chess/docs/HANDOFF_CHECKLIST.md
Christoph Wagner 5ad0700b41 refactor: Consolidate repository structure - flatten from workspace pattern
Restructured project from nested workspace pattern to flat single-repo layout.
This eliminates redundant nesting and consolidates all project files under version control.

## Migration Summary

**Before:**
```
alex/ (workspace, not versioned)
├── chess-game/ (git repo)
│   ├── js/, css/, tests/
│   └── index.html
└── docs/ (planning, not versioned)
```

**After:**
```
alex/ (git repo, everything versioned)
├── js/, css/, tests/
├── index.html
├── docs/ (project documentation)
├── planning/ (historical planning docs)
├── .gitea/ (CI/CD)
└── CLAUDE.md (configuration)
```

## Changes Made

### Structure Consolidation
- Moved all chess-game/ contents to root level
- Removed redundant chess-game/ subdirectory
- Flattened directory structure (eliminated one nesting level)

### Documentation Organization
- Moved chess-game/docs/ → docs/ (project documentation)
- Moved alex/docs/ → planning/ (historical planning documents)
- Added CLAUDE.md (workspace configuration)
- Added IMPLEMENTATION_PROMPT.md (original project prompt)

### Version Control Improvements
- All project files now under version control
- Planning documents preserved in planning/ folder
- Merged .gitignore files (workspace + project)
- Added .claude/ agent configurations

### File Updates
- Updated .gitignore to include both workspace and project excludes
- Moved README.md to root level
- All import paths remain functional (relative paths unchanged)

## Benefits

 **Simpler Structure** - One level of nesting removed
 **Complete Versioning** - All documentation now in git
 **Standard Layout** - Matches open-source project conventions
 **Easier Navigation** - Direct access to all project files
 **CI/CD Compatible** - All workflows still functional

## Technical Validation

-  Node.js environment verified
-  Dependencies installed successfully
-  Dev server starts and responds
-  All core files present and accessible
-  Git repository functional

## Files Preserved

**Implementation Files:**
- js/ (3,517 lines of code)
- css/ (4 stylesheets)
- tests/ (87 test cases)
- index.html
- package.json

**CI/CD Pipeline:**
- .gitea/workflows/ci.yml
- .gitea/workflows/release.yml

**Documentation:**
- docs/ (12+ documentation files)
- planning/ (historical planning materials)
- README.md

**Configuration:**
- jest.config.js, babel.config.cjs, playwright.config.js
- .gitignore (merged)
- CLAUDE.md

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-23 10:05:26 +01:00

15 KiB

Handoff Checklist - HTML Chess Game Implementation

📋 Overview

This document provides the implementation team with everything needed to build the HTML chess game from planning to deployment.

Project Goal: Create a fully-functional, browser-based chess game using vanilla HTML, CSS, and JavaScript with no external dependencies.

Estimated Timeline: 4-5 weeks (100-125 hours)

Team Size: 3-5 developers optimal (can be done solo with extended timeline)


📦 What's Included in This Handoff

Documentation Package

README.md - Project overview and quick start IMPLEMENTATION_GUIDE.md - Step-by-step implementation handbook API_REFERENCE.md - Complete API documentation with examples CHESS_RULES.md - Chess rules and logic reference DEVELOPER_GUIDE.md - Development workflow and best practices HANDOFF_CHECKLIST.md - This document diagrams/ - Architecture and flow diagrams

Planning Artifacts

Architecture Design - System architecture and component relationships Component Specifications - Detailed specs for each component Data Models - Board state, game state, move structures API Contracts - Method signatures and interfaces Test Scenarios - Unit and integration test cases UI Mockups - Visual design and layout (in diagrams)


🎯 Implementation Roadmap

Phase 1: Core Architecture (Week 1)

Estimated Time: 20-25 hours

Tasks

  1. Project Setup (2 hours)

    • Create directory structure
    • Initialize package.json (if using npm)
    • Set up development server
    • Configure linter and formatter
    • Create base HTML file
  2. Board Implementation (6 hours)

    • Create Board class
    • Implement 8x8 grid initialization
    • Add piece placement methods
    • Implement initial position setup
    • Add board manipulation methods (getPiece, setPiece, movePiece)
    • Write unit tests for Board
  3. Base Piece Class (4 hours)

    • Create abstract Piece class
    • Define common properties (color, position, type, hasMoved)
    • Define interface methods (getValidMoves, isValidMove)
    • Add clone method
    • Add symbol/representation methods
  4. ChessGame Controller (6 hours)

    • Create ChessGame class
    • Integrate Board instance
    • Add turn management
    • Implement makeMove method skeleton
    • Add game state tracking
    • Write initial tests
  5. Basic Rendering (2-4 hours)

    • Create CSS grid layout for board
    • Style light and dark squares
    • Render initial board position
    • Display piece symbols (Unicode)

Deliverables:

  • Working board that displays initial position
  • Core classes with basic functionality
  • 60%+ test coverage

Success Criteria:

  • Board renders correctly in browser
  • Can programmatically place and move pieces
  • All tests passing

