Restructured project from nested workspace pattern to flat single-repo layout. This eliminates redundant nesting and consolidates all project files under version control. ## Migration Summary **Before:** ``` alex/ (workspace, not versioned) ├── chess-game/ (git repo) │ ├── js/, css/, tests/ │ └── index.html └── docs/ (planning, not versioned) ``` **After:** ``` alex/ (git repo, everything versioned) ├── js/, css/, tests/ ├── index.html ├── docs/ (project documentation) ├── planning/ (historical planning docs) ├── .gitea/ (CI/CD) └── CLAUDE.md (configuration) ``` ## Changes Made ### Structure Consolidation - Moved all chess-game/ contents to root level - Removed redundant chess-game/ subdirectory - Flattened directory structure (eliminated one nesting level) ### Documentation Organization - Moved chess-game/docs/ → docs/ (project documentation) - Moved alex/docs/ → planning/ (historical planning documents) - Added CLAUDE.md (workspace configuration) - Added IMPLEMENTATION_PROMPT.md (original project prompt) ### Version Control Improvements - All project files now under version control - Planning documents preserved in planning/ folder - Merged .gitignore files (workspace + project) - Added .claude/ agent configurations ### File Updates - Updated .gitignore to include both workspace and project excludes - Moved README.md to root level - All import paths remain functional (relative paths unchanged) ## Benefits ✅ **Simpler Structure** - One level of nesting removed ✅ **Complete Versioning** - All documentation now in git ✅ **Standard Layout** - Matches open-source project conventions ✅ **Easier Navigation** - Direct access to all project files ✅ **CI/CD Compatible** - All workflows still functional ## Technical Validation - ✅ Node.js environment verified - ✅ Dependencies installed successfully - ✅ Dev server starts and responds - ✅ All core files present and accessible - ✅ Git repository functional ## Files Preserved **Implementation Files:** - js/ (3,517 lines of code) - css/ (4 stylesheets) - tests/ (87 test cases) - index.html - package.json **CI/CD Pipeline:** - .gitea/workflows/ci.yml - .gitea/workflows/release.yml **Documentation:** - docs/ (12+ documentation files) - planning/ (historical planning materials) - README.md **Configuration:** - jest.config.js, babel.config.cjs, playwright.config.js - .gitignore (merged) - CLAUDE.md 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
14 KiB
Performance Report - Chess Game Implementation
Report Date: 2025-11-22 Reviewer: Reviewer Agent (Performance Analysis) Swarm ID: swarm-chess-game Status: ❌ CANNOT ASSESS - NO IMPLEMENTATION
Executive Summary
CRITICAL: Performance analysis cannot be performed because no implementation exists.
Performance Metrics Status:
- Lighthouse Score: ❌ N/A - No app to test
- Bundle Size: ❌ N/A - No build
- Rendering Performance: ❌ N/A - No UI
- Move Validation Speed: ❌ N/A - No game logic
- Browser Compatibility: ❌ N/A - No code
Overall Performance Rating: 0/10 - CANNOT MEASURE
1. Lighthouse Performance Analysis
1.1 Desktop Performance
Target: Lighthouse Score >90
Metrics:
- Performance: >90
- Accessibility: >90
- Best Practices: >90
- SEO: >90
Actual: ❌ CANNOT MEASURE - No HTML page exists
Status: ❌ BLOCKED
1.2 Mobile Performance
Target: Lighthouse Score >85 (mobile)
Metrics:
- Performance: >85
- First Contentful Paint: <1.8s
