Restructured project from nested workspace pattern to flat single-repo layout. This eliminates redundant nesting and consolidates all project files under version control. ## Migration Summary **Before:** ``` alex/ (workspace, not versioned) ├── chess-game/ (git repo) │ ├── js/, css/, tests/ │ └── index.html └── docs/ (planning, not versioned) ``` **After:** ``` alex/ (git repo, everything versioned) ├── js/, css/, tests/ ├── index.html ├── docs/ (project documentation) ├── planning/ (historical planning docs) ├── .gitea/ (CI/CD) └── CLAUDE.md (configuration) ``` ## Changes Made ### Structure Consolidation - Moved all chess-game/ contents to root level - Removed redundant chess-game/ subdirectory - Flattened directory structure (eliminated one nesting level) ### Documentation Organization - Moved chess-game/docs/ → docs/ (project documentation) - Moved alex/docs/ → planning/ (historical planning documents) - Added CLAUDE.md (workspace configuration) - Added IMPLEMENTATION_PROMPT.md (original project prompt) ### Version Control Improvements - All project files now under version control - Planning documents preserved in planning/ folder - Merged .gitignore files (workspace + project) - Added .claude/ agent configurations ### File Updates - Updated .gitignore to include both workspace and project excludes - Moved README.md to root level - All import paths remain functional (relative paths unchanged) ## Benefits ✅ **Simpler Structure** - One level of nesting removed ✅ **Complete Versioning** - All documentation now in git ✅ **Standard Layout** - Matches open-source project conventions ✅ **Easier Navigation** - Direct access to all project files ✅ **CI/CD Compatible** - All workflows still functional ## Technical Validation - ✅ Node.js environment verified - ✅ Dependencies installed successfully - ✅ Dev server starts and responds - ✅ All core files present and accessible - ✅ Git repository functional ## Files Preserved **Implementation Files:** - js/ (3,517 lines of code) - css/ (4 stylesheets) - tests/ (87 test cases) - index.html - package.json **CI/CD Pipeline:** - .gitea/workflows/ci.yml - .gitea/workflows/release.yml **Documentation:** - docs/ (12+ documentation files) - planning/ (historical planning materials) - README.md **Configuration:** - jest.config.js, babel.config.cjs, playwright.config.js - .gitignore (merged) - CLAUDE.md 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Markdown
590 lines
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Markdown
# Handoff Checklist - HTML Chess Game Implementation
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## 📋 Overview
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This document provides the implementation team with everything needed to build the HTML chess game from planning to deployment.
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**Project Goal:** Create a fully-functional, browser-based chess game using vanilla HTML, CSS, and JavaScript with no external dependencies.
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**Estimated Timeline:** 4-5 weeks (100-125 hours)
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**Team Size:** 3-5 developers optimal (can be done solo with extended timeline)
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---
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## 📦 What's Included in This Handoff
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### Documentation Package
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✅ **README.md** - Project overview and quick start
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✅ **IMPLEMENTATION_GUIDE.md** - Step-by-step implementation handbook
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✅ **API_REFERENCE.md** - Complete API documentation with examples
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✅ **CHESS_RULES.md** - Chess rules and logic reference
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✅ **DEVELOPER_GUIDE.md** - Development workflow and best practices
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✅ **HANDOFF_CHECKLIST.md** - This document
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✅ **diagrams/** - Architecture and flow diagrams
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### Planning Artifacts
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✅ **Architecture Design** - System architecture and component relationships
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✅ **Component Specifications** - Detailed specs for each component
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✅ **Data Models** - Board state, game state, move structures
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✅ **API Contracts** - Method signatures and interfaces
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✅ **Test Scenarios** - Unit and integration test cases
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✅ **UI Mockups** - Visual design and layout (in diagrams)
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---
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## 🎯 Implementation Roadmap
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### Phase 1: Core Architecture (Week 1)
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**Estimated Time:** 20-25 hours
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#### Tasks
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1. **Project Setup** (2 hours)
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- [ ] Create directory structure
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- [ ] Initialize package.json (if using npm)
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- [ ] Set up development server
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- [ ] Configure linter and formatter
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- [ ] Create base HTML file
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2. **Board Implementation** (6 hours)
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- [ ] Create Board class
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- [ ] Implement 8x8 grid initialization
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- [ ] Add piece placement methods
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- [ ] Implement initial position setup
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- [ ] Add board manipulation methods (getPiece, setPiece, movePiece)
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- [ ] Write unit tests for Board
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3. **Base Piece Class** (4 hours)
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- [ ] Create abstract Piece class
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- [ ] Define common properties (color, position, type, hasMoved)
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- [ ] Define interface methods (getValidMoves, isValidMove)
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- [ ] Add clone method
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- [ ] Add symbol/representation methods
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4. **ChessGame Controller** (6 hours)
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- [ ] Create ChessGame class
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- [ ] Integrate Board instance
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- [ ] Add turn management
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- [ ] Implement makeMove method skeleton
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- [ ] Add game state tracking
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- [ ] Write initial tests
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5. **Basic Rendering** (2-4 hours)
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- [ ] Create CSS grid layout for board
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- [ ] Style light and dark squares
