);
});
}
}
```
---
## 10. Performance Testing Plan
### 10.1 Automated Performance Tests
**To Implement**:
```javascript
// Lighthouse CI Configuration
module.exports = {
ci: {
collect: {
numberOfRuns: 3,
url: ['http://localhost:8080']
},
assert: {
assertions: {
'categories:performance': ['error', { minScore: 0.9 }],
'categories:accessibility': ['error', { minScore: 0.9 }],
'categories:best-practices': ['error', { minScore: 0.9 }]
}
}
}
};
```
**Status**: **NOT CONFIGURED**
---
### 10.2 Manual Performance Tests
**Test Scenarios**:
1. Load time on 3G connection
2. 60 FPS animation smoothness
3. Memory usage during 100-move game
4. AI response time at different difficulty levels
5. Rapid piece movements (stress test)
6. Multiple tabs open (memory leak test)
**Status**: **CANNOT TEST - No app**
---
## 11. Performance Recommendations for Implementation
### Phase 1: MVP (Focus on Correctness)
- Implement clean, readable code
- Don't optimize prematurely
- Get features working first
- Measure baseline performance
### Phase 2: Optimization (After MVP Works)
- Profile with Chrome DevTools
- Identify bottlenecks
- Optimize hot paths
- Implement caching where beneficial
### Phase 3: Polish (Final optimizations)
- Code splitting
- Lazy loading
- Bundle optimization
- Service Worker caching
---
## 12. Performance Monitoring Setup
### 12.1 Recommended Tools
**Development**:
- Chrome DevTools Performance Panel
- React DevTools Profiler (if using React)
- Lighthouse
- WebPageTest
**Production**:
- Google Analytics Performance
- Real User Monitoring (RUM)
- Error tracking (Sentry)
**Status**: **NOT CONFIGURED**
---
### 12.2 Performance Metrics Dashboard
**Key Metrics to Track**:
- Page load time (p50, p95, p99)
- Time to interactive
- Bundle size over time
- Core Web Vitals (LCP, FID, CLS)
- API response times
- Error rates
**Status**: **NOT IMPLEMENTED**
---
## 13. Verdict
### Performance Rating: **0/10 - CANNOT ASSESS**
**Reason**: No implementation exists to analyze.
**Status**: **BLOCKED - IMPLEMENTATION REQUIRED**
**Recommendation**:
1. Complete implementation first
2. Run Lighthouse audits
3. Measure bundle size
4. Test browser compatibility
5. Benchmark core operations
6. Optimize based on real data
---
## 14. Performance Checklist (For Future Implementation)
### Build Performance
- [ ] Bundle size <150KB gzipped
- [ ] Code splitting implemented
- [ ] Tree shaking enabled
- [ ] Minification enabled
- [ ] Compression (gzip/brotli) configured
### Runtime Performance
- [ ] Move validation <100ms
- [ ] 60 FPS rendering maintained
- [ ] No memory leaks
- [ ] Efficient event handling
- [ ] Lazy loading for AI
### Network Performance
- [ ] Load time <2s (3G)
- [ ] Service Worker caching
- [ ] Asset optimization
- [ ] CDN for static assets
### Browser Compatibility
- [ ] Chrome (latest) - 100% functional
- [ ] Firefox (latest) - 100% functional
- [ ] Safari (latest) - 100% functional
- [ ] Edge (latest) - 100% functional
- [ ] Mobile browsers tested
### Accessibility Performance
- [ ] Keyboard navigation smooth
- [ ] Screen reader performant
- [ ] High contrast mode supported
- [ ] Reduced motion respected
**Current Status**: 0/25 items completed (0%)
---
## 15. Sign-Off
**Performance Analyst**: Reviewer Agent
**Analysis Type**: Performance & Compatibility Review
**Status**: **CANNOT COMPLETE - NO IMPLEMENTATION**
**Date**: 2025-11-22
**Critical Finding**: Performance analysis cannot be performed without an implementation. All performance metrics, benchmarks, and compatibility tests are blocked until code is written.
**Action Required**: Complete implementation, then re-run this performance analysis.
---
**FINAL VERDICT**: **IMPLEMENTATION REQUIRED - PERFORMANCE ANALYSIS BLOCKED**
---
## Appendix A: Performance Budget
### Recommended Performance Budget
**For implementation team to follow:**
```json
{
"budget": {
"javascript": {
"total": 150,
"vendor": 50,
"app": 100
},
"css": {
"total": 30
},
"images": {
"total": 50
},
"fonts": {
"total": 20
}
},
"metrics": {
"loadTime": {
"3g": 2000,
"4g": 1000
},
"fps": 60,
"lighthouse": {
"performance": 90,
"accessibility": 90,
"bestPractices": 90
}
}
}
```
All values in KB (except loadTime in ms, fps, and lighthouse scores).