- Largest Contentful Paint: <2.5s
- Time to Interactive: <3.8s
- Cumulative Layout Shift: <0.1
Actual: ❌ CANNOT MEASURE
Status: ❌ BLOCKED
2. Bundle Size Analysis
2.1 JavaScript Bundle
Target: <150KB gzipped
Expected Breakdown:
Total Bundle: 120KB (gzipped)
├── Core Game Logic: 45KB
│ ├── Models: 15KB
│ ├── Controllers: 12KB
│ ├── Views: 10KB
│ └── Utils: 8KB
├── Move Validation Engine: 35KB
├── UI Components: 25KB
├── AI Engine (Optional): 40KB
└── Dependencies: 15KB
Actual: ❌ NO BUILD - Cannot measure
Status: ❌ BLOCKED
2.2 Asset Size
Target: <50KB total
Expected Assets:
- Piece images (SVG): 12 pieces × 2KB = 24KB
- Sound effects: 5 files × 3KB = 15KB
- CSS: ~10KB
- Total: ~49KB
Actual: ❌ NO ASSETS - Cannot measure
Status: ❌ BLOCKED
3. Runtime Performance
3.1 Move Validation Speed
Target: <100ms per move validation
Test Scenarios:
- Simple pawn move: <10ms
- Knight move: <15ms
- Complex queen move: <30ms
- Check detection: <50ms
- Checkmate detection: <100ms
- Position evaluation (AI): <200ms
Actual: ❌ NO IMPLEMENTATION - Cannot measure
Status: ❌ BLOCKED
3.2 Rendering Performance
Target: 60 FPS (16.67ms per frame)
Test Scenarios:
- Board initial render: <50ms
- Piece movement animation: 60 FPS
- Highlight updates: <16ms
- Move history scroll: 60 FPS
- Simultaneous animations: 60 FPS
Actual: ❌ NO UI - Cannot measure
Status: ❌ BLOCKED
3.3 Memory Usage
Target: <100MB RAM usage
Expected Memory Profile:
- Game state: ~2MB
- Board representation: ~1MB
- Move history (100 moves): ~5MB
- UI elements: ~10MB
- Total baseline: ~20MB
Actual: ❌ NO APP - Cannot measure
Status: ❌ BLOCKED
4. Browser Compatibility Matrix
4.1 Desktop Browsers
Target: 100% compatibility on modern browsers
| Browser | Version | Status | Performance | Notes |
|---|---|---|---|---|
| Chrome | Latest | ❌ N/A | ❌ N/A | Not tested |
| Firefox | Latest | ❌ N/A | ❌ N/A | Not tested |
| Safari | Latest | ❌ N/A | ❌ N/A | Not tested |
| Edge | Latest | ❌ N/A | ❌ N/A | Not tested |
| Opera | Latest | ❌ N/A | ❌ N/A | Not tested |
Status: ❌ NO TESTS RUN
4.2 Mobile Browsers
Target: 100% compatibility on iOS Safari and Chrome Android
| Browser | Platform | Status | Performance | Notes |
|---|---|---|---|---|
| Safari | iOS 15+ | ❌ N/A | ❌ N/A | Not tested |
| Chrome | Android 10+ | ❌ N/A | ❌ N/A | Not tested |
| Firefox | Android | ❌ N/A | ❌ N/A | Not tested |
| Samsung Browser | Android | ❌ N/A | ❌ N/A | Not tested |
Status: ❌ NO TESTS RUN
4.3 Feature Support
Target: All ES6+ features supported with polyfills if needed
| Feature | Chrome | Firefox | Safari | Edge | Polyfill Needed |
|---|---|---|---|---|---|
| ES6 Classes | ❌ N/A | ❌ N/A | ❌ N/A | ❌ N/A | N/A |
| Arrow Functions | ❌ N/A | ❌ N/A | ❌ N/A | ❌ N/A | N/A |
| Destructuring | ❌ N/A | ❌ N/A | ❌ N/A | ❌ N/A | N/A |
| Template Literals | ❌ N/A | ❌ N/A | ❌ N/A | ❌ N/A | N/A |
| Promises | ❌ N/A | ❌ N/A | ❌ N/A | ❌ N/A | N/A |
| LocalStorage | ❌ N/A | ❌ N/A | ❌ N/A | ❌ N/A | N/A |
| Drag & Drop API | ❌ N/A | ❌ N/A | ❌ N/A | ❌ N/A | N/A |
Status: ❌ CANNOT TEST
5. Responsive Design Performance
5.1 Viewport Testing
Target: Smooth performance at all viewport sizes
| Viewport | Size | Performance | Layout | Notes |
|---|---|---|---|---|
| Mobile Portrait | 320×568 | ❌ N/A | ❌ N/A | Not tested |
| Mobile Landscape | 568×320 | ❌ N/A | ❌ N/A | Not tested |
| Tablet Portrait | 768×1024 | ❌ N/A | ❌ N/A | Not tested |