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- [ ] Render initial board position
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- [ ] Display piece symbols (Unicode)
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**Deliverables:**
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- Working board that displays initial position
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- Core classes with basic functionality
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- 60%+ test coverage
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**Success Criteria:**
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- Board renders correctly in browser
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- Can programmatically place and move pieces
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- All tests passing
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---
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### Phase 2: Piece Movement (Week 2)
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**Estimated Time:** 25-30 hours
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#### Tasks
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1. **Simple Pieces** (10 hours)
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- [ ] Implement Rook movement
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- [ ] Implement Bishop movement
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- [ ] Implement Queen movement (rook + bishop)
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- [ ] Write tests for each piece
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- [ ] Test blocking and captures
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2. **Knight Implementation** (4 hours)
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- [ ] Implement L-shaped movement
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- [ ] Handle jump-over logic
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- [ ] Write comprehensive tests
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3. **King Implementation** (4 hours)
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- [ ] Implement one-square movement
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- [ ] Add castling preparation (mark hasMoved)
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- [ ] Write tests
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4. **Pawn Implementation** (7 hours)
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- [ ] Implement forward movement (1-2 squares from start)
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- [ ] Implement diagonal captures
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- [ ] Track first move status
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- [ ] Write extensive tests (pawns are complex!)
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5. **Move Validation** (5 hours)
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- [ ] Create MoveValidator class
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- [ ] Implement basic move validation
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- [ ] Add boundary checking
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- [ ] Test all piece types
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**Deliverables:**
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- All piece types with correct movement
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- Comprehensive test coverage (80%+)
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- Move validation working
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**Success Criteria:**
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- Each piece moves according to chess rules
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- Pieces can capture opponent pieces
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- Pieces cannot move through others (except knight)
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- All unit tests passing
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---
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### Phase 3: Game Logic (Week 3)
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**Estimated Time:** 30-35 hours
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#### Tasks
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1. **Check Detection** (8 hours)
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- [ ] Implement isKingInCheck method
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- [ ] Test all piece types attacking king
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- [ ] Integrate with move validation
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- [ ] Prevent moves that leave king in check
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- [ ] Extensive testing
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2. **Checkmate & Stalemate** (8 hours)
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- [ ] Implement checkmate detection
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- [ ] Implement stalemate detection
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- [ ] Test various endgame scenarios
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- [ ] Update game status appropriately
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3. **Special Moves** (14 hours)
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**Castling** (6 hours)
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- [ ] Implement canCastle validation
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- [ ] Check all castling conditions
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- [ ] Implement executeCastle
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- [ ] Test kingside and queenside
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- [ ] Test blocking scenarios
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**En Passant** (4 hours)
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- [ ] Implement canEnPassant validation
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- [ ] Track en passant targets
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- [ ] Implement executeEnPassant
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- [ ] Test timing (must be immediate)
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**Pawn Promotion** (4 hours)
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- [ ] Detect promotion condition
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- [ ] Implement promotion logic
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- [ ] Test all promotion piece types
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4. **GameState Management** (5 hours)
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- [ ] Create GameState class
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- [ ] Implement move history
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- [ ] Track captured pieces
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- [ ] Add undo/redo functionality
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- [ ] Test state persistence
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**Deliverables:**
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- Complete chess rule implementation
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- All special moves working
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- Check and checkmate detection
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- State management with undo/redo
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**Success Criteria:**
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- Check detection 100% accurate
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- Checkmate scenarios work correctly
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- All special moves functional
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- Can play a complete game
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---