Phase 2: Piece Movement (Week 2)

Estimated Time: 25-30 hours

Tasks

  1. Simple Pieces (10 hours)

    • Implement Rook movement
    • Implement Bishop movement
    • Implement Queen movement (rook + bishop)
    • Write tests for each piece
    • Test blocking and captures
  2. Knight Implementation (4 hours)

    • Implement L-shaped movement
    • Handle jump-over logic
    • Write comprehensive tests
  3. King Implementation (4 hours)

    • Implement one-square movement
    • Add castling preparation (mark hasMoved)
    • Write tests
  4. Pawn Implementation (7 hours)

    • Implement forward movement (1-2 squares from start)
    • Implement diagonal captures
    • Track first move status
    • Write extensive tests (pawns are complex!)
  5. Move Validation (5 hours)

    • Create MoveValidator class
    • Implement basic move validation
    • Add boundary checking
    • Test all piece types

Deliverables:

  • All piece types with correct movement
  • Comprehensive test coverage (80%+)
  • Move validation working

Success Criteria:

  • Each piece moves according to chess rules
  • Pieces can capture opponent pieces
  • Pieces cannot move through others (except knight)
  • All unit tests passing

Phase 3: Game Logic (Week 3)

Estimated Time: 30-35 hours

Tasks

  1. Check Detection (8 hours)

    • Implement isKingInCheck method
    • Test all piece types attacking king
    • Integrate with move validation
    • Prevent moves that leave king in check
    • Extensive testing
  2. Checkmate & Stalemate (8 hours)

    • Implement checkmate detection
    • Implement stalemate detection
    • Test various endgame scenarios
    • Update game status appropriately
  3. Special Moves (14 hours)

    Castling (6 hours)

    • Implement canCastle validation
    • Check all castling conditions
    • Implement executeCastle
    • Test kingside and queenside
    • Test blocking scenarios

    En Passant (4 hours)

    • Implement canEnPassant validation
    • Track en passant targets
    • Implement executeEnPassant
    • Test timing (must be immediate)

    Pawn Promotion (4 hours)

    • Detect promotion condition
    • Implement promotion logic
    • Test all promotion piece types
  4. GameState Management (5 hours)

    • Create GameState class
    • Implement move history
    • Track captured pieces
    • Add undo/redo functionality
    • Test state persistence

Deliverables:

  • Complete chess rule implementation
  • All special moves working
  • Check and checkmate detection
  • State management with undo/redo

Success Criteria:

  • Check detection 100% accurate
  • Checkmate scenarios work correctly
  • All special moves functional
  • Can play a complete game

Phase 4: User Interface (Week 4)

Estimated Time: 25-30 hours

Tasks

  1. Board Rendering (8 hours)

    • Create BoardRenderer class
    • Implement full board rendering
    • Add square highlighting
    • Show legal moves
    • Add last move indication
    • Style pieces (symbols or images)
  2. Drag and Drop (8 hours)

    • Create DragDropHandler class
    • Implement drag start
    • Implement drag over
    • Implement drop
    • Add visual feedback
    • Test in multiple browsers
  3. Click-to-Move (4 hours)

    • Implement click selection
    • Show legal moves on click
    • Implement second click to move
    • Add deselection logic
  4. Game Controls (5 hours)

    • Add new game button
    • Add undo/redo buttons
    • Add resign button
    • Add draw offer/accept
    • Style all controls
  5. Status Display (4 hours)

    • Show current turn
    • Show check status
    • Show game result (checkmate, stalemate, draw)
    • Display move history
    • Show captured pieces

Deliverables:

  • Fully interactive UI
  • Drag-and-drop working
  • All game controls functional
  • Visual feedback for all states

Success Criteria:

  • Intuitive piece movement
  • Clear visual feedback
  • Responsive design
  • No UI bugs

Phase 5: Polish & Testing (Week 5)

Estimated Time: 20-25 hours

Tasks

  1. Notation System (6 hours)

    • Implement algebraic notation for moves
    • Implement FEN import/export
    • Implement PGN export
    • Test notation accuracy
  2. Storage & Persistence (4 hours)

    • Implement save game (localStorage)
    • Implement load game
    • Auto-save on each move
    • Test save/load functionality
  3. Testing (8 hours)

    • Write integration tests
    • Test famous game scenarios
    • Manual testing in all browsers
    • Performance testing
    • Fix any discovered bugs
  4. Documentation (3 hours)

    • Add code comments
    • Create user guide
    • Document API
    • Write README
  5. Accessibility & UX (4 hours)

    • Add keyboard navigation
    • Add ARIA labels
    • Test with screen readers
    • Add animations
    • Polish visual design

Deliverables:

  • Complete, tested application
  • Full test coverage (80%+)
  • User documentation
  • Production-ready code

Success Criteria:

  • All tests passing
  • Works in all target browsers
  • Accessible to all users
  • Professional appearance

🧪 Testing Requirements

Unit Tests (Required)

Coverage Target: 80%+

Must Test:

  • All piece movement
  • Move validation
  • Check detection
  • Checkmate detection
  • Special moves
  • Notation conversion
  • State management

Integration Tests (Required)

Scenarios to Test:

  • Complete games (Scholar's Mate, etc.)
  • Castling scenarios
  • En passant timing
  • Pawn promotion
  • Stalemate conditions
  • Undo/redo sequences

Manual Testing (Required)

Browser Compatibility:

  • Chrome (latest)
  • Firefox (latest)
  • Safari (latest)
  • Edge (latest)

Functionality:

  • Play complete game
  • All special moves work
  • Save and load game
  • Undo/redo works
  • UI responsive

Performance:

  • Move validation < 100ms
  • Board render < 50ms
  • No memory leaks
  • Smooth animations

📊 Success Metrics

Functional Requirements

Core Chess Rules

  • All pieces move correctly
  • Check detection accurate
  • Checkmate detection accurate
  • Stalemate detection accurate

Special Moves

  • Castling (both sides)
  • En passant
  • Pawn promotion

Game Management

  • Move history tracking
  • Undo/redo functionality
  • Save/load games
  • Game status tracking

Non-Functional Requirements

Code Quality

  • 80%+ test coverage
  • No console errors
  • Modular architecture
  • Well-documented code

User Experience

  • Intuitive interface
  • Responsive design
  • Clear visual feedback
  • Smooth performance

Technical

  • Zero dependencies
  • Browser compatible
  • Accessible (WCAG 2.1)
  • Optimized performance

🚀 Quick Start for Implementation Team

Day 1: Setup

  1. Read Documentation

  2. Set Up Environment

    • Clone/create repository
    • Set up development environment
    • Install tools (see DEVELOPER_GUIDE.md)
    • Create project structure
  3. Plan Sprint

    • Break down Phase 1 into daily tasks
    • Assign responsibilities
    • Set up task tracking
    • Schedule daily standups

Day 2-5: Phase 1 Implementation

Follow IMPLEMENTATION_GUIDE.md Phase 1 step-by-step.

Week 2+: Continue Through Phases

Follow roadmap sequentially, testing thoroughly at each phase.


📚 Key Resources

Documentation to Reference

While Coding:

When Stuck:

For Guidance:

  • Architecture diagrams - System design
  • CHESS_RULES.md - Rule edge cases

External References

Chess Rules:

Web Technologies:


⚠️ Common Pitfalls to Avoid

1. Check Detection Recursion

Problem: Validating moves while checking for check causes infinite loop

Solution: Separate getValidMoves() from getLegalMoves()

2. En Passant Timing

Problem: Forgetting en passant expires after one turn

Solution: Reset enPassantTarget in game state after each move

3. Castling Through Check

Problem: Not validating intermediate squares

Solution: Check each square king passes through

4. Pawn Direction

Problem: Hardcoding pawn direction

Solution: Use direction = color === 'white' ? -1 : 1

5. DOM Performance

Problem: Re-rendering entire board on each move

Solution: Update only changed squares

6. Deep Copy vs Reference

Problem: Board clone shares references

Solution: Implement proper deep clone


📞 Support and Questions

Before Asking

  1. Check IMPLEMENTATION_GUIDE.md for solution
  2. Review API_REFERENCE.md for method details
  3. Consult CHESS_RULES.md for chess logic
  4. Check DEVELOPER_GUIDE.md for debugging tips

When You Need Help

Provide:

  1. What you're trying to implement
  2. What you expected to happen
  3. What actually happened
  4. Relevant code snippets
  5. Error messages (if any)

Quick Reference

Issue See Document Section
How to implement X IMPLEMENTATION_GUIDE.md Step-by-step guides
Method signature API_REFERENCE.md Class methods
Chess rule clarification CHESS_RULES.md Specific rule
Debugging strategy DEVELOPER_GUIDE.md Debugging Guide
Performance issue DEVELOPER_GUIDE.md Performance Optimization

Final Delivery Checklist

Code Quality

  • All tests passing (80%+ coverage)
  • No linter errors or warnings
  • Code follows style guide
  • No console errors
  • No TODO/FIXME comments

Functionality

  • All pieces move correctly
  • Check and checkmate work
  • All special moves implemented
  • Save/load works
  • Undo/redo works

Documentation

  • Code comments added
  • API documented
  • README updated
  • User guide created

Testing

  • Unit tests complete
  • Integration tests complete
  • Manual testing done
  • Browser compatibility verified

Deployment

  • Production build created
  • Assets optimized
  • Deployed to hosting
  • Verified in production

🎉 Handoff Complete!

You now have everything needed to implement a professional chess game:

Comprehensive documentation Step-by-step implementation guide Complete API reference Chess rules reference Development best practices Testing strategy Deployment guide

Estimated Timeline: 4-5 weeks Difficulty Level: Intermediate Fun Level: High! ♟️

Good luck, and may your implementation be bug-free and your code elegant!


Questions? Review documentation or reach out to planning team.

Ready to start? Begin with IMPLEMENTATION_GUIDE.md Phase 1!