| Tablet Landscape | 1024×768 | ❌ N/A | ❌ N/A | Not tested |
| Desktop Small | 1280×720 | ❌ N/A | ❌ N/A | Not tested |
| Desktop Large | 1920×1080 | ❌ N/A | ❌ N/A | Not tested |
| 4K | 2560×1440 | ❌ N/A | ❌ N/A | Not tested |
Status: ❌ NO UI TO TEST
6. Network Performance
6.1 Load Time Analysis
Target: <2s on 3G, <1s on 4G
Metrics:
- Initial HTML: <100ms
- CSS load: <200ms
- JS load: <500ms
- Assets load: <300ms
- Total time to interactive: <1s (4G), <2s (3G)
Actual: ❌ NO APP TO TEST
Status: ❌ BLOCKED
6.2 Caching Strategy
Expected:
- Service Worker implemented
- Static assets cached
- App Shell cached
- Offline fallback available
Actual: ❌ NOT IMPLEMENTED
Status: ❌ BLOCKED
7. Optimization Opportunities (For Future Implementation)
7.1 Code Optimizations
Recommended Optimizations:
1. Bitboards for Position Checking
// Instead of array iteration
// Use bitboards for O(1) position checks
class BitboardOptimizer {
// Fast position checking
// ~10x faster than array iteration
}
2. Move Caching
// Cache valid moves for current position
// Invalidate on position change
class MoveCache {
// Reduce redundant calculations
// ~5x speedup for AI
}
3. Lazy Loading
// Load AI engine only when needed
// Reduce initial bundle size
const AIEngine = () => import('./ai/AIEngine.js');
4. Virtual Scrolling for History
// Only render visible moves
// Handle 1000+ moves smoothly
class VirtualMoveHistory {
// Constant memory usage
}
Status: ⚠️ RECOMMENDATIONS ONLY - No implementation to optimize
7.2 Rendering Optimizations
Recommended:
1. RequestAnimationFrame for Animations
// Smooth 60 FPS animations
function animatePieceMove(piece, from, to) {
requestAnimationFrame(updatePosition);
}
2. CSS Transforms for Movement
/* Hardware-accelerated animations */
.piece {
transform: translate3d(x, y, 0);
will-change: transform;
}
3. Debounced Window Resize
// Prevent excessive reflows
const handleResize = debounce(() => {
resizeBoard();
}, 100);
Status: ⚠️ RECOMMENDATIONS ONLY
7.3 Memory Optimizations
Recommended:
1. Object Pooling for Positions
// Reuse position objects
// Reduce GC pressure
class PositionPool {
// ~50% memory reduction
}
2. Efficient Move History
// Store deltas instead of full positions
class CompressedHistory {
// ~80% memory reduction
}
Status: ⚠️ RECOMMENDATIONS ONLY
8. Performance Benchmarks (Cannot Run)
8.1 Expected Benchmarks
Core Operations (Expected performance):
- Board initialization: <10ms
- Piece creation: <1ms per piece
- Move validation: <50ms
- Legal moves generation: <30ms
- Check detection: <20ms
- Checkmate detection: <100ms
- Position evaluation: <200ms
UI Operations (Expected performance):
- Initial render: <50ms
- Piece selection: <5ms
- Move highlight: <10ms
- Animation frame: <16ms (60 FPS)
- History update: <20ms
Actual Benchmarks: ❌ CANNOT RUN - No implementation
8.2 AI Performance (If Implemented)
Expected AI Performance:
- Depth 1 search: <50ms
- Depth 2 search: <200ms
- Depth 3 search: <1000ms
- Depth 4 search: <5000ms
- Depth 5 search: <30000ms
Optimizations:
- Alpha-beta pruning: ~10x speedup
- Move ordering: ~2x speedup
- Transposition table: ~3x speedup
- Web Worker: No UI blocking
Actual Performance: ❌ NO AI IMPLEMENTED
9. Critical Performance Issues (None Found - No Code)
No Issues Detected
Reason: No implementation exists to analyze for performance issues.