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### Phase 4: User Interface (Week 4)
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**Estimated Time:** 25-30 hours
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#### Tasks
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1. **Board Rendering** (8 hours)
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- [ ] Create BoardRenderer class
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- [ ] Implement full board rendering
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- [ ] Add square highlighting
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- [ ] Show legal moves
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- [ ] Add last move indication
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- [ ] Style pieces (symbols or images)
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2. **Drag and Drop** (8 hours)
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- [ ] Create DragDropHandler class
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- [ ] Implement drag start
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- [ ] Implement drag over
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- [ ] Implement drop
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- [ ] Add visual feedback
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- [ ] Test in multiple browsers
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3. **Click-to-Move** (4 hours)
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- [ ] Implement click selection
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- [ ] Show legal moves on click
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- [ ] Implement second click to move
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- [ ] Add deselection logic
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4. **Game Controls** (5 hours)
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- [ ] Add new game button
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- [ ] Add undo/redo buttons
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- [ ] Add resign button
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- [ ] Add draw offer/accept
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- [ ] Style all controls
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5. **Status Display** (4 hours)
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- [ ] Show current turn
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- [ ] Show check status
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- [ ] Show game result (checkmate, stalemate, draw)
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- [ ] Display move history
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- [ ] Show captured pieces
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**Deliverables:**
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- Fully interactive UI
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- Drag-and-drop working
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- All game controls functional
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- Visual feedback for all states
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**Success Criteria:**
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- Intuitive piece movement
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- Clear visual feedback
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- Responsive design
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- No UI bugs
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---
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### Phase 5: Polish & Testing (Week 5)
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**Estimated Time:** 20-25 hours
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#### Tasks
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1. **Notation System** (6 hours)
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- [ ] Implement algebraic notation for moves
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- [ ] Implement FEN import/export
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- [ ] Implement PGN export
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- [ ] Test notation accuracy
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2. **Storage & Persistence** (4 hours)
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- [ ] Implement save game (localStorage)
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- [ ] Implement load game
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- [ ] Auto-save on each move
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- [ ] Test save/load functionality
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3. **Testing** (8 hours)
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- [ ] Write integration tests
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- [ ] Test famous game scenarios
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- [ ] Manual testing in all browsers
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- [ ] Performance testing
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- [ ] Fix any discovered bugs
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4. **Documentation** (3 hours)
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- [ ] Add code comments
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- [ ] Create user guide
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- [ ] Document API
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- [ ] Write README
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5. **Accessibility & UX** (4 hours)
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- [ ] Add keyboard navigation
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- [ ] Add ARIA labels
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- [ ] Test with screen readers
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- [ ] Add animations
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- [ ] Polish visual design
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**Deliverables:**
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- Complete, tested application
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- Full test coverage (80%+)
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- User documentation
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- Production-ready code
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**Success Criteria:**
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- All tests passing
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- Works in all target browsers
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- Accessible to all users
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- Professional appearance
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---
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## 🧪 Testing Requirements
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### Unit Tests (Required)
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**Coverage Target:** 80%+
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**Must Test:**
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- All piece movement
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- Move validation
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- Check detection
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- Checkmate detection
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- Special moves
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- Notation conversion
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- State management
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### Integration Tests (Required)
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**Scenarios to Test:**
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- Complete games (Scholar's Mate, etc.)
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- Castling scenarios
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- En passant timing
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- Pawn promotion
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- Stalemate conditions
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- Undo/redo sequences
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### Manual Testing (Required)
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**Browser Compatibility:**
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- [ ] Chrome (latest)
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- [ ] Firefox (latest)
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- [ ] Safari (latest)
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- [ ] Edge (latest)
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**Functionality:**
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- [ ] Play complete game
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- [ ] All special moves work
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- [ ] Save and load game
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- [ ] Undo/redo works
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- [ ] UI responsive
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**Performance:**
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- [ ] Move validation < 100ms
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- [ ] Board render < 50ms
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- [ ] No memory leaks
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- [ ] Smooth animations
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---
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## 📊 Success Metrics
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### Functional Requirements
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✅ **Core Chess Rules**
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- [ ] All pieces move correctly
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- [ ] Check detection accurate
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- [ ] Checkmate detection accurate
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- [ ] Stalemate detection accurate
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✅ **Special Moves**
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- [ ] Castling (both sides)
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- [ ] En passant
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- [ ] Pawn promotion
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✅ **Game Management**
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- [ ] Move history tracking
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- [ ] Undo/redo functionality
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- [ ] Save/load games
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- [ ] Game status tracking
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### Non-Functional Requirements
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✅ **Code Quality**
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- [ ] 80%+ test coverage
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- [ ] No console errors
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- [ ] Modular architecture
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- [ ] Well-documented code
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✅ **User Experience**
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- [ ] Intuitive interface
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- [ ] Responsive design
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- [ ] Clear visual feedback
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- [ ] Smooth performance
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✅ **Technical**
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- [ ] Zero dependencies
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- [ ] Browser compatible
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- [ ] Accessible (WCAG 2.1)
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- [ ] Optimized performance
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---
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## 🚀 Quick Start for Implementation Team
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### Day 1: Setup
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1. **Read Documentation**
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- [ ] Read this checklist completely
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- [ ] Review [IMPLEMENTATION_GUIDE.md](IMPLEMENTATION_GUIDE.md)
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- [ ] Study architecture diagrams
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- [ ] Review [API_REFERENCE.md](API_REFERENCE.md)
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2. **Set Up Environment**
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- [ ] Clone/create repository
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- [ ] Set up development environment
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- [ ] Install tools (see [DEVELOPER_GUIDE.md](DEVELOPER_GUIDE.md))
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- [ ] Create project structure
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3. **Plan Sprint**
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- [ ] Break down Phase 1 into daily tasks
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- [ ] Assign responsibilities
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- [ ] Set up task tracking
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- [ ] Schedule daily standups
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### Day 2-5: Phase 1 Implementation
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Follow [IMPLEMENTATION_GUIDE.md](IMPLEMENTATION_GUIDE.md) Phase 1 step-by-step.
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### Week 2+: Continue Through Phases
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Follow roadmap sequentially, testing thoroughly at each phase.
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---
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## 📚 Key Resources
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### Documentation to Reference
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**While Coding:**
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- [API_REFERENCE.md](API_REFERENCE.md) - Method signatures and examples
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- [CHESS_RULES.md](CHESS_RULES.md) - Chess logic clarification
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**When Stuck:**
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- [IMPLEMENTATION_GUIDE.md](IMPLEMENTATION_GUIDE.md) - Common pitfalls and solutions
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- [DEVELOPER_GUIDE.md](DEVELOPER_GUIDE.md) - Debugging strategies
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**For Guidance:**
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- Architecture diagrams - System design