Potential Issues to Watch For (during implementation):
1. N+1 Query Problem in Move Validation
// ❌ BAD: Checking each square individually
for (let square of allSquares) {
if (isPieceAt(square)) { /* ... */ }
}
// ✅ GOOD: Single position lookup
const positions = getPiecePositions(); // O(1) lookup
2. Unnecessary Re-renders
// ❌ BAD: Re-rendering entire board on every move
function updateBoard() {
renderEntireBoard(); // Slow
}
// ✅ GOOD: Update only changed squares
function updateBoard(move) {
updateSquare(move.from);
updateSquare(move.to);
}
3. Memory Leaks in Event Listeners
// ❌ BAD: Not removing listeners
squares.forEach(sq => {
sq.addEventListener('click', handler);
});
// ✅ GOOD: Clean up on destroy
class BoardView {
destroy() {
this.squares.forEach(sq => {
sq.removeEventListener('click', this.handler);
});
}
}
10. Performance Testing Plan
10.1 Automated Performance Tests
To Implement:
// Lighthouse CI Configuration
module.exports = {
ci: {
collect: {
numberOfRuns: 3,
url: ['http://localhost:8080']
},
assert: {
assertions: {
'categories:performance': ['error', { minScore: 0.9 }],
'categories:accessibility': ['error', { minScore: 0.9 }],
'categories:best-practices': ['error', { minScore: 0.9 }]
}
}
}
};
Status: ❌ NOT CONFIGURED
10.2 Manual Performance Tests
Test Scenarios:
- Load time on 3G connection
- 60 FPS animation smoothness
- Memory usage during 100-move game
- AI response time at different difficulty levels
- Rapid piece movements (stress test)
- Multiple tabs open (memory leak test)
Status: ❌ CANNOT TEST - No app
11. Performance Recommendations for Implementation
Phase 1: MVP (Focus on Correctness)
- ✅ Implement clean, readable code
- ✅ Don't optimize prematurely
- ✅ Get features working first
- ⚠️ Measure baseline performance
Phase 2: Optimization (After MVP Works)
- ✅ Profile with Chrome DevTools
- ✅ Identify bottlenecks
- ✅ Optimize hot paths
- ✅ Implement caching where beneficial
Phase 3: Polish (Final optimizations)
- ✅ Code splitting
- ✅ Lazy loading
- ✅ Bundle optimization
- ✅ Service Worker caching
12. Performance Monitoring Setup
12.1 Recommended Tools
Development:
- Chrome DevTools Performance Panel
- React DevTools Profiler (if using React)
- Lighthouse
- WebPageTest
Production:
- Google Analytics Performance
- Real User Monitoring (RUM)
- Error tracking (Sentry)
Status: ❌ NOT CONFIGURED
12.2 Performance Metrics Dashboard
Key Metrics to Track:
- Page load time (p50, p95, p99)
- Time to interactive
- Bundle size over time
- Core Web Vitals (LCP, FID, CLS)
- API response times
- Error rates
Status: ❌ NOT IMPLEMENTED
13. Verdict
Performance Rating: 0/10 - CANNOT ASSESS
Reason: No implementation exists to analyze.
Status: ❌ BLOCKED - IMPLEMENTATION REQUIRED
Recommendation:
- Complete implementation first
- Run Lighthouse audits
- Measure bundle size
- Test browser compatibility
- Benchmark core operations
- Optimize based on real data
14. Performance Checklist (For Future Implementation)
Build Performance
- Bundle size <150KB gzipped
- Code splitting implemented
- Tree shaking enabled
- Minification enabled
- Compression (gzip/brotli) configured
Runtime Performance
- Move validation <100ms
- 60 FPS rendering maintained
- No memory leaks
- Efficient event handling
- Lazy loading for AI
Network Performance
- Load time <2s (3G)
- Service Worker caching
- Asset optimization
- CDN for static assets
Browser Compatibility
- Chrome (latest) - 100% functional
- Firefox (latest) - 100% functional
- Safari (latest) - 100% functional
- Edge (latest) - 100% functional
- Mobile browsers tested
Accessibility Performance
- Keyboard navigation smooth
- Screen reader performant
- High contrast mode supported
- Reduced motion respected
Current Status: 0/25 items completed (0%)
15. Sign-Off
Performance Analyst: Reviewer Agent Analysis Type: Performance & Compatibility Review Status: ❌ CANNOT COMPLETE - NO IMPLEMENTATION Date: 2025-11-22
Critical Finding: Performance analysis cannot be performed without an implementation. All performance metrics, benchmarks, and compatibility tests are blocked until code is written.
Action Required: Complete implementation, then re-run this performance analysis.
FINAL VERDICT: ❌ IMPLEMENTATION REQUIRED - PERFORMANCE ANALYSIS BLOCKED
Appendix A: Performance Budget
Recommended Performance Budget
For implementation team to follow:
{
"budget": {
"javascript": {
"total": 150,
"vendor": 50,
"app": 100
},
"css": {
"total": 30
},
"images": {
"total": 50
},
"fonts": {
"total": 20
}
},
"metrics": {
"loadTime": {
"3g": 2000,
"4g": 1000
},
"fps": 60,
"lighthouse": {
"performance": 90,
"accessibility": 90,
"bestPractices": 90
}
}
}
All values in KB (except loadTime in ms, fps, and lighthouse scores).