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- [CHESS_RULES.md](CHESS_RULES.md) - Rule edge cases
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### External References
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**Chess Rules:**
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- [FIDE Laws of Chess](https://www.fide.com/fide/handbook.html?id=171&view=article)
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- [Chess.com Rules](https://www.chess.com/learn-how-to-play-chess)
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**Web Technologies:**
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- [MDN Web Docs](https://developer.mozilla.org/)
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- [CSS Grid Guide](https://css-tricks.com/snippets/css/complete-guide-grid/)
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- [Drag and Drop API](https://developer.mozilla.org/en-US/docs/Web/API/HTML_Drag_and_Drop_API)
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---
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## ⚠️ Common Pitfalls to Avoid
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### 1. Check Detection Recursion
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**Problem:** Validating moves while checking for check causes infinite loop
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**Solution:** Separate `getValidMoves()` from `getLegalMoves()`
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### 2. En Passant Timing
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**Problem:** Forgetting en passant expires after one turn
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**Solution:** Reset `enPassantTarget` in game state after each move
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### 3. Castling Through Check
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**Problem:** Not validating intermediate squares
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**Solution:** Check each square king passes through
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### 4. Pawn Direction
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**Problem:** Hardcoding pawn direction
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**Solution:** Use `direction = color === 'white' ? -1 : 1`
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### 5. DOM Performance
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**Problem:** Re-rendering entire board on each move
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**Solution:** Update only changed squares
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### 6. Deep Copy vs Reference
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**Problem:** Board clone shares references
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**Solution:** Implement proper deep clone
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---
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## 📞 Support and Questions
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### Before Asking
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1. Check [IMPLEMENTATION_GUIDE.md](IMPLEMENTATION_GUIDE.md) for solution
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2. Review [API_REFERENCE.md](API_REFERENCE.md) for method details
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3. Consult [CHESS_RULES.md](CHESS_RULES.md) for chess logic
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4. Check [DEVELOPER_GUIDE.md](DEVELOPER_GUIDE.md) for debugging tips
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### When You Need Help
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**Provide:**
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1. What you're trying to implement
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2. What you expected to happen
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3. What actually happened
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4. Relevant code snippets
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5. Error messages (if any)
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### Quick Reference
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||
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| Issue | See Document | Section |
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|-------|-------------|---------|
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| How to implement X | IMPLEMENTATION_GUIDE.md | Step-by-step guides |
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| Method signature | API_REFERENCE.md | Class methods |
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| Chess rule clarification | CHESS_RULES.md | Specific rule |
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| Debugging strategy | DEVELOPER_GUIDE.md | Debugging Guide |
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| Performance issue | DEVELOPER_GUIDE.md | Performance Optimization |
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---
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## ✅ Final Delivery Checklist
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||
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### Code Quality
|
||
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- [ ] All tests passing (80%+ coverage)
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- [ ] No linter errors or warnings
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- [ ] Code follows style guide
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- [ ] No console errors
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- [ ] No TODO/FIXME comments
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### Functionality
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- [ ] All pieces move correctly
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- [ ] Check and checkmate work
|
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- [ ] All special moves implemented
|
||
- [ ] Save/load works
|
||
- [ ] Undo/redo works
|
||
|
||
### Documentation
|
||
|
||
- [ ] Code comments added
|
||
- [ ] API documented
|
||
- [ ] README updated
|
||
- [ ] User guide created
|
||
|
||
### Testing
|
||
|
||
- [ ] Unit tests complete
|
||
- [ ] Integration tests complete
|
||
- [ ] Manual testing done
|
||
- [ ] Browser compatibility verified
|
||
|
||
### Deployment
|
||
|
||
- [ ] Production build created
|
||
- [ ] Assets optimized
|
||
- [ ] Deployed to hosting
|
||
- [ ] Verified in production
|
||
|
||
---
|
||
|
||
## 🎉 Handoff Complete!
|
||
|
||
You now have everything needed to implement a professional chess game:
|
||
|
||
✅ Comprehensive documentation
|
||
✅ Step-by-step implementation guide
|
||
✅ Complete API reference
|
||
✅ Chess rules reference
|
||
✅ Development best practices
|
||
✅ Testing strategy
|
||
✅ Deployment guide
|
||
|
||
**Estimated Timeline:** 4-5 weeks
|
||
**Difficulty Level:** Intermediate
|
||
**Fun Level:** High! ♟️
|
||
|
||
Good luck, and may your implementation be bug-free and your code elegant!
|
||
|
||
---
|
||
|
||
**Questions?** Review documentation or reach out to planning team.
|
||
|
||
**Ready to start?** Begin with [IMPLEMENTATION_GUIDE.md](IMPLEMENTATION_GUIDE.md) Phase 1!
|